Bill Nye 924's page

36 posts. No reviews. No lists. No wishlists.


RSS


So I've been talking to some people about this, and it's kind of unclear what the correct answer is, if there is one.

Mending states " If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. ". However, misfiring a firearm doesnt say anything about dealing damage to the firearm, it just becomes broken.

The argument for one side is interpreting it as "If the object has the broken condition, this condition is removed if the object has at least half its original hit points at the end of mending".

But the other argument is that since the spell states "restored to at least half original hp", and the spell cant restore health to a full hp item, it can't be used to remove the broken condition.

Thoughts?


Hey guys. So here's the situation.

Some friends and I are getting ready to start carrion crown in a couple weeks and have already made our characters. The party consists of a paladin, barbarian, summoner, and witch. The witch player has done/said some worrying things.

1. Not sharing a common language with the party. This makes communication extremely difficult and brings up the question of why the party would let this creepy demony sounding kid tag along with no clue of motivations. His response to this was "if that happens I'll just ghost them". I'm sure the party will be fine with being stalked through ustalav by said creepy demon sounding kid (abyssal). I suggested knowing common and just not speaking it well, but that doesn't fit with his backstory. Apparently.

2. Threats against the party. It might be intended as a joke, but in discord he keeps saying how he'll just put the party to sleep if they try anything. If he actually does this, his character will inevitably die and he'll get mad. Even ifhe put everyone to sleep, what then? We don't forget the grudges, coup detating the whole party just ends the adventure, and if we don't fight back it still just makes the party dislike him more.

3. Feeding the party people in secret. He has plans to pick up the cook people hex at level 10, where you turn a humanoid into buffing stew, an evil action. As normal people, the rest of us are fundamentally against eating people. He says his character just sees humans as other animals to eat. He says he has a high bluff skill and can use "omission of truth" to hide the nature of the stew from the party (which why would he? Humans are just another kind of animal right?) When i said someone would eventually find out, the response was "only if you metagame". Alarm bells going off. 'The only possible way you can figure it out is by metagaming'. Obviously that's not true, but if he sees it that way, .no matter how we discover it, he'll play the metagame card and be angry.

If we discover it and the paladin doesn't immediately smite him and we tell him eating people is wrong, i have my doubts he'll just go pay to retrain that hex.

4. Positive hex channeler archetype with the paladin being a dhampir. Dhampirs are harmed by channeled positive energy. We already have plenty of healing through the pally. When i noted these to him, "someone has to make the paladin suffer".

The pally player says it seems like the witch is tailor made to be a thorn to the party, and i'm kind of inclined to agree. As noted above, i've tried talking to him about these concerns and he always gets defensive. If we kill him, even for valid cause, i doubt he'll be fine with it ooc.

It might not end up being as bad as it seems but i worry about these red flags. The gm is a pretty new gm and before going to him about it, i'm hoping to get some suggestions here.


So, the precise treatment trait let's someone use int instead of wisdom when making heal checks. My question is, would you then be allowed to heal for your int mod rather than wisdom mod when succeeding by more than 5 on treat deadly wounds.


Doesn't look like I can edit anymore and I forgot to say the main point of this.

"What do you think of this character? Do you have any suggestions or ideas to improve it?"


1 person marked this as a favorite.

Hey guys, so I'm running Kingmaker for my group and we finished the first book a few weeks ago. Since then, rather than do the year of kingdom building all at once, I've thrown in a lot of flavor events month by month so it's not as boring.

One of these events is called the Mithral Mask, a vigilante, recognized by the mask of mithral he wears, that has fled south from Brevoy after years of (according to his wanted poster) murder, intimidation, arson, and high treason. The party found said wanted poster of him early in the campaign.

The Mask has now been sighted in the party's city and has even sat down and had a chat with the king (a paladin, so obviously the interaction could have gone better :P). Long story short, the Mask believes that all people are naturally corrupt, and that those who have a handle on their corruption (not to be confused with good vs evil) have a responsibility to keep those with corruption from being in positions of power, and to lead the people themselves. Because of this philosophy, he very much believes that people ruling themselves (such as judicial systems that use juries) is going to be worse off than one led by those that have control of their "natural" corruption.

