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BigNorseWolf's page

RPG Superstar 2014 Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 17,937 posts (18,561 including aliases). 9 reviews. 4 lists. No wishlists. 19 Pathfinder Society characters. 3 aliases.


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Shadow Lodge ***

Andreas Forster wrote:
I never said I expect every cleric to do nothing else than healing.

Then you implicitly expect the cleric to blow cash and wand charges on the fighter, because nothing less than doing nothing but heal will cover the entire amount of damage taken.

Quote:
I only say I don't like expecting every character to bring a wand of CLW and calling anyone who doesn't an unfair player.

Whats the other option?

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As long as the healer brings their own tank to stand between the monsters and them, then it's fair to demand players bring their own wand of CLW.

Most pfs groups i've seen have been pretty melee heavy. Nothing is in between the melee and the monsters, resulting in a lot of damage taken all around.

Quote:
In PFS, it's not a bad idea to own a wand of CLW, because in an organized play environment, players will often find themselves in groups without a full healer, but again, it shouldn't be treated as mandatory.

Well there is infernal healing if you prefer...

Shadow Lodge

and only once per movement (baring something like the fortuitous weapon)

I'm not sure if fortuitous works with riposte and parry or not. you're spending an AOO but you don't seem to be actually making one..

Shadow Lodge

Order attempted

Trip attack
Aoo
Parry/Riposte

So order resolved in is (LIFO. last in first out)

Parry.Riposte
Aoo
Trip attack.

Generally someone will provoke from you when they try to stand up.

Shadow Lodge ***

Yes. You pay aram Zey half the scribing costs in library fees or something, spend an afternoon in between adventures in the grand lodge library . Make the roll in front of a dm (you can probably take 10) and bam, another spell in the book.

In the rare instance of a wizard charging a fee for the privilege of copying spells from their spellbooks, this fee is equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells do not change the fee in PFS.

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As long as its not an evil god or something you're good.

Shadow Lodge ***

Archives of nethys is usually pretty good about putting the glyph there for legal stuff. That its not there makes me think its not. How to double check it though

Its from classic monsters revisited

Under that book we have..

Pathfinder Campaign Setting: Classic Monsters Revisited

Equipment: minotaur double crossbow; Feat: Minotaur's Charge

Classic monsters is a "this stuff is allowed" Rather than "everything's allowed except..." entry, and impaling charge isn't on the list, sorry.

Probably a good thing. Grapple on a charge is kinda debilitating.

Shadow Lodge ***

TOZ wrote:


Can you blame him?
Yes.

should you blame him?

Shadow Lodge

1 person marked this as a favorite.

awwwww....

Retrieves claymore.

Shadow Lodge ***

My idea the last time this came up was to write in the book

"This book is property of ______" and then photocopy the page . People might share books but they're probably after the same thing anyway...

Shadow Lodge ***

PolydactylPolymath wrote:
My counter argument would be that there exist feats and similar that require the "Channel Positive Energy" or "Channel Negative Energy" class feature. Reading the list of cleric class features reveals that no such named features exist--though a class feature named "Channel Energy" does. Does this mean that no cleric can select the Command Undead or Turn Undead feats?

Which would be a poor argument. You know exactly what "Channel positive energy" means: You have the channel energy class feature and you channel positve energy.

The rules are meant to be easy to read and flow for a reader. They are not, and cannot be designed to hold up to deliberate attempts to twist them for mechanical advantages. There's a reason no sane person reads law books for fun.

Shadow Lodge

If I'm in a seat there is no argument: The person in front of me can't recline. Airline policy is trumped by the laws of physics.

Shadow Lodge ***

IQuarent wrote:
First: As I said, I have GMed several times, but my account only identifies me as a PFS PLAYER, not a PFS GM. Do I have to run a certain amount of scenarios before being dubbed an "Official" GM, or a certain amount over time?

Heyo, welcome to the assylum, and thanks for stepping up.

I'm not sure what on your account is Iding you as a player or a dm.

When you report 10 games you'll get a Star next to your name on the PFS boards. Those tell people that you've run games. Other than that if you click on The PFS logo, go to my pfs, and then click GM/Event Coordinator you should see the games you've reported under sessions.

Quote:
It's been quite a while since I've done any kind of recorded PFS play, so is that a factor?

