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Raven
Female Human (Keleshite) Ninja (Scout) 1
LN Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +2; +1 trait bonus vs charm and compulsion effects
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Offense
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Speed 20 ft.
Melee +1 rapier -2 (1d6+2/18-20) and
. . dagger +1 (1d4+1/19-20) and
. . dagger +1 (1d4+1/19-20) and
. . dagger +1 (1d4+1/19-20) and
. . shortsword +1 (1d6+1/19-20)
Ranged shortbow +2 (1d6/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 12, Dex 14, Con 13, Int 11, Wis 14, Cha 15
Base Atk +0; CMB +2; CMD 13
Feats Agile Maneuvers, Combat Reflexes
Traits brigand, focused mind, veiled disciple
Skills Acrobatics +3 (-1 jump), Bluff +6 (+7 to pass secret messages), Craft (alchemy) +4, Diplomacy +6, Disguise +6, Knowledge (local) +4, Perception +6, Sense Motive +6, Stealth +3, Survival +3; Racial Modifiers brigand
Languages Common, Kelish
SQ dependent, poison use
Other Gear lamellar (leather) armor, +1 rapier, arrows (40), dagger (8), dagger, dagger, shortbow, shortsword, bandolier, belt pouch, belt pouch, chalk, flint and steel, soap, wrist sheath, spring loaded, wrist sheath, spring loaded, light horse, area map, backpack, bedroll, bit and bridle, blanket, camouflage netting, poncho, pot, riding saddle, rope, sack, torch, trail rations, coins, silver stag lord pins (3), turquoise earrings, 48 gp, 4 sp, 7 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Brigand +1 Bluff, Diplomacy, Intimidate, and Sense Motive when dealing with brigands, theives, bandits, etc.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Focused Mind +2 to Concentration checks
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Veiled Disciple +1 on Bluff to pass secret messages and +1 on saves vs charms and compulsions.
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Blackfoot:
Blackfoot
Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Come, Heel, Riding, Stay
Skills Perception +6
SQ riding
Other Gear area map, backpack, bedroll, bit and bridle, blanket, camouflage netting, poncho, pot, riding saddle, rope, sack, torch (10), trail rations (2)
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Special Abilities
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Area map (Stolen Lands) A geographically relevant map grants a user a +1 circumstance bonus on Survival checks made to navigate in the wilderness. It also can be used to grant the same bonus on Knowledge (dungeoneering) checks made to navigate underground.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
History:
Raven, or Arumina yn Sabil, is a princess of rather high status in the Qadiran empire. As is custom, she was to marry a prince of another noble house. Being strong-willed and free spirited, she rebelled and ran away. Her aunt caught up with her and helped her escape, realizing that she may fit in well with a group of individuals that disliked the current ruling regime. After being kept hidden and trained in their ways, the Padishah cracked down on this organization, sending her and her new friends on the run.
Her aunt used her remaining influence to send Raven North to the lands in Brevoy to find someone that can hide her until they can regroup. Over time, they lost contact and Raven fell in with a group of bandits. These bandits were recently run down by the local law. Rather than face justice and possible discovery, she found a way into an expeditionary group headed to the Stolen Lands, as a "guide"...
Looks:
Raven is beautiful, with long dark hair and exotic beauty. She looks like she belongs in a palace far way. However her time on the road has dirtied her hair and skin and she does her best to hide her noble upbringing and stature. Pic
Personality:
Though generally friendly, Raven sometimes forgets that she is not a princess to those around her...