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Can the spell Callback (and by extension, Greater Callback) be used with an animal companion? The spell is from Familiar Folio, page 22. The usage of 'familiar' would imply that it can't be used with Animal Companions, but it's a Druid spell (among others) and Druids have Animal Companions, but rarely have familiars. Here's the text of the spell: Callback: Callback (Familiar Folio p 22) School conjuration (teleportation); Level bard 2, druid 2, sorcerer/wizard 2, witch 2 Casting Time 1 standard action Components V, S, M (crushed grasshopper) Range long (400 ft. + 40 ft./level) Target your familiar Duration 10 minutes/level or until expended (see text) Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless) If your familiar takes hit point damage while within range of this spell, it immediately teleports to your space after the damage is applied. If it’s killed, its corpse teleports instead. Optionally, you can specify a number of points of damage for your familiar to take before the spell takes effect. Once the familiar has teleported back to you, the spell ends. Callback, Greater
Many players regularly express their desire for ‘hard mode’ options, especially for older scenarios. Rather than creating a separate document offering ‘hard mode’ options for pre-existing scenarios, I propose that we meet the desire for more ‘hard mode’ options with a modular approach that can be added to the Guide. Like hard mode options presented in individual scenarios, the players must unanimously agree to play in hard mode, with the understanding that no additional benefit comes from it. In scenarios where specific hard mode options are included, those options should be used, rather than these generic options. Not all of the following options will be applicable to each scenario. The GM is encouraged to select 1-3 options according to the specific scenario. • If the party would otherwise qualify for the ‘four player’ adjustment, do not make the adjustment.
These are just a few suggestions to give the players what they want without tying up limited in-scenario page count, and without wasting the development team’s time trying to add individual ‘hard mode’ options.
This came up recently, so I figured I'd bring it to the HiveMind. 4 of the Season 7 Faction Journal cards have checkboxes requiring that the PC recruit named NPCs to their cause. Those are: Dark Archive- Recruit a named NPC scholar, knowledgeable spellcaster, or similar figure to the Dark Archive. Recruitment requires a Diplomacy or Knowledge (arcana) check with a DC equal to 15 plus your character level. Scarab Sages- Recruit a named NPC scholar, archaeologist, or similar figure to join the Scarab Sages. Recruitment requires a Diplomacy or Knowledge (local) check with a DC equal to 15 plus your character level. Sovereign Court- Recruit a named NPC aristocrat, noble, ambassador, or similar figure to cooperate with the faction with a successful Diplomacy or Knowledge (nobility) check (DC = 14 + your character level + 3 for each of this goal’s checked boxes). The Exchange- Recruit a named NPC merchant, trader, smuggler, or similar figure to cooperate with the Exchange. Doing so requires a successful Diplomacy or Profession (merchant) check with a DC equal to 15 plus your character level. Now, the wording on DA and SS are slightly different than on SC and Ex. The NPC must join DA or SS, while the NPC must only agree to cooperate with SC or EX. So I can see how a DA/SS player and a SC/Ex player could conceivably both recruit the same NPC (assuming the NPC met the 'professional' requirements for both. (A lot of aristocrats are also scholars or spellcasters, and such.) But what happens when players from DA and SS both try to recruit the same NPC during the same scenario? Do both players check the box? Do both PCs make the check and the NPC joins whichever PC rolls higher? Something else? If only 1 PC can successfully recruit the NPC, is competing counted as PvP? For that matter, if 2 or more PCs are part of the same Faction, can they Aid Another on the recruitment roll, and both earn the check? Can a PC from a different faction aid the PC on their recruitment check? (Like, say, Grand Lodge aiding a DA PC?)
Dragon's Demand features two new monsters, neither of which have actual minis or pawns that I've been able to find. (I've seen that Dragon's Demand has a set of fan-produced, print-at-home cardstock pawns, which is great, but I already have every mini that I need to run DD, other than the 2 new monsters.) Monster 1:
The Grioth. It's a medium CE monstrous humanoid. DD calls for 3 versions: the basic Grioth, Grioth clerics (also size medium), and a Grioth fighter, which is size large. The creature description is: "This lanky, batlike humanoid has a long tail and four narrow eyes. The silent creature moves with an unnerving grace." Monster 2:
The Yangethe. It's a CE large aberration. It's described as: "This six-eyed horror looks something like a dead tree with claws, tentacles, spidery legs, and a mouth bulging with tentacles." I'd post the pictures from the module, but I think that would violate 'fair use'. So, any ideas for which minis or pawns I can use to simulate these critters? I'd like to get the appearance as close as I reasonably can, so my players can properly appreciate just how much trouble they're in.... |