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Anthony Adam wrote:
I appreciate any and all attempts to collect and organize the data in this thread. :)
Dustin Ashe wrote:
Arcadian is somewhat a blanket term for all the people living on that continent, and there are many different peoples under that umbrella.
It was unfortunate that we used it back in the Campaign Setting book and it found its way into the Inner Sea World Guide. However, going forward it will be phased out.
2) Not full on ecology articles since that would be covering much of the same information as Giants Revisited, but I do have plans for a Giant's Primer in the first adventure that collects a bunch of information in one place about the major groups of different giants.
3) Yep. Two in fact.
5) There are plans for something like this.
I just included pistolero in that section to give a nod to gunslingers as a whole, kinda. Some of the class abilities seem like they might be more appropriate.
After all, the Player's Guide is there to provide the flavor, a bit of the background and some suggestions. We're in no way telling you how to build your character for the campaign. If we wanted to get that detailed, we'd just make 10 pregens and give advice for leveling. (No, we're not going to do that in the future.)
I'd think that the article give more information than a player should know. The article is certainly Gm-focused, so revealing all the secrets takes out some of the fun of playing an android character. With a player that's good at keeping player knowledge separate from character knowledge, I could see things working much more smoothly. That's just my take, of course.
To start, Baba Yaga probably doesn’t concern herself too much with the affairs of Golarion outside of Irrisen and the few other places she’s dabbled in the past 1,400 years. She spent more time on Golarion in the past, but her recent returns have been fairly short affairs. That said, I’ll answer these questions as if Dear Grandmother actually gave a damn about Golarion and its unique concerns.
1. It’s probably interesting to her. It might even be why she first noticed the Cage.
1a. That’s entirely possible, but since she hasn’t ever really gotten involved with anything Rovagug-related, it’s probably not a big factor in that choice.
1b. She likely knows about aboleths and their involvement with Azlant, and I’m pretty sure that some aboleths know about Baba Yaga. She probably isn’t too worried about aboleths, mainly out of hubris. Orchestrating super-humans is probably the most interesting thing about aboleths to Baba Yaga, but she thinks their goals and past actions are poor approaches.
2. Spawn of Rovagug are dangerous and anyone nearby when one emerged would be wise to avoid them. She’s not threatened by them because she knows she doesn’t have to deal with them if she doesn’t want to.
2a. Permanently imprisoning them works just fine, as far as she’s concerned. It would be especially beneficial if you were the one that held the keys to that prison. I’m not sure if she knows a way to permanently kill them, however she’s certainly a candidate for someone with the ability to figure it out if she wanted to.
3. As someone who came from so little to where she is today, she’s likely interested in those aspects of Golarion. It might even be why she first noticed this world.
4. Aroden was a candle that burned too brightly too quickly. She probably has some manner of respect for him as a god of humanity. He also reminds her that even gods can die... and that she’s not a god.
5. Spellcasters do what spellcasters do. She’s all about testing limits and trying for the big things.
5a. Unsure if she’s interested. She probably at least knows it exists.
6. That all depends on the request and the act committed. She’d likely drive a hard bargain and put a twist on things if she could, especially if she felt like she was being taken with less respect than she expects.
7. She certainly knows that there are plenty of beings out there that pose a serious threat to her, and despite her hubris, Baba Yaga is wicked smart and has no plans to die anytime soon. She’s note eager to test those kind of limits. She’s built herself a pretty comfortable existence, and plans to keep it as long as she wants. She’s also very patient, and if she wanted something that would be dangerous to attain or wanted to defeat or test a power stronger than herself, she’s likely work a long and convoluted con to achieve it.
8. Hubris. She doesn’t need it.
9a. She visits hundreds of worlds. Some of those have stone age technology and others have space age technology. They’re all tools, but to her magic is the greatest tool.
I don't know about timeless, but I can totally see folks not remembering exactly when I made the transition from freelancer to staff. Heck, the time seems weird to me still. I certainly don't feel like the new guy anymore, but some times I feel like I've only been here a year and other times it feels like I've been here way longer than nearly 2-1/2.
Another thing that adds to that is that I've been contributing since 2008, and even before that I was pretty active on the boards and with the community. So, I've certainly been a familiar face for a while, employee or not. :)
Archpaladin Zousha wrote:
:) That's another Curry altogether.
Alexander Augunas wrote:
I hate to see you ask such a well worded and detailed question, and have to give you such a crappy answer, but...
I don't know much about oni. I had zero part of their design for Pathfinder and I'm not well-versed on Japanese folklore. I was a freelancer when they first appeared, and didn't even write anything for that AP, so I can't answer those questions without going to someone else for the answer.
If things go as planned, the Bestiary in each volume of Iron Gods will have at least one alien and at least one robot.The ones in this Bestiary are from Kasath, but aliens in future volumes are from various other places.
There's a bunch of Dominion of the Black stuff in Pathfinder #88.
Irnk, Dead-Eye's Prodigal wrote:
I noticed an error in the Player's Guide. On pg. 4, it lists the Galvanic Saboteur as a Rogue Archetype. It's actually a Ranger Archetype.
Thanks, Irnk. Evidence that I was pushing too fast. :)
Veldan Rath wrote:
I was hoping for some favored class bonuses for the Android race.
Player's Guides aren't really the best place for those kinds of new mechanics, and sadly People of the Stars just doesn't have enough space for that either. Especially as we add more classes to the game, the space needed for racial favored class bonuses grows and grows.
Glad you're excited for the Adventure Path!
Seems you got a few things jumbled. In this thread, Crystal gave some background on the trox that appears in Bestiary 4. (Which was news to some of the developers.)
It should also be noted that the campaign traits in the Player's Guide are slightly different than the ones presented in People of the River. The mechanics are the same for both, but with more space to play around with in the Player's Guide than People of the River, James provided a lot more flavor to help tie them closer to the story.
Thanks guys! Didn't think this would be out before Gencon. Good to have something to tide me over until the actual adventure begins! Also, is the purple-haired lady on the cover the same one on the 1st adventure's cover?
I was worried that it wouldn't be out as early as it is, but things turned out for the best. Go Team AP!
I feel ya there. Thanks for the work you did gathering everything up. :)
And I appreciate that! :)
For an update: It's unlikely that the Player's Guide will be available for download when subscribers begin getting access to their PDFs (which is what has happened almost every time before now), but it looks like we're on track to have it available by the street date of the first volume of the AP.
The ink and parchment maps we do are very "Here Be Monsters." Ben Wootten is the artist on them and he does an amazing job. We've been doing maps of this style since the Skull & Shackles Map Folio, and so far we've done the Shackles, Varisia, Irrisen, the River Kingdoms, the Abyss, Osirion, and now Numeria.