Darius Finch

Anton P. Merovach's page

395 posts. Organized Play character for Atlas2112.


Full Name

Anton Peray Merovach

Race

Human Robotiscist Mech 2 | HP 16/16 SP: 12/12 RP: 5/5 |

Classes/Levels

EAC: 13 KAC: 14 | Init: +7 | Perc: +5 | F: +3 R: +6 W: +0 | Atk:+4/d6

Gender

Viv: HP: 20/20 | +5/d6 x2 | AC: 15|

Strength 10
Dexterity 16
Constitution 11
Intelligence 18
Wisdom 10
Charisma 10

About Anton P. Merovach

loot list:

4x troop ceremonial plate, 4x survival knife, tactical semi-auto pistol with 9 small arm rounds, 3x hunting rifles with 34 longarm rounds.

[spoiler=Tremox]You find an old antique...book? It was under one of the bunks. It's written in Akitonian, and it appears to be bawdy poetry, complete with illustrations. Due the apparent age of this item, it may be worth 200 credits to the right buyer.[/ooc]

1. Two crates, each with 500 UPB's.
2. A flare gun, survival (with three flares)
3. A medkit that includes a medpatch.

There is also a small box with a dermal stapler and
--end the bleeding condition without a Medicine check. Alternatively, you can use it in conjunction with a medkit to treat deadly wounds and gain a +1 insight bonus to your Medicine check. In addition to consuming a charge with each use, a dermal stapler must synthesize new staples and gel after 20 uses, at a cost in UPBs equal to one-quarter the stapler’s price.

a brown nanite hypopen--Lesser remove condition

1. Fire Extinguisher
2. Engineering toolkit
3. Basic medkit
4. A battery (just the 20 charge variety)
5. 50' of cable line
6. R2E's The good kind. Top shelf stuff. Delicious. Load up on them.
All of you.
7. Laser Drill
8. A light projector armor upgrade

275 credits on it.

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Defense
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SP 6,(6/lvl) HP 10(4+6*lvl), RP 6
Fort +2(+0+3), Ref +6 (+3+3), Will +0 (
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Offense
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Speed 30ft
Melee Charming personality
Ranged Static Tactical Semi-Auto Pistol +4 (+3 Dex, +1 BAB, ) (1d6 dmg)
. . . . . .
Offensive Abilities
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Statistics
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Str 10, Dex 14{16}, Con 11, Int 18, Wis 10, Cha 10
Base Atk +1

Feats

Human: Barricade
As a move action, you can stack and reinforce objects that are too small or too fragile to provide cover into a single square of adjacent cover.
Most urban and wilderness settings not specifically described as empty or barren have enough such material to allow at least one such temporary barricade to be built.
The barricade grants partial cover against attacks with line of effect that pass through it. If the barricade is in a square that already granted partial cover, it instead grants normal cover.

When determining its hardness and Hit Points, treat it as a piece of equipment with an item level equal to half your total ranks in Engineering (minimum 1st level). Additionally, once it or a creature adjacent to it is hit by an attack, the barricade collapses at the beginning of your turn in 1d4 rounds (unless the barricade is destroyed completely by the attack).

Cover grants you a +4 bonus to AC and a +2 bonus to Reflex saves against attacks that originate from a point on the other side of the cover from you

1st: Imp. Init. +4

Skills:

[sp/lvl = 4+1(human)+4 = 9/lvl]
(Att+skill)

Acrobatics(Dex) +3;2+1
Athletics(Str) +4;0+1 C
Bluff (Cha) +0;0+0
Computers(Int) +10;4+2 C +1 Class,
Culture(Int) 6;+4+2
Disguise(Cha) +;+0
Diplomacy(Cha) +4;+0+1 C
Engineering(Int) +11;4+2 C +1 Class, +1 Theme
Intimidate(Cha) +0;+
Life Science +5;+4+1
Medicine(Int) +9;4+2 C
Mysticism(Wis) +;+
Perception(Wis) +5;0+2 C
Piloting(Dex) +7;2+2 C
Profession +0; C
Physical Science(Int) +9;4+2 C
Sense Motive(Wis) +0;0+0
Sleight of Hand(Dex) +2;2+0
Stealth(Dex) +3;2+1
Survival(Wis) +1;0+1

Class Bonuses:
+1 to Computer and Engineer

Languages Common, Sarcesian, Aklo
SQ
Gear

Tactical Semi-Auto Pistol, (260/9rnds/30 ft)
40 Small Arm Rounds,
Gear Consumer Backpack,
Field Rations (1 Week),
Tool Kit

Titanium Alloy Cable (10ft),
Travel Clothing,
Credstick [75]

one Mk1 Serum of Healing to your inventor

Custom Rig
you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.

Armor
Flight Suit +0/+1 and all the hope in the 'verse.

