Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Wolf

BigNorseWolf's page

RPG Superstar 2014 Dedicated Voter. FullStarFullStarFullStar Pathfinder Society GM. 20,215 posts (21,009 including aliases). 12 reviews. 4 lists. No wishlists. 22 Pathfinder Society characters. 3 aliases.


RSS

1 to 50 of 20,215 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Shadow Lodge ***

Mystic Lemur wrote:

Just try to remember that "diva" GM is volunteering to provide entertainment for no compensation other than having a good time themselves. If they make a request (that is entirely reasonable, in my opinion) and that request ensures they have fun too, and continue to volunteer to run games, then I'd do what I can to accommodate. Why wouldn't you? Are you such a "diva" coordinator that you only enjoy GMs who follow your idea of a good time?

Mystic, how big are the game days where you DM usually? In a really big game day the dm booting you means you play a different scenario. In a reasonably size group it probably means you have to play in another tier. In a smaller group it could mean you have to go home. (or well, you don't have to go home but you can't stay here)

Shadow Lodge

1 person marked this as a favorite.
LazarX wrote:
BigNorseWolf wrote:
LazarX wrote:

I remember a Daily Show clip.

Let's talk about God... *clip of the typical old testament representation shows up.* Not him, the Real God.. *portrait of Ronald Reagan.*

sadly, our realest source of news.
Given your generally central/libertarian bent, I'm really surprised that you'd consider The Daily Show worth watching.

Huge fan. Never miss a show. I actually hobbled to see a taping back in august?.

Libertarian is where the left and right meet if they're serious about free speech and non government interference in peoples lives including things that you don't like. The rights just been selectively using those as a screen to cover "we don't like government regulation that costs us money"

I'm not a libertarian when it comes to money above and beyond what people need, which makes me a left wing loon under our current political schema, and I'm pretty left wing on the environment.

I think you might notice the more central patches because thats where we disagree, and posts lobing ideas back and forth stick out more than when i just chuckle and favorite your posts :)

Shadow Lodge

LazarX wrote:

I remember a Daily Show clip.

Let's talk about God... *clip of the typical old testament representation shows up.* Not him, the Real God.. *portrait of Ronald Reagan.*

sadly, our realest source of news.

Shadow Lodge

4 people marked this as a favorite.

Laser eyed flumph?!?!?!?!

WE"RE NOT WORTHY!

Shadow Lodge

Is the difference because some people pump str and some people pump wisdom?

Shadow Lodge ***

I am the better idiot they warn you about in the adage about making things idiot proof.

Shadow Lodge

Gregarious (Ex) Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.

I cannot for the life of me figure out what this does.

There's no opposed check for charisma based skills, its just a DC

When you charm someone its a charisma check to goad them, not a charisma based skill check.

Shadow Lodge ***

Auriea wrote:

Well, I've optimised a few of my characters for flavor, in the most part. My dwarf specializes in close combat, but bombs in social situations, /QUOTE]

Dwarven fighter alchemist not invited back to the wedding until everyone's eyebrows grow back.

Shadow Lodge

Tels wrote:
AndIMustMask wrote:
extra attack that is nonlethal only, no? and cant be used with the apparently popular flying kick until 15th, correct?
Flying Kick is *only* useful at around 10th level or so when the bonus movement from Fast Movement actually becomes worth a damn. Even then, it's only useful if you need to move. If you're already in a creature's face, Elbow Smash takes precedence over Flying Kick.

What if they're wearing a monks robe?

Shadow Lodge ***

Just do what you love. And minor in something else...

Have one if not two in combat schticks. There will be combat, you should pull your weight. In a planned 4 man party "I AM THE ULTIMATE HEALER!" is an awesome role. You may wind up in a party with 2 or 3 of those and then it just takes you a loooong time to die.

PFS is skill heavy, and the faction cards just added a bit to that. Perception, Diplomacy, survival, disable device, perception, knowledges, and diplomacy checks are very common and occasionally crucial to achieving the full objectives of the mission.

Shadow Lodge

Bread in a bottle.

