Pathfinder

Alexander Medvyed's page

424 posts. Alias of Jonas El 'Adan.


Full Name

Alexander Medvyed

Race

Human (Taldan)

Classes/Levels

Magus 1:
BAB: +0 CMB: +2 Fort: +4 Ref: +2 Will: +2 AC: 16 (Tch:12 FF:14) CMD: 14 Init: +2 HP: 10/10

Gender

Male

Size

M (6 ft, 175lbs)

Age

22

Alignment

NG

Deity

Erastil

Languages

Common, Draconic, Sylvan, Giant

Strength 14
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 10

About Alexander Medvyed

Appearance
Alexander is a handsome man who tends to be clean shaven with sea blue eyes and appears to be in his early twenties. He sports the healthy golden complexion of some one that regularly spends time in the sun with black hair that is normally tied back in a pony tail. Alexander usually wears his soldiers uniform and use to proudly displays House Medvyed coat of arms on his Tabard. For the time being his Tabard sits in his pack.
Alexander Pic

Personality:

Alexander has a pretty easy going personality and tries to keep a calm exterior even in the face of difficult circumstance however his pride does not suffer attacks against his honor lightly. He has stood against a rain of arrows directing men under his command to push forward against the attack with calm confidence while verbal barbs have left him feeling defeated red faced and unable to adequately defend himself except to reach for his sword in answer. It is a failing that he is well aware of and he will gladly leave the battle of words to others better armed.

Background:

As a nephew of Lord Gurev’s, Alexander was taught the importance of service to the crown service to house and service to the people. That meant lessons in many different fields which Alexander attacked with a focused and intense intellect. It quickly became apparent that Alexander had a talent for intellectual pursuits including magic with a particular knack with temporarily enchanting weapons which seemed to nearly sing in his hands with only a moment’s concentration. Being naturally active and fit, martial training also came easily for Alexander and it seemed as though his fighting style melding sword with magic came naturally with his trainers only needing to smooth out the rough edges. It was whispered by some that the fey blood that would occasionally pop in the Medvyed line was showing itself in Alexander while nastier rumors said that the fey had played a prank on the family and had left a Changeling in the place of the real Alexander. Such talk made Alexander's failings in the genteel arts of etiquette and diplomacy all the more difficult despite many valiant attempts to fit in at court affairs. Dealing with other noble houses in formal setting was akin to torture for him. Mostly because it became apparent early on that baiting Alexander with the odd snide comment besmirching house Medvyed or Alexander’s own personal honor, was an easy weakness to exploit giving Alexander a poor reputation within the Brevoy court as an uncontrollable hot head. It was obvious that Alexander’s talents where better suited to battle and he was given the chance to prove it.

As a male of house Medvyed Militia duty was nearly compulsory in his part of the family. It was a good fit for Alexander and he took his posting seriously and learned what he could from the men and women who served under him and became competent in surviving the wilds of the Gronzi forest and the trails of the Icerime Peaks through planning and budgeting of their limited resources. These skills served him well during the winter skirmish’s his unit fought in the next year. During the cold nights at the end of Neth through to the lean snow covered days of Calistril against bandits that had taken residence in the Gronzi. That hard winter campaign was successful and taught Alexander to fight with others as a unit and about the cost of leading men into battle. Despite the harsh reality Alexander felt that such work was important and necessary.

Alexander’s service in the militia was cut short after finishing the Gronzi forest campaign. During the pacification, Alexander had interrogated several bandits and a plot financed by house Surtova to undermine house Medvyed began to become apparent. Alexander wished to act on the information but was denied the request because their was no real evidence aside from the claims of these criminals. When one of the more pompous scions of that house all but admitted their culpability in front of Alexander to get a rise from him. It worked and the noble found himself bleeding from a broken nose. The incident created a large fuss at court with House Surtova demanding satisfaction. Lord Gurey felt sorry for his nephew but could not start a protracted confrontation with Surtova and directed Alexander to join the Expedition into the Stolen Lands and pulled some strings to ensure his hasty and quiet departure.

To the Brevoy court Alexander is an outcast however the last conversation with his uncle left Alexander feeling otherwise. It is a test of his own abilities far from the power and protection of his noble family. Alexander is determined to show his mettle and resolve even if it may be some time before he can be clear of the stain on his name and return. Until that time Alexander is determined to live up to the motto of house Medvyed, Endurance Overcomes All.

Base Combat Stats & Abilities:

Base Combat Stats
BAB: +1 CMB: +3
Fort: +5 Ref: +2 Will: +3
AC: 16 Lamellar (leather) (Tch:12 FF:14) CMD: 15
Init: +2
HP: 10 Wounds:
Speed: 30
light load: 0-58lbs
medium Load: 59-116lbs
Heavy Load: 117-175lbs
Temporary Spells and Affects:

Attacks
Saber(Scimitar) (+2)/ 1d6+2(+2T)/ 18-20x2/ P)
Dagger (+2/+2)/ 1d4+2/ 19-20x2/ P/ 10ft)
Sling (+2/ 1d4+2(1d3+2)/ x2/ B/ 50ft)

Class Abilities
Spellcasting, Cantrip, Spell Combat, Spellstrike
Available Spells: Arcane Pool 5/5
0th DC 14: Prestidigitation, Acid Splash, Daze, Dancing Lights
1st DC 15: Frostbite, Shield

Feats:

-Additional Traits: Gain two additional traits.
-Opening Volley: Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the opponent. This attack must occur before the end of your next turn.