During the conversation with the King, the Mask plainly said that he (the Mask) holds no illusions of himself being a good man, but not evil either, and that's something I like about this antagonist. He could be an over the top villain with plans of world domination, but in his mind, he's the good guy, he's doing what he's doing to better society, but the party (the government) doesn't see it that way, essentially seeing him as a terrorist.

Due to his philosophy, during the talk with the King, the Mask also made it clear that they don't have to be enemies, that the Mask simply wants to be sure only those that should be in power are in power, and that as long as the King and his friends are true to their people, they have nothing to fear from him, however, due to his past the King essentially has declared war on him, though the Mask still maintains his philosophy not to kill those who are not corrupt (in his eyes).

In actuality, the Mask's call to action was his wife's death back in Brevoy, being executed for a murder that the Mask is convinced, after some investigation, that she did not commit. Since then he vowed to himself that he wouldn't let such a thing happen to anyone else that he could prevent it happening to (obviously he can't be everywhere in the world at once, but wherever he is). The way I see it, what once was a truly noble purpose has been darkened with the pain of his wife's loss. He looks into thoroughly those he sees as a threat to the people, and as a result often kills those that society sees as innocent, often in brutal ways to make a statement.

A small gang calling themselves "Men of the Mask" have also risen up in the city, but they misinterpret the Mask's philosophy. They see it as much simpler than it actually is, and see it as simply "sticking it to the man". The Mask tried to send them a message that he doesn't agree with their methods by killing one of them that was captured by the government.

One of the many videos I've been watching about designing a villain also mentioned letting the villain win, even a little bit, which as we know is ultimately up to the players, but this also meant I needed to place a concrete, achievable goal in front of him. So, for where he is now, his goals are to get the government to change from using the courts to having one trusted, "honest" friend of the King's to handle all court cases coming through.

In the coming months, there will be a trial that unless the party does something about it, the accused with be wrongly convicted. Like I said, the Mask does his homework, and also believes that anyone choosing whether this man lives or dies should also do their homework. As such, he's not beyond killing an entire jury to make a statement for wrongly convicting someone, as he also sees the jury that sentenced his wife as 'the enemy'. If the party doesn't stop him, people will likely feel nervous about serving on future juries, which helps the Mask's goal of doing away with such a system.

The other goal is to reveal to the King that corruption really is naturally in all people, to show him that even those he trusts might be bad people that are out for themselves over helping the people, and currently there is at least one other important npc on the council that fits such a description. The way I see it, there's no way to keep the Mask from winning in this goal, for even if he dies, he and the King are friends in his social identity. If the Mask should die and his face be revealed, he will have won in shaking the King's world of black and white, good and evil. The small victories, you know?

--------------------------------------------------------------------

The way I see this character is complex. In his eyes, he's the good guy, and the protagonists aren't even the villains to him. I'd say in another story, he could have been the protagonist. And, unbeknownst to the party, this man is someone they know, someone that even sits on their own council, a friend that's sat and drank with them. Due to his call to action, I also see him as a bit of a tragic character, pain and grief driving him to do this as much as any noble intentions.


Hey guys. I have a player that's wanting to play the Gnoll race, which I'm not concerned about rp or flavor wise,but some of the players are concerned about it mechanically, thinking it's too strong. The reason I'm asking the other players about it is I originally told them that they had to go with core classes. The gnoll is a new player to the group, and I figured if all the others were okay with it, I'd allow him to play gnoll.

What are your guys' opinions on this and arguments for or against gnoll.


I'm a GM running kingmaker and I have a paladin that's wanting to multiclass into oracle. I'm trying to figure out how to make that work roleplay wise. With things like fighter, you can say "oh, said character has been practicing with a sword day after day, congrats" but I'm not really sure how to do that with oracle, with the oracle curse, mystery and all.