818.75 cr
+100
+42
Upgrades

MkI: +2 Dex

DRONE

V1-V4-N
"Viv"

Flying drone
1st HP: 10 BAB: +2
Speed 30 feet, fly 30 feet (average)
AC EAC 15, KAC 15; {11 + 3 Dex +1 Level}
Reflex: +6
Fortitude, +0
Will; -1
Ability Scores Str 6, Dex 16, Con —, Int 6, Wis 8, Cha 6;
Ability Increases Dexterity, Wisdom
Bonus Skill Unit: att+skill+class
Acrobatics..3+1+3=10
Stealth...3+1+3=10

Initial Mods flight system (×2, included in its speed), weapon mount

(Start: Small arms proficiency)
[lvl 1]Mod: +Wpn mount
[lvl 1]Feat: Multi-weapon Attack

Weapons:
1] Tactical Semi-Auto Pistol, (260/9rnds/30 ft)
+5/d6
2] Tactical Semi-Auto Pistol, (260/9rnds/30 ft)
+5/d6

Loot:

Emergency Condom: Picture shows alien COMPLETELY COVERED.
square flat packet: Puffs into giant bath towel when opened.

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Special Abilities
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Theme
Tinker:
1st:Reduce the DC of Engineering checks to id technology by 5, as well as Culture checks to recall knowledge about organizations and individuals that specialize in invention and do-it-yourself technology crafting.
+1 to Engineering
+1 INT

Skilled Humans gain an additional skill rank at 1st level and each level thereafter.

3rd: You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with. You add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons.

BACKGROUND!
(Please read in order)

Memory 1. He dreams this sometimes. It seems so real:

"Anya, get the blasters!"

"What's happening, Kole?"

"What do you think, Cara? Borak's despoilers found us."

"Oh no! Kole, where is he?!?"

"I'll get to the--grenade!"

The dream always ends here.

Character Concept 1: Anton grew up an orphan on the outskirts of Kashak. His memory starts around age 8, where he squatted where he could, and made his living scrounging in the technological bounty of the dumpsters of the upper-crust, kitbashing what he could find into workable low-end tech, and selling it at cut-rates to the lower classes.

Character Concept 2: One day a meteor splashed down deep into Darkside, far enough away that nobody wanted to bother checking it out.
But close enough that Anton got to it.

It wasn't a meteor at all, but a tiny escape pod that crash landed. There was no one in there, and no sign that any people had been. It was just a great pile of techno-junk. Fortunately, that was what he specialized in.

He rigged the thing into a carryall and dragged it back to his flop.

Memory 2:

The insides were WAY beyond anything he was familiar with. It must've come from a spice freighter or....
It looked like a robot was separate from the pod itself, or, at least, it seemed that way. He managed to fix the main CPU, and it seemed to attach to some...pods...that looked like hoverfans, but not.
Once the main body booted up right and interfaced with a primitive ZDE light with basic sounds, he tried its voice interface.

"He-hello?"

*boooop?*

"Oh, okay. Great! You, uh, you can hear me. Do all your circuits check out?"

*beep*

"Hmmmm. "beep" isn't gonna help much. Um, what is your designation?"

*beep*

"Ooooo-kay. Wait, your faceplate says, uh, You're V1-V4-N. Viv? Vivian?"

*beep boop*

"Well, that's as good as any, Viv. I'm gonna try to get your main programming back online. There is a LOT of damage, and I haven't even beGUN to straighten it all out. Now, if I connect this power source to this storage I should be able to access your memory--"

'Command accepted. Replay commencing,' came a friendly-sounding female voice.

"Okay, well, this is more than I had before...."

'1532 hours. Emergency signal received. Default command to cease re-charge and enter active state initiated. Audio recording for command-retrieval initiated.'

The female voice stops and audio of a command bridge in absolute chaos, several underlings rapidly calling out the swift death of their ship.

"Sir, decks 6 through 12 report open to space! Reports losing all of their oxygen and most of their damage control te--"

"Contacts! Captain Imrael, two new battle-cruisers entering firing range, the Stalker and the Goliath--"

"Captain! Flak batteries on port side report down to six guns, now fiv--"

"Contact! Another ship! It's...it's. By the powers, Captain, it's the 'Overlord'! Lord Borak's personal--"

"Captain, comm signal coming in from the O--"

"Do NOT put that thing on screen!" This voice was different from the rest. Not full of so much panic, but deeper, calmer, more resolute. A voice that new the purpose of a life.

"I don't think I can stop--"

"Captain Imrael."

An unnatural silence settled in. This voice was cold. Collected. A voice used to getting what it wanted.

"I know what you have on your ship, Imrael. Give it to me and I'll let your pathetic band of Voidwalkers cling to your worthless lives."

