|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Right now, don't sweat the technical aspects. I hate to say it, but many of the people worrying about it right now won't have to. For now, folks should, if they want to get ahead of the game, be thinking about cool encounter maps, making a bunch of sketches, and coming up with ideas. Make sure your idea is exciting, clear, and hopefully unique. Those elements have been the strongest criteria for previous map rounds.
If you make it into the top 32+alts, then you need to start worrying about DPI and whatnot. (And I'm sure you can get a lot of advice once that happens. Those technical changes are super fast... clever ideas take much longer.)
Some of the information that we trickled out over the course of the campaign setting was contradictory. Erik's article in Pathfinder #100 aims to shore up some of those instances and clarify some loose ends.
I feel I should also mention...
I entered the contest the first three years and never got close to placing. I submitted items that I thought were good and shiny, but I overlooked some stains and blemishes. I remember being bummed when the results were posted. You kids have it easy with your spreadsheets and data and stuff. ;)
So I feel you.
I also kept at writing and putting my self out there. I know that not everyone who enters this contest wants to be a freelancer, but for those of you that want to be a freelancer, don't let this contest be a reason you stop trying. Get out there and find other contests, find publishers that have open calls or accept pitches.
Mikko Kallio wrote:
Personally, I always turn over work that is both properly formatted and represents my best ideas (and conforms to the publisher's requirements). Which is--I firmly believe--the main reason why Paizo keeps offering me more work. (Devs, correct me if I'm wrong.)
You're not wrong. :)
I'm pretty sure this is the first time we've revealed that name.
They are a 0-HD race, which only means "playable" if your GM allows it. They are as playable as svirfneblin, trox, strix, or, as Axial mentioned, drow nobles. They are intentionally more robust than the races in the Core Rulebook. When you grow up sailing the Sightless Sea, as your ancestors have for ages, you tend to end up pretty badass.
The black raven wrote:
Weird! Thanks for pointing that out. I was looking at the sun blade entry here, which is the entry for the Core Rulebook, and the one you linked was the one from Ultimate Equipment. Looks like something slipped through in the item's transition from one to the other.
Oh, I'm not opposed to their usage and I have enjoyed the usability of them in some of the PDFs I've read that included them, but we at Paizo don't do that, and when I'm looking for potential writers, I like seeing people do things in Paizo styles. The further people stray from our styles, the harder I have to work in development.
There have been a saddening number of entries so far this year that make it clear that the entrants didn't completely read the rules of the contest. If your entry was over wordcount, it will be disqualified.
I really hate to be the one to say that, because I want everyone to kick as much ass in this competition as possible. While you may be out of luck this time around, I hope you try again next season.
In the past when I was voting or judging, I didn't automatically downvote an entry that used hyperlinks, but it did slightly color my opinion of the entrant. When it comes down to getting your work published, you don't have the luxury of linking to rules descriptions (we make physical print books, after all), so making sure that your work is as clear and understandable as possible in your design and the language you use is super important.
How come the participants from the Top 8 who did not win are barred from competing the following year?
John Bennett wrote:
Mikko brings up a good point- as a freelancer, you're generally aware of a product before its announced by the publisher, so don't make the mistake of letting the cat of the bag before the publisher announces it.
This is a GREAT point. We typically have very careful plans for when and how we announce particular products, and we'd be pretty frustrated if a freelancer scooped that announcement.
Thanks, folks! I always thought that we were pretty clear about getting the right message out there. We put a lot of thought into how to present Hell's Rebels and Hell's Vengeance, and it looks like for the most part it's worked.
@doc the grey: Sorry if anything we said misconstrued our plans. I hope you check out both APs because there's a lot of cool stuff in both of them. If you like gritty-fighting-against-the-man style urban adventures, I think you'll be happy with Hell's Rebels.
To add to what Owen said, restricting yourself to a certain set of material isn't necessarily a bad thing. I feel that it promotes more creative thinking and less "rules shopping." I first started freelancing in the tail end of the the 3.5 days, and then when doing things for 3rd party publishers you had a much smaller number of open products than we provide these days, so my brain shifted from thinking about designing rules with all the things I used as a GM to focusing on the core and building new ideas from there. It was frustrating at first, but I like what it did to my perspective both in my daily work and at the table.
Jim Groves wrote:
These guys are chewing the meat, crunching the bones, and sucking the marrow out of this adventure path!
Marco Massoudi wrote:
The Player's Guide, barring any technological hiccups, should be out next week. I always aim to get the Guide out as close to as when subscribers start getting PDF access, which often happens to be a week or two before street date.
While we, as judges, can't be sure exactly who submitted, we can see when an item has been submitted. This is something a judge would only see if they were hovering over the submission pile while constantly checking the various threads. Thing is, who knows how much time actually passes between someone submitting their item and posting something like, "Whew! I didn't think I'd do it, but I finally submitted my item!"
Unless you're super obvious about it, chances are we won't notice.
Also: will the release of "Distant Shores" go along with the 2016 Adventure Path - will it feature some of the places in this gazeteer? I know that the 2016 AP is supposed to be C'thulhu themed, but that sounds more like "Distant Worlds" than "Distant Shores."
There is no connection between the Casmaron city in this book and the edge of Casmaron explored in Strange Aeons (aside from being in the same continent).
Brandon Hodge wrote:
Good times indeed!