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Aerotan wrote:
Jersey Burke wrote:

The dashing human and the intrepid ysoki adventurers finally let their attraction and lust get the better of them to discover they are divinely blessed with a child. Their daughter has the musculan features of her mother - tail, ears and snout softened by her father's human form and halfway in height to her parents. She's furless but with long flowing ginger blonde hair.

Influenced by her parents' past, the young half-ysoki becomes infatuated with technology and dreams of her own adventures someday. Her father kids her enthusiasm and nicknames her his little halfwrench.

The years go by and she finally gets to prove herself hiring on to a ship as a mechanic while being a bit bookish as her mother.

Entering the ship in her fairly ordinary lavender flight suit, a well used tool kit and a hover drone oddly named Zipper, she introduces herself as Gadget.

And an entire generation of furries is born.

HA! I love it!


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Wow that's for all the responses! You guys had some great input and really helped.


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Jürgen Hubert wrote:
Quote:
Tarik Blackhands wrote:

This is Hanar love erasure.

No human would want to procreate with a big, stupid jellyfish.
...you just had to invoke Rule 34, didn't you?

it wasn't me it was my players.....yeah my players did it


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The Sideromancer wrote:

Is he playing a human? If so, PF has precedence for humans interbreeding with every humanoid, including reptiles and kasatha:

SRD, racial heritage wrote:

The blood of a non-human ancestor flows in your veins.

Prerequisite: Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

And that's before templates and sorcerer bloodlines.

Edit: and both Shirren and Androids are Humanoid type

Yeah he is playing a human. Thanks for that, that helps.


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So my group was rolling up character for our upcoming starfinder game. He have all been playing together for a while and there are usually strong elements of love and romance in our games. Either PC relationships or PC/ NPC relationships. With all the new core races one of my players asked me which races were "physically compatible" and my only reply was "well genetically I'm sure none of them arebut physically I'm not sure, , " as he is playing a human I told him with humans androids obviously are since they are modeled after humans, fully functional and anotomicaly correct. I'm going to assume Lashunta are as well since all the art I've seen they look 90% human with anteni. Yesoki...sure. they are small furry mammals if that's your thing who am I to judge. they got the requisite parts have fun. And I'm certain the Shirren are totally NOT compatible. But that leaves the Vesk and the Kasatha. I am no zoologist and don't know much about lizard/ reptile anatomy but I would assume that vesk and other mammalian humanoids wouldn't work. Besides the vesk don't strike me as a race that would do anything outside their race anyway. The Kasatha are a real question mark. I am leaning toward yes based on all the art from pathfinder. What do you guys think?


Reebo Kesh wrote:
Alundrell wrote:
And an added turret with light Toledo launcher.

You should add Holy to that Toledo launcher. LOL

I'm sorry, typos make me laugh.

I am now going to stat up a holy Toledo launcher!!! And make it a goblin weapon


Metaphysician wrote:
It should be made clear that, if you do split the BP between two hulls, the result is going to be a *much* weaker party than with a single ship. So much weaker that they will almost certainly get destroyed by level-appropriate challenges. It depends on their exact level, but they'll typically be running a full 2 tiers behind.

yeah that's what I figured. I looks at the chart and by 9th level they would have 2 tier 4s so a level appropriate encounter based on APL would be TWICE the tier of both ships and that's a huge power gap. I may just reduce the tier of their ships by one and keep em even I figure two tier 4 ships should be able to handle a tier 5 ship and it should be a decent challenge especially if the ship has multiple gunners and turrets. I'll have to test it though


Lane_S wrote:

The big question is do they plan on operating both ships at the same time and can they meet minimum crew requirements for both.

If they plan on operating both at the same time and as a single party I would say use build points based on CR and split them however the party wants to. By single party I mean all members are working the same mission/ adventure even if the party is split for that mission.

If they only plan to operate one at a time, like one is exploration the other cargo, then I would make both ships at full BP for the party CR. I would also balance and justify it by saying the unused ship was being leased out to pay for maintenance and upgrades. This could be used to GM advantage. The party is out exploring and finds something they need o bring back but will not fit. They return to base two weeks earlier than expected and find the cargo ship is unavailable for another week and a half. However they can meet the cargo ship at planet xx in a week. While you are there you may want to check out this job my cousin mentioned. If the party abuses this too much you could say one or both ships are at 3/4 CR.

