Azothath's page

***** Pathfinder Society GM. 6,381 posts (7,073 including aliases). 1 review. No lists. No wishlists. 53 Organized Play characters. 11 aliases.


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from a design perspective there are differences between archetypes(Arc) and prestige classes(PrC). An Arc is like a class, levels 1-20 and scales so earlier abilities can use stacking levels as a mechanic. PrC are more like multiclassing but some basic ability(ies) can stack in a limited fashion. The reason for this limitation is cross-class interactions which could get crazy. There are always some basic and social requirements (representing GM approval) to get into a PrC as it's a special club (roleplay themes) like the Masons or Knights Templar, something various professionals want to get into. PrCs need to watch BAB, saves, and the class additions to their intended class entrants, you don't want Feats and abilities to outpace the intended base class progression. Lastly, there's no arcane PrC that's better(power wise) than staying in specialist wizard.

So a TS/RL Arc would get the Wiz basics and feats and the abilities likely modified/changed but they'd naturally stack. A TS/RL PrC needs to stick to the LvL 11-20 Wiz spells and Feats but replace/enhance lost abilities like Arcane bond, Wiz school specialization. Tweaking proficiencies and class skills is okay. Often PrCs have a cost of 1 level in spellcasting advancement.

Bloatmage and Cyphermage are existing published PrCs for (evil) Wizards so they are examples to work from.
There's an earlier article about "The trouble with Prestige Classes" by SKR (i think...).

Realize Runelords(RL) are ancient spellcasters and not as versatile and lack millennia in spellcasting advances (new spells, feats, specializations, arcane discoveries) and operate out of the CRB (really AD&D PHB). Longevity is an issue (see AD&D, 3.5 wizard) unless you want to be undead and there needs to be a mechanic/ritual to maintain their desired age. Published Runelords are super villains and have used wishes, artifacts, etc to enhance their build, so that needs to be removed from any TS/RL class.


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Arcane Discovery for Thassilonian Specialist(TS):

Legal Workaround (Wiz-TS 5+) you have discovered a way to cast some forbidden spells. Choose an arcane spell on your spell list one level below (or lower) the highest spell level you can cast at 5th, 9th, 13th, 17th. Using (10*SplLvl)gp in expendable alchemical material components you can cast the spell as an adjacent school (see list). Once the spell, adjacent school, and alchemical component is chosen only the adjacent school may be changed when a new spell is added to this discovery otherwise retraining the chosen spell to another spell of the same spell level takes time= (3×SplLvl)days, cost= (10×days)gp.
Adjacent Schools: A→E|K, C→N, D→T, E→A|I, I→E|T, K→A|C, N→C, T→I|K, Aether→C|K|T, Air→C|I|K, Erth→A|C|K, Fir→C|K|T, Wtr→A|C|K, Wood→A|C|T, Mtl→A|C|T, Void→I|K|N.

Rune Magic (Wiz-TS 5+) you have discovered a way to store a spell using a prepared rune on a hard surface or tile (2"×2"×0.5" 1.5oz HP:0 minimum to a 12"×12"×1" 6lb HP:2 maximum of typical hardness that may be affixed to a larger permanent surface) using the costs and time of Scribe Scroll and carving tools. The rune is activated as a spell trigger by tracing the rune using touch as a standard action. Only one rune may be placed on a tile and activating it magically scorches/etches the tile making it unsuitable for reuse. Only a creature with Rune Magic, Cypher Lore, Eldritch Knowledge, Rune domain, Runic Focus, UMD adding 5 to the DC, may activate the tile. Unfortunately you may only target(as appropriate for the spell) yourself, a creature that touches the rune (×2 cost and time, touching creature activates tile as a magical trap), one creature|object within touch to close range(maximum). Reach Metamagic must be used to increase the range (and cost) to medium or long.

by Azothath


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I'm glad they have meds to help and that you are finding success with them.


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in case you want to see what GMs do with the AP see Rise of the Runelords forum. Sometimes you need XP filler or tweaking.


