Wen Histani

Agnatha Razumikhin's page

34 posts. Alias of lovelydwarf.


Full Name

Agnatha Razumikhin (Medyved)

Race

Human

Classes/Levels

Wizard 1

Gender

Female

Size

Medium

Age

19

Alignment

Chaotic Good

Location

Heading for the Stolen Lands

Languages

Common, Auran, Celestial, Sylvan, Terren, Elven

Strength 10
Dexterity 15
Constitution 13
Intelligence 18
Wisdom 10
Charisma 10

About Agnatha Razumikhin

AC: 12 (13)
AC Touch: 12 (13)
Flat-footed: 10
Hit Points: 11

BAB: +0
Melee: +0
Ranged:+2
CMB: +0
CMD:12

Initiative:+6 (+7)
Movement/Speed: 30 feet/round

Fort Save:+1
Ref Save:+3 (+2)
Will Save:+2

Offense:

Dagger 1d4 19-20, x2
Crossbow, Light, +2 (+3) to attack, 1d8 19-20, x2 Range 80 ft
Spintered Spear +4 to attack, 1d6+4, 1 bleed damage every round thereafter, 7 daily

Special Abilities:

Flexible Enhancement (+1 enhancement bonus to Dexterity, Constitution, or Wisdom. Bonus +1 every five wizard levels. Change ability scores whenever preparing spells. Usually applied to Dexterity.)
Splintered Spear (As a standard action, create a wooden short spear, which hurls itself as a ranged attack against one target w/in 100 feet, using intelligence as attack modifier. Spear deals 1d6+4 damage and then splinters doing 1 point bleed damage each round on its turn. +1 enhancement bonus and bleed damage every six levels. Usable 7 times/day.)
Familiar (Sonja, thrush. +3 to Diplomacy, Speaks Sylvan)

Familiar Stats:

Sonja (Thrush)
Diminutive Animal
Init: =2
Senses: low-light vision, Perception +5
AC 16, Touch 16, Flat-Footed 14
HP 2
Fort +0, Ref +4, Will +2
Speed 10 ft, Fly 40 ft
Melee bite -1
Space 1 ft, Reach 0 ft
Str 1, Dex 15, Con 6, Int 2, Wis 15, Chr 6
BAB +0, CMB -2 , CMD 3
Feats: Skill Focus (perception)
Skills: Fly +12, Perception +5

Feats:
Improved Initiative, Toughness, Scribe Scroll

Traits:

Noble Born:Medyved (+2 diplomacy checks for fey; +1 will saves vs. fey)
Focused Mind (+2 to Concentration)

Skills:
7 per level
Acrobatics +2 (+3)
Appraise +4
Bluff -
Climb -
Craft +4
Diplomacy +4 (+3 from Familiar)
Disguise -
Escape Artist +2 (+3)
Heal -
Intimidate -
Knowledge Arcana +8
Knowledge History +8
Knowledge Nature +8
Knowledge Planes +8
Linguistics +8
Perception -
Perform -
Ride +2 (+3)
Spellcraft +8
Stealth +2 (+3)
Survival-

Spells:

0-Level
All cantrips
Commonly Prepared
Mending
Daze (DC 14)
Prestidigitation
1st Level
Charm Person
Color Spray
Comprehend Languages
Enlarge Person
Mage Armor
Silent Image
Sleep
Summon Monster I
Commonly Prepared
Charm Person (School Spell) (DC 15)
Color Spray (DC 15)
Mage Armor (+4 to AC)

Equipment:

Dagger
Crossbow, Light
20 Bolts
Explorer's Clothing
Common Backpack
Rations 5 days
Flask
Bedroll
Spell Component Pouch
Scroll Case
Spellbook
Scroll: Enlarge Person
Scroll: Sleep
21 GP

Appearance and Background:

Agnatha is an ambitious woman. Her grandfather did something–family accounts varied as to whether it was a disastrous love affair or some display of cowardice on the battlefield–that resulted in his banishment from House Medyved. From what Agnatha remembers of her grandfather, the old man took his dispossession in stride, happy to spend his time in the woods, conversing with the common folk and the intelligent creatures that populated the Gronzi Forest.

Unlike her grandfather, Agnatha's father–Alexei–is consumed with the dream of proving his family's worth to House Medyved. In hopes of achieving that goal, he raised his three sons to be great warriors, forcing them to spend day after day drilling and practicing with a multitude of weapons. Alexei Medyved ignored his one daughter, certain that she could do nothing to prove the worth of his family.

Despite her grandfather's advice that it was foolish to live your life trying to prove your value to others, Agnatha brooded and seethed over her father's disinterest, vowing that she would find a way to achieve greatness, that she–and not her brothers–would rebuild the reputation of her family.

When her grandfather passed away, he left her a surprising bequest: a book filled with his notes on the denizens of Gronzi forest, and–more importantly to Agnatha–a collection of spells. Seeing her opportunity to become something greater than the daughter of a fallen family, Agnatha studied the book, teaching herself wizardry. Perhaps the greatest day of her life occurred when she summoned Sonya, her thrush familiar.

Seeing the advertisement for heroes to explore the Stolen Lands and combat bandits, Agnatha saw her second opportunity to improve her station and prove her father wrong about the abilities of women. Fleeing her home, Agnatha now travels to the stolen lands, under her mother's maiden name.

Agnatha tries to appear ditzy, hoping to use people's low expectations to her advantage. Once people see past her ruse, Agnatha is revealed as a driven and dangerous woman, one who is unafraid to use the most expedient tactics to achieve her goals.