Heir Apparent

Aerin Starsong's page

893 posts. Alias of Algar Lysandris.


Full Name

Aerin Starsong

Classes/Levels

Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

About Aerin Starsong

Back of Aerin:

Aerinalas is the first born of Solvanestri Ethanariel and for a long time she was the only child of the wealthy merchant.

Her father worked very hard to become a key player in the gem business. He was a rather distant parent to Aerinalas wishing he had a son instead. No matter how hard she tried to please him it worked to no avail. The situation got somewhat worse when many years later he finally had what he desired. But that time she was almost a grown woman, who had trained in many different ways.

Seizing the opportunity she actually bid her leave on the state purpose to oversees activities in Issus Hold. There while using the cover of her job as Assistant Branch Manager she indulged herself in the darker part of business and the city. Theft, spying, business conspiracy, pure adventuring and exploration fun, even fighting an evil cult centered on unlife, while taking of alchemy and making a bit of a name for herself in that aspect.

Everyone in a while the branch manager would call on her to negotiate important contract, to go retrieve important documents from the competition or just to deliver payments or particularly important gems.
Over the past 25-26 years the Mourat Consortium took an almost monopolistic situation.

Life was rather good for Aerinalas. But all this change about 6-7 weeks ago when word send from her mother (that she deeply loves) that her father was dead and that an accident has fallen on her younger brother. His legs shattered he was a vulnerable teenager. Her mother insisted that Aerinalas came back since her younger brother brilliant business mind and gentle nature would not help him during this crisis of leadership of the Mourat consortium.

Her mother needed esther to come back in order to both protect her brother and to act in his place.

Listening to her mother's plea she traveled back to Coran under an assumed name Aerin The Scarlet Spider. Now a few days has past and she is back in the city. Both to protect the acting general manager with his board of advisers and to find out more of what is going on.

So when the Merchant Guild put in a request of an agent representing the Mourat Consortium all three agreed that she would be the one sent. After all it would be a sign of strength to the competition to send a strong operative.

AERIN STARSONG
Female Elven Magus 8

Init +5; Senses Perception +10, Low-light Vision, Keen Senses

==DEFENSE==
AC 29, touch 23, flat-footed 17 (+6 dex, +6 Armor, +1 Deflection, +6 dodge)
hp 66 (8d8)
SR 0
Fort +7, Ref +9, Will +7
Armor Mithral Chain Shirt +2, Light
Defensive Abilities Elven Immunities (PFCR 22), Arcane Focus (PFARG 22)

==OFFENSE==
Spd 30 ft/x4
Melee +1 Spell Storing Bladed Scarf +14/+9 (1d6+7) 19-20/x2 CM +2;apply Dex or Str to damage; store a spell up to 3rd level (Currently: Intense Shocking grasp)

==STATISTICS==
Str 10, Dex 22, Con 10, Int 22, Wis 10, Cha 8

BAB +6, CMB +6 (+7), CMD +23 (+27)

Concentration +14

Feats Armor Proficiency (LIGHT) (PFCR 118), Piranha Strike (PFCo: StLC 14), Rime Spell (PFUM 155), Weapon Finesse (PFCR 136), Weapon Focus (Bladed Scarf) (PFCR 136-137), Slashing Grace, Intensify Metamagic

Skills Acrobatics +14, Appraise +7, Bluff +7, Craft (alchemy) +10, Disable Device +14, Intimidate +8, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (local) +12, Knowledge (planes) +11, Linguistics +8, Perception +10, Spellcraft +12 [Identify properties of magic items +14], Stealth +14

Traits Magical Lineage (Shocking Grasp), Metamagic Master (Frostbite)

SQ Elven Magic (PFCR 22)

SU Knowledge Pool (PFUM 12), Arcane Pool [10] (PFUM 9), Spell Recall (PFUM 12), Spellstrike (PFUM 10)