One ship is a small freighter and the other is a medium transport. So min crew is 1 max is 6. The small ship was stolen from pirates. Kinda like an assault suply ship really. The other is a medium long range troop carrier/ explorer so the weapons took a hit for things like a tech workshop med bay, guest quarters an upgraded computer, drift drive, and more utility stuff. As far as weapons go the small ship has linked forward gyro lasers, port and starbord light laser cannons. And an added turret with light Toledo launcher. The medium ship as front light laser cannon and heavy torpedo launcher, aft light laser cannon and a turret with linked light laser cannons. They are very different ships.


So there is a situation comming up in my campaign they the PCs will have an opertunity to get there hands on another starship. There is really no reason for them to not take it and no reason to leave there old one. I know the CRB has rules for handling encounters with multiple PC starships but what about tier, build points and level. Splitting the build points between the two ships seems like they would be really week considering the APL would need to be 9 to have two tier 4 ships. There are 6 PCs in my group all level 3 would it be reasonable to have both ships be tier 3 and consider the group 2 parties of 3 since that's most likely the way it will split? Or should I calculate the build points for both ships at Highest tier+1 (so tier 4 for both ships) and as they level have them upgrade one ship and then the other?


I did bring it back to my LGS and they told me to talk to the company. Thankf for the reply


Hi I got my standard edition core rule book a few dates ago and I've only got to read it a few times it it looks like the glue for the binding is comming in done. Is there a way I can send this back and get a replacement book? I really like the setting and the system and would like this to last a long time!


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Hi James I just got my coppy of the starfinder CRB and it's amazing!! I love the the art and the changes to the rules I think are fantastic. I have one question though for npc characters. I saw the space goblin technomancer stat lock and he didn't have any stamina points listed. Do monsters and npcs not gain stamina points per their class like npcs do?
Hi hope gencon went well for you guys and I can't wait to see what else comes out in the future


Cool I see that in the discription now thanks for the responses. I appreciate the help


That's what I was thinking just wanted to make sure that was ligit


the warpriest archetype Shieldbearer from the armor masters handbook changes the warpriests chanel energy to a 30 foot cone

PFSRD wrote:

Channel Energy (Su)

The shieldbearer can channel energy only when carrying a shield, and the ability manifests as a 30-foot-cone burst, rather than as a radius.

This ability modifies channel energy.

when the warpriest uses this ability is he/she affected by it as well as others in the area?


Fair enough didn't mean to cause problems or strike a cord. As always thanks for the info!


James Jacobs wrote:
Alundrell wrote:

Hi James

I have a question about slavery in kintargo. I know slavery in kintargo is legal because it's legal in Cheliax. And since the bellflower network has a presence in the city there must be some slaves. How prevalent is it in the city? Who would own slaves? Would the evil Thrune supporting nobility own slaves?One of my PCs was looking into hiring a hireling to maintain his private residence in the city and had the idea of buying and freeing a slave and then employing said person if they wished. How much do slaves in cheliax cost? Are there even places in the city to buy slaves? I know halfling and tieflings are the most common slaves in cheleiax , what other races can be bought as slaves in cheliax? How much would a slave cost for a player to purchase? Would a freed slave have to worry about slave catchers and being put back into slavery?

While slavery is technically legal in Kintargo, it's not something that the majority of those who live there support or like. Most of those who live in Kintargo came there to get away from Thrune and diabolisim, after all, which is why the whole plot of Hell's Rebels even happens.

There's a Bellflower presence in the city for 2 reasons. First, because there ARE still slaves there, they're just not paraded out in the open. But second and more important, Kintargo serves as a place where escaped slaves can try to reach without risking crossing a Chelish border, and/or where slaves of a visiting noble from another city have a chance to catch a glimpse of a better life and perhaps escape.

The few slaves that are enslaved in Kintargo are kept by the relatively few pro-Thrune nobles and rich folk, and they generally either keep them out of public sight or treat them more like serving staff rather than slaves.

Who would own slaves, you ask? Evil NPCs. Slavery is fundamentally and unquestionably an evil act, and a PC who wants to buy and own slaves is an evil PC. I do NOT recommend allowing slaver PCs to be played in Hell's Rebels;...

I think I may not have explained my question well enough, let me clarify.

