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Adam Daigle's private flumph

Adam Daigle's page

Developer. RPG Superstar 7 Season Dedicated Voter, 8 Season Dedicated Voter, 9 Season Star Voter. Pathfinder Society Member. 7,966 posts (8,079 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 26 aliases.


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Paizo Employee Developer

Just make them humans.

Paizo Employee Developer

7 people marked this as a favorite.

I'd like to do a city in Razatlan or detail Three Craters in the Land of Northern Lakes. :)

Paizo Employee Developer

InsaneFox wrote:

In this AP, one of the minor NPCs, the child Brenton Lieklan, carries with him an item referred to as a 'shadow lantern'.

As I can't think of an item specifically notated as 'shadow lantern' in any of the books that I know of, it leads me to assume that the item in question is actually the Lantern of Dancing Shadows (which is a rather expensive item to be found on some level 1-4 adventurers.)

I'm about 60% certain that this is what this item is, and while it is a 41k gold item, it does not really change the balance of power for the party and could probably prove vital in some encounters later on down the road.

Just wanting to make sure that I have the right idea about it since my group will almost certainly either take it from the kid, or trade it for the appropriate item once they find it.

The item in question is a mundane shadow lantern, which is what that magic item you referenced is based on.

Paizo Employee Developer

darrenan wrote:
What is the source of Aggra 'Bag Lady' Loomis's +2 natural armor? Is she supposed to have an amulet in addition to her bracers?

It's from the advanced template.

Paizo Employee Developer

2 people marked this as a favorite.
Generic Villain wrote:
doc the grey wrote:
Generic Villain wrote:

Okay, question for the author of the star vampire: how much bleed damage should it inflict with its talon attack? And I don't mean its blood drain ability which activates during a grapple. Its attack routine is "3 talons +9 (1d4+4 plus bleed)," but the amount of bleed damage isn't noted.

Thanks for any clarification.

Lmao I was just coming on here to ask about this! Happy to see that I'm not the only one who asked this question.
I was looking at other monsters of comparable CR that deal bleed damage, and 1D6 seems to be a popular number. There's the bunyip (CR 3), piscodaemon (cr 10), mosquito swarm (CR 3), and rift drake (CR 9). Giant mosquitos (CR 4) have bleed 2D4 though, while vulnudaemons (CR 4) have 2D4.

That bit slipped by in development. Go with 1d6 bleed.

Paizo Employee Developer

Captain Battletoad wrote:
Adam Daigle wrote:
Spastic Puma wrote:
Who's on the cover of the module?
That's Ariadnah, the Briarstone Witch.
So in the first module, the recurring dreams sections mentions one of the dreams having an "ancient keleshite woman" giving the PCs foreshadowing hints about important things ahead of them as a sort of help. That wouldn't happen to also be Ariadnah, would it? If I remember from descriptions I've read correctly, she shows up in the last module and given her presumed power (CR 17 I'm guessing) and location (also guessing but Carcosa) it wouldn't be too crazy to imagine her appearing to the PCs in their dreams.

No. Ariadnah is ethnically Kellid. The Keleshite woman that has been mind swapped by the yithian has no real connection to Ariadnah.

Paizo Employee Developer

Spastic Puma wrote:
Where is Ariadnah during this whole module?

Carcosa.

Spoiler:
She got trapped in Carcosa after she used the Star Stelae to call the Watcher in the Bay.

Paizo Employee Developer

1 person marked this as a favorite.
Spatula wrote:
So, out of curiosity, since Deep Ones are in Bestiary 5, why use Skum? Lysie Brilt in the Smokehouse is even an obvious Deep One Hybrid expy, but with "skum-tainted blood" instead. Why not use the real thing?

We used skum, because in previous books we've already established that skum were in the bay and near Thrushmoor. I agree that deep ones would have been a better choice and they would have been used if we had them around in the past.

Paizo Employee Developer

Spastic Puma wrote:
Who's on the cover of the module?

That's Ariadnah, the Briarstone Witch.

Paizo Employee Developer

Rad!

Paizo Employee Developer

1 person marked this as a favorite.

Certainly! For ease, here's the episode!

I missed it because I was playing in our Hell's Vengeance game, but I'm home and watching now.

Paizo Employee Developer

Katharyn Garvin wrote:
Has anyone encountered b13 with the 3 prisoners yet? My group did last night and they found the weird eye wrapped in a handkerchief on the body of the middle prisoner. Does anyone know what the heck that is? All of the PCs were really intrigued (especially with the other prisoner yelling "Zandalus sees!") but all the book says is its a minor curiosity that can be sold. Which seems a little underwhelming given its cool description.