Nope

Quote:

Apr 12, 2013 3020 Portland OR Pathfinder Society @ Guardian Games 151 IQuarent #45: Delirium's Tangle (PFRPG) 25094- — GM —

I have run two scenarios twice each, so 4 games total. I still consider(ed) myself new at this, so I stuck with the 2 scenarios I knew well. I have DEFINITELY run Delirium's Tangle at Portal Games (local game store, bought out since then as Timevault Games), and I have DEFINITELY run The Sanos Abuction at least once. I'm pretty sure I ran Delirium's Tangle a third time, but I'm fuzzy on that, so let's just stick with the first 4.

Unless its a convention you're usually responsible for your own reporting.

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Second thing: I showed up for PFS a couple weeks ago to play. I didn't finish the scenario, but while I was there, I was told by one of the GMs that if I had GM status that means I have access to all the PFS scenarios for free. Is this true?

That's one of the perks of being a venture officer, which is different than being a gm. Yes, you are supposed to buy them. The pdfs don't cost that much (less thana night at the movies)

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Delirium's Tangle: This was the first scenario I ever ran. It was E-mailed to me as a PDF by another GM, so it has his name watermarked on it as per the usual. I printed it myself. I still have the PDF copy of the scenario and the printed copy.

*wince* you're not supposed to do that.

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Sanos Abduction: This one was printed and given to me. I still have it in my possession. It was given to me by the same GM, so his name is watermarked on that one as well.

Not sure if you're supposed to do that. I THINK you're allowed to print one for personal use, but you're not supposed to distrubute it.

This would be slightly easier if paizo could fix the Gift card thing, so you could hand someone a code for 20 bucks and tell em "get the scenarios as you go" .

Shadow Lodge ***

Jeff Merola wrote:
BigNorseWolf wrote:
Healing simply does not keep up with damage taken. You will be using someone's wand.
Eh. It's possible to keep up, but then you're at the point where your entire purpose is built around healing.

Which is what people expect from every cleric or anyone that can cast healing spells, at all.

Which may be why people seem to avoid those classes...

Hell, people expect my druids to be able to heal them up , and even the less combative one only keeps a CLW and bears endurance on hand for in combat emergencies.

Shadow Lodge

Kazaan wrote:
Lucy_Valentine wrote:
Suppose it's labelled? I mean, I'd label my potions, so if an ogre killed me, it would then have labelled potions. If there's an ogre witch (which sounds plausible) they could have some understanding of why these things are handy.
Give the Ogre a Potion of Shocking Grasp that has been labeled "Power Thirst: Shocklate Flavor!"

Your plan is predicated on the ogres ability to read. :)

Shadow Lodge ***

Dammit. Yet another reason to commit seppuku foiled by reasonableness.

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Kazumetsa_Raijin wrote:


I could see that as quite an impact on how things work. Then it would make sense to combine them, if one is a Modifier and one is a Bonus - Since a Modifier can be Negative.

Interesting. I really wish they'd provide a FAQ or Response on this stuff already.

What does it change really?

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redward wrote:


I believe this is your logic:
Common Terms->Bonus->"most bonuses have a type" Okay, when I see the word 'bonus', I assume the word preceding it must be its type (e.g. Morale bonus, Strength bonus). In order for it to not be typed it must be explicit (because most bonuses have a type).

The problem here is that ability bonuses are listed as ability modifiers. A bonus is just a positive modifier.

You apply your character's [Strength modifier] to:
You apply your character's [Dexterity modifier] to:
You apply your character's [Constitution modifier] to
You apply your character's [Intelligence modifier] to:You apply your character's [Wisdom modifier] to
You apply your character's Charisma modifier to:

This is no different than [strength bonus] or [wisdom bonus] because a bonus is just a positive modifier. The difference is that it has to say modifier because more than anything else ability modifiers can be NEGATIVE.

When a strength modifier is positive its a [Strength Bonus]

Shadow Lodge ***

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GM Lamplighter wrote:
Artoo wrote:
I haven't actually played or GMed those scenarios yet, but ...

When you do get around to actually reading the material, you'll understand I was referring to the combats. Being well-rounded doesn't mean, "I am awesome with *a* weapon *and* *a* skill!" It means being able to handle different situations. If you don't want to go into unknown situations and discover new things, don't be a Pathfinder.

What he's referring to is the fact that, with the rules in the technology guide which have been reaffirmed by campaign leadership, your ideal well rounded pathfinder is just as useless at discovering anything as Mongo McSmashysmash. Worse, because Mongo actually can open the locked door.