I have some plot twists planned for my run of Kingmaker involving some of the custom npcs that i've added for more flavor. Mainly the fact that this old blind woman the party encountered (and now avoids because she always tries to guilt people into giving her things) is in fact, one of the PC's grandmother. It's not meant to be a "WOW THAT PLOT TWIST" just a little fun.

So, leads me to the question, what the favorite plot twist you've encountered or made as a player/GM?


I notice as far as RAW goes, it's said that 'wizards must study their spellbook' each day to prepare spells. I'd think you need to be able to see your spellbook to study it


1 person marked this as a favorite.

Sometimes things can be more entertaining with fewer words. As the title says, What is your favorite backstory for a character you've had, whether for humorous reasons or just because it was a good backstory. Feel free to explain it afterwords if you want, but try to condense it at first just for fun :D


Alright guys thanks for the clarification. What I was reading was only a sentence long, not a lot to go on in regards to how revered sacred animals are supposed to be haha.


Kingmaker. Party, led by Paladin of Erastil, beats the stag lord and takes his magic fidoodle hat, which is made from the skull of a stag. Party takes magic fidoodle hat and paladin thinks about wearing it as crown for the kingdom they're about to start.

From what I've read, holy animals of gods should be treated with the utmost respect by the followers of said god, so would wearing such a helm essentially be the paladin wearing his best friend's dead cat as a hat? Or, as a god of hunting, would Erastil see this situation as revering said stag by using its remains, and using them to signify great importance, rather than letting such go to waste?


Pretty much like the title says, I'm looking for audio to use in my roll20 campaign for very important npcs. Naturally it'd be difficult to do it for every npc, so only doing it for specific ones.

What I'm looking for is orchestral, or at least non-lyrical, audio that has multiple versions, like a normal version and a sad version. Most of these aren't characters I expect to survive forever, so I'm looking for sad versions of their themes for when that comes.


Tiny Coffee Golem wrote:
Is the game play by post?

No, it will be run through Roll20.net once a week in 3-5 hour sessions.


Hi guys. Two of the players for my Kingmaker campaign have had scheduling issues come up that may (Not guaranteed, but I'll know for sure next week) cause them to no longer be able to join Kingmaker. For that reason, I'm starting a search for two other replacement players just in case.

I'm new to dming pathfinder, but have a pretty good grasp on it (in my own biased opinion) mechanically since I'd be the one double checking that the also first time dms were doing it correctly in the past pathfinder campaigns with my friends that I've done. Note that I was asked to do so, I'm not a rules lawyer lol. Fun>rules. I've also dmed before for other rpgs such as Star Wars: Edge of the Empire, Stars Without Number, and Game of Thrones. Howevere I am still a rather inexperienced dm, I know that, and welcome any feedback from my players (after the session so as to not disrupt rp).

The other two players have as much experience as I do, though I feel we've lacked excellent players in an rp sense needed to bring out the best in them (again, in an rp sense). They still try to rp but the two times we've tried to do pathfinder was with people more focused on the combat and preferred minimal rp, and people who were really nervous about rping, first and second respectively. They're currently playing a human paladin and gnome wizard.

In Kingmaker, we have not yet finished the first part, Stolen Lands. We restarted it in between the first and second groups, but would prefer not to restart it again since it would be a third redo of months of work. New players would ideally have no knowledge of Kingmaker, so everything could be a surprise. I would tell you what happened so far in the campaign and we'd find a way to introduce your characters.

The ideal new additions to the group would be players with some rp experience, but most importantly is the willingness, or rather the want, to rp without holding anything back. It's natural to be nervous with a new group, but I'm really looking for people that are great at rping, improving, etc. to bring out the best in the other players. The way we're running Kingmaker is with a heavy rp/storytelling focus. Players should not be "power players. If you've played pathfinder before, ask yourself what your favorite thing about it is. If the answer is combat, you might want a different group. You're still welcome to reply and we'll talk about it however.


