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Wolf

BigNorseWolf's page

RPG Superstar 7 Season Dedicated Voter. FullStarFullStarFullStarFullStar Pathfinder Society GM. 26,436 posts (27,654 including aliases). 16 reviews. 4 lists. No wishlists. 28 Pathfinder Society characters. 5 aliases.


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Shadow Lodge

1 person marked this as a favorite.
Hitdice wrote:

Ugh, look, medical diagnosis shouldn't be limited by race; if a patient is exhibiting symptoms of sickle cell anemia, please, doc, just test for it, regardless of said patient's race.

Horses then zebra's.

A doctors motto as well as my dinner plan

Shadow Lodge ****

Nohwear wrote:
Unfortunately, unless the powers that be do something to either increase skill points, or create material, such as archetypes and feats, that encourage people to take "useless" I fear that making them required, or something close, in a scenario will always feel like a gotcha situation.

The secondary skills from ultimate intrigue go a long way for that...

Shadow Lodge ****

1 person marked this as a favorite.
KingOfAnything wrote:


That does not excuse having neither Know(local) nor Sense Motive in a party. You can get by without one or two of the political* skills, but going in without any of them is a self-handicap.

If its not coming up then of course people will skimp on it. There's dozens of other skills that come up more often, and you can only keep so many at a reasonable level of proficiency.

Quote:


** spoiler omitted **

Pathfinders are true politicians then.

Shadow Lodge ****

MadScientistWorking wrote:
Mechanically, your missing the fact that the Discovery Check in Hellknights Feast does two things depending on the NPC.

No. I'm not.

"i schmooze. 28 diplomacy. works just fine.

Shadow Lodge

1 person marked this as a favorite.

Trends in groups and sampling size are a thing. They're pretty much what biology is about.

Shadow Lodge ****

MadScientistWorking wrote:


Hellknights Feast is designed with making negative progress if you don't actually spend a round with a Discovery check.

I don't see a mechanic for that in the scenario. The discovery was just a small bonus that was not worth a turn.

Shadow Lodge

2 people marked this as a favorite.

mind flayer crisis councilor

"Wow.. i don't remember anything.

"and you never will.

Shadow Lodge ****

3 people marked this as a favorite.

Only in this hobby could you hear the words "i made a spreadsheet" and its still a hobby ...:)

Shadow Lodge

A much needed and appropriate musical interlude

Shadow Lodge ****

Ferious Thrune wrote:
The complaint seems to come across as "Knowledge (nobility) is useless, so how can they make a situation where you need to use it?" The cause and effect are reversed. Because there have not been many situations where you need Knowledge (nobility) the perception is that it is useless. This scenario (and others) should be changing that perception.

but because that's a shift in perception its problematic on its own, then it gets worse if the mechanics don't make sense, like not being able to ask who runs the place

"Who runs this place?

"King Ablaratha.

"Oh you mean the guy I just met?

"Sorry, without a DC 15 knowledge nobility check you have no idea who he is...

"But i just me...

"NO IDEA!

Shadow Lodge ****

Jared Thaler wrote:
Any time you are time constrained. Gather info takes 1d4 hours, knowledge (X) is a free action.

The times when you are both time constrained and the information is crucial is a pretty rare overlap.

Shadow Lodge

1 person marked this as a favorite.

Gnoll cleric of lamashtu midwife?

"Awww.. she's adorable, all 10 fingers toes and tentacles...

Shadow Lodge ****

Steven Schopmeyer wrote:

Blakros Matrimony/Hellknight's Feast?

The forerunners of this very scenario?

i don't know about blackross but it was pretty much superfluous in hellknights feast. The benefits from knowing who you were talking to were so small you were much better off attempting to schmooze with diplomacy twice rather than wasting a round with a knowledge check.

Shadow Lodge ****

1 person marked this as a favorite.
KingOfAnything wrote:

The scenario is described as dealing with "delicate politics." I'm surprised that people read the blurb and came to the table without accounting for Knowledge (local, nobility) or Sense Motive.

How long has it been since we've seen either a knowledge nobility check or a local check you couldn't replicate with gather info from the much more useful diplomacy

Knowledge nobility is the go to skill for comparisons to something useless.

Shadow Lodge

2 people marked this as a favorite.

*shrug* All that really matters is that someone has thoughts feelings and wants. After that genetics is irrelevant.