Traits:

-Noble Born(Medvyed): You gain a +2 trait bonus on Diplomacy checks made to deal with fey creatures and a +1 trait bonus on Will saves made against their spells and supernatural abilities.
-Helpful: When using the aid another action the bonus is +3 instead of +2
-Bladed Magic: +1 craft to magic & MW weapons, Arcane pool lasts 2 min
-Blood of Dragons: gain low-light vision
-Militia: Survival is +1 and a class Skill

Drawback
-Pride: -2 Diplomacy & Sense Motive when threatened, accused, or challenged by a person when dealing with them until they apologies.

Skills:
skills 6 + 2 Background Skills
* <Class Skill) @ < -1 Armor Check Penalty) RK <Rank)
Acrobatics +2@
Appraise +2
Bluff +0
* Climb +2@
* Craft (Weapon) +9 1RK
Diplomacy +0
Escape Artist +2
* Fly +2@
Handle Animal +0
Heal +0
* Intimidate +0
* Knowledge (Arcana) +8 1RK
* Knowledge (Planes) +-
* Knowledge (Dungeonering)+-
Knowledge (Nature) +5 1RK
Knowledge (Nobility) +-
Knowledge (Engineering) +-
Perception +1 1RK
Perform +0
* Profession (soldier) +4 1RK
* Ride +6@1RK
Sense Motive +0
* Spellcraft +8 1RK
Stealth +2@
* Survival +5 1RK
* Swim +2@
* Use Magic Device +0

Worn Carried 47lbs Light load 63g 8s 3c:

Soldiers Uniform 5lbs 1g
Studded leather 20lb 25g
Bandolier 5sp
Spell Component Pouch 2lbs 5g
Medvyed Signet Ring 5g (carried by Rowena as a promise ring)
Saber 4lbs 15g
2 Dagger 2lbs 4g (both thrown)
1 Cold Iron Dagger 1lbs 4g
Sling
10 Sling Bullets 5lbs 1s
Flint and Steel 1g
Signal Horn 2lbs 1g
Belt Pouch 1/2lb 1g
Waterskin 4lbs 1g
2 Wandermeal 1lb 2c
Twine 50' 1/2lb 1c
2 Fish hook 2s

Back Pack 2lbs 2g | 59 lbs Medium load 53g 4s 3c:

Soldiers Uniform 5lbs 1g
Tabard W/ Medvyed Coat of Arms 1lb
Poncho 2lbs 5s
Whetstone 1lb 2c
Soap 1/2lb 1c
4 Rations Trail 4lbs 2g
20 Wander meal 10lbs 2s
Waterskin 4lbs 1g
2 Sacks 1lb 2s
Ink 8g
Ink pen 5s
Journal 1lb 10g
Hooded Lantern 2lb 7g
4 oil 4lbs 4s
20' Silk Rope 2lbs 10g
10 Sling Bullets 5lbs 1s
10 Cold Iron Sling bullets 5lbs 2s
Weapon blanch (silver) 1/2lb 5g
Spellbook 3lb
bedroll 5lbs 1s
Mess Kit 1lb 2s

Primary Spellbook:

0th Level
Acid Splash, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Mage Hand, Open/Close, Arcane Mark, Prestidigitation, Spark

1st Level
Shield, True strike, Grease, Frostbite, Color Spray, Vanish, Expeditious Retreat

Wealth
PP: GP:27 SP:0 CP:4

Experience Points:

Expedition Gear 96g 7s:

Cart with mule (Block)
- Water barrel 30lbs 2g
- Bag of Travel Cake Mix 20lbs 2g: total of 240 pancakes, waffles, scones, or muffins etc
- Powdered Milk 10lbs 1g: enough for 10 gallons of milk
- Salt 2lb 10g
- Nuts 10lbs 3s
- sugar 10lbs 5s
- Dried venison 5lbs 3g
- Sack of beans 20lbs 4s
- Sack of Rice 20lbs 4s
- Sack of potatoes 20lbs 4s
- Sack of Apples 20lbs 4s
- Cheese wheel 10lb 2g
- Ground Coffee Beans 10lbs 8s: not certain how much a lb of coffee can make I figured 10 doses for the coffee maker per pound would be reasonable. working out to about 400 cups or 40 days worth assuming 2 cups a day.
- Honey 1lb 2g
- 10 Rations 10lbs 5g
- 50 Wander meal 25lbs 5s
- Coffee Pot 4 lbs 3g
- Cooking Kit 2lbs 3g
- Gear maintenance Kit 2lbs 5g
- Map Makers Kit 2lbs 10g