Classes/Levels |
Init +2 | Perc +7 | AC 16 / T 12 / FF 14 | HP 9/9 | Saves F +2/R +2/W +5 |
About Bryce Eivanson
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Bryce Eivanson, Circuitor of the Church of Pharasma in Zimar
Inquisitor (witch hunter) 1
Human Male
Lawful Neutral
Init +2; Senses: Perception +7
AC 16, touch 12, flat-footed 14
(+4 Armor, +2 Dex,)
Armor: Lamellar (leather)
CMD 13
HP 9 / 9
For +2, Ref +2, Will +5
Spd 30ft.
==Melee==
Heavy Mace +1 (1d8+1, x2)
Dagger +1 (1d4+1, 19-20/ x2)
==Ranged==
Pistol +2 (1d8, x4; 20ft, misfire 1(5ft))
Dagger +2 (1d4+1, 19-20/ x2; 10ft)
Str 12 +1, Dex 15 +2, Con 10, Int 13 +1, Wis 16 +3, Chr 13 +1
Base Atk +0; CMB +1
Special Qualities:
Human Ability Bonus +2 Wisdom
Bonus Feat
Bonus Skill Rank
Favored Class-Inquisitor (lvl 1 +1hp)
Black Powder Inquisition
Judgment 1/day
Orisons
Spells
Stern Gaze
Spell Sage
Traits
Vigilante Witch Hunter
Rich Parents
Feats:
Firearms
Gunsmithing
Point Blank Shot
Two Weapon Fighting
Skills:
Acrobatics!(D) 0+2-2=0
Appraise(I) 0+1=+1
**Bluff(Ch) 0+1=+1
**Climb!(S) 0+1-2=-1
**Craft(I) 0+1=+1
**Diplomacy (Ch) 1+3+1=+4
**Disguise(Ch) 0+1=+1
Escape Artist!(D) 0+2-2=0
Fly!(D) 0+2-2=0
**Heal(W) 0+3=+3
**Intimidate(Ch) 1+3+1+1=+5
**Knowledge-arcana(I) 1+3+1=+4
**Knowledge-dungeoneering(I) 0+1=NA
**Knowledge-nature(I) 0+1=NA
**Knowledge-planes(I) 0+1=NA
**Knowledge-relgion(I) 1+3+1=+4
**Perception(W) 1+3+3=+7
Perform(Ch) 0+1=+1
**Profession(W) 0+3=NA
**Ride!(D) 0+2-2=0
**Sense Motive(W) 1+3+3+1+1=+9
**Spellcraft(I) 1+3+1=+4
Stealth!(D) 0+2-2=0
**Survival(W) 1+3+3=+7
**Swim!(S) 0+1-2=-1
** indicates class skill, ! indicates armor check penalty
Spells Known
0- acid splash, detect magic, guidance, sift,
1- cause fear, divine favor
Spells per Day
1- 2
Languages: Common, Skald
Gear Carried:
Pistol, Gunsmith Kit, Powder Horns (3), Bullets (29), Black Powder (29), Backpack, Bedroll, Belt Pouch, Candles (10), Holy Text, Flint & Steel, Iron Pot, Manacles, Mess Kit, Rope, Spell Component Pouch, Torches (10), Trail Rations (5days), Waterskin, Wooden Holy Symbol, Heavy Mace, Lamellar (leather), Dagger, Hex Nail (1)
Gear Stowed Away:
Money
cp:
sp:
gp: 1
pp: