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The reason I asked was that I'm putting together the Player's Guide, and while I have a big list of stuff that I think would work well, I wanted to see if the community had any ideas or thoughts that I might have overlooked—a likely certainty. As we make more and more material, it gets somewhat difficult to highlight the best options without missing others.
BUT I can't find any traits following that statement.
The traits are the bolded items in the text that follows (starting on page 8 of the Player's Guide). The trait names are Against the Technic League, Local Ties, Numerian Archaeologist, Robot Slayer, Skymetal Smith, and Stargazer.
Hope that helps!
Caleb D'natin wrote:
Any idea when the Player's Guide will be out?
I usually aim to have the Player's Guide out right about the time that subscribers start getting their first volume. Sometimes it happens to come out a bit earlier, and I think once it happened to come out a day or so later, but that's the timeframe I aim for.
There are no current plans to produce a gazetteer of just city maps. The closest things we have to what you're looking for are the Pathfinder Campaign Setting Map Folios that accompany each Adventure Path, and even then not all three of the maps in the folios are city maps. Without going back and looking through all of them, I'd say at least one of the three is a city map. The ones I know for sure are the ones that I've worked on since I've been working here.
The Skull & Shackles Map Folio has Port Peril, and two maps of the Shackles region (one untagged and one drawn in pen and parchment handout style).
The Shattered Star Map Folio has Magnimar, Kaer Maga, and a pen and parchment style map of Varisia.
The Reign of Winter Map Folio has Whitethrone, Iobaria, and a pen and parchment style map of Irrisen.
The Wrath of the Righteous Map Folio has Kenabres, the Worldwound, and a pen and parchment map of the Abyss!
The Mummy's Mask Map Folio has Tephu, Wati, and a pen and parchment style map of Osirion.
Thanks for making this effort, Anthony. As someone who tried to do something like this in the past and got way behind when the thread began repeating itself with frequency, I know that it can be a chore. Making the data easy to sort is super helpful on my end of things. I'm of course selfishly talking about monsters I can pluck for the AP bestiaries. :)
None of the Adventure Paths start at that high a level. They begin at 1st and go to the mid to high teens. To fit into that level band, I'd suggest looking at pretty much every 4th volume of an Adventure Path as those tend to start at 10th level.
For modules, this might be a good resource for you.
I hope that helps. I'm sure others will pop in here and give some good suggestions as well.
Evil Midnight Lurker wrote:
The problem, as I keep saying over and over until everyone has no doubt become sick of it, is the five thousand years of contact between the continents. Ten times the real-world equivalent. To have the whole native-settler dynamic play out at this point as anything like in real history... that cannot be anything but offensive and preachy. It just doesn't make sense, and jamming it into the situation will prevent anything good from coming of it.
To be a bit more clear, only the Ulfen have had contact with Arcadia for 5,000 years. That contact is also a bit unique in that Valenhall is a somewhat mystical place where old Linnorm Kings go to die. The contact with Arcadia in regards to Cheliax and Andoran is much much more recent.
....Any thing we can do to have a sucessful first game? How can I get ready as a GM? Keep in mind noones played before, including the GM. And we are trying to play the first few games without spending money to make sure we will all be interested in playing regularly. If we play regularily we would spring for books and figures.
Hey there Gigglestomp. Welcome! A couple of years ago we put out the Pathfinder RPG Beginner Box specifically for this purpose. It is a trimmed-down version of the rules that walks you through 5 levels of game play. The box comes with pretty much everything you need to get started, and once you play through it for a while you can decide to move on to the Core Rulebook and other supplements.
I hope you and your family have a great time with Pathfinder!
Eric the Kitten-Bee wrote:
I will shamelessly admit that part of the inspiration for the sin seeker (written and designed by Jerome Virnich) was Lying Cat.
I think that this thread is slow mainly because people don't have as many questions for me. James' thread certainly has more momentum than any other, and since he's the Creative Director and was one of the core crew who came up with Pathfinder and Golarion he's a good choice of someone to ask when people have questions. It might let me get more work done, but I often check the boards at home and one weekends, not just at work. I'm also pretty good at managing my time and if I felt like I was giving too much attention to the boards and my work flow was suffering, I'd correct that.
Regarding Walkena, I based caster level off of tier because pretty much all of the language in that ability bases everything else off of tier, which made sense to me. I used Charisma for the save DCs because SLAs almost always use Charisma.
Your interpretation of the divine source path ability is correct. What is represented in Walkena's statblock is simply me making the spell-like ability choices ahead of time to make a GM's job a bit easier. Part of that is also due to space and that we don't have a standardized way to show that kind of thing in a concise manner. If I would have listed each of the nine spells available for all three domains it would have taken up a big chunk of that column.
Divine source is a cool ability that allows us to tell some interesting stories, but I kinda wish that divine source had a bit more explanation to it.
Some of that depends on where you get your tattoo and who does the work, and how well you deal with pain/discomfort. There are definitely certain spots that cane be more painful than others, but I don't think how lean a person is has as much to do with it than some of the other factors. (I only have a few tattoos, but I'm a thin guy as well.)
I'll help answer that since I happen to have the book in front of me at the moment.
The introduction on page 5—New Rules wrote:
Many of these options are restricted specifically to a given race, but some can be taken by any characters who meet the requirements to do so.
The Vineyards are directly west of Hands of the Community. The Playgrounds are at the southwest intersection of the road that runs east to west from the High Home to The Perfect Map. The Bell Tower is the large U-shaped building with the round part in the center that is more or less in between Bardleigh Chippers and the Tannery Compound.
There are a few reasons, the first of which is space available in those two books. The other major reason is that those entries in the Bestiaries for azatas, archons, and agathions are in setting neutral books, so not all of those empyreal lords are necessarily in Golarion. Those that are we just haven't gotten to yet.
To be honest, it took me a minute or two to figure out where you generated this list from. :)