The PC doesn't want to keep the slave, he is planing on doing what several wealthy northerners did in the 1800s. He is a lawful character so just violently attacking slave Traders and freeing them isn't what he wants however for his character purchasing a slave and then setting them free is a way he can accomplish freeing the slave within chelish laws. His family are kintargan nobles who are anti Thrune and most of there servant staff are former slaves. However it seems like there really isn't anywhere he could go in the city to do that and he would need to travel to another city where there are more prolific slave market

I wouldn't want to run a game where my players were slavers either :)


Hi James
I have a question about slavery in kintargo. I know slavery in kintargo is legal because it's legal in Cheliax. And since the bellflower network has a presence in the city there must be some slaves. How prevalent is it in the city? Who would own slaves? Would the evil Thrune supporting nobility own slaves?One of my PCs was looking into hiring a hireling to maintain his private residence in the city and had the idea of buying and freeing a slave and then employing said person if they wished. How much do slaves in cheliax cost? Are there even places in the city to buy slaves? I know halfling and tieflings are the most common slaves in cheleiax , what other races can be bought as slaves in cheliax? How much would a slave cost for a player to purchase? Would a freed slave have to worry about slave catchers and being put back into slavery?


Hi James

I could your a bit of advice. My wife wants me to run an adventure path for her with just the two of us. I would be playing a character as the GM so we would have a party of 2. I know all the adventure paths are designed with a party of 4 in mind. Which adventure path do you think would be the most sutable for a single player?


UPDATE

So fare there I'd watni have figured
1-blood drinker
3-power attack
3-soulless gaze
5-mask of virtue
6-cornugeon smash
7-furious focus
9-improved crit or crit focus(depending if I get keen on weapon)
11-dreadful carnage
13-bleeding crit
15-blinding crit
17-stunning crit

Would like to try and get hurtful in there if its worth it. Not sure where though


I just fount this feat

Hurtful
Prerequisite(s): Str 13, Power Attack.

Benefit(s): When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demoralized immediately ends.

What do you think about that? should I try and squeeze it in some where?


Cool thanks for all the help Lady-J


Good point -1 to hit an and damage -1 to ac and when I scare the pants of them they cant run away!


That is a very interesting tactic . I'm just gone keep that in my back pocket for now. And totaly go Typhoid marry on an unsuspecting town


We will be playing hells vengeance, not sure how may barbarian we will be coming across. However I do think that fatigued fits the character better especillay if I channel the ToC through the sword.


HAHAH that's funny! I should do that just to mess with him!


Oh didn't realize that. Thanks for pointing that out.


Should I get improved crit over critical focus?


What do you think about cruelties? I'm toying with two possible paths
1: sickened, diseased, nauseated, stunned
2: shken, staggered, frightened, paralysed

Soulless gaze allowed me to stack fear effects so if I hit em with a cornugeon smash and channel my touch of corruption I could get em to panicked technically


Oh that's mean ! So I would be looking at a +5. Keen, conductive, cruel, acid burst falchion when all said and done


The weapon boon I think, having a devil buddy would be fun butbindent to forget about things like familiars and such.


I think a crit build would fit the character better. In that case I would move furious focus up to level 7 take critical focus at 9 bleeding crit at 13 and I guess blinding and stunning critical at 15 and 17 respectively. Too bad I can't take critical mastery


Could it possibly be worth it to drop the vital strike line completely and take channeling smite, greater channel smite, extra lay on hands and other feats to boost my smite good?
Any ideas on feats that improve smite good/evil


Hmm decisions decisions...
Definitely going to move vital strike to level 6 or 7 I may just wait and see which one will be fist based on how the character works in game.

Thanks for doing the math magehunter that helped. If I do take it it probably won't be till later like 13-15


That's a thought lady-j. What should I go four first vital strike or cornugeon smash. I have the omen faith trait so I can demoralize as a swift and with soulless gaze and the other damnation feat, I could cornugeon my target to frightened. That's y I'm leaning to cornugeon first


Didt think about fighter archetype, with titan fighter I loose my first level bonus feat not sure if I want to loose that.


I played a multi class paladin phalanx soldier for wrath of the righteous he was a he was mostly abtwo weapon / shield bash build but I did have combat reflexes and the feat bodyguard and got good use out of it also had antagonize but not sure if that is PFS legal


I'm going to be playing a svetocherb dhampir tyrant/dread vanguard anti paladin (2level dip in fighter at 3rd and 6th level) for an upcomming hells vengeance campaign.

Weapon of choice is a falchon planning on getting cruel, Keen and conductive on it

Str 18
Dex 12
Con 14
Int 10
Was 10
Cha 18

He has fangs and the blood drinker feat, I know it snt optimal but I like it for the character. His other feats will be
3-Power attack
3-Soulless gaze
5-Mask of virtue
6-Cornugeon smash
7-channel smite?
9-furious focus
11-dreadful carnage
13-vital strike
15-improved vital strike
17- devistatering strike

I was wondering if channel smite is really worth it for an antipaladin with a conductive weapon? Do both abilities stack? What feats would u suggest instead?
Any other build advise is welcomed and appreciated.


