Demon Hunter

Agent Pierce Brosnan's page

566 posts. Alias of Lord Foul II.


Race

Human

Classes/Levels

Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Gender

Male

Size

M (medium, 6ft 1in)

Alignment

LG

Languages

English (native) German (native) French (proficient) Russian (proficient)

Strength 12
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 16
Charisma 12

About Agent Pierce Brosnan

Base Speed [ 30 (6 sq.) ]

AC [24] = 10 +6 [+2 meduim specialist armor] +4 [Dex] +1 [Deflection] +1 natural armor+1 (evade arrows)
Touch AC [16] Flat-Footed [19] PAC [23] BAC [24]

BASE ATTACK BONUS
+7
Basic Melee Attack +8
Basic Ranged Attack +11

Mwk bonded Sniper rifle (luciel, bonded item via ABP) to hit +19 (+3 when using wind reader, +1 in the surprise round, -2 when using deadly aim )
Damage 4d10+2+2+2+2+4 (+3+4d6 when I expend my psionic focus, +6 when using deadly aim)
Splash damage when using explosive shot (8, 16 if I also expend psionic focus, 22 when also using deadly aim I also have a deed that lets me hit touch ac within 300ft if I spend the point)

Mwk Machine pistol to hit +15
Damage 1d8+1+2+2+2+4

FORTITUDE SAVE
+10 = 7 [base] +1 [Con]+2[resistance] (+2 vs paralysis)

REFLEX SAVE
+14
= 8 [base] +4 [Dex]+2[resistance

WILL SAVE
+7
= 2 [base] +3 [Wis] +2 [resistance] (+2 vs sleep)

CMB
+7
= 6 [BAB] +1 [Str] +0 [size]

CMD
+21
= 10 +6 [BAB] +1 [Str] +4 [Dex] +0 [size]

CARRYING CAPACITY
Light Load: 43lbs.
Medium Load: 86lbs.
Heavy Load: 130lbs.
Lift Over Head: 130lbs.
Lift Off Ground: 260lbs.
Push or Drag: 650lbs.

SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics*
+3 = DEX 3+0+0
Appraise
+1 = INT 1+0+0
Bluff
+1 = CHA 1+0+0
Climb*
+1 = STR 1+0+0
Craft
+7 = INT 1+3+3
Craft
+1 = INT 1+0+0
Craft
+1 = INT 1+0+0
Diplomacy
+7 = CHA 1+3+3
Disable Device*†
+8 = DEX 3+2+3
Disguise
+7 = CHA 1+3+3
Escape Artist*
+3 = DEX 3+0+0
Fly*
+3 = DEX 3+0+0
Handle Animal†
+1 = CHA 1+0+0
Heal
+13 = WIS 3+7+3
Intimidate
+7 = CHA 1+3+3
K (psionics/arcana )†
+8 = INT 2+4+3
K (Dungeoneering)†
+1 = INT 2+0+0
K (Engineering)†
+11 = INT 2+7+3
K (Geography)†
+1 = INT 2+0+0
K (History)†
+1 = INT 2+0+0
K (Local)†
+6 = INT 2+2+3
K (Nature)†
+1 = INT 2+0+0
K (Nobility)†
+2 = INT 2+1+0
K (Planes)†
+1 = INT 2+0+0
K (Religion)†
+1 = INT 2+0+0
Linguistics†
+10 = INT 2+5+3
Perception
+14 (situatinal +18) = WIS 3+7+3+1+2(when next to psycrystal) +2(when looking down scope)
Perform
+1 = CHA 1+0+0
Perform
+1 = CHA 1+0+0
Profession†
+3 = WIS 3+0+0
Profession†
+3 = WIS 3+0+0
Ride
+3 = DEX 3+0+0
Sense Motive +9 = WIS 3+1+3+2
Sleight of Hand*† +9 = DEX 3+3+3
Spellcraft†
+6 = INT 2+2+3
Stealth*
+16 = DEX 3+7+3+2+2
Survival
+9 = WIS 3+3+3
Swim*
+1 = STR 1+0+0
Use Magic Device†
+1 = CHA 1+0+0

Wind Reader (Su)

A Marksman can use her heightened senses and awareness of her surroundings to read the wind and environment, allowing her to drastically improve her accuracy. While maintaining psionic focus, she can spend a swift action to gain a competence bonus equal to her Wisdom modifier on ranged attacks until the end of the round. She can do this a number of times per day equal to 3 + her class level.

Favored Weapon

Marksmen of 2nd level select a group of ranged weapons from the list below as their preferred weapons and gain a +1 competence bonus to ranged attack rolls made with any weapon of that group. Every four Marksman levels thereafter, this bonus increases by 1.

