About Aromar Widesth
Why he is in prison:
It’s a funny story really, a misunderstanding. It wasn’t like the things were nailed down or there was a sign that said ‘Don’t Touch’. Such ‘misunderstandings’ are not that uncommon for Aromar. Its not his fault, these things just seem to happen to him.
Thankfully he’s as skilled at getting himself into trouble as out of it, well, not this time.
Here he is in some kind of cell. Hard to remember all of the details. Once the Merchant’s private security people got a hold of him he kind of blacked out, at least he got a few good shots in.
Thick, dark brown wavy hair, olive skin. A thin goatee on his chin. Brown eyes. 26 Years old, 6’ inches Tall, 180 lbs.
Male Human Urban Ranger Level 2
STR: 14 [+2 modifier]
Initiative +6 = +4 [DEX] +2 [Reactionary Trait]
Favored Classes: Urban Ranger – Archer Specialization
__________________________ DEFENSE __________________________
AC 17 = 10 + 4 [Dex] +3 [MW Studded Leather]
Fortitude Save +5 = 3 [base] +2 [Con]
__________________________ OFFENSE __________________________
Speed: 30ft (6 Squares)
CMB +4 = 2 [BAB] +2 [Str] +0 [size]
_________________ Spells _________________
_________________ Feats, Skills and Special Abilities _________________
Reactionary: You gain a +2 trait bonus on Initiative checks.
Subject of Study: Gain a +1 bonus on damage rolls against Undead.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Rapid Shot When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls are at a -2 penalty when using rapid shot.
Total + Ability Mod. + Ranks + Misc.
Skill Ranks: 6 [Ranger] +1 [INT] + 1[Human]
Acrobatics +5 = DEX 4+1+0 [1 Rank]
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Favored Enemy (Ex):Undead At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Trapfinding (Ex): At 3rd level, an urban ranger can find and disable traps, as the rogue class feature of the same name. This ability replaces endurance.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Combat Style Feat (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.
If the ranger selects archery, he can choose from the following list whenever he gains a combat style feat: Far Shot, Point Blank Shot, Precise Shot, and Rapid Shot. At 6th level, he adds Improved Precise Shot and Manyshot to the list. At 10th level, he adds Pinpoint Targeting and Shot on the Run to the list.
If the ranger selects two-weapon combat, he can choose from the following list whenever he gains a combat style feat: Double Slice, Improved Shield Bash, Quick Draw, and Two-Weapon Fighting. At 6th level, he adds Improved Two-Weapon Fighting and Two-Weapon Defense to the list. At 10th level, he adds Greater Two-Weapon Fighting and Two-Weapon Rend to the list.
The benefits of the ranger's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.
Languages: Common, Osirion [+1 INT]
MW Studded Leather (175gp) 20lbs
Belt and Pouch (1gp) 0.5 lbs
Backpack (10gp) 2lbs: