Alchemist

Albert the bomber's page

32 posts. Alias of Alexander Sabadosa.


Full Name

Edward Teller

Race

Elven

Classes/Levels

Alchemist 1

Stats:
Hp:9 Init +5 AC: 16/13/13 F/R/W 2/5/2 Perc: +8

Gender

Male

Size

5'4" 140 lbs

Age

124

Alignment

Chaotic Good

Languages

Common

Occupation

Bomb Maker

Strength 10
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 14
Charisma 7

About Albert the bomber

Background:

Edward Teller ran to the worldwound to escape to a new life. Before making it to Kenebres he was a bomb maker in the country of Cheliax. The orphan of two riftwardens, Edward made bombs for the great families to use against each other, oftentimes double dealing and looking for whatever loophole he might be able to take in the name of progress. Unfortunately these sordid deals caught up with Edward and he broke a contract that was just too distasteful. Knowing that now his life was forfeit he quickly and quietly gained passage out of the Empire under an alias, Albert. Always wanting to find out who his parents where he headed to the worldwound to see if he could find their killer.

Stat Block:

Albert the bomber
Male elf alchemist 1 (Pathfinder RPG Advanced Player's Guide 26)
LG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +2, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged bomb +4 (1d6+6 Fire) or
. . longbow +3 (1d8/×3)
Special Attacks bomb 6/day (1d6+5 fire, DC 15)
Alchemist Extracts Prepared (CL 1st; concentration +8)
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Statistics
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Str 10, Dex 16, Con 10, Int 20, Wis 14, Cha 7
Base Atk +0; CMB +0; CMD 13
Feats Brew Potion, Point-Blank Shot, Throw Anything
Traits focused burn, riftwarden orphan, warrior of old
Skills Acrobatics +0 (-4 to jump), Appraise +9, Craft (alchemy) +9 (+10 to create alchemical items), Disable Device +4, Heal +6, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +8, Sleight of Hand +4, Spellcraft +9 (+11 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnome, Orc, Sylvan
SQ alchemy (alchemy crafting +1), elven magic, mutagen (+4/-2, +2 natural armor, 10 minutes), paranoid
Other Gear wooden armor[APG], arrows (40), longbow, 8 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+5 (6/day, DC 15) (Su) Thrown Splash Weapon deals 1d6+5 fire damage.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Focused Burn You know the secret of making punishing fire bombs. Any bombs you have that deal fire damage deal 1 additional point of fire damage on a direct hit per 2d6 of fire damage normally dealt (minimum 1 point). This additional damage does not apply to the
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 minutes.
Paranoid Aid Another DC 15 for attempts to help you.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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