Shadow Lodge ***

having someone that can run as backup and a bit of plywood with a tablecloth can make a table almost anywhere

Shadow Lodge

I'd let you trip someone but then you've just knocked the saddle sideways or gotten them halfway out of the stirrup.

The prone condition and the "not on your horse anymore" condition aren't the same thing. You need to get someone out of the squares for that

Shadow Lodge ***

I think 7 is specifically called out as DM's option though

Shadow Lodge ***

GeekSpeaker wrote:


-How much knowledge of Golarion is required? (or better yet, expected by players and GMs) We've played Pathfinder, but only in homebrew settings, and none of us have time to really get to know the setting intricately.

"Golarawhere?"

"That planet your standing on"

"Oh"

Is a conversation I've had at least three times.

One of my players has their own cosmology and "he's not from around here..." as opposed to knowing golarion.

Quote:
-What do the adventures tend to look like? More action-adventure, or heavier RP?

Most are action adventure, though there is the occasional rp heavy one.

Quote:
-What level of optimization is generally expected by players or balanced around in adventures? We want to make characters who are good at their jobs, but we don't want to play in a game of all summoners and druids.

High strength fighter with big two handed weapon is kinda the baseline assumption for most games.

Quote:
-Is there a best way to find a game locally? I know I can find some games on the forum. Do most PFSers play that way?

I really don't like the way PFS is decentrilized. You need to know where the nearest venture critters are and they know where the flat rolling surfaces are.

Theres the paizo game finder, but you can't really tell it that you have games in a location sometimes and constantly reporting to it every week is a pain that people forget to keep up with. Most pfs groups are run as their own semi autonomous group. Ours is small enough to be run by a few quick emails back and forth, some use their own facebook page or meetup group.

your best bet to find a game is to put a post here saying "looking for a game near...." and hoping someone shows up to point you in the right direction. Or google "PFS Near...." and a few cities in your area.

Quote:
-Should we just hop into any first level game? Or do we have a sort of official location for our characters? Is it better to start at the beginning of a "season"?

No, the low levels are generally untied to the season. Ideally you'd want to do first steps I and or confirmation. They give a good overview of the society

Shadow Lodge

I think they need to use underfoot assault (ie, be swung at) to get in there if they can't get in there normally. After that they can be in any square in the space, ie, any 1 of all four squares for a large creature.

If a sentence doesn't say that it causes hair growth then it doesn't cause hair growth. Entering a space and moving freely within it are two separate things. An ability to move around within the space doesn't necessarily get you into it.

Shadow Lodge ***

Back to the coal mines!

Shadow Lodge ***

Refund it!

Shadow Lodge ***

Nefreet wrote:

Ah, ok.

Inner Beauty still wouldn't work, though.

With a build like that, though, I can finally see why Day Job checks are as restricted as they are.

That could really offset WBL during early play.

So could playing up.

Shadow Lodge ***

wellsmv wrote:

i say no..

no resource then its not allowed... no reason to encourage cheating.

you can hold a non pfs event for them to try these non legal builds though...

If you make it legal then its not an illegal build.

Shadow Lodge ***

kinevon wrote:
Walter Sheppard wrote:
DesolateHarmony wrote:
I would love to have groups and GM's that allow going into RP in detail. I find like you said early that some most Judges hand-wave RP encounters.
Well that's depressing.
More or less depressing then the ones implying that having a high initiative score is badwrongfun?

More "grrr, I hate your mechanical gimmick" is borderline expected response and very rarely amounts to more than the grrr. entirely skipping role play pretty much drains the entire soul out of the game.

Shadow Lodge ***

Definitely going to have to leave some books behind in mepacon. I'm not burning the entire months supply of "candy" in the first weekend just so i can haul an extra 10 pounds of books 5 blocks.

Shadow Lodge ***

The DM having the book on them technically does not meet the additional resources requirements for the player. Unless they want to slide the DM a penny and have the DM slide the book over for the duration of the scenario...

And sometimes I know something as "that feat that does something..." "or that trait every monk takes..." rather than by name.

Shadow Lodge

1 person marked this as a favorite.