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codeable means the process or ruleset is designed to be converted into a software language like C++/C# or Java.
A Software GM is a program that navigates the ruleset and produces decisions.

PF1 is simpler than D&D 3.5. I am referring to the Ruleset not classes, monsters, etc. There's the model, then the development. There were developments in PF1, mainly; grappling, making all space square, spell condition/school description rework, crafting. Later you saw expansion of afflictions, etc.

AD&D used a long-term statistical model streamlined to mostly linear curves as Gygax was familiar with actuarial tables. That doesn't mean it was precise but a bit klunky for accuracy with rough processes(initiative, THAC0, weapon speed factors, damages, etc). Much was left to Home GMs to do, thus it relied on GM design and caveat.

Some of your questions address Intellectual Property or design hallmarks. Obviously those can't be addressed in a public forum.


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World-building: I use historical context and some geographical separation (aka continents, harsh geological features to restrict travel) along with cultural development using magic. So historical fiction.
I use more physics/science than most which leads to more realistic physical models. In turn this influences details of the cultures and mythologies that spring from belief.
This way I have a setting for writing and gaming.

Game Model: hmmm... I'm using a new homebrew model but I want it codeable for a software GM. PF1 is too simplified. I don't see people wanting to learn a complex game system, so software is the answer.

Progress & Artifacts: I am on my 4th iteration (from say 1982). Now I have a 32 tile soccer ball world map as in the 1-3rd I used mercator projections. Several docs. Writing the Basic Rules now. I have 4 main cultures, several cities and adventures from my 3rd which I'm converting. I used black body radiation to model a power curve for spells, ability scores, and wealth as they all work together. I use MITRE design to model research and some other things.
I have my own font for "elvish" and another for intelligent constructs. Sadly I'm not a ConLang person.


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lol, just pickin on what seems to be a misspelling... and a more 'sympathetic' mimic


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^⨀ᴥ⨀^ congratulations! Your mimics have been refreshed with newly trained picken-ogre doppleganger-mimics for a closer-to-raw experience...


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maybe a refridgerator elemental with an open door...


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well - this is just a thread about the amusing things and status in your Home Games along with some jokes and advice rather than a moral Soapbox. Probably listening and acknowledging the issues is the tactful path, offering support and maybe advice.
It is also now clear we are several months after the fact. I'm sure Arkat has handled it and finally felt comfortable making it public.


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problematic social behavior is always going to be there. (I mean this IS a Gaming hobby, not known for mature exemplary behavior.) You just have to be an adult. Maybe discuss it with your friend, discuss it with your group... See if there are more sides to it than you may think. Change is better than dropping a long term acquaintance. Do what you need to do that's appropriate.


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Rogue talents says, Description Source: PRPG Core Rulebook As a rogue gains experience... A rogue cannot select an individual talent more than once.
while most rogue talents are feat specific, some offer choices;
• Combat Trick-> feat(combat) of choice.
• Weapon Training-> Weapon Focus(weapon of choice).
• (Adv.) Feat-> feat of choice.

There is no open text that allows swapping a talent for a feat.

As always, in a Home Game setting see if your GM will create a Talent with the desired feat. He can put guard rails/restrictions on it as usual. (Adv.) Unlock Ki (Su) shows one way to implement skill unlocks.


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there are no Ult Wild PFS PF1 pregens. Nor PFUnch ...

Core: Barbarian "Amiri", Bard "Lem", Cleric "Kyra", Druid "Lini", Fighter "Valeros", Monk "Sajan", Paladin "Seelah", Ranger "Harsk", Rogue "Merisiel", Sorcerer "Seoni", Wizard "Ezren".
APG: Alchemist "Damiel", Cavalier "Alain", Inquisitor "Imrijka", Oracle "Alahazra", [Not Legal]Summoner "Balazar", Witch "Feiya".
ACG: Arcanist "Enora", Bloodrager "Crowe", Brawler "Kess", Hunter "Adowyn", Investigator "Quinn", Shaman "Shardra", Skald "Hakon", Slayer "Zadim", Swashbuckler "Jirelle", Warpriest "Oloch".
OA: Kineticist "Yoon", Medium "Erasmus", Mesmerist "Meligaster", Occultist "Mavaro", Psychic "Rivani", Spiritualist "Estra".
UltCmbt: Gunslinger "Lirianne", Ninja "Reiko", Samurai "Hayato".
UltIntrg: Vigilante "Aric (of Halvon)/The Red Raven".
UltMag: Magus "Seltyiel".

