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Wolf

BigNorseWolf's page

RPG Superstar 7 Season Dedicated Voter. FullStarFullStarFullStarFullStar Pathfinder Society GM. 25,845 posts (27,014 including aliases). 16 reviews. 4 lists. No wishlists. 28 Pathfinder Society characters. 5 aliases.


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Shadow Lodge ****

Are you ready to ROCK! -

Shadow Lodge

back in highschool, I was pretty sure they were looking over the dms screen. So at the end of the adventure the wizard gave them a box full of stuff he hadn't identified yet and said pick one.

Left the DMs guide open to the girdle of giant strength and went to the bathroom.

Came back, sure enough. They were fighting over the belt.

The minotaur, of course won the fight for it.

handed the other players the sealed and dated envelope with the list of what everything was, and they were laughing too hard to pass the note. Guy playing the Minotaur gets it last. Laughs...

"YOU )(#$*$ ()*#)($)(*#$...."

Girdle of femininity/masculinity.

Never needed a DM's screen again.

Shadow Lodge ****

hermea?

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The unreaveal: he's exactly who everyone thought he was.

Damned COOL introduction though

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Todd Morgan wrote:
How about a +1 bonus to Sense Motive when interacting with NPC members of your faction while in Tian Xia.

Why not Galt? we actually go to tien xi on occasion.

Shadow Lodge ****

Any news on the races? I'm hearing elemental ones will be allowed but nothing on whether the old ones are stayng or not.

Shadow Lodge

bbangerter wrote:
Do the rules mean what they say or do they mean something different?

Yes. Even for the differing values of what they say.

Shadow Lodge ****

Being competent is a core character concept for both the player and the campaign. If your job is killing stuff so that the archeologists can look at it, you need to be able to kill stuff. To do that, you need the gear. It creates cognative dissonance when your idea for a character is the stalwart defender and champion of the society but all you do is swing at things, miss, and then stand around babbling incoherent because your missed all of your saves.

Shadow Lodge ****

there usually is a change log, but i don't think you can expect people to read something as dense as the guide and notice that a paragraph is missing.

Shadow Lodge ****

there's no interpretation on allowed races, so you're in campaign mode. Those are the rules you want to look at

Thanks for dming, but PACE yourself.

Shadow Lodge ****

Mitch Mutrux wrote:
If memory serves at one point day jobs were not allowed for modules, however, that is no longer the case. If a GM is not allowing dayjobs for a module they might just be a little out of date woth the current day job rules, just let them know that it was changed.

When they update the guide, they need to put in the new rule and spell it out rather than just thinking people will stop following the old rule because its not there anymore. Its far harder to find (and prove) a negative than a direct statement

Shadow Lodge

Change the plot radically, drop hints that the plot has changed, and see if he's the only one in the party going with the regular plot.

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Steven Schopmeyer wrote:
We are also allowed to make fun of John and his silly trivia questions. At least, until I get my notice of dismissal anyway.

Its just a note that says

Spoiler:
explosive runes
Shadow Lodge ****

Slightly related tangent, I usually wear stufflike this on my hat, because anything On my shirt drives me nuts. Any idea how to do that without embedding it in your skull? I was thinking about riveting a piece of aluminum to the hat and glueing the pin to the aluminum.

Shadow Lodge

Gar0351 wrote:
So, if my animal companion wolverine is getting hammered in melee and needs healing but is some distance from his druid the druid can't cast Cure Light Wounds as a shared spell and the wolverine benefit from it? Unless he's actually touching the animal companion?

That was the old 3.5 share spells.

Shadow Lodge ****

1 person marked this as a favorite.
GM Lamplighter wrote:


... If your goal is to be a set of numbers.

Flag on the play. Stormwind fallacy/ either or fallacy. Try to make a point without assuming that people are playing the game wrong.

Insulting an item is NOT insulting a person. You? Not somuch.

Quote:
but to see support of that from a VC is... disappointing.

Or eye opening to exactly how bad the problem is.

Shadow Lodge

DM's call on that one. I'd allow it.

Shadow Lodge ****

Wei Ji the Learner wrote:


Nothing official, but heard snippets and rumors of all kinds of crazy things, none of which could actually be confirmed (to my ears, at least?)

You'll pardon me if i don't trust those funny internal models... :)

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Lucas Servideo wrote:
BigNorseWolf wrote:
Any race changes/announcements?
Maybe today at the PFS Seminar.

What time is that?

Shadow Lodge ****

Any race changes/announcements?

Shadow Lodge

*thinks the correct answer at you*

Shadow Lodge ****

1 person marked this as a favorite.
Painlord wrote:
Kevin Mack wrote:
Much pathfinder online on display there this year?

I heard there as a room upstairs where there was PO, but have yet to go check. I will aspire to do so.

BigNorseWolf wrote:
BOTHER
Geez. For a BigNorseTeddyBear, you sure are demanding. :)

What a teddybear looks like when its waiting for news

Shadow Lodge

I think its a deliberate scheme to introduce new DMs to their first munchkin and a taste of having to say "no" to a peasant carting around 67 throwing shields for 69 attacks

Shadow Lodge ****

3 people marked this as a favorite.
Rob Silk wrote:
It seems like a Faceless Stalker managed to slip through and caught the flight out of Heathrow. Someone found the mangled body of "Andrew the Brit" jammed into a dicebag in the washrooms. It seems likely that it took over his appearance and stole his PaizoCon ticket.

Skip to the important information, will it still DM games?

Shadow Lodge ****

CBDunkerson wrote:
That leaves plenty of room for other items. The whole 'nobody uses anything but the big 6' spiel is inherently nonsensical. Even if everybody used them... they don't take up a majority of the item slots.

But they still use up your gold. Assuming you have any kind of economy in magic items at all (and since this is the pfs section of the forums, shop s M art, shop magic mart) an item has to be cool and effective enough for its cost to not put the money into the big six instead. It doesn't matter if i have a nose ring an ear ring free if everything in those slots its ridiculously expensive you just don't fill it.

Shadow Lodge ****

1 person marked this as a favorite.

The pins are very cool, but will not be granting a reroll. They're going to try to come up with something else for them to do, so lets crowd source it. And waste time. And make a drinking game out of it.

Obviously the character you're playing is supposed to match the pin.

Silver crusade: +2 to diplomacy checks to end or avoid hostilities. I'm a paladin! of course you can trust me!

Grand lodge: +4 to bluff diplomacy checks to preserve the societies good name. We are professional archeologists.

Exchange: reroll but only for the dayjob check. Since you never know what fell off the back of the truck, it could be worse than your original roll.

Dark archives: +2 on saving throws vs curses and spells and abilities with the [evil] descriptor. Erm. For reasons other than professional courtesy. really.

Scarab sage: +2 on any one knowledge skill check/session as the fragment of a sage jewel the beetle is holding aids another you.

Sovereign court: +2 on any roll to hide your affiliation. (hey, the character isn't the one wearing the pin)

Liberty's edge: +2 Perform oratory and diplomacy to advocate for FREEEDDDOOOOOM! (freedom with less O's need not apply)

Shadow Lodge ****

drools in anticipation. getting the herbavores nervous

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Walter Sheppard wrote:
caubocalypse wrote:
These nerfed items are now right in line with the uninspiring, useless items that come out in monthly Player Companions and Campaign Settings.
Damn son, shots fired.

Its only item warfare when we fight back?

Shadow Lodge ****

BOTHER

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caubocalypse wrote:
These nerfed items are now right in line with the uninspiring, useless items that come out in monthly Player Companions and Campaign Settings.

Vote Harrison Bergeron 4716!

Shadow Lodge ****

Darrell Impey UK wrote:


(And before anyone says "buy them all", we're a family of six, each with multiple characters in multiple factions. I'm not purchasing 42 pins! :) )

3 of each should cover it, how often do more than 2 of you have the same faction at the same time?

Shadow Lodge

Meager Rolmug wrote:
of mithral. Its a fact. There's no argument against it.
So it appears it WILL be left up to a GM's opinion of whether the kikko is "mostly made of metal".

No.

That is not a valid opinion. That is the DM making stuff up. This is not a case of table variation, they simply cannot do that in organized play.

It is 25 pounds of iron sewn to cloth, in other words, a boatload of iron. You make that out of mithral, the weight halves the spellfailure drops etc.

Quote:
I was hoping to have something to show a GM who decided it didn't qualify before I design a PC somewhat around the use of the armor...it will affect how much I invest in dex.

Send them here. Have them make an argument that that's the case. I have NO idea what logic they're using to decide that they have a 25 pound shirt that's not made of metal.

Shadow Lodge

Meager Rolmug wrote:


Is that an opinion or do you have some proof? I've bought other stuff based on multiply "opinions" in the past only to have a GM say "nope".

How would you like me to prove anything? They don't say each individual rule, strait out, three times in triplicate.

Kikko armor consists of hexagonal plates made from iron and sewn to cloth. The plates may be hidden by a layer of cloth or left exposed.

So yes, you can make it out of mithral. Its a fact. There's no argument against it.

Shadow Lodge

If you mean Kikko armor? Yes it can be mithral.

Its considered light armor for just about everything your character does with it except proficiency.

