Female Human Rogue 1
Arianna sees the first group of riders approach the pallisades when she hears a voice of welcoming call out to them "At least they're welcoming visitors. Perhaps we should go as well." Taking a quick count of the riders entering the gates, she shrugs her shoulders "Going to be cozy to say the least."
Female Human Rogue 1
Arianna shifts in the saddle trying to ease her aching muscles. Growing up on the streets hadn't given her anytime to learn the finer points of horsemanship and it showed as her calf muscles screamed. In fact she hadn't done much riding before she stole this horse on her way out of town. Some poor nobleman was probably missing it right now but that didn't bother her much.
Submitting Arianna Ravenswood for your consideration. She was in a Kingmaker game that went kaput a while ago. I'd have to tone down her gear some but other than that she should be ready to go. Arianna Ravenswood:
Arianna Ravenswood Female Human (Varisian) Rogue 2 CN Medium humanoid (human) Init +3; Senses Perception +6 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 14 (2d8+2) Fort +2, Ref +6, Will +2 Defensive Abilities evasion -------------------- Offense -------------------- Speed 30 ft. Melee club +2 (1d6+1) and . . masterwork shortsword +4 (1d6+1/19-20) and . . masterwork shortsword +4 (1d6/19-20) Ranged composite shortbow +4 (1d6+1/×3) Special Attacks sneak attack +1d6 -------------------- Statistics -------------------- Str 13, Dex 17, Con 13, Int 14, Wis 12, Cha 10 Base Atk +1; CMB +2; CMD 15 Feats Two-weapon Fighting, Weapon Finesse, Weapon Focus (shortsword) Traits bastard, resilient Skills Acrobatics +7, Bluff +5, Climb +5, Disable Device +10, Escape Artist +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +6 (+7 to locate traps), Sense Motive +6, Sleight of Hand +7, Stealth +7, Use Magic Device +5; Racial Modifiers bastard Languages Common, Hallit, Skald, Varisian SQ rogue talents (weapon training), trapfinding +1 Combat Gear cold iron arrows (10), caltrops; Other Gear masterwork chain shirt, arrows (20), club, composite shortbow, masterwork shortsword, masterwork shortsword, backpack, belt pouch, chalk (10), cold weather outfit, flint and steel, mess kit, mirror, piton (10), soap, thieves' tools, masterwork, waterskin, light horse, bedroll, bit and bridle, blanket, winter, feed (per day), grappling hook, riding saddle, rope, saddlebags, trail rations, 57 gp, 5 sp -------------------- Special Abilities -------------------- Bastard -1 CHA skills vs. Brevic Nobility, +1 Will save. Cold weather outfit +5 Fort save vs. cold weather. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. Background: Ever since she was a little girl Arianna and her friends would pretend they were princes or princesses and living a life of privilege and luxury far away from the tumbledown shops and ramshackle apartments that were their everyday existence. While Arianna's mother was working, earning a few coppers here and there, Arianna and her friends would be roaming the streets, looking for adventure. it was there that they met Finnegan, an older boy, who showed them how they could make some extra coin for themselves by taking things from shops and merchant stalls when no one was looking and bringing them to him. Arianna was entranced by the older boy and soon began following him around like a lost puppy. Finnegan was amused by attention of the scrawny girl and soon began teaching her more "tricks of the trade" as he called it. First she just stood outside watching the street while he went in to a locked shop or apartment then later showing her how to pick a locked door or palm a trinket from a shop. Things were great until one day Arianna found Finnegan's lifeless body in a pool of his own blood in an alleyway with the word "thief" carved in his forehead. Scared Arianna ran home to wait for her mother and never ran the streets again. Things were good for awhile until one particularly cold winter Ari's mother came down with a bad cough. Unable to pay for a priest Arianna's mother insisted she would be fine in "a day or so". A week passed and things did not get better. One night Arianna's mother called her over to her bed. There she showed Arianna an old faded letter. It was a love letter from a man calling himself Marcus and professing his undying love to her. Marcus, she explained, was Marcus Wyndham a lord of a minor house in Restov. The affair lasted several months until Arianna's mother announced that she was pregnant. After that Marcus broke off the relationship and told her to never contact him again, or else. The next morning Arianna's mother was gone. After attending a pauper's funereal for her mother with a few friends an idea began to form in Arianna's head, she would take the letter to Earl Wyndham and he would have to recognize her as his granddaughter and take her into the family. Using some of her last remaining coins, Arianna bribed some of the Earl's servants to get an audience with the old man. After reading the letter the Earl summoned his son Marcus, now a grown man with a family of his own, into the room to respond to young woman's allegations. After reading the letter something passed behind his eyes, something nostalgic, before he tossed the letter to the ground, denouncing it as a fake and a forgery and accusing Arianna of trying to extort money from him and his family. as Arianna bent to retrieve the letter Marcus called the family servants to escort her out of his house. After being bodily thrown out of the townhouse and into the street Arianna made her way home, curled up on the bed, and wept. The next morning there came a knock on Arianna's door. It was a messenger from Marcus's son who asked that Arianna meet with him that afternoon at an nearby inn and that she should bring the letter so that they may discuss what to do about the matter. Arianna's heart leapt. Arriving at the inn at the specified time Arianna was escorted to a room in the back. Seated at a table was the Earl's grandson, as she stepped into the room the door slammed behind her. She turned her head to see two of the Wyndham retainers on either side of her. As they grabbed her the lordling stood up and approached her demanding the letter so they could end this farce once and for all. Infuriated, Arianna could not believe what was happening to her. Who did this sniveling little coward think he was? She was his half-sister after all and she would not be treated this way. Her years spent growing up on the streets took over and Arianna managed to break free as she rolled out of way and sprang to her feet. Pulling a lead shotted sap from her bodice she cracked the noble alongside his head. Hearing something crack as she tumbled out a window and into the alley below Arianna landed on her feet and began running. She didn't stop running until she reached an old abandoned building she and Finnegan used as a safehouse. Pausing just long enough to grab some old gear that she thought she would need Ari headed towards the town's main gate. Arriving at the gate and unsure of what to do next Arianna spotted two men looking over one of the handbills she had noticed about town advertising for explorers to go into the Greenbelt and settle it down once and for all. This gave Arianna an idea, approaching the men she said "What an excellent idea, huh?" grabbing each by the arm she said again "Let's be on our way". Physically guiding the two by their elbows Arianna led them out the gate and into their destiny. giving one last final look over her shoulder she thought "This is not over, I will be back. Oh yes, I will be back".