Linky

I like the recruiter angle. Anyone surviving the adventures the society sends them on HAS to have some good genes to add to the pool... so long as you can find a lawful or neutral goodish one that isn't an aasimar...

I have two hermeans. 1 voted off the island for being entirely too honest and 1 recruiter. (he had pamphlets)

Shadow Lodge ***

BretI wrote:

[

Played this recently and when we saw Shaine in the scriptorium our first reaction as players was "It can't be the fox, kitsune can only take human form."

unless of course they have disguise self, alter self, the disguise skill, a hat of disguise...

Shadow Lodge ***

trollbill wrote:
I have to wonder why he always does this. Has he really been punked by that many GMs that he feels this is a necessity?

I believe thats a fair possibility. "You didn't say you were looking, no roll, you're surprised" is pretty ubiquitous and even encouraged by some scenarios/modules.

Shadow Lodge ***

2 people marked this as a favorite.
Merisal The Risen wrote:
I know this is probably six months too late but can we please not refer to the original or standard campaign as classic . Classic is a word that describes what the core campaign is trying to be and should not be used to distinguish between core and the one with the gunslinging summoners and psionicists in it. Thank you for your cooperation.

No

Shadow Lodge

1 person marked this as a favorite.

... because sheer awesome of the flying spaghetti monster defies even deific stats?

Shadow Lodge ***

In he year two thousaaaaand....

In the year thw thouuusaaaaand...

Shadow Lodge

3 fireball spells.

Bunkbeds and 2 fireball spells.

Shadow Lodge ***

Ad very good reasons not to. They're not very backwards compatable. Someones going to come into pfs excited to start a quinigogn dragon monk of the frozen lava or something and then be disappointed they have to buy another book to play a monk at all and can't play their idea period.

Shadow Lodge

TWF just isn't viable at higher levels. The more optimized your party gets for the realities of combat, the faster they kill the foes, the more you need to move from one foe to the other and the less optimal it becomes. I played through curse of the riven sky with a dual wielding sword eidolon, velociraptor pet, and a two weapon falcata user.

On a spreadsheet the amount of damage the falcata user could do was absolutely terrifying. In practice the pouncers launched ahead and killed things, he had to move up and swing once. The poncers moved even further ahead he double moved. he hit something with 2 out of his 12 attacks... and it was dead.

Shadow Lodge ***

Theres too much of the old classes that would have to be chucked out the window if you grandfathered them to toss the entire kobold out with the bathwater.

Shadow Lodge

1 person marked this as a favorite.

Sorelle Booke was Fluent in five languages including Russian and Japanese, earned degrees from both Columbia and Yale universities. He served in the Korean War as a counterintelligence officer. Booke was married to the former Miranda Knickerbocker (the daughter of Hubert Renfro Knickerbocker (1898–1949), a Pulitzer prize-winning war correspondent) from 1958 to 1973.

He is best known for his Portrayal of Boss Hogg on the Dukes of hazard and eating fried chicken.

Shadow Lodge ***

xebeche wrote:
Darrell Impey UK wrote:
Is "Roleplaying Guild scenarios" a new term, or just one that I haven't heard before?
This was the first time I've heard of the Pathfinder Society Roleplaying Guild as well. I'll have to look through materials to see if I've been overlooking it.

First I've heard of the role playing guild as well... and even looking on the page its linked to i don't see it.

Shadow Lodge

Because I get to decide their alignment when they do crazy stuff. Muahhaahahhaah

Shadow Lodge ***

Are these pregen only?

Shadow Lodge

Galnörag wrote:
BigNorseWolf wrote:
Cap. Darling wrote:
Reposition cannot be used since it cannot put folks in dangerous places like where they would Fall.
Reposition them one square down on the ground then. They can move through an ally :)
When you are on a mount are you understood to be in the square above the ground, or in the square your mount exists in? In either case 1 square diagonal and down is a "safe" move.

You exist in all squares that the mount exists in. That was one of the jokes in the above statement. (another being moved through your horse)

Shadow Lodge

Cap. Darling wrote:
Reposition cannot be used since it cannot put folks in dangerous places like where they would Fall.

