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Brandon Hodge wrote:
Good times indeed!
Tabletop Prophet wrote:
Evil characters? Is there going to be an official Evil AP? If so, where was I when that news dropped?
Announced at PaizoCon a couple months ago was Hell's Vengeance, the Adventure Path following Hell's Rebels. While the AP doesn't have its own messageboard section yet, there has been some discussion on this thread (as well as a few others in the Adventure Path section of the messageboards). The first volume should be out in February 2016. Come be evil!
Lord Snow wrote:
We are going to be announcing the Adventure Path that follows Hell's Vengeance at the Adventure Path Q & A panel on Friday the 31st.
You are correct, though they're technically "quasi-iconics" since they don't meet 100% of the criteria for being full iconics.
We don't automatically calculate damage from using a one handed weapon in two hands, so this is not an error.
Liz Courts wrote:
*points to every Adventure Path Player's Guide I've worked on*
*and taken art and editor and web team resources to provide for free*
Crispy Gnoll Fajitas wrote:
Our iconics are not just folks we've represented in art a few times (like the antipaladin and a couple of tiefling ladies from a few Player Companions and maybe an assimar we've shown more than once). They need to fit into a few categories: Iconics need to be base classes, illustrated by Wayne Reynolds, have a backstory on our blog, and serve as visual placeholders for the heroes that everyone brings to the game as their characters.
These new characters won't fit all of those roles, and are more akin to quasi-iconics because of that.
... But I'm getting off topic talking about this in the product thread for the first volume of the Adventure Path that doesn't present these characters.
But aren't you excited to see these new devious bastards? ;)
(And thanks for always being there to help with good answers like the ever-present antipaladin iconic status.)
I'm actually curious to know where we've used the word psionics in our setting. I'm not in the office right now otherwise I'd search my database.
Seeing as there are 2 Cheliaxian APs coming up, will we be seeing a full stat up for Queen Abrogail Thrune II any time soon? Maybe a little more on her backstory and personality?
I don't want to get into too many small details, and since James and Rob are in charge of running those two APs (the adventures at least) and I don't want to rob them of their thunder, I'll have to leave you with a possibly unsatisfying... maaayybee.
All the art is already in and the book has been off to the printer for a bit already, so Wayne's pace has nothing to do with the order in which we share their Meet the Iconic blogs.
Okay, one of the grave knights being a horse is amazing.
When John turned over his manuscript I was all, "Dude? Really?" But it was super rad, so I kept it. I've always liked these kinds of articles because they help expand the idea of what can and can't work for certain things. I enjoyed exploring this same thing with the lich article I wrote back in Carrion Crown.
MC Templar wrote:
Any sort of theme you're looking for? We have a decent amount of cities mapped and written about in varying levels of page count (some of which happen to be in Adventure Paths, but you could easily disregard the AP-specific material and have even more things fleshed out for a particular city.)
Archpaladin Zousha wrote:
What do you do if you've got a character concept in mind, but are stuck between two possible class setups for it? I'm trying to create a character and can't decide whether to be a paladin/oracle or a druid/cavalier.
In those cases, I typically build them both and during the process one direction or another exposes itself as the better approach.
Sadly this looks like a case of us just making little errors and being inconsistent. Templates should present the information in the order that it appears in the statblock. From looking at some of your examples, which are really interesting seeing the minor shifts between different books (and within them too), I can see why some of the calls were made. For example, in the half-celestial and half-fiend templates, it looks spell-like abilities were grouped in with special attacks in order to save space.