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I think that this thread is slow mainly because people don't have as many questions for me. James' thread certainly has more momentum than any other, and since he's the Creative Director and was one of the core crew who came up with Pathfinder and Golarion he's a good choice of someone to ask when people have questions. It might let me get more work done, but I often check the boards at home and one weekends, not just at work. I'm also pretty good at managing my time and if I felt like I was giving too much attention to the boards and my work flow was suffering, I'd correct that.
Regarding Walkena, I based caster level off of tier because pretty much all of the language in that ability bases everything else off of tier, which made sense to me. I used Charisma for the save DCs because SLAs almost always use Charisma.
Your interpretation of the divine source path ability is correct. What is represented in Walkena's statblock is simply me making the spell-like ability choices ahead of time to make a GM's job a bit easier. Part of that is also due to space and that we don't have a standardized way to show that kind of thing in a concise manner. If I would have listed each of the nine spells available for all three domains it would have taken up a big chunk of that column.
Divine source is a cool ability that allows us to tell some interesting stories, but I kinda wish that divine source had a bit more explanation to it.
Some of that depends on where you get your tattoo and who does the work, and how well you deal with pain/discomfort. There are definitely certain spots that cane be more painful than others, but I don't think how lean a person is has as much to do with it than some of the other factors. (I only have a few tattoos, but I'm a thin guy as well.)
I'll help answer that since I happen to have the book in front of me at the moment.
The introduction on page 5—New Rules wrote:
Many of these options are restricted specifically to a given race, but some can be taken by any characters who meet the requirements to do so.
The Vineyards are directly west of Hands of the Community. The Playgrounds are at the southwest intersection of the road that runs east to west from the High Home to The Perfect Map. The Bell Tower is the large U-shaped building with the round part in the center that is more or less in between Bardleigh Chippers and the Tannery Compound.
There are a few reasons, the first of which is space available in those two books. The other major reason is that those entries in the Bestiaries for azatas, archons, and agathions are in setting neutral books, so not all of those empyreal lords are necessarily in Golarion. Those that are we just haven't gotten to yet.
To be honest, it took me a minute or two to figure out where you generated this list from. :)
Christopher Wasko wrote:
I've been following this contest since it started and I'm certainly voting. I just haven't made a final decision yet. :)
In most cases, those locations are not detailed anywhere to date. When the Inner Sea World Guide was written, the campaign setting was still fairly new, and while we wanted to talk about the things already mentioned, we also needed to include things for GMs to flesh out themselves. The only one of those locations in your post that has more information is The Shouk (which was just a small paragraph picked up in the monster entry for ogrekin).
Sorry I can't be more help, but know that those locations can be blank slates for your own imagination.
Also, if you ever want to do a bit of research into Golarion, check out the PathfinderWiki. It can be helpful to reference names quickly or see where more information might be in other books.
It takes zero additional "manhours" (interesting term to use in this comment) to make a world that is open and inclusive.
I've known Mat for years and have used d20Pro in the past. If you have friends spread out all across the globe and need a good way to pull off all kinds of gaming, consider checking this out. They're all good folks who are passionate about making games happen even if everyone can't be at the same table at the same time.
To be clear, the blog post didn't say that it was showing Erum-Hel's art, but rest assured we have the art. We had it months ago. Also, the art for the Wight Mother is new. She is a daughter of Urgathoa, which is a creature that had a creature write up in the Inner Sea World Guide, but that art is not the art from that book. (And she is not a bog standard daughter.)
argent solbright wrote:
There is very little official information about Arcadia out there. The folks above have noted some things, but in addition to that this thread has some cool and really helpful ideas (plus a few unofficial comments from a couple of developers).
Excerpt from a book
This is, of course, not canon. Just helping out with my first idea. I'm all for people not liking the Technic League.
Mine all mine...don't touch wrote:
Can we please please please have a set of cards for the technology guide? The ones from the adventure path just won't be enough.
Oh, man. I just realized I only included books in that blog post.
Anthony Adam wrote:
I appreciate any and all attempts to collect and organize the data in this thread. :)
Dustin Ashe wrote:
Arcadian is somewhat a blanket term for all the people living on that continent, and there are many different peoples under that umbrella.