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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. Pathfinder Society Member. 8,097 posts (8,212 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 26 aliases.


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Paizo Employee Developer

Squiiddish wrote:
Richard Pett wrote:


In terms of Kisetz, I've only quickly read the published adventure but in terms of the draft: ** spoiler omitted **...

Ah, that makes MUCH more sense. In the final publish that sidebar appears to be omitted entirely, and she effectively declares war on the PCs for no reason at all.

This is a result of a few things. The story shifted a slight bit by the time that I got to developing Rich's adventure, and frankly I was a bit timid about assuming so much of the PCs' past after hearing grumbles from the fans when they heard more about the start of the Adventure Path. I didn't want to force a particular backstory on anyone, but I can see from my hesitation that I scraped too much off in development about Kisetz's motivations.

Squiiddish wrote:
@Spatula The party was sold to Lowls by Weirlai, I thought. I don't believe they've been to Okeno before, but admittedly I've only given the AP one read through.

One of the suggested ways that the PCs could have ended up with Lowls is being sold by Weiralai who got them from Biting Lash. I went ahead and had that illustrated in the foreword, so depending on what way an individual PC came to work for or be in service of Lowls they could have easily been in Okeno at some point in the recent past.

Paizo Employee Developer

Spatula wrote:
2) I'm pretty sure Mun's homunculus Akie has the wrong hit points. 118 is over the maximum, even, for 9d10+20. The average of that range would be 69.

I have no idea how that error slipped in there, but unless I'm overlooking something drastic, you're completely right that Akie's hit points should be 69. (Though in that encounter, having more hit points won't hurt, to be honest.)

Paizo Employee Developer

8 people marked this as a favorite.
Dragon78 wrote:

Seelie and unseelie templates for fey would be cool.

Read above.

Paizo Employee Developer

I think it's going to be difficult for some folks to make their decision in voting. This is a fun batch of monsters.

Paizo Employee Developer

1 person marked this as a favorite.
Celestial Healer wrote:
So I got married.

Congrats, man!

Paizo Employee Developer

7 people marked this as a favorite.

Wonderful gesture, Paul! Happy Mikazemas to you and yours!

Paizo Employee Developer

4 people marked this as a favorite.
Lorathorn wrote:
Count me in! I vow to review anything that I may receive.

Good call!

That's a great way to give back. Everyone should do the same. :)

Paizo Employee Developer

I was hoping to have mine done by now, but we had our Hell's Vengeance game Wednesday night and that cut into my reviewing.

Paizo Employee Developer

I'm pretty sure it's just the lubok. I was unable to find any actual folktale with this subject, so I'm fairly certain it's just the satirical print that exists.

Paizo Employee Developer

5 people marked this as a favorite.
Freehold DM wrote:
I am IN and I want your drake guide!!!!

Excellent choice! ;)

Also...

It's awesome that you're doing this again, Mike! (Don't include me in your rolls, I just wanted to say nice things about your generosity.)

Edit: Jason, you and the Legendary crew kick ass too!

Paizo Employee Developer

7 people marked this as a favorite.
Mikko Kallio wrote:
I'm just being verbose, you guys should be glad your comments are shorter because brevity is the soul of wit etc. ;) Besides, I have a bit more time than usually because I'm not working on any freelance assignments at the moment.

I'll see what I can do about that. ;)

Paizo Employee Developer

Damn, sounds like you're getting more in depth than me. I might have to step up my game. ;)

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1 person marked this as a favorite.

My thoughts on it were like this: Winter is being conservative with her spells, knowing that if she used everything at once, the group might not have enough if something deadly happened. She has a lot of people to look after and having any amount of help is a good thing that will help set her mind at ease. Like others have said above, she's in way over her head, and being a calm and careful person, she's not rushing to any decisions until they need to be made, especially when it comes to using precious resources.

Now, if her available healing is something that bothers you about the narrative and you want to change something to make more sense, I'd just drop the "Attend Wounded" task instead of changing her class. That task was there because it makes sense that some of the survivors would be hurt, but it also talks mainly about using the Heal skill, which takes time—enough time for the PCs to talk with Winter while they help out the survivors.

Also, I probably shouldn't have mentioned water being a resource that the survivors need to worry about.

Paizo Employee Developer

Spastic Puma wrote:
So it is just random chance that she runs into him, right?

No. She knew that Lowls had gone to the Dreamlands to meet the Mad Poet and knew that he got there by using the dreamlands excursion ritual (which dumps you at the caravanserai unless you're using a specific focus). Both of these pieces of information are things she already knew from back in Thrushmoor. After realizing that something went wrong with the PCs, she backtracked Lowls' path and discovered the Yellow King in the caravanaserai.

Paizo Employee Developer

8 people marked this as a favorite.
Richard Pett wrote:
Richard Prtt wrote:
I'm still disappointed they didn't go with my submission The Whisper Out Of Tyme, a Victorian era cookbook.
That's right, and the flumph coming out... Hmmm, there could be some mileage in that cookbook idea of mine:)

Hmmmm, indeed. We saw what kind of foods delight you in Dance of the Damned. I'm not sure about that cookbook. ;)

Paizo Employee Developer

I agree with everyone above, but I have one question: Is this an evil-aligned campaign? I ask because that group would work well as evil antagonists, but would work poorly for a group of heroes. Especially in Ustalav.

