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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 2014 Dedicated Voter, 2015 Dedicated Voter. Pathfinder Society Member. 7,501 posts (7,603 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 25 aliases.


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Paizo Employee Developer

I agree with Dosgamer about asking your GM.

That said there are a number of settlements not too far from the locations where the adventures take place. I believe that I listed a bunch of them off in the Giantslayer Player's Guide as potential origins and places to re-up on supplies.

Paizo Employee Developer

1 person marked this as a favorite.
Crispy Gnoll Fajitas wrote:

I didn't know we could say bastards, otherwise I would've said almost exactly what you did! (#_#)

And why isn't Good Old What's His Face Iconic? (I kind of thought he wasn't, but was in denial or de'Osirian or something something uh.)

Our iconics are not just folks we've represented in art a few times (like the antipaladin and a couple of tiefling ladies from a few Player Companions and maybe an assimar we've shown more than once). They need to fit into a few categories: Iconics need to be base classes, illustrated by Wayne Reynolds, have a backstory on our blog, and serve as visual placeholders for the heroes that everyone brings to the game as their characters.

These new characters won't fit all of those roles, and are more akin to quasi-iconics because of that.

... But I'm getting off topic talking about this in the product thread for the first volume of the Adventure Path that doesn't present these characters.

Paizo Employee Developer

2 people marked this as a favorite.
Kalindlara wrote:

....

Instead, six all-new characters are coming for Hell's Vengeance.
....
Also, the antipaladin is not an iconic. I know... I'm sad too. ^_^

But aren't you excited to see these new devious bastards? ;)

(And thanks for always being there to help with good answers like the ever-present antipaladin iconic status.)

Paizo Employee Developer

Cool, thanks Mark and QuidEst. I figured it would have been pre-Pathfinder RPG.

Paizo Employee Developer

Luthorne wrote:
Barachiel Shina wrote:

The only thing that bothers me is there is no explanation how these psychic mages work side-by-side with true psionic users. What is the difference? How does the Psychic acquire and utilize psychic magic in comparison to the Psion? Is there a difference between Psychic Magic and Psionics?

Last I checked Golarion setting says Psionics exists and it has not been errata'd so that means Psions, Wilders, Soulknives and other are still in the setting.

Unless it specifically mentions those classes, it doesn't necessarily mean that. It just means that psionics exist, a form of magic dealing with things that are telepathic, psychic, or paranormal. A class name implies a class, but psionics is just descriptive, not necessarily indicative of a particular system. Of course, I doubt they're going to specifically single out Dreamscarred Press' adaptation of psionics or even 3.5 psionics ported in as not existing, so you can certainly continue to use them in your game if you like, flavored however they like. But they're certainly not going to make it an official part of the setting, and psychic magic is what will be in that roles. As always, when adding third party material, it's up to individual DMs to decide how it exists, whether it be as traditional psionics or reflavored as another form of magic, such as the rune magic that Dreamscarred themselves suggests in Ultimate Psionics.

I'm actually curious to know where we've used the word psionics in our setting. I'm not in the office right now otherwise I'd search my database.

Paizo Employee Developer

Congrats, Kelly! Quite an achievement!

I've greatly enjoyed you and the rest of the Houston crew inviting me down and hosting me at OwlCon where I first got to meet you and play with you.

Keep sharing fun down in H-Town!

Paizo Employee Developer

1 person marked this as a favorite.
Berselius wrote:
Just when I thought it couldn't get ANY WORSE!

Don't trust internet speculation. :)

Paizo Employee Developer

Arachnofiend wrote:
Rynjin wrote:

Ah. I was half right at least.

So yeah, Chaotic Evil Kineticist is a go!

Does the pig kicking antipaladin count as an iconic?

No. He is not an iconic.

Paizo Employee Developer

3 people marked this as a favorite.

Hope everyone who gets to play this today has a great time!

Paizo Employee Developer

Hmm wrote:
I'm going to be running both WBG Too and WBG Free for PFS at a local con the first week in July. Where do I find the goblin pregens?

There's a link to the pregens in each of the product pages for those adventures.

We Be Goblins Too!

We Be Goblins Free!