Evade Arrows (Ex)
At 2nd level, a Marksman's familiarity with ranged attacks and her natural intuition alerts her to danger from mundane ranged attacks. She gains a +1 Dodge bonus to Armor Class against ranged attacks (but not ranged touch attacks). At 6th level and every four Marksman levels thereafter, this Dodge bonus increases by 1.

Gun Wielder
At 1st level, the kaigun gains the Amateur Gunslinger feat and the Gunsmithing feat as bonus feats. He also gains a battered gun identical to the one gained by the gunslinger.
This ability replaces Point-Blank Shot.
Psionic Deed
At 2nd level, the kaigun gains access to a single 1st-level deednormally available to a gunslinger. This deed works and interacts with grit the same way as gunslinger deeds. If the kaigun also has levels in gunslinger, he can spend grit points from that class to use this deed.
This ability replaces Evade Arrows (+1).

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
Editor’s Note: In addition to the standard deeds available to gunslingers, kaiguns and other characters with access to deeds and the psionic subtype have access to a special class of deeds called psionic deeds. A complete list of psionic deeds can be found here: Psionic Deeds.
Telekinetic Reload (Su)
At 6th level, as a swift action the kaigun can expend his psionic focus to reload any one-handed firearm he is currently wielding.

Explosive Shot (Su)
At 1st level, when the gunslinger makes a ranged attack with a firearm, she can spend 1 grit point and have the attack deal splash damage to all creatures within a 5 ft. radius of the creature struck. Splash damage from explosive shot is always equal to the attack’s minimum damage. Alternatively, the gunslinger can spend 2 grit points to have the radius of the effect be 10 ft. instead of 5 ft

Sniper Style
Marksmen of this style focus on taking a single shot and making the most of it. These are the marksmen who will use a single attack to change the entire course of the battle by eliminating the enemy’s leader. Sometimes nicknamed assassins, these marksmen are not cruel, they simply find elegance in a single perfect shot placed at just the right point.
Style Technique
Once a Marksman has reached 2nd level, she may expend her psionic focus while making a single ranged attack to add her Wisdom modifier to the damage the attack deals. This ability may not be used as part of a full attack.
Style Skill
At 3rd level, a sniper Marksman gains a +1 bonus to Stealth. This bonus increases by 1 every three Marksman levels thereafter.
Style Mantra
Beginning at 3rd level, as long as a sniper Marksman maintains psionic focus, she gains a +2 competence bonus on damage rolls for attacks made with a ranged or thrown weapon. At 7th level and every four Marksman levels thereafter, this bonus increases by 1.
Second Chance (Su)
A sniper Marksman of 4th level may expend her psionic focus when a ranged attack she has made misses to reroll the attack. This ability can be used a number of times per day equal to 3 + the Marksman’s Wisdom modifier.

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Lens Array (Su): At 1st level the glass-eye gunmage uses his magic to become more perceptive, enhancing his vision with magic lenses. As long as the glass-eye gunmage has at least 1 grit he gains a +2 bonus to Perception checks. In addition, the glass-eye gunmage can spend 1 grit point as an immediate action to reroll a Perception check. He must choose to reroll before the result of the original roll is known, and must take the result of the reroll even if it’s worse than the original roll. This replaces any one deed gained at 1st level.

Feats *
Psycrystal affinity (meticulous)
Psionic shot
Deadly aim (bonus)
Greater psionic shot
Psionic meditation
Ameture gunslinger (bonus)
Gunsmith (bonus)
Weapon focus sniper rifle (bonus)
Vital strike

Traits:
Laundry member (prestidigitation)
Blood of Dragons
Ambush training

drawback
Hedonistic
Power points per day 18
Powers Known
Oth
Detect Psionics, Trick Shot
1st
Chamelion, Precognition (Offensive)
2nd
Body Adjustment, wall walk

Equipment

Medium stealth armor
Mwk sniper rifle and machine pistol
25 silver sniper rifle ammo
25 normal sniper ammo
50 normal pistol ammo
3 potions of infernal healing 3 potions of gravity bow 1 potion invisibility 1 potion mirror image.

4 daggers, 2 silver 2 not
Specialist Kit. Grants a +4 circumstance bonus to Disable Device, Disguise, Knowledge (All) and Survival. A Specialist Kit has 10 uses.
Night Vision Device. Grants Darkvision 60 ft., but forces a -4 penalty to Perception for things outside the cone of vision.
Stubborn nail
Abjurant salt
Feather token (tree)
Grenade x3
Alchemical cartridge (flare) x10
Adamanite bullet x8
Healer's kit

Future build plans

find Deep Crystal to make into sniper rifle

take called shot feats

take powers to add extra effects to bullets

*maybe* take feat to gain extra power known and get the psionic summoing one