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Eldran Tesh

Bahram Zarishu's page

578 posts. Alias of Sigz.

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About Bahram Zarishu

Bahram Zarishu
Human Sorcerer (Djinni) 5
Chaotic Good, Humanoid (Human)
Init +6 ; Senses perception +0
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+2 dex, +4 armor)
hp; (26) 13/26
Fort +3, Ref +6, Will +5
Resistance; 10 electricity
------------------------------------------------------------------------
OFFENSE
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Speed 30ft (6 sq.)
Melee Club +1, 1d6-1, /x2
Melee Dagger +1, 10ft, 1d4-1, 19-20/x2
Ranged Crossbow +4, 80ft, 1d8, 19-20/x2
Space 5, Reach 5
Special Attacks Lightning Arc 8/day, +4, 30ft, 1d6+2 [][][][][][][]
Spells Known (CL 5, DC 16 + spell level +1 conjuration)
0- at will;
Detect Magic, Read Magic, Mage Hand, Mesage, Light, Flare
1st- 8/day; [x][][][][][][][]
Burning Hands*, Color Spray*, Enlarge Person, Mage Armor (c), Magic Missile, Shocking Grasp*, Sleep*, Wall of Smoke (c)
2nd- 5/day; [x][][][][]
Continual Flame (c)*, Glitterdust (c), Grease (c)*, Invisibility*, Summon Monster II (c)
* are non-tradeable bonus spells.
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STATISTICS
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Str 8, Dex 14, Con 13, Int 12, Wis 10, Cha 20(18)
Base Atk +2; CMB +1; CMD 13
Feats; Augment Summoning, Eschew Materials, Lightning Reflexes, Improved Initiative, Spell Focus (conjuration)
Traits; Merchant's Child: +1 on Appraise, Genie Blood (Air): +1 on save vs. electicity & +1 trait bonus on Bluff, Diplomacy, intimidate & sence motive vs. creatures with air subtype.
Skills; Appraise +6, Bluff +11, Diplomacy +9, Knowledge(arcana) +9, Knowledge (planes) +9, Linguistics +2, Spellcraft +9
*+2 cicumstance bonus on genie-related lore.
Language; Kelish, Taldain, Osirian, Auran
Favored Class; Sorcerer
SQ; Cantrips,
Bloodline Arcana: Whenever I cast a spell that deals elemental damage, I can change the type of damage to match the type of my bloodline (electricity). This also changes the spells type to match the type of my bloodline.
Bloodline Powers:
Elemental Ray(sp): 30ft, ranged touch, 1d6 +1 /2lvls dmg, 3+cha mod/day
Elemental Resistance: Energy Resistance 10 electricity)
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Combat Gear; Dagger x2
Other Gear; Fine Traveling Outfit, Club, bell, signal whistle, small steel mirror, waterskin x3, torch x3, flint and steel, sack, salt 1Ib (5 gp), soap 1Ib, cinamon 1Ib (1 gp), scroll case x2, Trail Rations x2, a copper holy symbol of Nethys - one half polished bright, the other blackened.
Potions: Cure Light Wounds x2, Cure Moderate Wounds x1, Delay Poison x1.
Scrolls: Animate Rope x1, Identify x2, See Invisibility x1, Rope Trick x1, Message x1, Mage Armor (CL 4) x1, Invisibility.
Magic Items: Cloak of Resistance +1, Headband of Alluring Charisma (+2), Ring of Feather Falling, Guide's Token (amulet, +1 DC on spells cast)
Weight carried: ? Ibs
Wealth; 4715 gp, 7 sp, 4 cp.

Vital Statistics/Description;

Spoiler:
5'10'', 140Ibl. Black short hair and keeps a well trimmed beard. A fair young man in all respects, tall and gracefull dressed in fine lightning blue-white robes common to his culture. Most notable features are his eye, wich are lighning blue emphasised by his dark skin and hair and a zig-zag scar down his left cheek in the form of a lightning bolt.

Background:
Spoiler:
Bahram was at a young age apprenticed to his uncle first-removed on his mothers side. He was supposed to become a merchant. His uncle though had other ideas.
The well to-do merchant was actually dabling in gene lore and had Bahram, as an apprentice, help set up the summoning circles and prepare the rituals. Although he was always carefull during these proceedings, one gene got through. It killed his uncle and scarred Bahram, changing the youth forever.
His uncles brother took over the buisness and with it Bahram's contract. Forbidding all arcane endevours and focusing on sweeping the incident under the rug, so as not to attract the Pactmaster's attention.
Bahram never lost interest however and pursued his studies on his own, wich lead him to bee in the gnoll's slave pen.

Personality/Beliefs:
Spoiler:
Having grown up apprenticed to a successfull merchant in Katapesh has made Bahram used to the finer things in life. A bit of a dandy actually, he has never had to do any hard labor and has used his magic to make things even more comfortable for himself. Although rebellious in nature he has kept under the radar of his betters by doing mostly as he was told and pursued the forbidden knowledge of the planes in secret.



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