I'm running Kingmaker right now, and I've been adding in a lot of my own stuff to keep things interesting. One thing I'm planning on doing is, once the the party (referring to the party running kingmaker, which i'll refer to as the "main party") gets through Stolen Lands and have their first city up and running, I'm planning to introduce two other players as minor antagonists. They'll be run in their own session and kind of working for their own ends, which aren't necessarily against the party but likely to be at odds. They'll also mainly be working behind the scenes of the main party with me playing their (the antagonists) characters if the main party should ever encounter them.

Like I said, they're meant to be minor antagonists. What sort of limits, if any, should I place on them to be sure it stays this way? Currently they're both planning to play vigilantes, they haven't decided on their motivations yet so I couldn't tell you if they're out for their own brand of justice in the city, want to see it burn for some reason, etc.

I'm looking for limits for the antagonist party or tips on how I should handle it to prevent the players in it from derailing or flat out ending the main storyline (being that of kingmaker) for the main party, but at the same time not limit them so much that they can't be imaginative.


So here's the rundown.

Last time I played Pathfinder as a player, it was a fighter named Gandil. All the other players grew to like Gandil and how I played him. His main reason for adventuring was his daughter had seemingly incurable Devil's Chills, and needed medicine to stay as healthy as possible, though her mother didnt really let her leave the house.

Eventually, Gandil met his fate while drunkenly fighting a dragon with his friends at his side. Gandil was 1-shot burned to death. Not pretty. He had previously given one of his friends a note to read in case of his death however, and his final wish was for his body to be returned to Vigil, so that what valuables he had gathered could be used to help his daughter. The party solemnly returned his body to his family there, and they even gave some money of their own to Gandil's widow.

However, at that point, some guards came in and attempted to take the body, saying it held "contraband". These guards however were paid off by a local crime boss to secure the valuables. The party fought them off, killing them all, before wishing the family well and making their escape.

Using the money and valuables Gandil had left them, his wife was able to hire someone skilled enough to finally cure their daughter, giving her the possibility of a normal life, but that possibility was ripped away.

Seeing as how dead guards were found in the home, Gandil's wife was accused and found guilty of having a hand in the death of them, as there was no evidence they were "dirty". She was able to get one final word to her daughter the day she was executed. "Run." She knew that the crime boss would be after her daughter, Derrah, the only other person that knew what actually happened there. He didn't like loose ends.

Derrah packed what she could and left late in the night, at the age of 10, not quite knowing where she was going. But, such as in life, Gandil loved his daughter more than anything, and returned to help guide her in death.

Derrah has come across a new party of adventurers during the Kingmaker campaign, and has relative safety with them, but what will they do once they learn she travels with a ghost?
--------------------------------------------------------------------
TLDR: Two of the players in the Kingmaker campaign are those that shared in Gandil's adventures, so they are familiar with Derrah, and more importantly, Gandil's appearance. We run the game on Roll20 so I've been trying to come up with an image for Gandil in his ghost form.

I've tried to make him look pretty beat up since he did die from dragon's breath, so if you have any ideas for how to improve it, let me know! I use Gimp.

Original: https://i.pinimg.com/originals/c9/7b/ef/c97bef9f69f33c1274beb33ee4b04a04.jp g

Ghost: https://s33.postimg.org/dq23cflz3/imageedit_39_3292869303.png


Hi guys. So, my very first pathfinder campaign that I played in (not gm), I played a wizard. I noticed during that that there were many things you could do as a wizard (or probably other casting classes too) that many others could not, beyond just directly casting spells. For instance, when I took the right feats, discoveries and such, i started making animated brooms to attack my enemies.

In the campaign I'm gming, i'm afraid one of the players, who is new to playing a caster, and is playing a wizard in this case, is missing out on some of the fun, more hidden possibilities of playing a wizard.