Shadow Lodge ***

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Artoo wrote:


Well-rounded character

Vs Mr Lucky 7s with the adamantite greatsword "ME SMASH PUNY ROBOT. ME SMASH PUNY DOOR. ME SMASH PUNY THING ME NO SMART ENOUGH TO IDENTIFY!" works BETTER as as problem solved than someone with skills.

Shadow Lodge ***

Healing simply does not keep up with damage taken. You will be using someone's wand.

Shadow Lodge ***

If you're a melee paladin and not riding something, I would get a breastplate, and sell it back in a few levels and buy a mithral breastplate when you can. 20 feet of movement is the devil for melee.

Shadow Lodge ***

Well X happened to you , you should have had Y item on hand...

If you add all of these up, its 10 times your wealth by level. The bead is just too expensive for something that someone can dispel magic off of you.

Shadow Lodge

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Horn of Valhalla. Seriously, Fifty THOUSAND gold for a couple of second level barbarians? You have to be Twelfth level to afford it.. twelth. What on earth are you going to do with a second level barbarian at that level? Something farts and it dies. You could give it out for free and it wouldn't be worth the standard action.

Shadow Lodge ***

TriOmegaZero wrote:
I've hand waved whole combats to leave more time for roleplaying.

Toz, we've told you about the one fingered "wave" before....

Shadow Lodge

1) I can understand the net possibly not being made out of special material since it is not mainly metal and there is the Force Net available from Blood of the Night.

There is, but thats still going to be silver and force

2) Consider the ruling from Ultimate Equipment on page 16 which states:"Thrown Weapons: Daggers, darts, javelins, throwing axes, light hammers, and nets are examples of thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons)". Even though a net does not have a Damage die, the ruling above would imply that the net still does damage off strength.

to damage dealt. Nets don't deal damage.

3) I would consider damaging with a Net with the Sacred Weapon ability a ranged weapon version of a Tangleburn Bag. Which is treated as a Tanglefoot bag but deals fire damage when directly hitting a target.

Well here's the problem. You're never going to be the one to make that decision when you're playing this character. Someone else is. What you have is a IMHO, pretty bad and very rules lawyery argument that you should be allowed to use a corner case to target foes touch ac , do real damage, AND entangle them. That is not going to go over well being presented to a bunch of different Dms, possibly leading you to need to play another character. You'll need to have this convo EVERY time, eating up a good chunk of timein an already time crunched situation.

Its a cool idea, but you've bunjee jumped past where the rules go and into some pretty deep areas of "Dm may i?" which is a bad strategy for a character in organized play.

Shadow Lodge ***

My core rule book has lost its spine, but it opens up to within a page or two whatever subject i want it to

Shadow Lodge

Cosmopolitan
Source Advanced Player's Guide pg

Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.

Benefit: You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you.

Do they have to be the same score or can you just pick say intimidate and knowledge nature.

Shadow Lodge

What possible relevance is there in trying to reference which section its in?

Shadow Lodge

You can always reflavor the trait. In a gnolls case "Magical Monsters I've known and loved"

mathematical Prodigy is the only gnoll friendly one i can find: the others are campaign traits or race traits.

Shadow Lodge

thorin001 wrote:
If you want to be hyper literal, and if you are treating stat bonuses as a type you are being hyper literal

Not in the least. If this ad hom is the best counter argument you have your position is unsupported.

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then everything that is not a spell stacks because the only place that mentions stacking is in the spell section.

....absolutely not. This is inane. There is no other word for it. It has nothing to do with what section its in. The spell section covers it because you have a lot of different spells with a lot of different bonus types.

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Undone wrote:


It MAY be incorrect. Because rules have to be spelled out it's possible that stats do not provide typed bonuses.

Then it is an attribute bonus. Either way solves the problem.

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This is literally up to the developers and they can easily rule it either way. Until it is FAQ'ed there is no DEFINITIVE answer. There is only conjecture.

While this is true, (ie, the spell like ability ruling) there are degrees between conjecture and definitive. In this case we have what I believe is overwhelming evidence for them not stacking. Ignoring that because it gives someone a mechanical advantage and doing it anyway is munchkning.

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I'm still of the belief they aren't typed because it's not called out that they are typed.

Why would it not be an attribute bonus then?

Shadow Lodge

PIXIE DUST wrote:

But there is no such thing as a "wisdom bonus"... that is the problem...