All the NPC & Villain Codex names are generic roles (except the iconics/Pregens).


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by the time I got to a PDP-11, the school had installed its second VAX 11/780.... and apple 2s were about for remote log ins. I knew machine & assembly but I had to take basic, credit$ ya know...


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NobodysHome wrote:
... The yards around here are tiny, so once you break the 2-hour mark with your power tools, I know you have no idea what you're doing.

San Fran area... hmmm... they may have other uses...


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captain yesterday wrote:

{mulling over workers}

Ah, Big Slow Pete, I'll never miss him.
He's still not as bad as Turd though, no one can top Turd. Not even Wrong Way or Mirror.

I shall salute your DOT work crew as I drive by...


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NobodysHome wrote:

As a side note, is there a harder verb to conjugate in the English language than "to lie"? We have the subject version ("to lie"), the object version ("to lay"), and then their various conjugations overlap each other. For example, the first person singular past tense of "to lie" is "lay", while the first person singular past tense of "to lay" is "laid".

Why, English, WHY?

Axe me no questions an awl'l tell u no lies.

probably like a zwodder ultracrepidarian scurfunge of ye.
my joke is English is a germanic language with french words to impress the normans. French is intentionally misspelled to catch the peasants trying to forge documents.

Anesthetics -
I will say during my leg surgeries c 2020 they used a new one that was like 2 hrs dropping out of your life. Of course as I laid there 5 min after the shot the nurse came in and yelled, "he's still talking!" and the anesthesiologist came in and gave me a booster. Chatty and drug resistant, twice.


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Freehold DM wrote:
TriOmegaZero wrote:
...
I have been summoned.

for inadvertent summonings - I blame the Sailor Moon post...


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lol... welcome to banks, savings and loans, credit unions, brokerages, and transaction centers(most forget about these). Banks treat different accounts differently, like business, escrow, and estate versus personal accounts. If you want more of a shock deal with British or European banks. That all happened to me 20+ years ago. Texas wasn't part of the US Interstate Banking years ago and so banks sat on your activity for the full amount of time allowed by law to collect interest on your transactions. Whenever I have to deal with British(old Hong Kong) Banks the scenes from Mary Poppins spring to mind and "Banking is a privilege" that you pay for.

You need a lawyer and banker in your bridge/pinochle/hearts group.


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people with brain allergies have hived minds...

    ohhh... *nevermind*


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DM_aka_Dudemeister wrote:
Andostre wrote:
DM_aka_Dudemeister wrote:

I wanna go the other way. Turn alignment into something like a skill or save.

...
...

Maybe a 7th ability score called Conviction.

...

which makes Alignment a crime 8^0


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your best bet is to post your build in the PF1 Advice forum and readers will comment. It will take longer for individual parts to go through the Rules forum.
The PPC line has the most flaws/errors. PFS reviewed RAW and what is legal for that Paizo sponsered campaign has an icon on Archive of Nethys. Those are not likely to have issues.

Paizo staff does not comment on specific builds.
They did comment on RAW at first but it led to them prepending 'IMO' as readers took it for RAW. They stopped circa 2017 as PF2 was being developed.

RAI is an illusion as there are multiple writers, editors, clippage for art, and re-edits. You can review designer/developer/writer comments which shows, like GMs, they have different spins on RAW. Some are not very good with technical details. Consider that the CRB is basically 3.5 with a tense change and some additions.
There have been a few contractors who commented on their work.


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some engineering might be better than wishcrafting, or $300000 down with 2 million for development.


