Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Agent L wrote:
"It would be better to shoot the engine block. Vehicles can still move with a flat tire," L says flatly.
Pierce nods ”I have a selection of piercing rounds and can induce a kinetic detonation upon impact, so stopping the car shouldn’t be an issue unless there are several vehicles to deal with as the others talk about a siege he grunts ”and there inlies my strategic weakness to the team. I do not have a rapid rate of fire, I am at my strongest when The number of my opponts are relatively small, so I’d be best on the road attack. Is there any spots by the road with any cover? I’m not picky about what kind. Hill, distant ditch, tree, log, whatever we can find
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
”unless his vehicle is insanely fortified, I am almost certain we can get him to stop, whether it’s by wire, bomb or by my shooting out his tires at a distance.
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
"as much chaos a Loose golem would bring, it'd be even more effective if it were controlled and productively attacking targets we wanted..... especially considering the danger to secrecy a loose golem would represent
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Pierce nods,also wanting to know the answer to that question ”are you some kind of shapeshifter then?
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Sorry, no school has me really busy lately
Finals.....
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
"the police car would be useful, but too visible, I don't feel right about steeling from a hospital, the luxury car dealership or the bike place seem like my vote
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
"I don't care much, one way or another, but webbed to make a decision and stick to it
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
"a car sounds nice Pierce also looks for bycycles, folding ones by preference, but he's not picky there
the folding bicycle was apparently invented in 1917, whereas the bicycle in general was in invented A hundread years before
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
"a golem.... pretty famous legend, understandable that people would talk about it, it would be something that would give people hope to think about.... but to actually preform, an amateur craftsman or spell caster could create a monster"
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
"I'm a a sniper, not a pilot. I'm not half bad driving a car but I wouldn't know what todo with all the buttons and knobs of a plane. I take it that the man on the ground will have a greater understanding of the situation?"
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
oh wait your existing character was an alchemist.... right nvm
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
I feel like we could use a sabauter/demolition specialist ala Alchemist (maybe grenader) with your new character if you don't have any other ideas
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Pierce stretches, looking rather worn out "that ritual was messed up...."
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
When we reach 9th level he'll be taking amateur pact master because Pierce dabbles in whatever magic he can get his hands on
At 11 I'll be taking improved vital strike
Level 13 intuitive shot
Level 15 ??? Not sure
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
GM Sappy wrote:
Shotgun slugs: yes, they are an option. Shotguns have the scatter prorpiety, so they can fire slugs normally or buckshot attacking a cone but taking -2 to attack.
Special bullets: for firearm bullets, barring special abilities like Tomasz's, the best you can hope for are banishing bullets: they are silver and act like bane against summoned entities. I'll list other changes in equipment soon. Not much luck for explosives, they weren't even much of a prototype at the time. But you can buy the trick arrows, if you can swing around a bow.
Sam: go ahead if you want to!
All: I have a doubt about language: With the system I have in place, there's no way you can learn Czech well enough to infiltrate Prague, but I wouldn't want to trivialize the language problems.
My idea would be to grant a bonus according to the Slavic languages you already know: So Tomasz, who speaks Native Polish, could get free Proficient Czech, and Sam, knowing School Russian, could get free School Czech.
In addition or in alternative, I could let you retrain a number of Linguistic ranks.
I was planning on putting another rank in linguistics to learn the basics of the language,
Would I be able to maybe buy thunder stones made into bullets?
Or maybe develop such custom bullets with research and the gunsmithing feat?
Or should I just be happy with my +2d10+3 damage from leveling up?
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Likewise, are special bullets an option?
I've already got a few silver and adamanite bullets
But what about Explosive ones, one ones that carry the special effects of some of the specialty arrows/bolts like the acid filled ones or the incendiary ones? Or ones with resiviores of holy water like Raining Arrows?
If pierce has to justify this to a requision officer he'll point out how few bullets he typically fires on a typical mission is much less than the average soldier
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
1d20 + 8 ⇒ (1) + 8 = 9
Pierce joins him in being unconscious… We got a medic?
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
I'm going to be taking a level of gunslinger for dex to damage, more deads and a larger deed pool and taking the vital strike feat since I only make one attack a round anyway
trying to decide on archetype, probably glass eye gunmage, but also looking for any other archetypes that are good at the beginning of the class
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Seeing the zombies more or less taken care of, Pierce aims for the the monster's throat, hoping to cut off her scream
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
I blame how the author of that action is sick with the flu. Didn't realize that there was someone back there with the corpses, pierce will let his gun punctuate his rebuttle to the banshee instead
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Pierce sees the wriggling of the corpses in the back and quickly throws a grenade not sure how the grenade rules work sorry so could you roll the damage on them? "nah, it gives me pleanty of knowledge that I can use for my own skills, for example, I can tell you to f$+$ off in whatever language I want, for example Verpiss dich! Mögest Du ewig in der Hölle schmoren!"
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
sorry for the delay, I have been hella sick the past couple days
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
fort save:1d20 + 8 ⇒ (8) + 8 = 16
Pierce would have reached forward to heal L but with the surge of psychic energy he gets better for now and he decides to focus more on ending the threat of the banshee, firing his gun as best he can at her.
Cale's father was a stage magician for a traveling theater/carnival called the Umbral Circus (around expert 6, bard 1) his mother worked with them as a medicine woman (adept class, somewhere around Lvl 3 to 5 or so maybe with a level of alchemist) and fortune teller so because of their jobs Cale had always been fascinated with real magic, and because of the stories they would tell he always wanted to be a hero, to have his name go down in legend, often making such a proclamation while play sword fighting with his fellow circus kids, whacking each other with wooden swords.
