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In most cases, those locations are not detailed anywhere to date. When the Inner Sea World Guide was written, the campaign setting was still fairly new, and while we wanted to talk about the things already mentioned, we also needed to include things for GMs to flesh out themselves. The only one of those locations in your post that has more information is The Shouk (which was just a small paragraph picked up in the monster entry for ogrekin).
Sorry I can't be more help, but know that those locations can be blank slates for your own imagination.
Also, if you ever want to do a bit of research into Golarion, check out the PathfinderWiki. It can be helpful to reference names quickly or see where more information might be in other books.
It takes zero additional "manhours" (interesting term to use in this comment) to make a world that is open and inclusive.
I've known Mat for years and have used d20Pro in the past. If you have friends spread out all across the globe and need a good way to pull off all kinds of gaming, consider checking this out. They're all good folks who are passionate about making games happen even if everyone can't be at the same table at the same time.
To be clear, the blog post didn't say that it was showing Erum-Hel's art, but rest assured we have the art. We had it months ago. Also, the art for the Wight Mother is new. She is a daughter of Urgathoa, which is a creature that had a creature write up in the Inner Sea World Guide, but that art is not the art from that book. (And she is not a bog standard daughter.)
argent solbright wrote:
There is very little official information about Arcadia out there. The folks above have noted some things, but in addition to that this thread has some cool and really helpful ideas (plus a few unofficial comments from a couple of developers).
Excerpt from a book
This is, of course, not canon. Just helping out with my first idea. I'm all for people not liking the Technic League.
Mine all mine...don't touch wrote:
Can we please please please have a set of cards for the technology guide? The ones from the adventure path just won't be enough.
Oh, man. I just realized I only included books in that blog post.
Anthony Adam wrote:
I appreciate any and all attempts to collect and organize the data in this thread. :)
Dustin Ashe wrote:
Arcadian is somewhat a blanket term for all the people living on that continent, and there are many different peoples under that umbrella.
It was unfortunate that we used it back in the Campaign Setting book and it found its way into the Inner Sea World Guide. However, going forward it will be phased out.
2) Not full on ecology articles since that would be covering much of the same information as Giants Revisited, but I do have plans for a Giant's Primer in the first adventure that collects a bunch of information in one place about the major groups of different giants.
3) Yep. Two in fact.
5) There are plans for something like this.
I just included pistolero in that section to give a nod to gunslingers as a whole, kinda. Some of the class abilities seem like they might be more appropriate.
After all, the Player's Guide is there to provide the flavor, a bit of the background and some suggestions. We're in no way telling you how to build your character for the campaign. If we wanted to get that detailed, we'd just make 10 pregens and give advice for leveling. (No, we're not going to do that in the future.)
I'd think that the article give more information than a player should know. The article is certainly Gm-focused, so revealing all the secrets takes out some of the fun of playing an android character. With a player that's good at keeping player knowledge separate from character knowledge, I could see things working much more smoothly. That's just my take, of course.
To start, Baba Yaga probably doesn’t concern herself too much with the affairs of Golarion outside of Irrisen and the few other places she’s dabbled in the past 1,400 years. She spent more time on Golarion in the past, but her recent returns have been fairly short affairs. That said, I’ll answer these questions as if Dear Grandmother actually gave a damn about Golarion and its unique concerns.
1. It’s probably interesting to her. It might even be why she first noticed the Cage.
1a. That’s entirely possible, but since she hasn’t ever really gotten involved with anything Rovagug-related, it’s probably not a big factor in that choice.
1b. She likely knows about aboleths and their involvement with Azlant, and I’m pretty sure that some aboleths know about Baba Yaga. She probably isn’t too worried about aboleths, mainly out of hubris. Orchestrating super-humans is probably the most interesting thing about aboleths to Baba Yaga, but she thinks their goals and past actions are poor approaches.
2. Spawn of Rovagug are dangerous and anyone nearby when one emerged would be wise to avoid them. She’s not threatened by them because she knows she doesn’t have to deal with them if she doesn’t want to.
2a. Permanently imprisoning them works just fine, as far as she’s concerned. It would be especially beneficial if you were the one that held the keys to that prison. I’m not sure if she knows a way to permanently kill them, however she’s certainly a candidate for someone with the ability to figure it out if she wanted to.
3. As someone who came from so little to where she is today, she’s likely interested in those aspects of Golarion. It might even be why she first noticed this world.
4. Aroden was a candle that burned too brightly too quickly. She probably has some manner of respect for him as a god of humanity. He also reminds her that even gods can die... and that she’s not a god.
5. Spellcasters do what spellcasters do. She’s all about testing limits and trying for the big things.
5a. Unsure if she’s interested. She probably at least knows it exists.
6. That all depends on the request and the act committed. She’d likely drive a hard bargain and put a twist on things if she could, especially if she felt like she was being taken with less respect than she expects.
7. She certainly knows that there are plenty of beings out there that pose a serious threat to her, and despite her hubris, Baba Yaga is wicked smart and has no plans to die anytime soon. She’s note eager to test those kind of limits. She’s built herself a pretty comfortable existence, and plans to keep it as long as she wants. She’s also very patient, and if she wanted something that would be dangerous to attain or wanted to defeat or test a power stronger than herself, she’s likely work a long and convoluted con to achieve it.
8. Hubris. She doesn’t need it.
9a. She visits hundreds of worlds. Some of those have stone age technology and others have space age technology. They’re all tools, but to her magic is the greatest tool.
I don't know about timeless, but I can totally see folks not remembering exactly when I made the transition from freelancer to staff. Heck, the time seems weird to me still. I certainly don't feel like the new guy anymore, but some times I feel like I've only been here a year and other times it feels like I've been here way longer than nearly 2-1/2.
Another thing that adds to that is that I've been contributing since 2008, and even before that I was pretty active on the boards and with the community. So, I've certainly been a familiar face for a while, employee or not. :)
Archpaladin Zousha wrote:
:) That's another Curry altogether.
Alexander Augunas wrote:
I hate to see you ask such a well worded and detailed question, and have to give you such a crappy answer, but...
I don't know much about oni. I had zero part of their design for Pathfinder and I'm not well-versed on Japanese folklore. I was a freelancer when they first appeared, and didn't even write anything for that AP, so I can't answer those questions without going to someone else for the answer.
If things go as planned, the Bestiary in each volume of Iron Gods will have at least one alien and at least one robot.The ones in this Bestiary are from Kasath, but aliens in future volumes are from various other places.
There's a bunch of Dominion of the Black stuff in Pathfinder #88.