Paizo Employee Developer

ulgulanoth wrote:
Seeing as there are 2 Cheliaxian APs coming up, will we be seeing a full stat up for Queen Abrogail Thrune II any time soon? Maybe a little more on her backstory and personality?

I don't want to get into too many small details, and since James and Rob are in charge of running those two APs (the adventures at least) and I don't want to rob them of their thunder, I'll have to leave you with a possibly unsatisfying... maaayybee.

Paizo Employee Developer

1 person marked this as a favorite.

That's actually off topic for this thread and probably isn't something folk need to get into here.

Paizo Employee Developer

3 people marked this as a favorite.

Also...

Great job on the backstory, Brandon!

Paizo Employee Developer

1 person marked this as a favorite.
LazarX wrote:
Dragon78 wrote:
Well at least he is trying to make up for that tragedy he is responsible for all those years ago. I can't wait to read the rest of them. So how many think that the Kineticist will be the last iconic they show:)
I suspect it depends on what order Wayne Reynolds finishes his art assignments.

All the art is already in and the book has been off to the printer for a bit already, so Wayne's pace has nothing to do with the order in which we share their Meet the Iconic blogs.

Paizo Employee Developer

5 people marked this as a favorite.
Zhangar wrote:
Okay, one of the grave knights being a horse is amazing.

When John turned over his manuscript I was all, "Dude? Really?" But it was super rad, so I kept it. I've always liked these kinds of articles because they help expand the idea of what can and can't work for certain things. I enjoyed exploring this same thing with the lich article I wrote back in Carrion Crown.

Paizo Employee Developer

1 person marked this as a favorite.
MC Templar wrote:

about to begin crafting a home brew thieves' guild-oriented game. Looking for suggestions on what city would be a natural fit for the game, with a vibrant published and available map, setting fluff, but not overwhelmed by too much impact with adventure path events.

Looking for a decent sized urban environment.

All suggestions are welcome.

Any sort of theme you're looking for? We have a decent amount of cities mapped and written about in varying levels of page count (some of which happen to be in Adventure Paths, but you could easily disregard the AP-specific material and have even more things fleshed out for a particular city.)

Paizo Employee Developer

1 person marked this as a favorite.
Archpaladin Zousha wrote:
What do you do if you've got a character concept in mind, but are stuck between two possible class setups for it? I'm trying to create a character and can't decide whether to be a paladin/oracle or a druid/cavalier.

In those cases, I typically build them both and during the process one direction or another exposes itself as the better approach.

Paizo Employee Developer

1 person marked this as a favorite.
Seamstress_Druid wrote:

Hey Adam,

Just wondering if you got a patch for you on your keyboard yesterday?

Not yet...

but now I know I'm in store for a surprise treat! :)

Paizo Employee Developer

2 people marked this as a favorite.
Amanuensis wrote:

Hi Adam,

I have a question regarding monster templates. I compared different templates to understand the logic behind their order of presentation.
In general, abilities in templates seem to follow the order in which they would appear in the monsters' stat blocks, but there are a few exceptions and inconsistencies. For example, auras can appear as aura (grave knight, mummified creature) or as special attack (lich, nightmare creature); spell-like abilities appear under special attacks (half-fiend) and as their own category of abilities (devilbound creature); Skills and Feats sometimes appear in reversed order. Does Paizo use a style template for monster templates ('template template') or are these done on a case-by-case basis?

Many thanks for your time!

Sadly this looks like a case of us just making little errors and being inconsistent. Templates should present the information in the order that it appears in the statblock. From looking at some of your examples, which are really interesting seeing the minor shifts between different books (and within them too), I can see why some of the calls were made. For example, in the half-celestial and half-fiend templates, it looks spell-like abilities were grouped in with special attacks in order to save space.

Paizo Employee Developer

2 people marked this as a favorite.

NNNOOOOOOooooooo!!!!

Paizo Employee Developer

It was in Pathfinder #61.

Link

Paizo Employee Developer

Hey Charlie, you should post a link to your play by play on Facebook.

Spoiler:
I know I could do it, but I wanted your permission.

Paizo Employee Developer

2 people marked this as a favorite.

Best. Photobomb. Ever.

Paizo Employee Developer

I feel like it's far too early to be getting into details about them.

Sorry, man.

