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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. Pathfinder Society Member. 7,746 posts (7,854 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 25 aliases.


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Paizo Employee Developer

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xidoraven wrote:
Daigle or Jacobs: Who created the Slime Naga? Can we expect that these are likely the same 'unique local nagas' referred to in Kaer Maga (or one of such beings)?

The slime naga is my creation. It's not necessarily the mystery nagas mentioned in City of Strangers, but I wouldn't doubt that some slime nagas live beneath Kaer Maga.

Paizo Employee Developer

Fourshadow wrote:
Is there a clarification for the Zephyr's breath weapon? As I stated above, it is sonic in one place, electricity in another. Which one is correct?

Oh, sorry about that. That's my error. Sonic is the correct energy type for the breath weapon.

Paizo Employee Developer

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Yessss! Get those monsters in!

Paizo Employee Developer

So, since I'm finishing this and getting it into the production cycle soon... aside from advice on how to play an evil character and be cohesive as a group and the usual character creation advice and setting background that we normally include in Adventure Path Player's Guides, what else do y'all think this guide needs? What's one thing that you'd expect to see in this one?

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Kevin Mack wrote:
Rob McCreary wrote:
DM_Kumo Gekkou wrote:
Resurrecting this post, but do we know when the players guide is expected to come out?
The plan is to have the Player's Guide available by the street date for the first volume of Hell's Vengeance, which is February 24.
Not normally out for the first subscriptions shipping or am I misremembering?

That's something that I've aimed to achieve for previous Player's Guides, but it just wasn't in the cards this time around. Turns out developing the adventures for Strange Aeons cut into my Player's Guide creation. We have a solution, but it's not going to be out until the street date this time. I apologize if this disappoints anyone.

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Odraude wrote:
Adam Daigle wrote:
Unshocking data point: People with dragon avatars are really into dragons.
What does my avatar say about me?

Oh, I think you know.

Paizo Employee Developer

10 people marked this as a favorite.

Unshocking data point: People with dragon avatars are really into dragons.

Paizo Employee Developer

7 people marked this as a favorite.
Feros wrote:
They look grumpy to me...

Wha?

Paizo Employee Developer

From what I've heard from folks, I think you're right.

One of the things I'm really liking about Fallout 4 is that it feels like 3 games in 1. There's the straightforward shooter-style game, then there's the RPG element, and finally the resource management/settlement building. I don't get a lot of time to play video games, so sometimes I'll fire it up and just manage my settlements and maybe do a little building. When I have more time I try to complete some quests. It works with my schedule. :)

Paizo Employee Developer

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I don't have anything to add at the moment, but I wanted to pop in and thank everyone who's participating in this thread. I got Fallout 4 right after release and it's the first video game I've really played since the Baldur's Gate and Icewind Dale games (because I finally have a computer that's robust enough to run robust games). Everyone's comments and discussion has been pretty helpful, especially since I started the game not knowing what the hell I was doing. So, thanks everyone!

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Hell's Vengeance doesn't have a subsystem like Hell's Rebels, so no such subsystem is going to show up in the Player's Guide.

Paizo Employee Developer

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The aim is to have the Player's Guide be available by the street date of the first volume, so February 24th.

Paizo Employee Developer

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captain yesterday wrote:
Adam Daigle wrote:
Misroi wrote:
Thanks, Adam. I get it, the flumphs have been a running gag for thirty years. I was just hoping that this AP would be the one to redeem them, as I suspect that we won't get another one this in their wheelhouse for quite some time.
Thanks for your continued flumph support. :) Since I'm developing this AP from James' outline, I think I'd have to fight him in the parking lot to be able to include flumphs in this AP. :)

Does this sort of thing happen at the offices a lot?

If so, who among the staff can you take?

Who is the sneaky ninja type, that just stands there waiting...

How many people does it take to take down Bulmahn?

How long does it take Wes to set up his theme music?

Nah, not really.

I don't know. I'm a pacifist.

If we expand the options to gninjas... Lilz.

Enough. (Or one big spider.)

Not long. He's quick.

Paizo Employee Developer

Misroi wrote:
Thanks, Adam. I get it, the flumphs have been a running gag for thirty years. I was just hoping that this AP would be the one to redeem them, as I suspect that we won't get another one this in their wheelhouse for quite some time.

Thanks for your continued flumph support. :) Since I'm developing this AP from James' outline, I think I'd have to fight him in the parking lot to be able to include flumphs in this AP. :)

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Rysky wrote:
Adam Daigle wrote:
Misroi wrote:
Also, any chance that Strange Aeons will feature flumphs in any capacity? They seem a remarkably good fit, given their new role in the cosmos in PF.
There are no plans at this point to include a flumph in Strange Aeons. I don't think that their goofy vibe would fit a theme of weird cosmic horror.
I've said this before, but being introduced to Flumphs through Misfit Monsters Redeemed I've never seen them as goofy, more nice and innocent and helpful, a fragile light in the darkness.

Thank you! That article is a good example of me doing my job in redeeming the flumph, but I'm afraid there's a lot of history to fight against in getting these noble creatures respected in other circles. (Especially their treatment in a certain comic.)

Paizo Employee Developer

Tammy the Lich wrote:
Will Tammy have dwarves to kick in Hell's Vengeance.

Maybe.

Paizo Employee Developer

Misroi wrote:
Also, any chance that Strange Aeons will feature flumphs in any capacity? They seem a remarkably good fit, given their new role in the cosmos in PF.

There are no plans at this point to include a flumph in Strange Aeons. I don't think that their goofy vibe would fit a theme of weird cosmic horror.

Paizo Employee Developer

Archpaladin Zousha wrote:
With you now taking over part of the AP development (along with Crystal and Amanda Hamon Kunz), do you think this thread's going to see a spike in popularity?

It's entirely possible. I expect that I'll be answering most questions that are relevant to the Adventure Path in the AP section of the boards, though.

Paizo Employee Developer

Welcome to the community!

I'm glad that you like the world and have delved into the fiction. You might be surprised what gaming opportunities you can find in your area.

Paizo Employee Developer

Rock on!

Paizo Employee Developer

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I'm happy to be a guest judge for Here Be Monsters 2! Thanks for having me!

Paizo Employee Developer

My first thought from reading the description was the vouivre.

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From the Office of Expectation Management: Strange Aeons will not be going to Earth.

Paizo Employee Developer

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It's either Erikalcum or Monatite.

Paizo Employee Developer

In the past I've always aimed to have the Player's Guides be available around the time that subscribers begin getting the first volume of the Adventure Path.

Paizo Employee Developer

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nighttree wrote:
It may sound silly...but your artwork is so often what get's me excited about a book or AP. It always sparks my imagination.

If Wayne may pardon my intrusion... That's called "working as planned." :)

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Paladin of Baha-who? wrote:
Strange Aeons will reportedly start in Ustalav but then range out of the inner sea area.

Correct. The last two adventures in Strange Aeons take place off the Inner Sea Region map.

Paizo Employee Developer

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Eh, go with your gut. I'm not gonna show up to your table and tell your players something different. :)

Paizo Employee Developer

Answers! (mostly)

A) All of the villains we're presenting for Hell's Vengeance have the letter "E" in their alignment.

B) She probably took a boat across the strait on her way to Citadel Rivad.

C) Correct. She began as a Hellknight squire in training. The statblocks for each villain that will appear in each volume of Hell's Vengeance are them at 7th-level, which in her case means that she is a full-on Hellknight.

D) I should leave this last one for Rob since he wrote this villain. However, Linxia is not only a Hellknight, but is also a loyal Chelaxian. The idea that some sect wants to come in and disrupt order is probably pretty distasteful.

Paizo Employee Developer

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I'm not entirely sure of the timeframe for this, but the reveal of the updated cover and the unveiling of the new iconic are directly related. Hopefully we'll have it up soon.

Paizo Employee Developer

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As the person that wrote that bit about the Ocean of Frozen Dreams, I can soundly say that aboleths don't figure into this at all.

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There's a reason this is still on the whiteboard in the editorial pit.

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I'm sure people have their theories—because people always have their theories—but we're not saying anything about the AP that follows Strange Aeons until PaizoCon 2016.

Paizo Employee Developer

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Thank you and back-atcha!

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Glad to do it! I was a fan before I got hired onto the staff, and this was one of the things that drew me to Paizo as well. Cheers!