This is incorrect.

Ability Score Bonuses

Some spells and abilities increase your ability scores. Ability score increases with a duration of 1 day or less give only temporary bonuses. For every two points of increase to a single ability, apply a +1 bonus to the skills and statistics listed with the relevant ability.

Just because they didn't take this and then spell out "strength score bonus" "Dexterity score bonus" etc doesn't mean that its not a wisdom bonus.

Shadow Lodge

Loengrin wrote:
BigNorseWolf wrote:

Either they're typed and they're wisdom bonuses.

Or they're untyped and the source is the same, so they don't stack.

The source is the same ? What is the source ?

The wisdom bonus (or the score if you prefer)

The number on your character sheet in the little box next to the score.

Shadow Lodge

Undone wrote:
BigNorseWolf wrote:

Dragonstyle works just fine under the stat is the source interpretation. You get strength and a half with your fist just as if you were swinging a baseball bat. The sky is not falling.

I am not referring to dragon's style. I am referring to dragon's ferocity which adds half your str bonus to your damage.

Dragon ferocity works just fine under the stat is the source interpretation. You get strength and a half with your fist just as if you were swinging a baseball bat. The sky is not falling.

Shadow Lodge

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Either they're typed and they're wisdom bonuses.

Or they're untyped and the source is the same, so they don't stack.

Shadow Lodge ***

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I don't suppose you can share books as long as you're close enough together to throw the books across the hall would work... mostly from a liability standpoint.

"Incoming Alchemy guide! OW. Sorry!"

"Incoming Core rule book" THUNK "wince... another concussion in pod 3."

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Dragonstyle works just fine under the stat is the source interpretation. You get strength and a half with your fist just as if you were swinging a baseball bat. The sky is not falling.

Shadow Lodge

The differences between the sexes.

We are a sexually dimorphic species. The differences go well beyond which way the plumbing goes. Even our brains are different. This isn't an accident. While we are both the products of the game of evolution we don't play by the same rules. Having one gender act by the optimal strategy for the other is far less than optimal.

The most prolific mother known managed to produce is 69, largely from having multiple multiple births. In our evolutionary history, getting 10 to 12 before dying in child birth would be an anomaly. Contrast that with a possible 860 children for the record holder, nearly 10 times as many.

Even discounting the potential legendary nature of the outlier, the list makes plain what History of the world part I viewers already knew: Its good to be the king! For a male, rising to a position of power and getting two (or more) mates can literally double your reproductive output. While a female getting multiple mates will increase their offsprings chances of surviving a larger number of threats, males gain the same benefit AND a strait out multiplication of fitness.

Taking a risk to climb the ladder, show off, or kill off the neighboring tribe to take their women and their stuff just doesn't have the same payoff as killing the neighboring tribe to take their men and their stuff. On top of that, men that went off with one last hurrah can show up in the next generation, while women loose not only any future chances of reproduction, but likely any offspring up to 2.

I don't think that its any accident that aggression and risk taking are so heavily tied to testosterone that they're synonymous with the* body part that produces it.

Keep in mind two things though: This is a numbers game. A trend. Its not absolute (and can't be, with a species as diverse as ours). It doesn't need to be absolute: as long as its in the odds it will still have an effect on evolution.

More importantly, this is an IS. Not an OUGHT. Many cruel, barbaric, and twisted things people can do would enhance their reproductive reproductive fitness. Doesn't make it right.

Shadow Lodge

1) Unless you find a net that's made of metal somewhere you can't buy one thats made out of metal. The only special material i can think of that you could make a net out of would be darkleaf cloth, which just halves the weight.

2) Nets don't deal damage AFAIK, so adding your strength to damage is a moot point. You need to have some damage there that you DO before adding the strength.

3) I'd say bludgeoning. But then you'd be using the net like a rolled up newspaper. I don't think you'd get the warpriest damage and the special entangly stuff.

Shadow Lodge ***

deusvult wrote:


I agree, but a total ban on adding anything statwise is what's RAW.

Citation? I need to see exactly what you're using to reach that conclussion

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Windows have stats, and if you share the RAW IS LAW view, then you can't even do that.

Friends don't let friends play at a table that's that bad.

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I'd say there is some vague line somewhere between RAW and coming up with grudge monsters, but that's not strictly legal and is theoretically badwrong.