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Oli Ironbar wrote:
Azothath wrote:
Simply getting everything defied and down on the data sheet will be the major task. I think the calculations are simplistic.
Do you know which AI can use one of the spreadsheets out there already?

umm, no.

I think you are using magical thinking.


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Kingdoms and War - title topic
Kingdom Building - sub topic
An implementation after a cursory review would be a multipage spreadsheet with Phases as decending sheets/pages and a data set sheet. You work through the sheets to the end phase and end of turn. Export a data set for the next round (traceability), open a new spreadsheet and import the data. Alternatively you could have a function to replace the initial data set and increment a turn counter, hit recalculate and start turn 2.

So try that in an incremental build. It doesn't need to be perfect just workable and mostly correct. You could condense it to a few sheets but get the separated version working first as you can test each sheet and the data interaction.

I'm sure there are inconsistencies as that's the norm. Putting defined ranges & sets in the data set sheet will reveal those issues. Hexes [0,1,2,...,32, ..., (map size?)]. Simply getting everything defined and down on the data sheet will be the major task. I think the calculations are simplistic. You could implement those calculations & procedures via several methods; spreadsheet, webpage code, java...


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it is a technical topic. I do span math, computer science, and engineereng topics. Like Lovecraft, you may need wikipedia as I am condensing models/ideas into their technical terms.

So sure, it is doable but not worth the time, resources, and effort to produce and then the resources to produce each new answer/evaluation... there are more practical ways.

AI training sets need to be huge. If you can explicitly define all of the permutations to create that data set Then you don't need AI. The answers can be found using a simple brute force solution. With PF1 RAW it is possible to do (and more accurate) and you don't need AI at that point.

PF1 is procedural (opposed to logical, mathmatical, or formulaic). Do this, then this, If Y is type B then multiply by 1.5, If Z is like X and first then 0.75*X else if >first 0.5X, then sum. So it lends itself to standard computer coding.
IF RAW was uniform and consistent it would be easy, but it's not. There are contradictions and undefined parts. where it is undefined the easy answer is to return an error for 'No'.


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AI is just a trained neural net and expert system. It has to be trained on a data set and doesn't use symbolic logic. It reproduces responses to that data set. The further you go from the training set the less accurate the response.
AI is most useful when you can't determine a symbolic logic transfer function, elucidate a deterministic or procedural path, the problem cannot be well defined in a mathematical manner, or the computational load is burdensome. Sometimes probabilistic logic(fuzzy logic) is all you need.

You can code a PF1 GM that responds to player input. WoW has been doing it for years from a limited set of commands/actions. Paizo did try but failed. You also need a "no op" loop & timer so the game can continue without a player for a limited amount of time.
It doesn't need AI but the interpretation of natural language into sensible keyword actions is the tricky part.
Limiting actions to defined actions is going to frustrate some players.
PF2 being a better defined more cohesive system is easier to simulate using procedural code.

I'll go out on a branch and WAG you could do it in a spreadsheet. lol... the next step is a simple java or C++/# program.

To create challenges you'd have to define 2-3 sets that combine to make a challenge (one-armed bandit style) verified using a CR calculator. Then you are just at a permutation of those data sets.


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it's difficult to avoid deathly taxes... even in a Fantasy World...
I'm still trying to imagine a Runelord Spelling Bee, "ᛖᛞᛁᛒᛚᛖ"


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when playing chess and your baby stroller rolls away downhill that move is "en fant-sant".


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lol... at least it was a good setup. Seems more like a retort to having a time consuming hobby. Humor is tricky and cultural. Thread was just busy chat from the get go as there's a bunch of PF1 Pregens for newbies and it is a Game.

If you want to learn system mastery - play;
Support wizard
or Mage-killer build


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quibblemuch wrote:

Tonight I need to come up with something flavorful but also somehow innocuous for a friend with gastric reflux/distress/[some kind of something unpleasant they haven't figured out yet]. Chicken is generally safe, but I'd like to throw a little flavor his way. Poor guy loves food and has been on tiny, bland portions for a month.