Paizo Employee Developer

j b 200 wrote:
Are we going to get Mini (or Full!) write ups for the Evil Iconics? Or are they more like...art placeholders?

Each of these evil quasi-iconics will get a two-page entry like how we treat the significant NPCs in an AP volume. There is a good chance that we'll also do a "Meet the Villains" blog for each of them as well, but that isn't nailed down at the moment. A lot can change in 8–9 months.

Paizo Employee Developer

4 people marked this as a favorite.

I'd greatly love to read a campaign journal from a GM that ran both concurrently, every other week switching off, and then pitted each group against themselves at the end.

Paizo Employee Developer

2 people marked this as a favorite.

Some of you are partially right and some of you are mostly wrong. Regardless, it's entertaining to watch the speculation fly.

Thank you.

:)

Paizo Employee Developer

Thanks, Samy.

Paizo Employee Developer

Samy wrote:
They have confirmed six evil iconics, two of each alignment.

Where have we said that there will be two of each alignment?

Paizo Employee Developer

1 person marked this as a favorite.
Mark Moreland wrote:
melferburque wrote:
Adam Daigle wrote:
Garrett Guillotte wrote:
Someone said "crawdad." :( :( :(
I know, right!?!
I'm a seattle native and always called them crawdads. we had them in the creek behind my house when I was a kid. am I missing something?
No, you're not missing anything. The Cajuns are just being intolerant of regional dialects, which is weird when you consider Creole. In any case, I was the "offending party" and I'm not sorry. Crawdads forever!

Damnit, Mark.

Paizo Employee Developer

Thanks again, Tom!

I also appreciate you offering a bonus brain to me in my game Monday morning. I hope it went to an appreciative soul. :)

Paizo Employee Developer

3 people marked this as a favorite.
Garrett Guillotte wrote:
Someone said "crawdad." :( :( :(

I know, right!?!

Paizo Employee Developer

4 people marked this as a favorite.
Cthulhudrew wrote:
xavier c wrote:
Are the sahkil a new race of evil outsiders?
From Wes' post, it appears the Sahkil are the name for the corrupted psychopomps (so not a new race, per se).

Sahkil are a new race of outsiders. They are "corrupted psycopomps" in the same way that divs are "corrupted genies." Sahkil have their own subtype.

Paizo Employee Developer

Katina Mathieson wrote:
Seamstress_Druid wrote:
Katina Mathieson wrote:
Seamstress_Druid wrote:
That was a very fun first experience and also very tiring. I hope everyone able to get one enjoyed the embroidery patches!
Those patches were fantastic! I wasn't able to get my hands on one, but I call dibs for next year! :D

I'm glad you and many others liked them. If Michael Kenway will allow it and if we can work something out I might be able to make more and sell them but I have to wait and see. Also Christopher Anthony is an awesome guy! He's very funny. Wanted to talk to him on Monday but couldn't find him.

Anyhow I hope to make more, the Grand Lodge patches went the fastest. I actually still have my prototypes here. Do you have a preference on a faction patch? I'm going to be making a dice bag for Christopher Anthony and sending it to him at Paizo. If you want I can try to send you one as well but it might be a little bit as one of the stabilizers I use is almost out completely and I need to be more of it before I use it.

Hmmmm... I think I like the Dark Archive best. But I'll take whatever's available. No need to cause yourself any inconvenience, though. I can wait until next year if it's a bother! Maybe by then there'll be a Clockwork Owl patch... >_>

Hey, Katina. I got one of the Dark Archive patches (because someone else nabbed the last Grand Lodge one) that I'd be willing to pass along to you. (It's super rad, but I don't know what I'd put it on.)

I'll bring it to work tomorrow.

Paizo Employee Developer

3 people marked this as a favorite.

Thanks to everyone who attended for a great time! I appreciate your enthusiasm and it really helped us all have a blast.

Congrats to Mikko on his win with the clockwork soldier!

Paizo Employee Developer

4 people marked this as a favorite.

Oh no! He's loose!

Paizo Employee Developer

1 person marked this as a favorite.
Archpaladin Zousha wrote:
I'm more worried about HOW evil you'll have to be in Hell's Vengeance. I can handle playing someone who's ruthless and harsh, like Darth Vader, Lady or Julius Caesar (in my humble opinion the EPITOME of the Lawful Evil alignment), but I draw a line at sadistic stuff like rape, torture or systematic slaughter.