Paizo Employee Developer

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David Rust wrote:
Adam Daigle wrote:
David Rust wrote:
captain yesterday wrote:
Well it's ranged, and it has throw anything as a feat.

Agreed; that's why I think that's what it's supposed to be. But it IS kinda funny to see "Urn" rather than "thrown item within its reach".

What do others think of this interpretation?

We could have just put "improvised weapon" in the ranged line, but then the damage die would be variable, so we decided to put more detail. Having urn there also contextualizes the monster, suggesting that they are found in ancient crypts or similar such places.
That's cool. I'm curious, though, was it due to space considerations (when it came time to print) that you folk didn't elaborate on that in the creature description?

Space was indeed the main factor for how this monster appeared in this book. The ahkhat originally appeared in Pathfinder Adventure Path #79: The Half-Dead City where it got a full two pages and plenty more description.

Paizo Employee Developer

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David Rust wrote:
captain yesterday wrote:
Well it's ranged, and it has throw anything as a feat.

Agreed; that's why I think that's what it's supposed to be. But it IS kinda funny to see "Urn" rather than "thrown item within its reach".

What do others think of this interpretation?

We could have just put "improvised weapon" in the ranged line, but then the damage die would be variable, so we decided to put more detail. Having urn there also contextualizes the monster, suggesting that they are found in ancient crypts or similar such places.

Paizo Employee Developer

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DragoDorn wrote:
Anything extra for players in #100?

Other than getting to play in a fun adventure? Not really. The Adventure Paths, like any module or adventure, have traditionally always been GM-facing. Sure there's always a cool article about an aspect of Golarion, be it a deity article, an article about an organization, or a gazetteer about a place a PC could be from, but even most of those are more for GMs than players.

If I had to name one thing outside of the adventure that players would be excited about, it'd be a new item that we added to one of the NPCs in the "Friends and Foes" section of this book, but even then you'd probably need a GM to seed it into an adventure for you because they're pretty dang rare.

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Berselius wrote:
Adam Daigle wrote:
Nope. They already had their day in the sun in print.
So then the NPC's featured in the "Friends or Foes" section are brand new then (but still related to the other adventure paths)?

For the most part, yes. There are a couple that were mentioned before, but never given stats (or more than a sentence or two about them). Amaya is a prime example of this.

Paizo Employee Developer

Blackfingers wrote:
Is Amaya (the human on the left) related to the Kaijitsu's? The name seems familiar.

That is indeed Ameiko's half-sister.

Paizo Employee Developer

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Nope. They already had their day in the sun in print.

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I have a ruler! :D

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Chris Ballard wrote:
What are the dimensions of this book?

The height and width is the same as all of our other APs, but this one is thicker. The copy I have at my desk is between 6 and 7 millimeters thick or about a 1/4 inch.

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Oh yeah, there's plenty to read! :)

Ability Scores:
If you have the Core Rulebook, the section that starts talking about how to generate ability scores starts on page 15, though the Rulebook calls the method "purchase". Colloquially, folks call it point-buy. If you don't have the Core Rulebook, that section is here about halfway down the page. Hope this helps!

Paizo Employee Developer

Point buy is one of the methods for generating statistics.

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It's not a template, so it's like making any other monster statblock. The rules are provided in the appendix of the Bestiary. It's really not much different than creating a new swarm, and you'll notice that the only rules we have for creating swarms is the subtype.

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Eric Hinkle wrote:
captain yesterday wrote:

Thrune Troops! Is last monster, you get Dottari troops (CR 7) and Asmodean Inquisitor troops (CR 9)

Troop subtype explained!

So this book tells you how to create a troop? Okay, definitely on the 'have to get it list' now.

EDIT: And the fact that it has some extra information for Kingmaker only makes me more eager to get it!

To be perfectly clear, the Thrune troops entry in this book has pretty much the exact same information regarding the troop subtype as Pathfinder #71.

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Axial wrote:
Does the article on him contain any crunch?

There are no mechanics included in the Aroden article.

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I can spill that Rob McCreary, the lead developer for the Skull & Shackles Adventure Path, was the one who contributed the new NPC for that AP. :)

Paizo Employee Developer

Likely a little of both.

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