Arlindil

Avelloran's page

130 posts. Alias of Bane88.


About Avelloran

Avelloran
Elf witch 1/Archmage 1 (Pathfinder RPG Advanced Player's Guide 65)
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d6+5)
Fort +2, Ref +3, Will +3; +2 vs. enchantments
Defensive Abilities hard to kill; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks hex (evil eye), mythic power (5/day, surge +1d6)
Witch Spells Prepared (CL 1st; concentration +5)
1st—charm person (DC 15), ear-piercing scream[UM] (DC 15)
0 (at will)—detect magic, read magic, stabilize
Patron Enchantment
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 12, Int 19, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Accursed Hex[M]
Skills Fly +6, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +3, Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ elven magic, witch's familiar
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Accursed Hex [Mythic] When using Accursed Hex, foe must roll second save twice and take lower result.
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mythic Hexes (Su) Hexes automatically affect non-mythic targets for one round before they can make a save.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).

LVL 1 +1 to saves