Hi James
1-How common / popular is the worship of Zon-Kuthon in cheliax?

2-Does he have any dedicated temples in any of the country's city's?

3-Would house thrune accept or employ folowers of Zon-Kuthon as professional torturers or would they stay "in house" with asmodeus?


Hi James

On average what's the ball park amount the sun orchard elixer would fetch? We talking hundreds of thousands orbwre talking millions?


James Jacobs wrote:
Alundrell wrote:

Hi James

I'm curious about what kind of lives the good outsiders live. Do they have free will like mortals do or are they bound to serve a god?

Do they do anything for fun or do they just live to fulfill their purpose based on type and to combat the forces of evil?

What kind of intra personal relationships do they have with each other? Is their concept of friensip and romance the same as ours or different?

If they fall in love with a mortal( it must happen time to time given half cilestials and asimar) how free are they to asume a human form, if they have that ability, and live amongst mortals with that person?

If they can plane shift, and do have some mortal friends, how much freedom do they come to the material plane and pop in for a drink or two or just hang out and have fun?

Outsiders don't really have much free will—they're driven by their alignments. That's why it's so rare to see an outsider of an unexpected alignment; those are the very rare few outsiders who manage to escape their nature. Outsiders don't need to eat or drink, either. Their lives are VERY different than mortal lives as a result. For the most part, what they do is what's detailed in their description—they do that more or less all the time, and to them, doing what they were made to do IS "fun" for them. Some of them can have relationships with others, but relationships outside the norm of their themes would tend to be unusual.

For example, a hound archon is a soldier and a sentinel. He may well have buddies who are also soldiers and they might share battle stories or the like, and enjoy each other's company in the way soldiers do, but they would be unlikely to have a family they'd go home to since heaven's army IS their family. On the other hand, a lillend is a tale-teller and artist, so she'd likely spend her time studying about art history or seeking out new performances or art to admire or creating them herself, perhaps sharing that time with fellow artists seeking inspiration....

is that why outsiders with their mortal memories so rare? They seem to be a bit of a wild card, would those rare outsiders still possess there mortal free will? Or would they mostly behave like the outsider they are but just remember their former life?


Hi James

I'm curious about what kind of lives the good outsiders live. Do they have free will like mortals do or are they bound to serve a god?

Do they do anything for fun or do they just live to fulfill their purpose based on type and to combat the forces of evil?

What kind of intra personal relationships do they have with each other? Is their concept of friensip and romance the same as ours or different?

If they fall in love with a mortal( it must happen time to time given half cilestials and asimar) how free are they to asume a human form, if they have that ability, and live amongst mortals with that person?

If they can plane shift, and do have some mortal friends, how much freedom do they come to the material plane and pop in for a drink or two or just hang out and have fun?


Hi James

Are there any specific half celestial types? Half fiends have a bunch of specific types does pathfinder have the same for the good aligned outsiders?


James Jacobs wrote:
Alundrell wrote:

Hi James

How many class levels could a trumpet archon (CR 14, 14 HD) take?

Up to 20.

So a 20th level paladin trumpet archon would have 34 hit dice, a 34/29/24/19 BAB?

If yaniel from wrath of the righteous were to die and become an outsider which one would her would become, angel otr archon, and which type off angel or archon?


Hi James

When a neutral good soul becomes a petitioner does out go to Nirvana?

Which type of outsider does it become, angel or agathoin?

In the pfsrd it says that angels are native to all the good plains, are all angels neutral good? Or can they be any good alignment?


Hi James

How many class levels could a trumpet archon (CR 14, 14 HD) take?


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How long does it take for a petitioner to be come an outsider? Archon spicificly


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Who give a newly formed outsider their name?


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Hi Jamnes

1: What happens to a demon lords abyssal realm when that demon lord dies for good? Does it just crumble way into the aether of the abyss?
2: if an abyssal realm did crumble away some how what would happen to the demons that inhabit that realm
3: what would happen to a person who was imprisoned by an imprisonment spell deep within that layer of the abyss?


Hi James

im a bit confused about the antipaladins favored class bonuses.

PFSRD wrote:
Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have fighters as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.
the only listed race under the class is the drow
PFSRD wrote:
Drow: The antipaladin adds +1/4 to the number of cruelties he can inflict.

does that mean that other than the drow all the other races use the fighter favored class options? or do the get the same thing as the drow but only the races who has the fighter as a favored class option? or are the drow the only race with an alternate favored class option at all?

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