Reposition them one square down on the ground then. They can move through an ally :)

Shadow Lodge ***

One thing I found really really useful for cutting down on searching the zombie for teacups syndrome was to have the players trust you to point out when things like that might come up.

Shadow Lodge

So you need an were bear orc...

MANBEARPIG!

Shadow Lodge

BigP4nda wrote:
a FPS, not a RTS, not a MOBA, and most definitely not a Fighting game. Why is everybody so damn frantic about what class deals more damage and what class has more skills and what class has what another class doesn't or what classes have what this class does.

Because its about making what happens fit the theme and narrative. If you say that the rogue is the sneaky underhanded and tricksy person thats versatile and good at srtiking from the shadows and problem solving then you have to SHOW that once the dice start rolling or your rpg is doing something wrong.

Quote:
Every time I see these petty arguments about classes being underpowered, poorly designed, outranked, useless, low-tier, etc. I get really bummed out.

Well it seems to have thankfully lead to some improvements.

Let's put this on the table, since nobody has seemed to mention this important fact: What does the fighter do?

Quote:
There is and never will be a class that does what the fighter does. You will never, ever, under any circumstance be able to get as many feats as a fighter would, you would never be able to get as high attack and damage rolls as a fighter would, and sure as hell would not effectively use as many weapons as a fighter would. Oh yeah, and have fun moving 10 feet slower all the time.

One ingredient missing there is you need to make all of those feats matter together, at the same time. If you need 10 feats then 10 feats are good to have. If you only need 5 feats then 10 feats kind of loose their luster. If your feats are "good with sword I, good with sword II good with sword III...IV V" and then you run out, picking up the skills Good with bow I has some serious diminishing returns because you don't use that bow that often. If you run THAT out and have to pick up "Good with dagger I II III...." your feats are practically worthless at that point.

The rogue has that same problem with skills. His 9th and 10th favorite choices for skills don't matter as much as his first and second.

The problem that the plethora of options have opened up for the fighter is that while no class can do everything the fighter does Some class/archtype/ thing does what you want your fighter to do better. Archer fighter? There's the zen archer and ranger style archer, the latter of which gets your feats sooner. Sword and board? Sword and board ranger gets your shield style 5 levels earlier. Mobile fighter with kinda pounce? Sorry, the dragon style pouncing druid in velociraptor form is running past you at 120 feet per round to make better attacks.

Shadow Lodge ***

"Your character can't do that, he'd be dead!

"but.. I've been doing isht in real thyme ..*hic*(..."

Shadow Lodge ***

1 person marked this as a favorite.

It gets lost in the grarg but let me say i can't thank you enough for these things. Factions matter!

Shadow Lodge ***

Stephen Ross wrote:

you can still do what you THINK you should be doing anyways...

Put. The. chinchilla. down. and back. away. slowly.

Shadow Lodge ***

You should see how much alchohol people used to drink before the advent of soda. It would more than cover every round of combat you're going to be in.

Shadow Lodge

Its pfs. you're only getting 1 or 2 skill substitutions on a strait bard build, much less if you're multiclassing.

There is very little difference between 6+ int skill points per level and 8 +int skill points per level. Even the "obvious" answer of the difference being 2 aside , with a 14 int and maxing out skills you're picking your 9th and 10th least favorite choices for skills , or maxing out skills you might otherwise just throw a rank into.

Shadow Lodge ***

I try to adjust my dming style if the players can't hear me, making things more obvious and pointing out things that their characters should know rather than waiting for the player to piece together a description of something they're hearing like a broken record skpping other so half the

Shadow Lodge ***

The Fox wrote:
I'm pretty sure that alter self does not confer water breathing, regardless of the humanoid form chosen.

a polymorph effect that gives you a swim speed gives you waterbreathing.

This kinda makes sense for dolphins. Rats? Not so much.

Shadow Lodge ***

Because i'm going to roll a 1 or a 2 anyway and it really doesn't matter if i act a little after the last bad guy or way after them.

1 to 50 of 20,215 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.