We are allowed, and even encouraged, to let the players use creative solutions. That does not somehow equate to a backdoor ban on anything creative by saying you can't interact with something I don't have stats for.

Talk to the bad guys? Sorry. Don't have a starting attitude.
Climb the wall? Sorry, no climb DC.
Cut through the wall? Sorry, don't know the hardness

Quote:
And to use the rest of RAW, the only creative solutions that can be done are to avoid encounters... not to have new unpublished encounters.

If you're including a door as an encounter it becomes impossible to have creative solutions that won't do this, somehow. No, you can't throw more monsters, different monsters etc at the party, but if they want to climb in the window you can set a climb dc for the wall and a disable device for the lock.

Little things like that are the required secondary powers of creative solutions. Banning them bans creative solutions.

Shadow Lodge

LazarX wrote:


Concentration checks are not ability based they are caster level based with a bonus gotten from the casting ability score, so no.

Without any sort of working definition for "based" I can't see how you're splitting that hair.

Quote:
Circlet of Persuasion modifies social skills, that's it. This excludes using Bluff to feint in combat, as well as any use of Use Magic Device.

And that's ... completely arbitrary. There is nothing to say that use magic device is less a charisma based check than diplomacy, much less that feinting in combat is less charisma based than asking the sheriff to let you off with a warning.

Shadow Lodge

If israel had officially taken over palastine they would either have to admit denying the vote to people, or let them vote Israel as a jewish state out of existence.

They need to take over as much of palastine as possible but exclude the Palestinians from it while doing so.

Shadow Lodge ***

deusvult wrote:
By RAW, a GM can't even provide a window for players break through to bypass a door they can't unlock/break down.

The creative solutions section of the guide is also raw.

If a DM cannot adjudicate something as simple as a door they don't have stats for, they shouldn't DM.

Shadow Lodge ***

Undone wrote:
trollbill wrote:
BigNorseWolf wrote:
The swashbuckler ALWAYS stun locking something is more powerful, game breaking, and fun destroying than the paladin SOMETIMES one shoting something.
I wish you would quit saying Stun Lock. It isn't Stun Lock. It is Daze Lock. Which is actually worse in a lot of ways as I can think of several things that are immune to Stun, but nothing that is immune to Daze.
Freedom of movement is immune to daze! That's about it ._.

I don't think so. You can still move around when you're dazed (your ac doesn't even drop) you just can't go anywhere because you don't have any actions.

Shadow Lodge ***

trollbill wrote:


I wish you would quit saying Stun Lock. It isn't Stun Lock. It is Daze Lock. Which is actually worse in a lot of ways as I can think of several things that are immune to Stun, but nothing that is immune to Daze.

Three wishes and you're going to burn one on THAT!?

Shadow Lodge

Aubrey the Malformed wrote:
Zombieneighbours wrote:
'white van man' is a moron
Spoken like a true liberal.

An examination of why this person is/isn't an idiot would be more enlightening.

Shadow Lodge ***

Hmm wrote:

Okay, so you wouldn't get half-plate for 2pp. Are you suggesting just buy regular armor with cash, and get wands, scrolls and snapleaves instead?

Out of curiosity, what makes half-plate the worst?

Hmm

The fact that you can't add any dex to your ac while in it means that with even a moderate dex, breastplate gives you a higher AC, and touch ac is usually handier than other AC. On top of that you have a whopping -7 armor check penalty: even full plate is better (because its better balanced)

Shadow Lodge ***

There are 4 ways to make an item available

1) Its on the always available list. (bigger deal for fighting types)

2) Prestige point purchases let you get anything from your faction up to a certain point in exchage for Prestige. 2pp= 750. This is probably where you're getting the 750 gp idea from. This circumvents the normal fame mechanic.

3) Chronicle sheet loot, which is kind of irrelevant because of..

4) Fame. (Its gonna live forever)

Yes, there are a lot of low cost items that have no business being on a chronicle sheet. Campaign leadership has noticed and has been putting less irrelevant junk on the sheets to save space for boons in latter seasons.

Shadow Lodge

Forget lunge. You want the swashbucklers flaire: blue heinkerchief. As long as you're holding it you can spend a penache point to gain reach for a minute. Works for either sarantite dervish dancers or buckler users.

Shadow Lodge ***

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Cao Phen wrote:
Also make note that the Dragonhide Special Material only makes the item immune to the energy damage type, not the wearer.

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