It's just a weird item from the Dreamlands. However, you can make it anything that you want it to be. It might be best to let your player's imaginations drive what you change it to become. Maybe it'll make them paranoid or overly cautious or maybe it'll just creep them out (which was the intended effect).

Paizo Employee Developer

2 people marked this as a favorite.

Know Direction posts their older shows to their YouTube channel and audio only versions on their website, so you can certainly catch it later if you miss it live.

Paizo Employee Developer

2 people marked this as a favorite.

The Sellen River article is a double-sized article. It is half gazetteer and half sample encounters that you can plug into this adventure or any adventure that occurs on the Sellen (or any river, really).

Paizo Employee Developer

6 people marked this as a favorite.

Kobold Cleaver, or KC for those who dig on brevity, you've been here on these boards almost as long as I have been, and it feels like you've grown up with us.

And I've still never actually met you at one of the numerous PaizoCons that we've both been at. For that, I'll take a precious compliment. ;)

Paizo Employee Developer

2 people marked this as a favorite.
ulgulanoth wrote:
Of the creatures revealed in Bestiary 6, which are you the most excited to see in game?

As a bug lover, I'm interested in seeing how the entothropes turn out.

Paizo Employee Developer

2 people marked this as a favorite.

Regarding the Pnakotic Manuscripts: Since we didn't provide a treasure value for them when first presented in Carrion Hill, I didn't do the same thing when I was developing this adventure. I kinda like it being left up to interpretation. As a GM, feel free to come up with a value for it if the PCs feel like selling a fabled esoteric collection (if you want to go by real rules, make it at least level-equivalent).

Paizo Employee Developer

9 people marked this as a favorite.

We all are. Whether we know it now or not.

Paizo Employee Developer

Glad to be of help. Wish I had more time to answer questions, but many times I get here and others have already provided the right answer... so thanks to everyone else too!

Paizo Employee Developer

Someone in that situation could possibly been forced into employment or made to do so against their will or to repay a debt. Officially it's left vague so that GMs and players can construct their own stories and reasons.

Paizo Employee Developer

1 person marked this as a favorite.

Totally agreed, Rich. Open Design brought me up to speed so nicely when I was first starting out freelancing. I'm excited to see what Ben, Jaye, Brian, and crew turn out.

Paizo Employee Developer

3 people marked this as a favorite.
Robert Brookes wrote:
So this is basically the rantings of a madman. Strap in!

Yep.

Bananas.

[M.I.A.]Ba-Na-na(s).[/M.I.A.]

Paizo Employee Developer

Something else to keep in mind with all these fine suggestions is that it's totally fine to change up how you deal with adjusting things at different points in the AP. This first adventure is fairly difficult, but if later adventures hold off a bit (which in some parts they certainly do) consider adjusting encounters or XP distribution differently.

Paizo Employee Developer

Thomas Seitz wrote:

Is it a mistake or just an awesome idea Mister Daigle? That's what you have to ask yourself.

Also thanks Kal for explanations! :D

Nah, it's absolutely a mistake. When we use material from a source that's not in the PRD we reprint it in the adventure or whatever the piece may be. I should have included the racial abilities for the kuru NPCs in this adventure, but messed up and didn't. As Kal said (and linked) the information is out there, but that doesn't help a GM running this analog unless they happen to have Isles of the Shackles.

Paizo Employee Developer

2 people marked this as a favorite.
captain yesterday wrote:
To be honest, i also expected the witch to be in this one, still really good though, at first glance. :-)

That cover image is more contextual than anything. The Briarstone Witch is a bit too tough for 4th-7th level characters to be able to deal with.

Spoiler:
Now level 15th-17th... that's probably reasonable.

Paizo Employee Developer

That was totally my mistake.

Paizo Employee Developer

5 people marked this as a favorite.

You really do.

Paizo Employee Developer

1 person marked this as a favorite.
Steven "Troll" O'Neal wrote:
Think we'll get dire turkeys?

No.

Paizo Employee Developer

1 person marked this as a favorite.

And, yes. Wes and I just happen to be firmly in the jeans and plain black t-shirt camp when it comes to daily wear.

Paizo Employee Developer

I was out last night when this went up, so I didn't get a chance to say thank you (again)! This thing is awesome and my jaw dropped when Wes stepped into my cubicle with that big tube mailer and started pulling out a battle mat. I knew what was about to be revealed but I couldn't believe it.

Paizo Employee Developer

I can also confirm that RuyanVe's analysis is spot on. I didn't nail things down in the text because I wanted to allow for some GM flexibility, but I did keep a calendar when plotting things out so they'd make sense.