Ummm... didn't he blow up his daughter's home planet?

Paizo Employee Developer

captain yesterday wrote:

...

I'm actually quite pumped about the Hell APs, I do think they should've announced them together, it might've created more Buzz, but alas scheduling...

I agree that it would have been awesome to announce both of them at at the same time, but your alas is apt.

Paizo Employee Developer

6 people marked this as a favorite.
Marco Massoudi wrote:
captain yesterday wrote:
Is Wes writing one of the adventures?

If you mean F. Wesley Schneider -

Pathfinder Adventure Path #103: "Hell´s Vengeance: Hellfire Compact" by F. Wesley Schneider.

I hope he can manage writing both his first novel (Pathfinder Tales #30: Bloodbound) and the opening salvo for an AP...

Turns out he's already written both before you ever heard this announcement.

And rocked them both.

Paizo Employee Developer

5 people marked this as a favorite.

As the developer and the person who wrote the art brief for the cover, I can confirm that it's a harpy.

Goblins are scared of harpies, and it takes a badass group of goblins to take one on.

Paizo Employee Developer

Marco Massoudi wrote:
...Are locations like the Temple of Minderhal and the Kingdom of Kragnaroth marked on the map of the MMs or is it a Player-oriented map?...

Turns out I misremembered... I did tag Kragnaroth on the Mindspin Mountains map.

Paizo Employee Developer

2 people marked this as a favorite.

It's truly beautiful.

(Your original was badass too!)

Paizo Employee Developer

Kragnaroth's kingdom is not tagged on the map, but Minderhal's Valley is tagged. It's less of a player-oriented map than the pen and parchment illustrated maps, but it could still work in that role.

Paizo Employee Developer

Back when I was a freelancer, I dropped in a super-obscure easter egg into the write up I did in Guide to the River Kingdoms that I've never heard anyone mention. That is rotten in the grass by now. :)

Paizo Employee Developer

1 person marked this as a favorite.
Marco Massoudi wrote:
But i guess the Mindspin Mountains could contain a second Fire Giant Kingdom...

Indeed! Just like the Mindspin Mountains forms the border of five different human/humanoid nations, giants stake their own claims.

Paizo Employee Developer

Hey folks, I wanted to reach out to people that might be in this game to ask your opinion about something. I was building the pregens for this game (of which there will be a fair selection to pick from) and I wanted to know how you felt about ability scores. Normally when statting up an NPC you use the NPC array (13, 12, 11, 10, 9, 8), but I've been breaking that rule and using the standard array (15, 14, 13, 12, 10, 8). Are y'all cool with that?

Paizo Employee Developer

16 people marked this as a favorite.

I was just about to bring that up again, and then I scroll down and see you've taken care of that. :)

I don't want to reveal too much too soon, but the Arcadian city going into this book is not one that has been mentioned before. It will be new and not a colony.

Paizo Employee Developer

1 person marked this as a favorite.
Justin Sluder wrote:
Adam, are you ready?

Possibly.

Paizo Employee Developer

You can click on the pictures to see a bigger version, or follow the links in the More Content section to see even more images.

Paizo Employee Developer

1 person marked this as a favorite.
ohako wrote:

Hi Adam,

There are lots of rules for crafting goodies out of the squicky bits of dragons in the Dragonslayer's Handbook.

a) are there rules in there for crafting goodies out of dragon bones, claws, or teeth?
b) if not, why not? those bits sound like they would be really useful.

I didn't work on or outline that book, so I don't know the thoughts behind it. Since it's a Player Companion, I'd imagine that there wasn't information about using bones, teeth, and claws in crafting because of space. It's really tough to fit a bunch of varied information in those due to the format.

Also, we don't do too many monsters where their body parts are valuable. Doing that turns the monster into treasure, and in play it can slow down the campaign if a character stops to skin their kills and prepare special materials from the body every time.

We already have rules for bone as a material, but if you wanted to fancy it up a bit (since it's from a dragon) you could ignore the part about it having half the hardness and the fragile quality.

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