Female Human Rogue 1
Hoping that with that smack by the flat of the blade the guard learns that she really doesn't want to hurt him, but taking no chances Arianna will tumble around him to square K-16 and place Garess between her and Anya and attack.
Attack roll: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Female Human Rogue 1
Wincing in pain at the sword strike, Arianna grits her teeth and says "I do not wish to kill you since you are only following the orders of that madman, so back off while you still can." So saying she will swing with her shortswords, turning the blade at the last second so that the flat of the blade strikes the guardsman in front of her. Attack roll #1: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Attack roll #2: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Female Human Rogue 1
Arianna will use the Total Defense manuever, adding +4 to her AC (making it a 22), and let Garess land the first blow. That way she can claim to have acted in self defense. ]"You have no right to question my word you murdering Harlot! We provided sanctuary for you as well, when the Lord's men came to take you in for what you did to his son."[/quote wrote:
Female Human Rogue 1
Percdeption check: 1d20 + 5 ⇒ (14) + 5 = 19 Ariaana rides her horse past Captain Garess to the gates, where she dismounts and examines the wolf pelt.
Diplomacy check: 1d20 + 5 ⇒ (16) + 5 = 21
Female Human Rogue 1
Arianna will look at the big woodsman and shrug "I'll see what I can do." Pulling out a leather case Arianna unrolls it and removes a set of fine tools from within. Examining each trap the young rogue begins to go to work. Disable Device: 1d20 + 10 ⇒ (8) + 10 = 18 Looking back at Lev, Arianna smiles. "I wasn't able to completely bypass them, but they should be able to hold more weight now." So saying she attempts to move past the pits herself. Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12
Female Human Rogue 1
Round #2 Arianna will tumble up to the beast (Square T-34) and pull her short swords and attack.
Attack #1: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Attack #2: 1d20 + 2 ⇒ (1) + 2 = 3 Wrath, please look at Arianna's round #1 post, she was supposed to move to square S-32 (a square currently occupied by the bear) before the bear moved in to attack.
Female Human Rogue 1
Sorry as well, weekends are pretty busy for me with familial obligations and such Arianna will fire her bow once more before scurrying behind the rock at S-32, placing the comforting bulk of the huge stone between herself and the bear. Attack roll: 1d20 + 4 ⇒ (10) + 4 = 14
Female Human Rogue 1
As Lev checks the tracks she had found to determine what type of animal had denned up here the young rogue will step back into the tree line, in a spot where she can keep an eye on both Lev and the opening to the cavern, and blend into the forest.
The Dicebot hates me tonight. This is the third thread that I've rolled a 2 or a 3 in tonight. Time to go to bed and hope it has forgiven me tomorrow
Female Human Rogue 1
Perception check: 1d20 + 5 ⇒ (14) + 5 = 19
Female Human Rogue 1
Trying to play catch up
Wrath DM: Arianna will walk around the makeshift village trying to puzzle out the crest she had seen on the crate. Since she doesn't have Knowledge (nobility), hopefully local will work Knowledge (local): 1d20 + 6 ⇒ (4) + 6 = 10 or Intelligence check, if not Intelligence check: 1d20 + 2 ⇒ (12) + 2 = 14 During the day she will stop at the 'bar' and talk to the proprietors and patrons, just trying to find out more about them and their hopes and aspirations
Before dinner Arianna will visit Milos and purchase a new quality weapon. (Masterwork Short Sword) and chat with the merchant and his family about coditions on the roads. During dinner Arianna will keep her own counsel and listen to the conversations going on around her. After dinner she will seek out the gaurdsman who had warned her of the mercenaries looking for her. If he is not on duty she will ask him to join her for a drink or two (if he is on duty she will ask him to join him after shift).
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