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Daigle or Jacobs: Who created the Slime Naga? Can we expect that these are likely the same 'unique local nagas' referred to in Kaer Maga (or one of such beings)?
The slime naga is my creation. It's not necessarily the mystery nagas mentioned in City of Strangers, but I wouldn't doubt that some slime nagas live beneath Kaer Maga.
So, since I'm finishing this and getting it into the production cycle soon... aside from advice on how to play an evil character and be cohesive as a group and the usual character creation advice and setting background that we normally include in Adventure Path Player's Guides, what else do y'all think this guide needs? What's one thing that you'd expect to see in this one?
Kevin Mack wrote:
That's something that I've aimed to achieve for previous Player's Guides, but it just wasn't in the cards this time around. Turns out developing the adventures for Strange Aeons cut into my Player's Guide creation. We have a solution, but it's not going to be out until the street date this time. I apologize if this disappoints anyone.
From what I've heard from folks, I think you're right.
One of the things I'm really liking about Fallout 4 is that it feels like 3 games in 1. There's the straightforward shooter-style game, then there's the RPG element, and finally the resource management/settlement building. I don't get a lot of time to play video games, so sometimes I'll fire it up and just manage my settlements and maybe do a little building. When I have more time I try to complete some quests. It works with my schedule. :)
I don't have anything to add at the moment, but I wanted to pop in and thank everyone who's participating in this thread. I got Fallout 4 right after release and it's the first video game I've really played since the Baldur's Gate and Icewind Dale games (because I finally have a computer that's robust enough to run robust games). Everyone's comments and discussion has been pretty helpful, especially since I started the game not knowing what the hell I was doing. So, thanks everyone!
captain yesterday wrote:
Nah, not really.
I don't know. I'm a pacifist.
If we expand the options to gninjas... Lilz.
Enough. (Or one big spider.)
Not long. He's quick.
Thanks, Adam. I get it, the flumphs have been a running gag for thirty years. I was just hoping that this AP would be the one to redeem them, as I suspect that we won't get another one this in their wheelhouse for quite some time.
Thanks for your continued flumph support. :) Since I'm developing this AP from James' outline, I think I'd have to fight him in the parking lot to be able to include flumphs in this AP. :)
Thank you! That article is a good example of me doing my job in redeeming the flumph, but I'm afraid there's a lot of history to fight against in getting these noble creatures respected in other circles. (Especially their treatment in a certain comic.)
Also, any chance that Strange Aeons will feature flumphs in any capacity? They seem a remarkably good fit, given their new role in the cosmos in PF.
There are no plans at this point to include a flumph in Strange Aeons. I don't think that their goofy vibe would fit a theme of weird cosmic horror.
Archpaladin Zousha wrote:
With you now taking over part of the AP development (along with Crystal and Amanda Hamon Kunz), do you think this thread's going to see a spike in popularity?
It's entirely possible. I expect that I'll be answering most questions that are relevant to the Adventure Path in the AP section of the boards, though.
A) All of the villains we're presenting for Hell's Vengeance have the letter "E" in their alignment.
B) She probably took a boat across the strait on her way to Citadel Rivad.
C) Correct. She began as a Hellknight squire in training. The statblocks for each villain that will appear in each volume of Hell's Vengeance are them at 7th-level, which in her case means that she is a full-on Hellknight.
D) I should leave this last one for Rob since he wrote this villain. However, Linxia is not only a Hellknight, but is also a loyal Chelaxian. The idea that some sect wants to come in and disrupt order is probably pretty distasteful.
David Rust wrote:
Space was indeed the main factor for how this monster appeared in this book. The ahkhat originally appeared in Pathfinder Adventure Path #79: The Half-Dead City where it got a full two pages and plenty more description.
David Rust wrote:
We could have just put "improvised weapon" in the ranged line, but then the damage die would be variable, so we decided to put more detail. Having urn there also contextualizes the monster, suggesting that they are found in ancient crypts or similar such places.
Anything extra for players in #100?
Other than getting to play in a fun adventure? Not really. The Adventure Paths, like any module or adventure, have traditionally always been GM-facing. Sure there's always a cool article about an aspect of Golarion, be it a deity article, an article about an organization, or a gazetteer about a place a PC could be from, but even most of those are more for GMs than players.
If I had to name one thing outside of the adventure that players would be excited about, it'd be a new item that we added to one of the NPCs in the "Friends and Foes" section of this book, but even then you'd probably need a GM to seed it into an adventure for you because they're pretty dang rare.
For the most part, yes. There are a couple that were mentioned before, but never given stats (or more than a sentence or two about them). Amaya is a prime example of this.
Oh yeah, there's plenty to read! :)
If you have the Core Rulebook, the section that starts talking about how to generate ability scores starts on page 15, though the Rulebook calls the method "purchase". Colloquially, folks call it point-buy. If you don't have the Core Rulebook, that section is here about halfway down the page. Hope this helps!
Eric Hinkle wrote:
To be perfectly clear, the Thrune troops entry in this book has pretty much the exact same information regarding the troop subtype as Pathfinder #71.