Arcana Arcane Accuracy, Familiar, Lingering Pain

EX Canny Defense (+6), Improved Spell Combat (+2 Concentration)

MC Magus Arcana (PFUM 10 - 12), Magus Spells (PFUM 9)

Languages Celestial, Common, Draconic, Elven, Orc, Sylvan, Thassilonian, Goblin, Abyssal

==Magic==

Eq'd Magic Belt of Incredible Dexterity +2, Headband of Vast Intelligence +4 (Acrobatics, Bluff, Celestial), Cloak of Resistance +1, Ring of protection 1, Hat of disguise, Chime of Opening (7 charges: Group Item)

Gear Mercenary Kit (This includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.) A small tent, Thief's Tools, Spring loaded wrist coil (Dagger) [Silver / Adamentium weapon Blanch,Alchemist Fire X2, Tanglefoot bag)

Potion 2*CMW,

Cash 1714 gp + 2500

Ex Spell Combat
Su Spell Strike,Spell Recall, 10/Day Arcane Pool
Spells (CL 8)
L0: 4/day
L1: 5/day
L2: 5/day
L3: 2/day

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Daily Resources left:

Su 4/10 Arcane Pool
Spells
L0: Arcane Mark, Detect Magic, Light, Prestidigitation, Mage Hand
L1: Shield X2 (1 used), Rim frostbite, Intense Shocking Grasp, Magic Missile
L2: Alter Self, Scorching Ray X2, Invisibility, Glitterdust
L3: Blink, Haste (used)

Current Effect Arcane Pool 0/10, Frost bite 0/7,

Damaged target is: Fatigued (takes a –2 penalty to Strength and Dexterity until healed), Entangled (1 rd) (takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity) and possibly shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks)

Personality: Aspiring Merchant Prince with a touch of Yakuza Princess
Drawback: Power-Hungry
Story Feat: Artifact Hunter

SpellBook

L1: Frostbite, Infernal Healing, Keep Watch, Shield, Shocking Grasp, Vanish, Floating Disc, Blend, Mount, Magic Missile, Corrosive Touch

L2: Alter Self, Glitterdust, Invisibility, Mirror Image, Scorching Ray, Spider Climb

L3: Blink, Vampiric Touch, Dispel Magic, Fireball, Monstrous Physique I, Haste

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Aketla / Gumlat:
Grumlat was taken. Presumably by the Francs (barbarian kingdom/ with possible demon alliance) Lyeta (the Gov personal assistant) / Sucubus. Letter in draconic: We passed through the saddle two days ago and took the settlement with ease. None escaped to give alarm. These people are indeed weak and frail. My warriors thirst for battle and await your further instructions. / Mountain Village was attack and raided. Summoner was suppose to be contacted by sucubuss for night ritual. Sucubuss and babau (abyssal assassin) did not go poof when killed. Lyetia hid a letter: mark of Master Veray, first seat of the council of seven. The document itself is short, but instructs the governor to double the number of soldiers at the pass to Gumlat to insure nothing comes that way. There is a faint Transmutation magic (secret page: Governor Alding

We have a critical situation in Gumlat. The Frans have invaded the small town and taken the city hostage.

By itself this would present but a small problem. Our neighbors though, as we have discovered, have taken to associating with demons of the Abyss. The Tower is combining its might to combat this threat, but it will take more than sorcery alone to repel this threat.

We require two hundred of Akleta's finest to march towards Gumlat with all haste. Be sure they are well prepared for what lies ahead in the form of cold iron weapons. Send sufficient feather tokens with the captain of this force to be in communication with me once they reach the pass towards Gumlat. From Master Adian Veray ) also on it. Note taken from Succubus in Abyssal :Translated it reads We have found a way through to the surface, though the way is to narrow and treachourous for a larger force. We will be scouring the mountains from above ground to see if we might spot an accessible path for our allies to come through. [Clue: Subterranean culture]

Aketla / Miss Nasha:
Head of the merchant guild in Aketla. Has decent contacts. Was not informed of the document " a new trade agreement with one of the barbarian clans to the north" recovered from Lyetia's vault.