Shadow Lodge ****

Lau Bannenberg wrote:


Given that investigators get a sweet melee combat ability as their way to contribute in combat but no ranged ability, it would be a death sentence to this archetype to send it into battle without armor.

Mage armor is a thing in the meantime.

Shadow Lodge

no one taught me how to turn sunlight into vitamin d. It just comes naturally.

Shadow Lodge

2 people marked this as a favorite.
thejeff wrote:


I'd actually love to see a kind of cladistic human family tree. I poked around a bit, but didn't come across anything.

Linky?

Shadow Lodge

3 people marked this as a favorite.
quibblemuch wrote:
Bearded devil hipster.

that by definition doesn't have a profession....

*ow ow ow kidding the knit hat... doesn't hurt a bit. never mind.

Shadow Lodge

1 person marked this as a favorite.

Medusa stone sculptor
- make yourself look older and more powerful than you are

- Branch out into plastic surgery by changing people to stone and altering their features.

Dragon banker: That gold's going nowhere.

WISC basketweaver

Gelatinous ooze garbage man/disposal

Animated object: crane

Ice devil waitress with a lemonade stand

Fire elemental bathing attendant (free heat)

Dryad salesperson

will o the whisp lamp lighter

Shadow Lodge

1 person marked this as a favorite.
Zelda Marie Lupescu wrote:
Water elemental lifeguard (like at a pool)

or as the pool

Shadow Lodge

It was funny in mauritania watching everyone automatically subsitute african american for one of the two big racial groups, even though they weren't american.

Shadow Lodge

2 people marked this as a favorite.

Wiki euphamism treadmill or english cowpath.

If something has negative connotations, whatever you change the word to will acquire those connotations again and need to be changed.

If something doesn't, no one cares, the word stays the same.

Shadow Lodge

Haladir wrote:

Why are white people called "Caucasian?"

Racist 19th-century pseudoscience.

A better term would be "European," which is what I try to use now.

Russia isn't exactly Europe.

Shadow Lodge ****

1 person marked this as a favorite.

Also, unlike combat where you can work at it, have interacting parts, you can work together, bottleneck fights, find choke points and more creative solutions are easier to come by. Dice rolls are just die rolls.

Shadow Lodge

At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Weapon finesse

Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.

you would lose your dex to damage using a large dagger.

Shadow Lodge ****

5 people marked this as a favorite.
Amanda Plageman wrote:


Nailed it. There's nothing wrong with failing occasionally, and even less wrong with only partial success (1 PP instead of 2). A lot of folks seem to expect total success every single time, but that just isn't reasonable. The chance for failure is part of what makes the game interesting. If we all knew that we would all succeed every time, what would be the point? Why would we even bother with those pesky dice we love so much?

The scenarios that I've failed miserably at make for more interesting anecdotes than the ones I cakewalked through.

Because it kind of sucks when you're doomed

1) BEFORE the dice start rolling
2) Because the math says you're doomed
3) When weird mechanics make you failboat at things you're supposed to be good at.

Shadow Lodge ****

I'm having a hard time imagining the intersection of a game where you both describe your hat and have an in depth accounting session of your equipment.

Just put a picture of it on your table tent and it won't matter how it's described, everyone will be seeing the Egyptian hood thingy.

Shadow Lodge ****

1 person marked this as a favorite.

Also, something scenario writers don't seem to have taken into account (or they really hate people) is how the odds on multiple checks work.

If the DC is 20 and you have a +12.

Your chance of making 1 check is 65%
Your chances of making 2 checks is (.65^2) or 42%
Your chances of making 3 checks is a mere ~27% , about one in 4.

Test of kuar tuata comes to mind, with multiple checks at bad odds.

Shadow Lodge ****

3 people marked this as a favorite.

Also combat isn't specific. There's a thousand different ways to deadify or remove an iron golem- or to contribute to said deadification. There's only one way to make an appraise check.

Shadow Lodge ****

Imbicatus wrote:


I remember it being useful in several scenarios.
** spoiler omitted **

Yeah, but that's not remotely at Diplomacy and perception "why don't you all have this" levels of use. It's a tier 2 if not 3 skill.

Shadow Lodge ****

Oh hell yes. Nobody knows whats IN a mutagen, so if thats your recipee, go for it.

Bonus points if you call it "hair of the dog that bit me" drink it and grow a giant mouthful of big sharp pointy teeth.

Shadow Lodge ****

Imbicatus wrote:
Wei Ji the Learner wrote:
Imbicatus wrote:
Just a general commentary, I can't imagine not putting ranks into sense motive. It's the second most important skill in the game behind perception. You can cover poor ranks in diplomacy or intimate with circumstance bonuses for good role play. There is no such bonus for a lack of sense motive, and knowing when you're being told a deception is vital.
Skill point deficit is an issue.

Even if you are playing a class with 2 skill ranks per level, you can usually afford a 12 int and a FCB, giving you 4 ranks per level, or 5 if human. That's enough to let you keep perception and sense motive up, and have a a few skills traded or one of two more maxed.

There is only a skill point deficit if you allow there to be one.

I'm trying to remember times in PFS where sense motive mattered and its coming in under knowledge nature.

Shadow Lodge

1 person marked this as a favorite.

Yes. It is a major screwup. Its intended to be a debuff on a rogue instead its a cheap short Daylight spell because it uses the same language.

Shadow Lodge

Lemmy wrote:
BigNorseWolf wrote:
Because if you want to get rid of something you need to know how it works.

Not really... You just have to make sure no one knows it and/or strongly discourage its research. Which is precisely what the Citadel does.

Now, I could see an argument for the Citadel knowing how magic works and trying to discourage it precisely because of how magic works (or at least, the magic they know of)...

But considering they spent nearly 300 years under Targaryen rule, and the value of Valyrian steel and much richer and more influential creating it would make the order, it's hard to imagine they never succumb to the temptation.

Or it's hidden somewhere, in a dusty book even they don't know about, or sam figures it out.

Shadow Lodge

don't know. It counts as a Light Shield. Can you hold a anything in the hand you are holding a Light Shield in?

Yes. Thats why a light shield is the shield of choice for divine casters.

Shadow Lodge ****

Fromper wrote:


Yeah, that's a common misconception. Handle Animal CAN be used untrained most of the time. It's just for training an animal that it can't.

It can be used on domesticated animals untrained.I don't know if that applies here or not.

Shadow Lodge ****

1 person marked this as a favorite.
Bob Jonquet wrote:
Quote:
so that I'll know which skills I should have going in when I play
Why should the scenario tell you what character you need to play? Sometimes we fail missions. It probably should happen more often than it does. Sometimes you just won't have the right skill or ability to "win."

There are very few points in the game where you need to be playing a certain character because there's only one way of doing things. Scenarios mandating an oddball skill check are one of those ways.

Shadow Lodge

Because if you want to get rid of something you need to know how it works.

Shadow Lodge

Lemmy wrote:
archmagi1 wrote:
((Note: further research shows that Luwin did have a VS link too. Extend that last analysis to him and Aemon))
And neither of them were able to cast spells (Luwin says so himself... In fact he goes as far as to say that every other maester who studied magic failed to produce any spells)

In game of thrones magic is just coming back. No one would have been able to light a candle 40ish years ago when Luwin took the test.

Shadow Lodge

Grove of treants

a _____ of giant centipedes

Shadow Lodge ****

Brian Raivel wrote:
The latter. They used to be illegal. Then they were fixed now they are legal.

9..

So why don't they just change the first sentenance? and take them out instead of adding a new one on?

Because then you have someone showing up with a print book trying to use the old one that doesn't know its not legal they haveto get the new one

Shadow Lodge

JonGarrett wrote:


I know I'd vote for any leader that promised to exile those three to somewhere cold, harsh and full of angry predators.

Wouldn't that risk exiling them to your country?

Shadow Lodge

Also I do not see at all what France would gain from this

It hurts the english. Do they need another reason?

Shadow Lodge ****

1 person marked this as a favorite.
Muser wrote:
Tweedle-Dum wrote:
"We Deliver While You Sleep"
Bad touch! Bad touch!!!

Whatcha gonna do? Whatcha gonna do when they're three foot 2...

Shadow Lodge

The recommended use of a touch spell is to cast from the safety of the back, move up, THEN touch.

Shadow Lodge

He could convert to pathfinder in 15 minutes. I think he's already using the concentration rules, given xykon casting in a grapple and people actually failing concentration checks.

Shadow Lodge ****

Dm yourself and shrink the table size. It's the only cure.

Shadow Lodge ****

1 person marked this as a favorite.

It's still good as long as the faction is still around. Osirion is now scarab sages cheliax is now darkarchives etc.

Shadow Lodge ****

As a druid he probably considers you safer in a remote mountain location than skyreach.

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