Paizo Employee Developer

Ooh, that's an interesting take on it too.

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2 people marked this as a favorite.

Sizes are capitalized, so that would be: "That sure is a fine, Large robot."

(Which is the whole reason that we capitalize sizes, to help differentiate game terms and adjectives.)

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1 person marked this as a favorite.

Also, there are two campaign traits that specifically address a good, devoted character ending up in this situation (though the details are up to a GM and their players to determine—not gonna tie any hands here).

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2 people marked this as a favorite.

The short of it is that Weiralai took the weird dream fragment of Lowls, the Yellow King, to hide him away and keep others from getting any information.

Weiralai is dedicated to Hastur and wishes to see him successful in his ultimate endeavors. She acted like a silent muse to bring Lowls to Hastur's breast, so to speak, and has propped him up to be successful. That's why she stayed behind after Lowls departed Thrushmoor. She didn't trust that Melisenn would do the job right. Weiralai also fought against the PCs to keep them from stopping Lowls. When she discovered the splinter of Lowl's mind that formed the Yellow King, she kidnapped him to keep others from interfering or questioning the fragment and learning too much, and figured keeping him on the moon would be safe enough until she decided what to do about the sliver of Lowls.

Also (spoiler alert), she shows up in a later volume—a bit beefed up after reforming in Leng.

Paizo Employee Developer

3 people marked this as a favorite.
Cole Deschain wrote:
The Golux wrote:
I think the model for a more respectful colonization is somewhere between what the Vikings did and what the French did. That said, that's no guarantee that Arcadia is going anything like that.
Based on what we've seen, I doubt Arcadia is going to fit into any sort of traditionalist colonization narrative whatsoever...

I share those doubts.

Paizo Employee Developer

I got the top 5 from Jacob earlier today and I'm going to give them a read when I get off work tonight!

Paizo Employee Developer

I may have not made the explanation clear in the adventure (I don't have my book with me right now), but the intention was that she was abducted like many others in Thrushmoor. Sorry about that.

Paizo Employee Developer

2 people marked this as a favorite.
Captain Yesterday Smurf wrote:
Happy Thanksgiving Adam! :-)

Thanks, you too!

Paizo Employee Developer

The Imperator wrote:

How does the Dreamland gear work in the locations where the Dreamlands or Leng connect directly to reality, like in the mountains in Tian Xia? Does the gear disappear as one walks into the Material plane, or does the gear make the transition?

Just in case my players decide to explore, I wanted to make sure I know how this works, since it might be interesting post campaign if they go to the Dreamlands in their actual bodies.

The Dreamlands gear would wink out as they made the transition from the Dreamlands to the Material.

Paizo Employee Developer

Cat Whisperer wrote:
Will the "dreamlands gear" be used later?

A return to the Dreamlands isn't scripted into the campaign later on, but since the PCs know the ritual and have the focus, they can return whenever they want.

Paizo Employee Developer

I did!

I keep a spreadsheet for tracking assumed treasure levels (for individual adventures and throughout the whole Adventure Path), and while this adventure gives crazy amounts of Dreamlands gear, the real world value is taken into consideration. The one wild card for that is the stat bonus they receive after meeting Abdul Alhazred. Even though it's a granted bonus from the Adventure Path, that cost is calculated into what the PCs should achieve during the AP.

Paizo Employee Developer

2 people marked this as a favorite.
Archpaladin Zousha wrote:
Or as I like to call him, HAserton LULZ! :P

Not to screw with anyone's perception, but I've not been able to see his last name as anything other than "L-Owls." I promise this has not skewed my development. There are no modified owls in this Adventure Path.

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3 people marked this as a favorite.

Thanks, BPorter for posting this thread, and thank you to all the folks who've posted above this. It's a great mix of folks that have been around here for nearly as long as I have and relatively new faces. Your messages of thanks are the kind of thing I think about when things get rough at work. I appreciate it! Hope y'all have a great Thanksgiving*!

*If you're American and celebrate it, otherwise have a great Thursday.

Paizo Employee Developer

Yep. Same Count Haserton Lowls IV.

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1 person marked this as a favorite.

That scene would be tough over PBP, for sure. Maybe consider writing it out as a narrative, and skip actually playing the scene out (but still award them the story award). Have the PCs wake up in the cells as their first real encounter.

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I loved that little detail (among others) that Tito put into this adventure! When I first read it I could totally imagine the painting in my mind.

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3 people marked this as a favorite.

Ron's intent is correct. It is meant to be a permanent bonus in the real world as well.

Paizo Employee Developer

7 people marked this as a favorite.

Stay on target.

Paizo Employee Developer

Charles Scholz wrote:

I wonder if it is going to have rules for playing Prawn?

I don't fully understand your question, but using powers of context, I'll report that there are not going to be any new races in this book.

