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The characters on the cover of Agents of Evil are not the evil iconics that appear in Hell's Vengeance.
I don't want anyone to badmouth Berselius for his preferences.
Even though I'm excited to see what we can do with an evil Adventure Path that explores things from a wildly different point of view than we've shown before, I sympathize with him. He's been in the community for a long time and has always stated his case when we dip too much into moral gray areas or do things that seem pretty damn evil. I respect that. It's good to have those folks around as a barometer.
However, we announced this a while back and knew that it wouldn't flip everyone's switches. We knew it was a risk, but we also knew that a lot of people would be receptive to it. I'd hate to see someone completely bail on the work we do at Paizo just because of one Adventure Path.
So, I feel like I need to say...
The plan is to include 1st-level stats for them in the Player's Guide. They will also be in print in the volume where they are the cover figure, and they will have stats for a different level there.
It's not always storming in the Sodden Lands, but it is frequently. The Eye of Abendego is obviously the most dangerous weather effect out there, and thunderstorms and tropical storms peel off from it with great regularity. The skies to the west (depending on how close you are to the coast) would look like a wall of gray clouds and sheets of rain out in the gulf. On days when it's not storming, there would be welcome blue skies. If I were to guess (without doing extensive research) I'd say that the Sodden Lands get annual rainfall in excess of 500 inches a year with rainfall occurring at least 300 days a year. Unlike the Pacific Northwest where the rain is more often a sprinkling than real rain, much of the rain in the Sodden Lands would be closer to clumps of thunderstorms than a casual rain.
Eric Hinkle wrote:
Skum are more associated with aboleth (and in turn the Darklands), and since they're associated with the aboleth, they are not religious.
Deep ones are more associated with mythos stuff and are more connected to salt water. Also, they are highly religious creatures.
You were the first person to bring hupia to my attention. I'll do what I can. :)
Eric Hinkle wrote:
As far as I know, Howard's usage is the oldest I'm aware of.
I also always think of Icke, even before thinking of "V."
Benchak the Nightstalker wrote:
I'm glad that we found a home for it after it got cut. I was worried that there wouldn't be an appropriate place for it after Mummy's Mask, and I'm glad the opportunity presented itself here.
Generic Villain wrote:
Thanks! I was about to plug the same thing. :)
Well, there's some of that (I personally think that the Bestiary 5 Wishlist thread still has plenty of things to mine, and I fear that this thread is going to have 95% of what was mentioned in that thread and very few new things).
What I'm mainly talking about is how the Bestiary 5 wishlist thread got so clunky and hard to use because people were requesting the same things every few weeks (or months in some cases). Most of the time it was these huge lists and the lists would be repeated each time. I started trying to keep up with the Bestiary 5 Wishlist thread, but gave up after two pages.
captain yesterday wrote:
Does it weird you out that a Texan wrote the hodag? ;)
A cryptid-loving, monster nerd Texan, of course.
Lord Gadigan wrote:
Awww... Look Wes, they're talking about our babies.
Thank you, Paizo staff and contributors. Thank you for pouring your heart and soul into one of my favorite activities. Thank you for publication after publication keeping the great ideas flowing. After skimming the PDF I'm truly impressed.
It's posts like these that make the stressful days better.
I'm gonna answer your second question first. Segada is in the northeastern part of Arcadia. It's roughly marked on the inside cover of the book. If it were a perfect analog to North America, it'd be somewhere in New England.
Which leads me to your second question... I'm not a huge fan of direct analogs, and when writing Segada I wanted to have it make sense in regards to things that we've already said about Arcadia and have it make sense in regards to climate and geography. I didn't give the artist a ton of direction for the big city vista illustration other than the type of building materials that would be available and the type of vibe I was going for. The clothing styles are partially inspired by Iroquois designs, but, as I said about analogs, I didn't want to copy anything, but rather use elements to make something new. The hairstyle is an example of that. The priest of Kazutal has some strong Mesoamerican elements by design, but I also wanted to include other elements as she is very far from her homeland and I wanted to show at least a sliver of other Arcadian people since I only had one city to play with. (Pssst... don't tell anyone, but that priest of Kazutal looks really similar to my character in our regular developer game that James is running... it might even be her.)
There are a few Aroden-related threads around here, but I wanted to point out a relatively new thread someone started about wanting to incorporate an investigation around his death for a campaign. It might help sow some ideas or present some new angles.
I've been entertained reading the conspiracy theories. :)
Skinsaw Murders certainly hits that creepy abandoned mansion aspect!
We also did this blog a couple of weeks ago that highlights some Pathfinder Society Scenarios that might be helpful. These are especially go for a single session, even if you don't play in the organized play program.
Mark Griffin wrote:
...(As a side note I see Adam mentioned them being related to Kaer Maga, and I could find nothing setting them in that city. I know they have links to the Red Gate in the Mwangi Expanse, but that’s the only Golarion link I’m aware of)....
Mark, thanks for pointing this out. I'm in error here mentioning that contemplatives are connected to Kaer Maga. I got a couple of James Sutter creations flipped in my head and was thinking of caulborn when I made that statement. Thanks for catching that and mentioning the proper link on Golarion.
The main reason I didn't explore religion in Segada is that the other authors were doing a bunch of stuff with deities, and we didn't want every city to have a big focus on deities. It makes good sense to focus on that in Aelyosos, Anuli, and Radripal, and we felt that was plenty.
The second reason is that I'm not 100% ready to lay out a pantheon of gods that are worshiped in Arcadia. I have a good idea of the direction I want to go with it, but I'm not completely happy with what I have, so I didn't want to paint myself into an "it's already in print" corner.
I included a mention of Kazutal and an illustration of a priest of Kazutal because I'm certain of that deity (and I'm playing a cleric of Kazutal in our developer game). What I didn't realize until now is that I didn't include any people of interest or places of interest that were religious-based. This lack of inclusion wasn't meant to define anything about the people of Segada. They're just as religious as anyone else.
The Golux wrote:
I suspect part of my problem is my never having been able too go to PaizoCon, so I don't know what "Green Blood on a Black Rock" is.
Green Blood on a Black Rock is a monster fighting tournament that takes place in the Sodden Lands. I've been running it as an event at PaizoCon for the past 6 years with my good friend Brandon Hodge. (Michael Kortes came up with the concept and ran it at PaizoCon 2009 for the first time.) Here's probably the best write up of the event I could find on the messageboards, though one of the players last year did a great play by play on Facebook last year complete with pictures for each battle.
This contest is similar in that it's a tournament that pits monsters against each other.
Mark Seifter wrote:
I've been that way for years.