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Crispy Gnoll Fajitas wrote:
Our iconics are not just folks we've represented in art a few times (like the antipaladin and a couple of tiefling ladies from a few Player Companions and maybe an assimar we've shown more than once). They need to fit into a few categories: Iconics need to be base classes, illustrated by Wayne Reynolds, have a backstory on our blog, and serve as visual placeholders for the heroes that everyone brings to the game as their characters.
These new characters won't fit all of those roles, and are more akin to quasi-iconics because of that.
... But I'm getting off topic talking about this in the product thread for the first volume of the Adventure Path that doesn't present these characters.
But aren't you excited to see these new devious bastards? ;)
(And thanks for always being there to help with good answers like the ever-present antipaladin iconic status.)
I'm actually curious to know where we've used the word psionics in our setting. I'm not in the office right now otherwise I'd search my database.
Seeing as there are 2 Cheliaxian APs coming up, will we be seeing a full stat up for Queen Abrogail Thrune II any time soon? Maybe a little more on her backstory and personality?
I don't want to get into too many small details, and since James and Rob are in charge of running those two APs (the adventures at least) and I don't want to rob them of their thunder, I'll have to leave you with a possibly unsatisfying... maaayybee.
All the art is already in and the book has been off to the printer for a bit already, so Wayne's pace has nothing to do with the order in which we share their Meet the Iconic blogs.
Okay, one of the grave knights being a horse is amazing.
When John turned over his manuscript I was all, "Dude? Really?" But it was super rad, so I kept it. I've always liked these kinds of articles because they help expand the idea of what can and can't work for certain things. I enjoyed exploring this same thing with the lich article I wrote back in Carrion Crown.
MC Templar wrote:
Any sort of theme you're looking for? We have a decent amount of cities mapped and written about in varying levels of page count (some of which happen to be in Adventure Paths, but you could easily disregard the AP-specific material and have even more things fleshed out for a particular city.)
Archpaladin Zousha wrote:
What do you do if you've got a character concept in mind, but are stuck between two possible class setups for it? I'm trying to create a character and can't decide whether to be a paladin/oracle or a druid/cavalier.
In those cases, I typically build them both and during the process one direction or another exposes itself as the better approach.
Sadly this looks like a case of us just making little errors and being inconsistent. Templates should present the information in the order that it appears in the statblock. From looking at some of your examples, which are really interesting seeing the minor shifts between different books (and within them too), I can see why some of the calls were made. For example, in the half-celestial and half-fiend templates, it looks spell-like abilities were grouped in with special attacks in order to save space.
j b 200 wrote:
Are we going to get Mini (or Full!) write ups for the Evil Iconics? Or are they more like...art placeholders?
Each of these evil quasi-iconics will get a two-page entry like how we treat the significant NPCs in an AP volume. There is a good chance that we'll also do a "Meet the Villains" blog for each of them as well, but that isn't nailed down at the moment. A lot can change in 8–9 months.
Mark Moreland wrote:
Sahkil are a new race of outsiders. They are "corrupted psycopomps" in the same way that divs are "corrupted genies." Sahkil have their own subtype.
Katina Mathieson wrote:
Hey, Katina. I got one of the Dark Archive patches (because someone else nabbed the last Grand Lodge one) that I'd be willing to pass along to you. (It's super rad, but I don't know what I'd put it on.)
I'll bring it to work tomorrow.
Archpaladin Zousha wrote:
I'm more worried about HOW evil you'll have to be in Hell's Vengeance. I can handle playing someone who's ruthless and harsh, like Darth Vader, Lady or Julius Caesar (in my humble opinion the EPITOME of the Lawful Evil alignment), but I draw a line at sadistic stuff like rape, torture or systematic slaughter.
Marco Massoudi wrote:
Turns out he's already written both before you ever heard this announcement.
And rocked them both.
Hey folks, I wanted to reach out to people that might be in this game to ask your opinion about something. I was building the pregens for this game (of which there will be a fair selection to pick from) and I wanted to know how you felt about ability scores. Normally when statting up an NPC you use the NPC array (13, 12, 11, 10, 9, 8), but I've been breaking that rule and using the standard array (15, 14, 13, 12, 10, 8). Are y'all cool with that?
I didn't work on or outline that book, so I don't know the thoughts behind it. Since it's a Player Companion, I'd imagine that there wasn't information about using bones, teeth, and claws in crafting because of space. It's really tough to fit a bunch of varied information in those due to the format.
Also, we don't do too many monsters where their body parts are valuable. Doing that turns the monster into treasure, and in play it can slow down the campaign if a character stops to skin their kills and prepare special materials from the body every time.
We already have rules for bone as a material, but if you wanted to fancy it up a bit (since it's from a dragon) you could ignore the part about it having half the hardness and the fragile quality.