Suggestions?

soups with dextrin(benefiber). Fiber gels and quells acid rebound/reflux along with moving things along. Avoid beans, cabbage, cucumber for now.

A nice (lower salt) french onion soup with mushrooms, using lrg onion, 1/2 lb mushroom satuteed, 6c water, then 3 Tbsp beef soup base (not bullion or store stock), 2 tsp gelatin, 1 Tbsp ketchup, worchestershire, and 4-6 Tbsp dextrin, then 1 Tbsp roux. dash port or cognac.

Fried firm tofu can be excellent but depends on the sauce.


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with the new website, PF1 APs and PF2 Adventures and note that all previous (mainly PF1) User Reviews and Product Discussion have been lost.

PF1 Adventures circa Jul 2025 on archive.org


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It would be simpler to treat it as a knowledge skill that can run off Knw(arcn, rlgn) at -5. You just set DCs as usual. That lets people decide if they want to put ranks/skill points into Knowledge (Arcana, Profane, Religion, or Sacred).

If you are in an investigative campaign where skills are more used, you might want to review the classes and give them plus 1 to 2 skill ranks per level in knowledge skills or appropriate skills making INT +2 +(1 or 2) focused ranks the baseline. For focus; Craft, Knowledge, Perform, Profession are your skills based on Class theme.

There are Horror Rules for horror campaigns as sanity and madness may prove handy.

Then Occult Rules with skill unlocks.

I personally would avoid Mythic. It just pushes the campaign into soap opera mode where no challenge by CR≤(APL+3) can really tax the PCs, it will be rocket tag combat in 3 rounds or less. But if you want silly and understand the game will blow up sooner than later, go for it. It is a Game.


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Wutuchillik wrote:
... "BURN AFTER READING." ...

It's Strix policy to use Explosive Runes on these missives as a boom to society...


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Agilis is more detailed which does involve a bit more paperwork.
Agilis is reasonably priced and scales with the existing price schedule and wacky special materials. It has less impact to reflect the price and that is expressed in the details. I don't believe the increased movement will amount to much tactically but it will impact overland/long distance travel. The movement is trivial as PCs should be on a mount and past 7th-10th level are using magic. It doesn't add 5 lbs which is ludicrous. A flat -1 AC doesn't make sense. Adding 1000 or 1500gp is simply ludicrous and lazy. Adding a feat to overcome drawbacks is simply lazy feat taxing.
While the (very early) PPC product was very creative, it also had a lot of issues.


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Krulton wrote:
Azothath wrote:
Armor Mod: Agilis ...

Isn't this covered by the Nimble armor modification?

...

see Armor Mods ... The Armor Adept feat (see page 11) allows a skilled wearer to ignore penalties imposed by armor-modification drawbacks.

there are differences...


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Armor: Crok Leather

Description:
We turn the toughest of hide into luxurious armor suitable for upscale adventuring. Choosing the finest cuts of tanned pliant(non-boiled) leathers (elephant, rhino, crocodile, frilled lizard) we cover vital and low movement areas for your protection. The sections are secured to a linen(flax), kuzufu(kudzu), or silk(+10gp) tailored undergarment. We buff and polish the sections to a high shine. It is an exceptionally beautiful treatment when purchased with masterwork quality for maximum protection with minimal hindrance to movement.

Type: armor, lgt; slot: armor
Cost: 65 gp; Wt: 10 lbs.
Armor Bonus: +1; Max Dex Bonus: +7; Armor Check Penalty: -1
Arcane Spell Failure: 0%; Speed: sz Med 30 ft./ sz Sml 20 ft. Run: ×4
Matl: cloth and leather; Hrd:2; HP:4
Note: -1 AC vs Bludgeoning only attacks.

by Azothath


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Armor Mod: Agilis

Armors can be made agile and allow dexterous movements to reduce encumbrance doing basic physical activities like acrobatics, climbing, dancing, disabling traps, and somatic gestures. This involves replacing restrictive plating and stiff parts with more flexible and less protective parts. It is an excellent upgrade for operatic performances while maintaining unmistakable authenticity.