While he was at the carnival he worked the firework display and did a firebreathing act and worked with the animals.
Ever since he found that what his father actually did for a living was mostly fake, simple slight of hand and alchemical trickery, he vowed to learn real magic and real swoedsmanship and become the greatest wizard... No... Greatest hero ever known.
He took the first opportunity he could to leave his family after that point, signing up to be a bodyguard for an elf family, in particular the daughter as a result of her awakening new and powerful Psychic magics, in exchange for watching over the young woman the family taught him magic and tactics and alchemy, and he served them for a few years before the two of them left her parents to research ancient Thasolonian magics, and Cale'anon decided to continue to act as her Bodyguard, despite no longer being taught by her parrents. Cale'anon woeked as her bodyguard and magical assistat. One day he noticed That she had been burning herself out when he heard about the festival and eventually managed to convince her to live a little and join the party.
This is what would be known as a bad idea.
The party was attacked and the town was filled with monsters. Cale and his charge assisted in the removal of said monsters, mostly out of a desire to keep themselves from being killed if the city were to fall. It was hard fought but between themselves, the town guard and a few others, they managed to win the day, but Nixis wanted nothing to do with the region after that and instead decided to rejoin her family in their research, her adventuring career more or less over, and Cale's services no longer required.
Facing unemployment, Cale decided to hunt up more work for someone of his talents, whether martial or in understanding of arcane and he came across the expedition to the lost ruins and decided to try and sign up, figuring it was mostly similar to what he was originally planning on doing but with the Azlant instead of Thassilon as the dead empire he'd be looking through and finding things out about.
When listing his skills he wrote that he was a skilled swordsman, a proficient hunter (who knows how to fish m). He writes that he knows magic and languages and after some hesitation writes that he was a skilled researcher, telling himself that that last bit was just stretching the truth a bit.
Quirks
he taps his fingers together when excited,
he waves his arms a bit when he talks sometimes
he paces back and forth and talks to himself and/or his famiiliar when thinking hard on something in particular
he frequently flips a coin when bored
Likes:
Himself, alcohol, Fighting, Art,Learning new things, Fame/Power, flirting, hunting.
Dislikes
People who were born with wealth and/or magic that didn't have to earn it and don't work to maintain it, Liars, Gnolls, and Goblins
Please tell me if you want me to expand on this. I don't want to be piggybacking on someone else's quality.
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
I've got three grenades, a tree feather token and the ability to make my bullets explode
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Pierce looks for something he can use to to tie himself to the vehicle after making sure that the knife up his sleeve is still readily accessible.
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
I am fine so long as I can fire my massive sniper rifle
Although I am proficient in the large machine gun, none of my class bonuses to damage would apply to it if I fired more than one round a round other than the psionic weapon feat
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
I have a high attack bonus for single hit attacks. What sort of bullet
Also, would they have to spend extra time to come get me or are we assumed to have good coordination
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Pierce grits his teeth " chose to study the occult. Do you think someone masters five languages on accident? No I studied languages and history and magic because that's how I can change the world. I do not kill with my gun. He who kills with his gun has forgotten the face of his father; I kill with my heart.
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
That is also pierces position, downside of being a sniper is that you don't really get to weigh in on social type interactions unless there's a prolonged cease-fire
Here's saw undead horses and horse men just showing up, and multiple explosions
Seems pretty cut and dry to him
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Nice
Unoccupied machine gun and a trio of explosions
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Pierce pants as he banishes the foreign presence from his mind and goes to doing his damndest to finish the job and continues his chant I do not kill with my gun; he who kills with his gun has forgotten the face of his father. I kill with my heart.to hit:1d20 + 16 + 3 + 1 - 2 ⇒ (13) + 16 + 3 + 1 - 2 = 31 damage:2d10 + 1 + 2 + 2 + 3 + 2 + 3 + 4d6 + 6 ⇒ (8, 8) + 1 + 2 + 2 + 3 + 2 + 3 + (5, 4, 5, 6) + 6 = 55+minimum damage (22) in a 10ft radius burst
I'm assuming that those killed by the chain reaction started with my gun count as "killed by a firearm" for the purpose of regaining grit
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
just realized i haven't posted and you guys are probably waiting on me.
Pierce moves forward out of the area of the flare and takes another shot, though he is unable to achieve the focus to continue his magical chant
1d20 + 16 ⇒ (4) + 16 = 20 2d10 + 1 + 2 + 2 + 2 ⇒ (1, 6) + 1 + 2 + 2 + 2 = 14
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
I can't click my character because it's under the light
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
How much of a penalty to my stealth check is the flare? I have a chameleon power active so it might still be viable to hide.
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Does the splash damage hit each square of the barrier to do more damage?
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
The extra combat talent is a feat
But i will keep reading
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Which you don't have access to unless you give up feats
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
That Doesn't really make sense given that you'd then take a -4 to hit with every weapon and be incapable of wearing armor, you'd be a pretty shitty martial
But whatever
I guess I'll just have to have my gunslinger levels be a one level dip after all
Shame
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Well, my original plan was just to take one level in gunslinger so this is strictly a buff for me since i already have my gun/armor proficiencies.
But some of the archetypes I'm seeing are very nice too, and might encourage me to take at least four levels in gunslinger
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Well, from looking at it, i can give up my gunslinger weapon/armor proficiency for the combat gunner tradition which includes the barrage or sniper tree and the gun Kata talent
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
That is what I'm using yes with the psionics
That being said, would I be able to requisition an M1 bazooka?
Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Shame I don't have actual explosive bullets and have to make due with psionics