Rather than try to explain it to him with my limited mechanic knowledge , I thought It'd be good to ask you guys what you think are some of the fun but not as obvious things you can do as a wizard. This can be for any level, no restrictions I just want to know all the fun possibilities :D


Thanks everyone for your great suggestions! I have a pretty good idea on what to do now. :^)


So in a past campaign, one of my characters died. His whole reason for adventuring was to send money back to his wife and daughter, mainly for his daughter who had a "uncurable" disease (which the party cured after returning the character's (named Gandil) body to his home. The point of this though is that Gandil cared deeply for his daughter, eventually sacrificing his life in his pursuits to be able to pay for her medicine.

As the party returned Gandil's body to his family, a local crime boss (small time) sent some city guards on his payroll to confiscate Gandil's ancestral family sword and armor, which he wanted passed down to his daughter, as the goods were worth a good amount. The party fought against said bribed guards, and slew them, before leaving the city. Now, this had consequences that the party didn't intend, mainly since they left the bodies of the guards in the home, eventually someone went looking for them, and Gandil's wife was thought to of murdered upstanding guards of the city, and was executed. The local crime boss tried to send people after the daughter since she was the only other witness (although she was young at the time, around 9), and her mother told her to run, and the daughter, named Derrah, has been surviving on her own since.

At least that's how it seems at first to the party as they meet Derrah in the Kingmaker campaign (Stolen Lands specifically. They encounter her while exploring and help her back to Oleg's after finding her wounded by bandits, many of which she slew, but some look as if they died of old age). This isn't the same party that knew Gandil, though two of the players in this campaign also played that one, and Derrah is about 19 now. When questioned by the party about where she learned to fight, she said she learned from her father, though at another point, she mentioned how both her parents died when she was young.

The party has also encountered other signs of a ghost in the area.
So, the party hasn't put it all together, but basically Gandil has come back as a ghost shortly after the time of his wife's death, to try to guide and aid his daughter. He was a good, honorable man in life and has been that way most of his time as a ghost, but he's been slowly getting more and more defensive of his daughter, and hateful to those who would harm her, having killed a merchant that simply drew a sword to show her, intending to sell it to her.

My main problem is, according to the site, most ghosts come back to life due to some injustice or from hate. Gandil didn't really come back for those reasons the way I see it. He didn't seek vengeance on those who murdered his wife, he only wanted to protect his daughter (though that line is growing more and more blurry for him). The other thing is, can a ghost manifest a certain amount of time after the body dies, or does it always have to be immediate? Because Gandil wasn't a ghost for the weeklong journey to bring his body home.

Also, what would be a good way to explain when people ask "How did you come back as a ghost?"

TLDR; Can a ghost come back out of love and protectiveness, and can a ghost manifest after a certain amount of time of the body dying, or is it always immediate?


Alright, thank you all


1 person marked this as a favorite.

Four region maps, Rathendar? Do those come throughout the multiple books, or is there one large one of all four regions at some point?


Hi everyone, I've starting running through Kingmaker, my players and I are on the first adventure and are loving it so far, but I was starting to look at the second adventure, and I'm kind of confused about something. One of the XP rewards is for kingdom size reaching, I think it was, 200, which means the kingdom would take up 200 hexes, right? The maps I'm seeing in the pdf don't look like they have anywhere near 200 hexes unless I'm missing something.

Another question I guess would go in the advice section, but hopefully I can post it here to make things easier. Would you recommend the players settle many small cities or one large, multi district ones, when starting out?


Thanks for clearing that up guys, much appreciated!


I wasn't too sure on this, so I thought I would ask for clarification. I know in one campaign I did, creatures with natural attacks would get to do all of their natural attacks in one turn as a full round action. How does that work for the monk, if using unarmed fighting? In this case the monk is level 1, no feats except those that come with the class (improved unarmed strike). Would the monk's natural attacks just be his fists? I saw that it said on the page they can fight with their knees and stuff too, so I wasn't really sure what the protocol for it is. First time having a monk in the campaign.


master_marshmallow wrote:

I need your build. What is your specialty? Why take a level in Eldritch Knight? How did you qualify?

You're a wizard, that's a good start. I need all your resources, allies, gear, connections, familiar, anything relevant.