Its still considered medium armor for enchantments and the like (so no brawling enchant)

Not sure about armor tricks.

Shadow Lodge ****

Damn you time zonezzzzzzzz

Shadow Lodge

A creature leaving a square to enter another creatures square IS moving through a threatened square, they're not mutually exclusive events. (just like a wizard walking away from the fighter intent on casting a spell at the end of their movement moves through their own first square and draws the AOO.

<--
|Wi|Fi|

So the songbird of doom doing the opposite
--->
|Sb|Fi|

is moving through their own square into the fighters.

The difference between them is that the Songbird can't 5 foot step to avoid the aoo. And thats why the WHY of that matters.

If the songbird gets whacked because entering a creatures square is its own provoking event, that goes against the idea that they can tumble in BUT...the bird moving this way should draw 2 AoO's if that the case but he doesn't.

If the songbird gets whacked because he's moving through a threatened square and the 5 foot step exception just doesn't apply, he's getting whacked for moving from a threatened square, the exact sort of thing that tumbling can prevent.

Shadow Lodge

I would think at this point that most large structures would be built with superman carrying them in mind, kind of like that part on your car that you can raise on a jack without breaking anything.

Shadow Lodge

Byakko wrote:
I believe any creature that enters another's square provokes unless it has special rules saying otherwise. Can you give a counter-example?

The question here is WHY its provoking. And there's no clear answer but...

If it was provoking because it was entering a square then a creature moving in SHOULD provoke twice, but it doesn't.

If the creature only provokes once, then it provokes because its leaving a threatened square to enter another square and the only thing the FAQ says is that a 5 foot step won't negate the AoO for leaving a threatened square if you're entering a creatures own space.

Its also entirely possible that there's a way of looking at it that i don't see, or that there isn't any consistency on the issue and some things just do and some things just dont *shrug*

Shadow Lodge

MMCJawa wrote:

Grodd might be hard on the FX budget of the show, especially if the crew that does Flash have to also spend time on Supergirl and LoT. I don't know if we have reached the technological point where a onscreen big bad for all or most of the season can be a CGI character.

P.S. If anyone needs more Zoom, the same actor plays the main antagonist in the recent thriller/horror movie Curve, which is on netflix right now.

he can be a name on the computer screen for the firsthalf of the season until the big reveal.

OptiumsPfan: "I need you to go to the central city sewage plant and freeze pipe 37 B

2Chill4You: "You'd better pay me extra for putting up with this c****

Shadow Lodge ****

Picture of the badge in inaction

Shadow Lodge ****

Supposed to be some upcomming announcement about an in game effect, but its not a reroll..

Maybe a bonus to succeed on your faction card checks?

Shadow Lodge ****

Eyup! They even encourage you to do stuff like that.

Shadow Lodge ****

10 people marked this as a favorite.

What, no shadowlodge badge?

Shadow Lodge

*waves a Gregorstein penant*

Shadow Lodge ****

2 people marked this as a favorite.
andreww wrote:
ryukadsgc wrote:
Its trivial to have the continual flame cast upon an burnt out dull gray ioun stone and then implant it for the same effect of casting it upon the hand and its only 25 gp to do it.
Implantation isn't trivial, the DC's are pretty high.

But legal. You have months to get it right

Mike Brock wrote:

There is no balance issue as the ioun stones still work exactly the same way they do if floating around your head. They still cost double what a slot item costs. They do not stack in a different manner. The only difference is they don't float around your head. As a GM, I've never targeted a floating ioun stone on a PC. I don't know of any other GM who has either. Simply put, the NPC usually has more to worry about than knocking a ioun stone away.

So, that only leaves the time and rolls. As there is unlimited time between scenarios, this really doesn't matter to be honest. I don't think it is worth the time or effort to legislate any of these since they really don't create an imbalance in anyway.

Linkty

Shadow Lodge

the problem with grodd taking on the flash is they'd need to write something grodd level clever for grod to do to take down the flash.

Shadow Lodge

I think they need a villian that isn't just flash's evil twin for a change.

Shadow Lodge

But its only one provoking event.

If "entering a creatures square" is what provokes the attack of opportunity a tiny creature entering another creatures square would provoke 2 attacks of opportunity, but they don't. Its just the one, and it seems to be movement related.

Shadow Lodge

Nope. You were not that smart at hogwarts and did not learn the spell

Shadow Lodge

1 person marked this as a favorite.
Ventnor wrote:
deuxhero wrote:
Assuming a five ounce bird is a diminutive animal with one strength (which seems right based on the raven stats), just cast bull's strength on it

Sounds like witchcraft to me!

And do you know what we do with witches?

Go to their house on halloween because they have the best candy AND decorations?

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