Player Someone. wrote:
Hmmm.. could you describe exactly what you mean by a creed?
In character there's the factions
The green faith.
Out of character there's the lamplighters (anti dump stat and well rounded characters group)
Benjamin Falk wrote:
Flat footed is a specific condition that only exists in the start of the combat. Once you've acted in combat you don't go back to being flat footed against invisible foes, you are instead denied your dex bonus.
Being denied your dex bonus against an invisible enemy ends the second the enemy becomes visible, so even attacks in rapid succession only get sneak attack on the first attack because after that they have their dex bonus back.
Chris Mortika wrote:
well, presumably if i can borrow the book to take into my bathroom to take the ransom picture I could borrow it to play the game. I mean I could very well ask what proof of ownership there was in holding the book, it could be borrowed, stolen, etc.
I am making a character for my first PFS game which will be at Gen Con. My buddy is playing a cleric of Cayden Cailean and I am considering playing a paladin to adventure as his "bodyguard." I would like to make my paladin dedicated to Cayden Cailean for consistency reasons.
Sorry, You can only have a deity within one step of your alignment. CG is two steps away from Lawful good. The absolute levels of debaucher...freedom in Cayden Cailean's worship are contradictory to the strict personal discipline that being a paladin requires.
For mounted characters, fitting a horse in many scenarios is very hard. YOu can get them inside (hosteling armor if you can't cast spells, scrolls of carry companion if you or your friends can cast it.
Your mount can take the narrow frame feat to more easily fit in places.
The problem is that once there, you want to charge with the horse. The charging rules are rough on large creatures, making it almost impossible to get a clear charge lane.
For a mounted character, being small with a medium mount makes it MUCH more doable. A halfling or Gnome on a riding dog with a lance can be a terror.
A raging drunk mad dog barbarian might make a good body guard for the preist (The dogs foaming at themouth!!!! No, he just likes lager) and they start with the critter at level 1.
Mark Moreland wrote:
Out of curiosity, how much do folks asking for more Pathfinder Society Scenarios utilize other sanctioned adventures such as Pathfinder Modules and Pathfinder Adventure Paths?
Modules are hard to schedule for. If even a few members of the group can't make an extra long slot or can't reliably make two sessions in a row it gets problematic.
Actually, a small race that is neither slow, nor excessively cute would be a good addition.
Huh... an offtopic post that wandered on topic for the pathfinder game...
In the advanced race guide there is an option for halflings to trade their +2 to climb and acrobatics for a 30 foot movement rate. Given that the 30 foot movement rate is effectively a +4 to their acrobatics rolls, it should be a no brainer to take. EVERY pc halfling should have a 30 foot movement now.
Why do you think they
Kept them on ice? Out of the kindness of their hearts? HA!
Also, the movie did a nice job of remembering the technological innovations of the first film and incorporating them into the plot, rather than say suddenly forgetting they already had superpowered future tech.. or.. well.. even more future future tech from the future of the future.
Funky badger wrote:
You're right, its the talk of min-maxing I find tedious beyond words.
Its a thread about character optimization, what did you expect? If you have religious objections to baseball you don't walk into a baseball stadium.
As you say, one stat is as good as another, after all.
I have clearly, repeatedly, and unabashedly been saying quite the opposite.
Fabius Maximus wrote:
Not really. A nation is by definition admitting to its tribalism, people on the inside get treated one way and people on the outside get treated another.
Nope. Paladins are bound by a higher authority than a faction mission. They will still need to decide whether completing the faction mission is worth an atonement. -Mike Brock
Don Walker wrote:
And this is the quandary I was pointing to earlier.
It seems rather odd that torture is somehow different than all the eviler stuff that pathfinders get a pass on, or are directly told to do on a daily basis.
The thing with murder (and with some of the definitions of torture) is that they're legal definitions. They go on the law/chaos axis, not the good/evil axis.
Cold Napalm wrote:
This assumes that the gaming community can not and will not discuss matters like mature adults...EVER.
Assumes, Concludes, its a foggy line....
Now your group LOCALLY may not be able to do this...right NOW. But see, kids grow up eventually...even the 30 year old ones.
So yes, talking works. It works very well.
I think you may be underestimating the extent to which charisma was dump stated... and i don't mean for the characters.
There's also the problem that David is trying to take his subjective preference for a certain amount of build power and wield it like objective fact. That simply doesn't work. Telling someone that their character is overpowered has no weight to it because overpowered exists entirely in someone else's brain... why should anyone trust someone elses brain over their own? (especially in this crowd. We r smrt, and trust our own brains over other people's.)
Michael Brock wrote:
So let me get this strait.
The pathfinders have some vague information that a place is involved in smuggling that might be related to a kidnapping. (as if skyreach weren't the number two source of smuggled artifacts in the inner sea) A heavily armed and armored swat team of pathfinders kick in the door and find mook thug number 2, who oddly enough at seeing people apparently about to kill him, picks up a knife to defend himself.
This person can be shot with an arrow, decapitated with a sword , turned into a marmoset, have his blood boiled within his own veins, be bathed in acid, or even set on fire and be left to burn to death alive... and THEN have his body reanimated into an unholy mockery of life that exists to satiate an inexorable hunger for the tender flesh of the living and thats not an evil act.
But if you take someone you know is guilty of the most heinous crimes, who deserves to be decapitated on the spot, and instead smack him around a little for information then suddenly you've crossed the line...
Yes. Chronicle sheets are 99.44% useless for buying things (but they're getting better)
I had always thought you were not only limited by your fame level, but you needed to have picked it up as an option to buy on previous scenario (i.e. on your chronicle sheet).
You have the option to do either, whichever method benefits you more.
Yup. And if you didn't have the fame for them before they showed up on a chronicle sheet something went reaaaaaly wrong.
Any time you have the cash, a DM is present, and your character is standing in a settlement large enough to have a pathfinder representative. It can be at the start, end, or sometimes during the adventure, provided you're not say, in the middle of the mawangi expanse.
Its the same list. So if your fame is 45 the list is every single pfs legal magic item 41,000 gold peices and down including your belt of physical might.
Considering you can cut out someone's tongue for a faction mission, routinely kill sentient beings that are defending their homes from armed intruders, commit assault if not murder in the process of stealing things from their rightful owners i think a few incidents of "he accidentally walked nose first into a door" can get a pass.
Kaydeem d'Morcaine wrote:
Funky Badger wrote:
Now this i take exception to.
There is nothing about min maxing that deprives your character of character. You do not get more mechanics by having less personality nor do you get more personality by being worse mechanically. Personality is somethin YOU put into the character either separately or in harmony with the stats you choose. Hitting that harmony is just as easy with a bad stat as a good one.
Here's the difference for when you're playing PFS
Your fighter has both a high int and a non dumped cha. Thats harder to do on 20 points.
There's no guarantee that that fighter would be the party face. A bard, channeling cleric, PFS Sorcerer with half a brain (ie, one that took a trait to get diplomacy as a class skill), or Paladin could be seated at the same table and render the +5, that you've given up a lot for, largely meaningless.
Jimbo Jiggens wrote:
WIS for Perception & Sense Motive, CON for the legendary halfling toughness, and general survivablitiy. Acrobatics, Disable Device, Escape Artist, Sleight of Hand for his main Skill set, all related to his circus act "Day Job". Definitely a "well-rounded" character, despite 2 stats at 10, and a primary stat of 18. STR was actually bumped, not dumped up to 10, and the CHA is a 10 with a +2 racial mod. I probably would have bumped CHA instead of WIS, if it wasn't already at 12.
Now lets optimize your character a bit more. Drop your charisma down to nine for 4 points , put the 4 points into intelligence, put the extra ranks into Diplomacy (and other social skills if you need them) and you have an objectively better character after a few levels.
Doyle: Druid Level 10: S7 D14 C14 I14 W19 Cha7
He's a faux Rogue so i needed int for the skill points , dex for stealth and disable device, and a high wisdom for spells and the perception score. I don't think he's ever gone unconscious, but there have been times when that 14 con was the only thing keeping him up. Strength is kind of irrelevant when you have saddlebags and charisma was only needed for levels 1-2.
Corvus Cailean: Tengu Inquisitor Level 5: STR: 14 DEX: 17 CON: 12 INT: 7 WIS: 16 CHA: 7
Archery build for Str/Dex. Since, for some odd reason, Calden Cailean doesn't grant the liberation inquisition, i went with the conversion inquisition. It replaces charisma with wisdom for diplomacy bluff and intimidate... which pretty much replaces charisma for everything. It also helps his schtick as the old disheveled drunk that dispenses oddly salient advice.
Shamus Woodgear: Gnome cleric of the lantern king level 3. Dual Channeler heading for undead control. STR: 5 DEX: 12 CON: 16 INT: 10 WIS: 16 CHA: 17
Since he's based around channels he needs Cha, so he has it. The trickery domain gives him some really nice skills that go with it too.
pssst... have you ever considered becoming a duck?
Paul Watson wrote:
Because people don't think of THEMSELVES as crumpets. Being a crumpet is something only other people do. Since they (in their own minds) are not a crumpet and you are yelling at them as if they were, that makes you the crumpet.
Why are you trying to censor my free speech, instead?
because you're a crumpet. See how you disagree with me? :_
I understand that if a rogue who has the talent (bleeding attack) can add a bleeding affect on a victim equal to the number of d6 they use for their sneak attack. For instance a 4d6 sneak attack gives 4 bleed to victim. My question is if the rogue hits the same victim with several sneak attacks does each one add a bleed affect or in the book does this fall under stacking of bleeding and not it's not allowed, because I would think each sneak attack would add bleeding since its a seperate wound or am I wrong?
1) Thats a rules question not a PFS question so brace for impact capin and be ready to move forums.
2) A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage (even if the bleed is ability damage). Some bleed effects cause ability damage or even ability drain.[i] Bleed effects do not stack with each other unless they deal different kinds of damage
. When two or more bleed effects deal the same kind of damage, take the worse effect. In this case, ability drain is worse than ability damage.
Both of your bleeds are dealing hit point damage, so they don't stack.
At the end of the scenario you turn over everything you find to the pathfinder society, and the pathfinder hands you a check based on what you found, not what you have left.
Thunderstones? toss them.
The system was designed by a gnome, who went bleeched a week later. Don't try to figure it out...