Benefit: +1 Maximum Dexterity, -2(min 0) Armor Check Acrobatics and Climb skills, -1(min 0) Armor Check for Disable Device, Ride, Stealth, -5%(min 0) arcane spell failure, +10%(to maximum of sz Med:30 or sz Sml:20 ft) land speed (a total ≥5ft is needed to move to a new square), -1 AC vs Bludgeoning only attacks, -1(min 0) critical confirmation check from reinforced(such as reinforced tunic), -2 HPs. These benefits add to masterwork or special materials benefit.

This modification does not change the required armor proficiency.
Broken Condition: armor bonus to AC is halved(round down). Double armor check penalty to skills with a -1 minimum (Acro, Clmb, Dis Dev, Esc Art, Fly, Ride, Slgt Hnd, Stlth, Swim).

Cost: +50%(min 10) base armor cost +10%(min 30) Special material. As this does not add to masterwork cost, many adventurers add this option to their masterwork armor.
Time: This modification requires 1 week plus 1 week per 1000gp of the armor over 500gp.
by Azothath


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Most anime/cartoons are for children or teen/young adults.


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yes, some popular series are back, then I have about a dozen in queue.


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Ghoster wrote:
... how Ioun Stones are meant to function in relation to weather and severe winds. If a stone is active and floating around your head, can something like wind knock it off?...

No

Winds Severe Wind: In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty. This is the velocity of wind produced by a gust of wind spell.
Wind rules with Blown Away etc.
There's nothing about losing personal items to the wind.
A Tornado does (6d6) dmg per round and your GM may ask for a Reflex save to keep your ruby slippers.

Severe Events


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Azothath wrote:

{edit} ...

I think Campaign & GM set the strategy as to what will work best along with what the Players like to do and want to run.

I'll still toot my horn.
Quintessence Quartet at 7th
Tha Ranged Assault at 7th
are succeeding at overcoming more encounters (considering that 75%+ are combat) than the {historical} Classic Balanced Mix: Ftr, Wiz, Rog, Clr.

I did like;
bard, inquisitor, magus, and warpriest.

You could try (at 7th);
4 of; Bard-Chelish Diva 7, Oracle(War) 1 Paladin 6, Ranger 1 Monk-Zen Archer 6, Unch Summoner 7, (samsaran) Arcanist 7.

Again, it's all very Campaign dependent as rules and challenges shift about with the campaign theme. I don't think there will ever be a single group of four builds that cover both the Campaign and Player system mastery/desires. So this thread is just filled with suggestions for groups.

For Example;
a CORE Campaign (CRB only) restricts PC choices. It actually contains some very good Class choices (and some poor ones). The real limitation is feats, equipment, etc.

a "typical" Campaign. Somewhere between above and below.

a Full Campaign (All Paizo source material) would have; Races: Aasimar, Nobel Drow, Yaddithian. Then Hero Points, Armor as DR, Called Shots, Wounds and Vigor, Siege Engines, Vehicles, Spellblights, Wordcaasting, Downtime Managers, Bargaining, Honor, Lineage, Reputation & Fame, Taxation, Mythic, Intrigue/Influence, Verbal Duels, Replacing Opposed Rolls, Horrific Madness and Cures, Harvesting and Trophies, Fractional and Staggered Advancement, Group Skills, Skill Unlocks, Variant Multiclassing, Revised Action Economy, Stamina, Wound and Disease Thresholds, Spell Alterations, Automatic Bonus Progression, Dynamic Magic Item Creation...

If you want to see what Paizo thinks, there's the Iconics and some OrgPlay PreGens and NPC Codex.


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and you have your answer in Jeff's post from 2012, it's a business and legal issue. It's not OGL.
Do you really think with the last WotC legal stance they'd let IP go without a piece of the pie? Would you?

Jeff Erwin wrote:

The one thing to keep in mind in terms of al-Qadim > Casmaron and Qadira is that the Shi'ar as imagined by TSR is fairly distinctively their own animal...