Paizo Employee Developer

Thanks, Dale! This volume was a lot of fun to work on.

Paizo Employee Developer

1 person marked this as a favorite.

Neat! That's a pretty dang good introduction to the Adventure Path! Thanks for the work you put into the video.

Paizo Employee Developer

3 people marked this as a favorite.

It's still there.

Paizo Employee Developer

1 person marked this as a favorite.

Yep.

Paizo Employee Developer

Briarstone Isle is in the Danver River, so it's not visible on the Thrushmoor map as its further away. It is a pretty small island too. Pretty much holds the asylum and the grounds.

Paizo Employee Developer

4 people marked this as a favorite.

I realized that I said it in the emails, but didn't post here yet.

This looks great!!! I love the pictures and the gorgeous map, and the whole experience looks like it was a great time. I'd love to be at that table. Can't wait to see the next session report.

Paizo Employee Developer

6 people marked this as a favorite.

While the end to the Pathfinder's Journal is somewhat bittersweet, I'm kinda happy that I get to close it out with the final fiction piece in the last volume of Strange Aeons (which I'm finishing up this very evening... which is already late. *Bad freelancer, bad!*).

Paizo Employee Developer

It can also be useful to sell in order to afford to bring some characters back to life should anyone die.

Paizo Employee Developer

Captain Battletoad has the right of it. You *could* change up the whole amnesia bit, but it would require a bunch of work on your end to retool much of the AP's story.

Paizo Employee Developer

1 person marked this as a favorite.
Insane KillMaster wrote:
Adam Daigle wrote:
Nope. I was still paying attention to this. I just kinda tuned out with the geography derail. :)
I still want an answer to this.

At the start they really don't recall much at all, but as they progress things become more clear about their past. The only thing that's locked away is the last few years (2-5).

Paizo Employee Developer

3 people marked this as a favorite.

Ha!

Paizo Employee Developer

1 person marked this as a favorite.

Nope. I was still paying attention to this. I just kinda tuned out with the geography derail. :)

Paizo Employee Developer

4 people marked this as a favorite.

The interesting thing (frustrating to some) is that Hastur, like many if not most Mythos elements, has been touched and modified by so many different people over time that many people have their own take on him depending on what portions of the Mythos that they like and accept (while discarding the things they don't). That Hastur turned from a shepherd god to his current incarnation is a prime example of this migration through many people's interpretations. The most recent (and delightful) visitation of Hastur (and Carcosa and the themes of both) outside of games and books is the first season of the HBO show True Detective.

Paizo Employee Developer

2 people marked this as a favorite.
John Ryan 783 wrote:
On an unrelated note, what would you say is your favorite encounter in the book?

Man, that's tough. Wes put soooo many messed up, freaky encounters in this one. I really like the opening scene, and wish I could the faces of players when they experience it.

Paizo Employee Developer

DMatt wrote:
The Player's Guide states that the PCs are in a fugue state. In the Horror Adventures book the lesser madness Fugue has some penalties with it. Should the PCs start with this madness if we're using the Sanity & Madness system?

What you want to do with the sanity and madness system is up to you and your group, but I wanted to drop in and clarify that the fugue state that the PCs are in is a unique condition and is not meant to be the same madness from Horror Adventures.

Personally, I wouldn't throw too many negatives at the PCs in the first adventure. There are things that are hard enough to deal with in that adventure that the PCs kinda need whatever they can get to help out.

Paizo Employee Developer

Wendy and Abigail wrote:
So on Page 27 I think (reading pdf), for room C4 with the bird haunt, the treasure seems.... out of place to put it mildly since it mentions cultists and their gear. I imagine that this is an error and that this will be updated?

I don't understand your question. The gear that you find is on the bodies that are in the room.

Paizo Employee Developer

2 people marked this as a favorite.

Thanks! I'm kinda proud of my take on the humble flumph, and it makes me happy to see others digging it too. I dislike that they were essentially a monster made into a fart joke back in the day, and it's gonna take a lot more to fully wipe that representation from people's minds. Hopefully our take will stick more in the coming years and flumphs can rise above being a joke monster.

Paizo Employee Developer

2 people marked this as a favorite.

It's gonna make some people sad, but there are no flumphs in the Strange Aeons Adventure Path.

Paizo Employee Developer

1 person marked this as a favorite.
Archpaladin Zousha wrote:
** spoiler omitted **

Spoiler:
Nah, not particularly. I mean, some people will always turn names into a joke, but I honestly never thought of that for the count—and have never heard anyone make the Lolth joke. One of my friends from old long-term group before I moved up here would *always* mess up name pronunciations (unintentionally). Sometimes his mispronunciations would stick.
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