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2 people marked this as a favorite.
Mark Seifter wrote:
Steve Geddes wrote:
Adam Daigle wrote:
Thomas Seitz wrote:

I wonder if Lake Lake Encarthan will get some love from this...

Otherwise excellent stuff! :)

Lake Encarthan isn't featured in this book. While developing it this week, I had some late regret for not ordering more text on some of the larger and more significant bodies of water that aren't oceans or seas (because that was on the forefront of my mind when I outlined and assigned the book).
Who were the other key staff? (by which I mean the Designers I guess, if I've got my terminology right).
Technically, we would call them the "authors". Of course, in this case, a designer was one of the authors, thus confusing things further!

I don't see any harm in letting folks know that you wrote the rules chapter. ;)

Paizo Employee Developer

7 people marked this as a favorite.
Dragon78 wrote:
I hope this means we will get a Azlant campaign setting book sometime next year as well.

From the Office of Expectation Management

There is not going to be an Azlant Campaign Setting book next year. Aquatic Adventures is serving as the "tie-in" book for the Ruins of Azlant Adventure Path (as Heine and others surmised above). I felt that having an entire Campaign Setting book would spoil much of the mystery of the lost continent, and preferred to have that kind of information come from the Adventure Path little by little instead of laying out the buffet.

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2 people marked this as a favorite.

Correct. This is the updated and accurate text and image.

(To help in the future, you might notice that the product descriptions with the bullet points are typically the final descriptions and they match the back cover text of the book. Prior to that, the text is closer to the solicitation text sent out to book buyers and distributors. What I'm saying is that looking for the bullet points—at least when it comes to most of the book lines–will let you know if the description has been updated 9 times out of 10.)

Paizo Employee Developer

4 people marked this as a favorite.
Thomas Seitz wrote:

I wonder if Lake Lake Encarthan will get some love from this...

Otherwise excellent stuff! :)

Lake Encarthan isn't featured in this book. While developing it this week, I had some late regret for not ordering more text on some of the larger and more significant bodies of water that aren't oceans or seas (because that was on the forefront of my mind when I outlined and assigned the book).

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1 person marked this as a favorite.
DrDeth wrote:
Adam, has anyone told you you're a mensch?

Not lately. ;) I do what I can.

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11 people marked this as a favorite.

Yep, it's just a 64-pager. Half of the book is a gazetteer of Golarion's oceans and seas, and the other half gets into the rules for underwater combat and provides some fun new options.

Paizo Employee Developer

6 people marked this as a favorite.

Hi there! I created the prestige class you're asking about. It looks like you are looking at the version of the prestige class on D20PFSRD.com which uses different language than the original. The requirement for the prestige class is that the character must be a member of the Whispering Way for 1 year. The Archives of Nethys has the correct wording. The class was meant to be specific to that organization, but talk to your GM and if he or she is cool with reflavoring, go for it!

Paizo Employee Developer

2 people marked this as a favorite.
Mikko Kallio wrote:
Adam Daigle wrote:
I'm looking forward to seeing the top five monsters! Good luck and great designing, everyone!
Thanks for being our special guest judge again, Adam! Always a pleasure to work with you.

I'm glad y'all asked! It's always a good time.

Paizo Employee Developer

4 people marked this as a favorite.

I'm looking forward to seeing the top five monsters! Good luck and great designing, everyone!

Paizo Employee Developer

2 people marked this as a favorite.
Archpaladin Zousha wrote:
Will gillmen be a viable PC race for Ruins of Azlant or will it be more like how Second Darkness was for drow?

Mechanically it would work pretty well, but I'm not sure story-wise. I mean, if you want to be activated by your ancient masters, sure. Go for it. ;) Seriously, though, I haven't written the Player's Guide yet, so my real thoughts will be presented there. One hurdle you'd have to get over would be explaining how a gillman became part of an expedition sailing out of Almas.

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1 person marked this as a favorite.
Cole Deschain wrote:

How about Horror Realms?

(I really enjoyed that one...)

I haven't had a chance to go through that one closely.

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It's not a flumph. ;)

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1 person marked this as a favorite.
Cole Deschain wrote:
So, what was your favorite part of Horror Adventures? I presume you've had your tenta- er, hands on a copy...

I'm sure I'm forgetting a bunch of things, but the first two things that popped in my head were the new fear optional rule and the expansion on haunts. The hazards and stuff like that are rad too.

Paizo Employee Developer

It was my mistake for failing to include the text for that ability.

Here you go:
Cannibalistic Vitality (Ex) When a kuru hits a living creature with its bite attack, he gains 1 temporary hit point by ingesting the target’s blood. This ability does not work on creatures that do not have blood.

Paizo Employee Developer

2 people marked this as a favorite.
Rysky wrote:
Adam Daigle wrote:
captain yesterday wrote:
I love what you did with the campaign traits. :-)
Thanks! I debated back and forth about whether I should do that, but in the end I went ahead and did it (including that it's optional).

Oh wow, that's awesome!

I hope you do similar stuff in future AP, really nice when it ties in really well with the AP instead of just being am opener.

I'll certainly try with Ruins of Azlant, but no guarantees. This story in particular really called for something like this, I feel.

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