Aketla / Loras:
initial communication with a woman named Loras about managing affairs in Akleta. They want you to speak with her in person and make sure she is capable of handling the task of running the storehouse and handling distribution to the neighboring areas. / viewed private coded documentation for places and date => smuggling (watch set)

Coran -> Aketla / Miss Ashin:
Stolen Goods recovered. Goblin tribe (110 members + Barghest) Keld (Human historian in Aketla): The dwarven hold of Thonin Dale. Wrong area given. Aerin knows the back and front door's entrance.

Jumai's case:
there is a lone someone who is watching the house. He has rented a room in an Inn in Tiny town. He has magic (alarm / wands and potion). He has bough passage from a ship captain call Aden to an island NE of Aketla. It looks like he is looking for a fellow named Thonin Dale. And his business is with the wife

The oathbreaker:
a former denizen of this city who betrayed both the City and his oaths of faith (The Paladin of the Mithril Rose. From the agents of the tower: Apparently he wandered for a while, then spent years studying sorcery under a hermit named Eato. He then killed this hermit and entered the Pit of Apocalypse and explored the ruins of the Necromancer Ris'jae

The Dwarven Hold of Thonin Dale:
Primarily known for their armor and weaponsmiths. A few such blades and armors crafted by them still exist with the clan emblem on them, but the whereabouts of the clan are unknown, believed to be lost. Thonin Dale: sarcophagi rests in the middle of the room dwarven ruins etched into it, a dwarven name and a date more than 700 years in the past. Two more sarcophagi rest at the north and south ends. "Kazmuk, apprentice to the chief armorer Rogar. Died of wounds received from goblin arrows." the other two sarcophagi reveal similar contents. An apprentice to the master weapon smith and an apprentice jeweler. From down the corridor comes an oversized dwarf (Stone Golem), 6' in height, and made entirely of stone. different tunnel and rooms. It is just one big burial site with lots of dwarven sarcophagus. There is one room going South that has a a adamentium Door set in its south wall. // The Front door is heavy and she has to put some weight behind it. As it opens the light of day stings your eyes and you find yourself in a small narrow side canyon off of the main pass. From the outside the door is made of the rough rock of the canyon wall.

Drail Soyeth / Coran:
He was one our of lesser members, but was killed when the street war broke out. We now suspect he was likely involved quite deeply with the criminal element, and not merely an unfortunate victim of it. His son Draev traveled from Gumlat to lay claim to the business a while back, and has since been operating the several warehouses he owned in the docks. But a closer examination of facts suggests Drail had no children, or at least none he has ever had put down on record, and an investigation in Gumlat does not turn up any person of record with that name. Draev also has been to busy to meet with me personally to settle several accounts with the merchants guild

Miss Kyle / Issust Hold:
Miss Kyle's package for her to Zurak. I do know a little about Zurak, a shrewd businessman, though probably not the most reputable of characters. He is not associated with the guild, prefers to do things on his own in his own way without interference from anyone."

Ms Dansen (Merchant Guild) /Issust Hold:
One of our members there has failed to pay their dues. Normally these matters are easy to straighten out, but we have not received any communication from Ms Dansen. This includes from a courier we sent to deliver and return with a message from her - the courier has not returned within the reasonably expected time frame.

Sul'tak /issust Hold / (For the tower):
There is an informant there, a tiefling by the name of Sul'tak. We are to ask him about Rakinkal [Name given by Diguri (Drow) head of the thief guild]
From Sul'tak: "There is a grungy pub on the bottom level which the most depraved of the Hold like to frequent, you can't really miss it. Let one of the serving wenches know you'd like a bit of euphoria to pass the time. That will get you into a back room with pesh and other hallucinogenics. Tell the man in charge of the room you need to speak with Blake, and give him the password 'grim heart' in infernal."