Well, I guess I didn't actually qualify for Eldritch knight, but oh well I guess. I don't really have allies or resources that the lich doesn't also have. As far as gear, I wear spiked tatami-do armor, use a heavy steel shield, and a +3 Transforming Holy Viridium Longsword (Long story how I got that.) I use the Spell Sage archetype which can enable me to cast other classes spells and my own spells at +4 caster level sometimes. I have the perks arithmancy, knowledge is power, improved initiative, craft magic weapons and armor, dodge, martial weapon proficiency (Which in our rp is with all martial weapons apparently), and still spell. It's still spell that makes it why Im wearing such heavy armor. Still spell, since it eliminates the need for somatic components, essentially removes the chance for spells to fail because of armor. I also have a staff of fire.

GM Estimates he wont become a lich until around level 20, so I have quite a bit of time to make preparations.


Hey guys, so, what are the funniest or most interesting things that have happened to you or a party member in Pathfinder?

I'm sure you guys will have better, but one of our party members died the other day while we were fighting a dragon. I used Reincarnate on him, but instead of going back into his own body, he became the dragon.


Secret Wizard wrote:
Sorry to break it to you, but it doesn't work. Martial Weapon Proficiency only grants proficiency with a single weapon. To qualify for EK, you need proficiency with ALL martial weapons, so you need at least 1 martial level. I understand if your GM looked aside though.

Our GM doesn't know the rules the best. Most of the players look to me when asking questions instead of our GM because I know the material better.

To those wondering why I'm "itching for a fight" yet not being a big fan of pvp, I have an answer for you. Urgathoan Cleric (We'll call UC for short) has been sneaking around doing things without telling the rest of the party and will not tell even when questioned. He's also been talking for months about how OP he'll be as a lich. Example: GM: "So and so casts a mind control spell on you" UC: "Hey, I'll be immune to that when I'm a Lich." And liches are immune to a lot of things, so I"ve been hearing this kind of thing a lot.

Next, there's been times he's made things very hard for the party. Killing people we need and turning them into zombies, he burned down an orphanage because he thought it would please Urgathoa (I'm not even kidding), etc. I feel these things will only become more often when he becomes a lich. I don't want to kill him, but I don't want him to endanger the party.


Secret Wizard wrote:

wait how are you an eldritch knight without levels in a class that has martial weapon proficiency

Picked up martial weapon proficiency as a featat level 7


Our GM encourages pc vs pc unfortunately, and Boomerang, he's not a lich yet, but he's planning to become one. He still has to get a phylactery and do some other things our GM is having him do to become one, so I have a while.


1 person marked this as a favorite.

Hey guys, so, my GM is letting one of the other players become a lich, which yes, I know is a bad idea :(. With this in mind, I'm wanting to prepare for the inevitable conflict between my character (Currently a level nine wizard and level one Eldritch Knight) and his (Currently a level 10 Undead Lord Cleric) since my character is LG and he's going to be NE. He's been talking about how strong lich's are and how he'll be immune to all these things, so my question is, how should I prepare to fight him? Anything inside paizo is the material we're working with, no third party.


The site says "To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. " but my friend is arguing that domain spells don't adhere to this. For example, If he had 12 wisdom (I think that's the right ability), he would be able to cast a 3rd level domain spell, but not a spell of third level outside the domain.


Say a weapon requires a 19 or 20 to get a crit. I was under the impression that you had to roll a 19 or 20 on the d20 to get a crit, not add your attack bonus to what you roll.


So, I GM, and one of my pc's has a backstory involving him being the son of a minor noble, the elder son might I add, and his jealous brother killed their father and framed him for it, so that he had to flee. His brother now owns the lands, and we would imagine sees the surviving elder brother as a threat, since he's the only one who can say that it was actually the younger brother who did it.

do you have any suggestions for implementing this?


Alright, thanks guys, it's clear now :)


I'm kind of confused how touch combat spells work. What do I roll for, and what do I roll against? For example, what would I roll for shocking grasp?