Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Bullet Points: 7 Magic Firearm Properties (PFRPG) PDF
***** by KTFish7

Pathfinder Tales: City of the Fallen Sky
***** by Marcus Ewert

Pathfinder Player Companion: Blood of Fiends (PFRPG)
***** by Eric Hinkle

Player's Aid II: Monster Summoning Cards (PFRPG) PDF
***** by Itchy

Goblin Rations: Bokor Base Class (Vodoo) PDF
****( ) by Cheapy

   RSS Posts
Zoria

Arianna Ravenswood's page

133 posts. Alias of Vanulf Wulfson.

Profile

Facebook Twitter Email
Full Name

Arianna Ravenswood

Race

Human

Classes/Levels

Rogue 2

Gender

Female

Size

Medium

Age

18

Special Abilities

Sneak Attack (+1d6); Trapfinding; Evasion; Rogue Talent (Finesse rogue)

Alignment

Chaotic Neutral

Deity

Desna

Location

Brevoy

Languages

Common, Skald, Varissian

Occupation

Venture Capitalist

Strength 12
Dexterity 17
Constitution 13
Intelligence 14
Wisdom 10
Charisma 13

About Arianna Ravenswood

Height: 5' 0" Weight: 112 lbs. Hair: Brown Eyes: Blue

Background:

Ever since she was a little girl Arianna and her friends would pretend they were princes or princesses and living a life of privilege and luxury far away from the tumbledown shops and ramshackle apartments that were their everyday existence.
While Arianna's mother was working, earning a few coppers here and there, Arianna and her friends would be roaming the streets, looking for adventure. it was there that they met Finnegan, an older boy, who showed them how they could make some extra coin for themselves by taking things from shops and merchant stalls when no one was looking and bringing them to him.
Arianna was entranced by the older boy and soon began following him around like a lost puppy. Finnegan was amused by attention of the scrawny girl and soon began teaching her more "tricks of the trade" as he called it. First she just stood outside watching the street while he went in to a locked shop or apartment then later showing her how to pick a locked door or palm a trinket from a shop.
Things were great until one day Arianna found Finnegan's lifeless body in a pool of his own blood in an alleyway with the word "thief" carved in his forehead. Scared Arianna ran home to wait for her mother and never ran the streets again.
Things were good for awhile until one particularly cold winter Ari's mother came down with a bad cough. Unable to pay for a priest Arianna's mother insisted she would be fine in "a day or so". A week passed and things did not get better. One night Arianna's mother called her over to her bed. There she showed Arianna an old faded letter. It was a love letter from a man calling himself Marcus and professing his undying love to her. Marcus, she explained, was Marcus Wyndham a lord of a minor house in Restov. The affair lasted several months until Arianna's mother announced that she was pregnant. After that Marcus broke off the relationship and told her to never contact him again, or else.
The next morning Arianna's mother was gone.
After attending a pauper's funereal for her mother with a few friends an idea began to form in Arianna's head, she would take the letter to Earl Wyndham and he would have to recognize her as his granddaughter and take her into the family.
Using some of her last remaining coins, Arianna bribed some of the Earl's servants to get an audience with the old man. After reading the letter the Earl summoned his son Marcus, now a grown man with a family of his own, into the room to respond to young woman's allegations. After reading the letter something passed behind his eyes, something nostalgic, before he tossed the letter to the ground, denouncing it as a fake and a forgery and accusing Arianna of trying to extort money from him and his family. as Arianna bent to retrieve the letter Marcus called the family servants to escort her out of his house. After being bodily thrown out of the townhouse and into the street Arianna made her way home, curled up on the bed, and wept.
The next morning there came a knock on Arianna's door. It was a messenger from Marcus's son who asked that Arianna meet with him that afternoon at an nearby inn and that she should bring the letter so that they may discuss what to do about the matter. Arianna's heart leapt. Arriving at the inn at the specified time Arianna was escorted to a room in the back. Seated at a table was the Earl's grandson, as she stepped into the room the door slammed behind her. She turned her head to see two of the Wyndham retainers on either side of her. As they grabbed her the lordling stood up and approached her demanding the letter so they could end this farce once and for all.
Infuriated, Arianna could not believe what was happening to her. Who did this sniveling little coward think he was? She was his half-sister after all and she would not be treated this way. Her years spent growing up on the streets took over and Arianna managed to break free as she rolled out of way and sprang to her feet. Pulling a lead shotted sap from her bodice she cracked the noble alongside his head. Hearing something crack as she tumbled out a window and into the alley below Arianna landed on her feet and began running. She didn't stop running until she reached an old abandoned building she and Finnegan used as a safehouse. Pausing just long enough to grab some old gear that she thought she would need Ari headed towards the town's main gate.
Arriving at the gate and unsure of what to do next Arianna spotted two men looking over one of the handbills she had noticed about town advertising for explorers to go into the Greenbelt and settle it down once and for all. This gave Arianna an idea, approaching the men she said "What an excellent idea, huh?" grabbing each by the arm she said again "Let's be on our way". Physically guiding the two by their elbows Arianna led them out the gate and into their destiny. giving one last final look over her shoulder she thought "This is not over, I will be back. Oh yes, I will be back".

