Judge Trabe

Bartimaeus Verstand's page

172 posts. Organized Play character for Gummy Bear.


Full Name

Bartimaeus Verstand

Race

HP: 12/12 | AC: 13 T: 13 FF: 10 CMD: 11 | F+2 R+4 W+5 | Init +5 | Perception +1

Classes/Levels

Tracked Resources:
AR: 4/5; Spells 1st: 3/3

Gender

Ulfen Exploiter Wizard 2.2

About Bartimaeus Verstand

Statistics:
Male Human Exploiter Wizard 2
LG Medium Age 37
Init +5; Senses Perception +1
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DEFENSE
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AC 13, touch 13, flat-footed 10 (+3 dex)
hp 12
Fort +2, Ref +4, Will +5
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OFFENSE
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Speed 30 ft.

Melee Spiked Gauntlet -1 (1d4-2)

Ranged Light Crossbow +4 (1d8) 19-20x2
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STATISTICS
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Str 7, Dex 16, Con 12, Int 18 Wis 12, Cha 10
Base Atk +1; CMB -1; CMD 12
Traits Gifted Adept (Dispel Magic), Spell Dueling Prodigy
Feats Varisian Tattoo (Abjuration), Spell Focus (Abjuration), Additional Traits (Reactionary, Defensive Strategist)
FCB Skill Points 1-4, Spells in spellbook 5+

Skills
Spellcraft +9, +2 ID spells (2 ranks, 4 int, 3 class skill)
Linguistics +8 (1 rank, 4 int, 3 class skill)
Arcana +9 (1 rank, 4 int, 1 race, 3 class skill)
Dungeoneering +9 (1 rank, 4 int, 1 race, 3 class skill)
Engineering +9 (1 rank, 4 int, 1 race, 3 class skill)
Geography +9 (1 rank, 4 int, 1 race, 3 class skill)
History +9 (1 rank, 4 int, 1 race, 3 class skill)
Local +9 (1 rank, 4 int, 1 race, 3 class skill)
Nature +9 (1 rank, 4 int, 1 race, 3 class skill)
Nobility +9 (1 rank, 4 int, 1 race, 3 class skill)
Planes +9 (1 rank, 4 int, 1 race, 3 class skill)
Religion +9 (1 rank, 4 int, 1 race, 3 class skill)

Languages Common, Skald, Dwarven, Elven, Hallit, Osiriani

Special Abilities:

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SPECIAL ABILITIES
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From Race
Spoiler:

Bonus Feat

Comprehensive Education: Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. They gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels. This racial trait replaces skilled.

From Class

Spoiler:

Arcane Reservoir (Su): At 1st level, the exploiter wizard gains the arcanist’s arcane reservoir class feature. The exploiter wizard uses his wizard level as his arcanist level for determining how many arcane reservoir points he gains at each level. This ability replaces arcane bond.

Exploiter Exploit: At 1st level and every 4 levels thereafter, the exploiter wizard gains a single arcanist exploit (see page 9). The exploiter wizard uses his wizard level as his arcanist level for determining the effects and DCs of his arcanist exploits. This ability replaces arcane school.

Potent Magic (Su): Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 2 instead of 1. Whenever she expends 1 point from her arcane reservoir to increase the spell’s DC, it increases by 2 instead of 1.


Spells:

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Spells
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PREPARED
0th Detect Magic, Light, Acid Splash, Open/Close

1st Mage Armor, Open, Open

Spell Book:

Spoiler:

0 - All spells

1 - Unseen Servant, Heightened Awareness, Anticipate Peril, Mage Armor, Mount, Vanish, Hold Portal, Endure Elements, Alarm


Gear/Possessions:

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GEAR/POSSESSIONS
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Cold Weather Gear
Mwk Backpack
Alchemist's Fire (2)
+1 Cloak of Resistance

Wand of
Magic Missile 46
Heighten Awareness 47
Burning Hands (CL 3, 4 charges)
Summon Monster I (CL 3, 9 charges)

Scroll of
Identify (6)

Build Notes:

The Fun Police
Exploiter Wizard
Human LG, Worship Torag
FCB - Spells known
Traits - Gifted Adept (Dispel Magic), Spell Duel Prodigy

STR: 7 DEX: 16 CON: 12 INT: 18 WIS: 12 CHA: 10

Skills 7
Planes 8
Spellcraft 8
Arcana 8
Dungeoneering 8
Religion 8
Nature 8
Local 8

Feats
1 Varisian Tattoo (Abjuration)
B Spell Focus (Abjuration)
B Additional Traits (Reactionary, Defensive Strategist)
3 Spell Specialization
5 Dispel Focus
B Yuelral's Blessing
7 Greater Dispel Focus
9 Improved Initiative
10 Alchemical Affinity
11 Destructive Dispel

Exploits
1 Potent Magic
5 Counterspell
9 Quick Study

Items
Orange prism Ioun stone
Extend Metamagic Rod
Reach Metamagic Rod
Quicken Metamagic Rod
Pearl of Power lvl 3, 2, 1
Headband of Int
Cloak of Resistance
Handy Haversack
Insistent Doorknocker

Spells

1
Alarm
Mage Armor
Shield
Grease
Unseen Servant
Comprehend Languages
Heightened Awareness
Feather Fall

2
Arcane Lock
Protection from Evil, Communal
Resist Energy
Glitterdust
Invisibility
Knock

3
Dispel Magic
Resist Energy, Communal
Nondetection
Haste
Fly
Tiny Hut

4
Dimensional Anchor
Globe of Invulnerability, Lesser
Protection from Energy, Communal
Stoneskin
Dimension Door
Phantom Steed, Communal

5
Dismissal
Life Bubble
Mage's Private Sanctum
Overland Flight
Teleport
Wall of Stone

6
Antimagic Field
Dispel Magic, Greater
True Seeing
Chains of Light