"This is the only thing you'll get from us, Borak." A single gunshot rung out on the playback. "Signal, what's the closest non-Collective ship you have?"

"Um, sir, I've got the, uh, 'Impromptu Getaway' with a Captain Davir Karst, but it sounds like they're in a bit of a--"

"That they are not currently dead puts them light years ahead of us. Comander Krill, you have the conn. I'm heading for the shuttlebay."

"Leaving already, Captain?"

"No, Commander. There is only one thing on this ship worth saving, and we are not it.
Come with me, droid."

The playback ends there.

Voidwalkers and Collective?:

Politics of all nature and stripes seemed to pass above the young man's head. With his nose in the dirt, whoever lived in the high-risers didn't matter much, the way he saw it. But now that he heard the voice of that nice man...Captain Imrael?...and that he and his Voidwalkers was attacked, or something, and was looking for any ship that not with the Collective. Well, it just didn't seem right for that Borak guy to do that to him.

That name sounded familiar, but he couldn't place it.

Character Concept 3: Anton thought he could get by just keeping his nose down and clean. He's starting to figure out that life doesn't work that way. It's not that he likes the Collective, he hates it, it's just that...there's nothing he can do about it right now.

Character Concept 4: Anton has no idea who his parents were. He's not even sure how old he is, or how long he's been alone on the streets. He's just been scrounging on his own, making enough to get by, for as long as he can recall.

People have told him he's in his 20's, and he sees no reason to argue.

Duravor Keel:

Coming back from a rich junkdive in RiverHeights, he saw a Mammoth-class cargo carrier broken down on the side of the all-pass. He had a good haul, and was feeling altruistic, so he stopped to see if he could help.

"Help? Why, yes, youngster, I'm in a bit of a scrape. I'v'a load of pure duriel I've gotta get to Athalo and if I don't Imma have to lay off a hundred forgers!"

"Um, okay, well, it's looks like your superluminal coil got shnacked by an anomalous power spike in the CO2 scrubbers. It happens all the time with these M0-M-0-T types if you haven't realigned your oscillating power converters."

"My whosit with the whatsit now? Can you fix it? I can't wait for my backup hauler."

"Oh, sure, I just picked up a bunch of power converters from Toshi's station. Gimme a...."

Thirty minutes later the nice miner was sitting in his Mammoth-carrier, purring like a kitten.

"Well, props unto you son. I ain't seen'a better piece'a work in quite a spell."

It was at this time that Viv popped out of Anton's backpack to see the man they had helped.

"Oh and hullo to you, little one. What are you doing out here? Anton fix you too?"

*beee-wooop*

"Well is that so? Huh. Hadn't figured that. Welp, I gotta get going, Anton, here's my card. Next time I need something fixed, I'll make sure to hunt you down.
We shall watch your career with great interest."

And with that he was gone.

Memory 3:

Anton was happy. He kitbashed the last of the quantum gearboxes and was headed to meet Ol' Ironfang for a pretty nice payday. Of course he took Viv. She wouldn't stay put if he chained her. (srsly, he tried that once. Good chains don't grow on trees, y'know.)

The meet behind The Keen Magpie was going well enough. Sure, Ironfang brought two friends, but he probably didn't like carrying stuff as much as anyone.

"Alright, you done good, Andy." He never was very good with names. "I'll jus' have JawRock count out the pay...."

And that was when Viv hovered onto Anton's shoulder to say hi.

*beep boop*

Ol' Ironfang locked onto Viv like a flak canon. "Actually, Andrew, I think we're gonna keep the money. And we're gonna take the gearboxes. And we're gonna take yer friend. You stay quiet, you might get to die quick."

All three of them started to draw guns and walk forward. There was nothing he could do!

-=<TARGET ACQUIRED>=- boomed from Viv as the top-cupola began to glow with a laser's power!

"He's got a battlemech!" "Run!" "Go go go!" "Get away, go go!" the three shouted as they fell over themselves in their hasty retreat.
' At least they left the payment behind,' Anton thought, picking up the money.

"You a battlemech, Viv? Sure don't look like one."

*boop boop* she chirped back.

Two weeks later Anton was VERY surprised when a ticket to Absalom, -the- Absalom was shoved into his hands by a nervous courier, together with a note.

"Hey, that miner guy remembered me!" he said.

Goals and things:

Anton feels that he has the pieces to a puzzle, he's just not sure how to figure it out. He wants to hunt down this 'Captain Davir Karst'--whoever that is--and ask him what he knows about The Collective. He figures the A.S. would be a good place to start.

Goal 1: He's always wondered what happened to his parents. He knows he should forget them. He just...can't.

Goal 2: He's started to believe that he's not quite expert enough to retrieve everything from Vivian that he can. But he's determined to keep at it. Maybe with a little more money and some better tools he can work something out.