In other words, the concept of the Shi'ar verges on product identity since it diverges significantly from its meaning in the RW.

It makes a lot more sense to just come up with Campaign Regional supplements for Casmeron, Qadira, Kelesh that don't tread on other companies Intellectual Property and avoid some of the public relations pitfalls of the past.

DankeSean back in 2012 laid a rough outline which you could replicate using PF1 Arcanist archetype. Managing the spell selection and preparation process is going to be the tricky part as it's a pure downtime activity.


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RAW Mounts and Pets which can be frustrating as it does not link to the monster.

Horse Substitutes thread, 2022 which includes a link to Animal Companions - so many choices thread.


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My Status as an Assassin - okay, simple plotting.
A Gatherer's Adventure in Iseki - okay, simple plotting with video game elements.
Kakuriyo: bed and breakfast for spirits 2 - good/okay, interesting plot with mythic elements.
Dusk beyond the End of the World - good/okay, stylistic, interesting and posing philosophical questions.
My Gift Level 9999 - hmm okay, not bad for a revenge series but simple plotting and random elements swapping hero/villain roles.
May I ask for One Final Thing (Lady Fist) - good & amusing, morality play.
Shabake - okay/good, slow burn historical about a spirit friendly family.
A Wild Last Boss Appeared - okay, kids show.
Spy x Family S3 - good/okay, kids show with a twist & decent plot.
The Banished Court Magician Adventurer - good but a bit random.
My Hero Academia Final Season - very good, covering action and drama. embers!
To Your Eternity S3 - good, interesting philosophical.

Glad to hear Tanya the Evil is getting more.

TBW
One Punch Man S3
Campfire Cooking in Another World - paused it
This Monster Want to Eat Me - paused it


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***/5 IMO. Overall it filled the time. RT Review:86% & Audience:90% approval.
Fantastic Four: First steps on wikipedia.

I did finally watch this... I never cared for the comics due to multiple "problems". I was amused that two followups are in the pipeline.

It was rather 1940-60s stylish, probably reusing props from Loki with some new spray paint. LoL. Some anachronistic touches. The best part of the movie IMO.
Plot, deux ex machina with cardboard characters. The internal strife, drama, emotive character aspects were minimal. It reminded me of a kid's play.
Casting, well it is what it is.
At least all the checks cleared.


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Here are a few handy links if you like the obtuse caliginous genre

Wikipedia is okay for Greek and Roman history. You'll be reading quite a bit but it's more comprehensive with pictures etc.
Perseus Digital Library at Tufts Univ in case you need original texts, art, scholarly attributions.

The Mythology of all Races, Vol 10 of 13, 1873-1939 Dr. H.B.Alexander puts together various mythologies. A product of its times.

Author archives -
H. P. Lovecraft Archive
The Eldritch Dark, The sanctum of Clark Ashton Smith works

archaic words & terms...
from archive.org
Dictionary of Archaisms and Provincialisms (14th century), Vol I A-I, 3rd ed. 1855
Dictionary of Archaisms and Provincialisms (14th century), Vol II J-Z, 9th ed. 1879

DICT.org dictionary


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lol... in which historical or fantasy context?
available artifacts(things) change with the historical time and artistic license.

Artists/writers read stuff and wanted to recreate that feeling and thematic play style in their work for others to enjoy. Sometimes it is just 10 cents a word. Once a thing is done and mostly works, it is carried forward.

PF1 overvalues weapon proficiencies.
Homebrew: Just add a trait which grants a set(2-4) of weapons, specific armor or shield based on fighter weapon groups or job use with prof(job) class skill.


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what is this Pathfinder thing again?   ô¿ô


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DM_aka_Dudemeister wrote:
Bjørn Røyrvik wrote:
Azothath wrote:
so you were a-salted rather than the leech?...
To beat a joke to death, I was tenderized and left to marinate underwater so no salt would have stayed on me.
Sounds like quite a pickle.

a fine example of sub-brine humor...

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