Favored Class:

Rogue:
Level 1= +1 Skill Point
Level 2= +1 Skill point

Experience: 2000 / 2000
Hit Points: 16

Initiative: +3

AC: 18; Touch: 15; FF: 14
Armor/Protective Item: Studded Leather (Armor Bonus: +3; Max Dex: +5; Armor Check: -1; Weight: 20 lbs.)
Shield/Protective Item: Ring of Protection +1
Protective Item:

Speed: 30' (6 squares)

Saves:
Fortitude: +2
Reflex: +6
Will: +1

BAB: +1
CMB: +2
CMD: +16 (+15)

Weapons:

Short Sword, masterwork
Attack: +5; Damage: 1d6+1; Critical: 19-20 x2; Range: 0'; Type: P; Special:

Short Sword, masterwork (Primary)
Attack: +3; Damage: 1d6+1; Critical: 19-20 x2; Range: 0'; Type: P; Special:

Short Sword (Off-hand)
Attack: +2; Damage: 1d6; Critical: 19-20 x2; Range: 0'; Type: P; Special:

Dagger
Attack: +4; Damage: 1d4+1; Critical: 19-20 x2; Range: 10'; Type: P/S; Special:

Shortbow
Attack: +4 Damage: 1d6; Critical: 20 x3; Range: 60'; Type: P; Special:

Sap
Attack: +4 Damage: 1d6+1*; Critical: 20 x2; Range: 0'; Type: B; Special: *nonlethal

Skills:

+Acrobatics: +7
+Appraise: +6
+Bluff: +6
+Climb: +5
+Craft
+Diplomacy: +5
+Disable Device*: +10#
+Disguise: +1
+Escape Artist: +7
Fly: +2
Handle Animal*:
Heal: +0
+Intimidate: +5
Knowledge (arcana)*:
+Knowledge (dungeoneering)*: +6
Knowledge (engineering)*:
Knowledge (geography)*:
Knowledge (history)*:
+Knowledge (local)*: +6
Knowledge (nature)*:
Knowledge (nobility)*:
Knowledge (planes)*:
Knowledge (religion)*:
+Linguistics*:
+Perception: +5
+Perform: +1
+Profession*:
Ride: +2
+Sense Motive: +4
+Sleight of Hand*: +7
Spellcraft*:
+Stealth: +7
Survival: +0
+Swim: +0
+Use Magic Device*: +6

+ Class Skill / * Trained only
# Includes +2 circumstance bonus from Thieves' tools, Masterwork

Racial Traits:

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Feats:

Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Two weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.

Traits:

Bastard: You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish
yourself as a true noble.)

Resilient: Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your mettle as a result, and gain a +1 trait bonus on Fortitude saves.

Gear & Money:

Arms & Armor:
Studded leather
Short Sword, masterwork
Short Sword
Dagger x2
Short bow
-20 arrows
Sap

Gear:
Backpack
Bedroll
Blanket, winter
Caltrops
Case, map or scroll
Chalk x3
Cold weather outfit
Flint & steel
Lantern, hooded
Mirror, small steel
Oil, flask x3
Pouch, belt
Rations, trail x3
Rope, silk 50'
Sack
Sealing wax
Signal whistle
Thieves' tools, Masterwork
Waterskin
Whetstone

Money:
CP: 5
SP: 10
GP: 77
PP:

Gems & Jewelry:

Magic Items:



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.