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Tim Hitchcock wrote:
I learned it by watching you!
I just add it to the dictionary and never see little squiggly red lines again!
Pat Luther wrote:
Linked for ease:
PaizoCon is soon upon us, so once again all sorts of pirates, free traders, and unsavory folk have plotted their course to the Sodden Lands to participate in everyone's favorite monster brawling competition—Green Blood on a Black Rock!
Event lottery should go live soon, and once everything is finalized, it'd be awesome if whoever got this event posted here to let me see who's showing up. It's going to be a great time!
Oh, hey, Adam (Order of the Amber Die GM Adam, to be clear that I'm not talking to myself) I should have warned you about people always wanting more. :)
In addition to the blog posts, photos, and super detailed reports that are longer than the adventure in word count, people are going to want audio and video and anything else they can get their hands on. Sorry about the limelight. ;)
When I first told other people around the office about this group, the first thing out of most people's mouths was, "How old are they?" Because, I know that back when I was a teenager, we'd play all damn weekend sometimes, but now that I'm older and weaker, I just don't have the fortitude. Kuddos for the stamina! (And detailed reports!)
Certainly a weapon.
BUT... despite the interesting drama folks can conjure in their minds, the real goal is for departments to work seamlessly with each other, so wars would mess things up. So, that means that Amanda (and Crystal and Linda) are weapons aimed at the deadline beast, focused forward at achieving more badassery.
Thanks for the interest!
I had some other ideas about them that I didn't get around to at the time, because I was afraid to push things too far at that point. While exploring the lawful good element, I thought it'd be interesting if flumphs were atheist/agnostic (for what that means in a fantasy RPG). They already straddle a weird spot of being one of the few good aberrations, but I think it'd be cool if their concern for other sentient live in the universe was a practical motivation instead of them serving a power that encouraged it. I think it'd be cool if these little loveable underdogs choose to dedicate their entire existence to helping other beings because witnessing suffering is terrible... who cares what the gods say.
Celestial Emissaries of Golarion?
That does scatter the focus, but I don't know that we have enough similar creatures to fill out a book like that. I would hope that if we do another or bigger book about space that they'd have more stage time in that product. They'd probably get along with Brethedans pretty damn well.
I think it's rad that you've read the whole thread! It makes me happy that folks are paying attention to and seeking information and opinions from some of the newer developers/creators here at Paizo. (No disrespect to the old school crew, of course.)
As for more flumph stuff, I kinda fell into the role of a flumph champion due to Tim Hitchcock. He wrote an adventure for Dungeon called "Box of FLumph" back in the day and later told me that he did it on a dare, because someone challenged him saying that there'd be no way that Dungeon would publish an adventure that dealt with flumphs. Maybe I was dumb or naive or not crude enough (somehow) to realize that they were essentially an old school fart joke (something that still bugs me to this day), so I was happy and eager to redeem them in Misfit Monsters Redeemed. I feel that it was a great success, but I also agree that they are still silly monsters, and fitting silly monsters into things can be really hard to pull off right. While I may not have any immediate ideas on how to best showcase them again any time soon, it's not out of the question. I don't think that they have enough momentum to fill out a whole book, however.
[side note] I've actually been considering changing my avatar to something else, something more serious that I've been really into for a much longer period of time, but I've yet to pull the trigger on that because I'm afraid it'll disappoint people. :)
It seems like part of my plan has already started. :) I was hoping this would be a good place for all of you to see who else was coming and set up plans to meet up, hang out, and talk shop.
My secondary plan was to let readers know which of their favorite writers were going to be at the show, and it looks like there's going to be a good turnout.
Hey there! Sorry about missing this post.
Those look like errors to me (at least in some parts).
Storm Soul should have only cloud giant as a prerequisite.
Storm Warrior should probably be a combat feat.
Omitting druids from casting beanstalk kinda looks like an oversight. I'd totally allow it in my games.
James Jacobs wrote:
Oh, crap. Rules of the thread... a question...
Isn't coffee better black?
Adam Daigle wrote:
I was going back through this thread and I only just now noticed my typo in this post.
I meant you.
You went through this with style and grace.
Sorry for the typo.
And congrats again!
What are your feelings about the non-human races reacting differently to common foodstuff? Like cheese being addictive for halflings to make a silly example, or orcs being intolerant/allergic to apples, for a less silly one.
I like that kind of stuff. Having worked kitchens for the greatest part of my working life, I have a strong connection to food. Food says a lot about a culture, so including things like that really help spice things up and help things feel more real.
Did you make up those two examples or have we said as much in text somewhere?
I'm not posting this to invalidate your concern, but I have to say that we do try really hard to manage expectations. To use one of your examples, Iron Gods wasn't supposed to be "the spaceship AP." It was designed to be an Adventure Path that explored Numeria and dealt with the idea of how technology and faith interplay, and I think we hit that mark.
One thing I can't control is when people read X and want Y, then are upset that X wasn't Y. That said, we will continue to manage expectations and give as clear a vision for the Adventure Path as possible (without giving too many spoilers up front).
For our adventures, we choose the best monster for the situation. So far we've used the earlier Bestiaries more than the newer ones, but much of that is a timing thing. As far as most useful, I'd go with Bestiary 2. Not only have more of those monsters shown up in our adventures than the monsters in Bestiary 3 and 4, but Bestiary 2 also served as the place that we could get a lot of classic monsters into a hardcover that we couldn't fit into the first Bestiary.
But, I love monsters, so you can't go wrong with any pick. Gorbacz's random selection method is perfectly valid. :)
I worked and ran a kitchen for all of my 20s, and during that time I've written a number of menus and put 2–3 daily board specials out on dinner shifts. Sometimes writing up menus is hard, especially when dealing with food cost and trying not to reuse items too much. I think you wrote up a good menu, it could just use a bit more versatility to really highlight some other elements of Puerto Rican cuisine. I think the addition of a good vegetarian pasteles would be a hit. (Maybe roasted calabaza or chayote with peppers?)
Thanks for polling us with this!
You did a great job running the show this year, Owen!
I was very happy to return to judge the monster round, and I had fun checking out all the items as they came in. I only wish that I had more time to be more involved, but that wasn't in the cards this year. I apologize to the contestants for pretty much dropping off after Round 3 completed.
1) Escabiche Y Pulpo (I'm more familiar with seeing it spelled escabeche.)
2) It's the only fish dish on the menu, even though I'm not a big fan of octopus. I know that Puerto Rican cuisine is fairly heavy on meat, but I was surprised this was the only fish dish and that there are no vegetarian options.
3) Arroz con Pollo
4) I like chicken less than pork or beef (though I don't eat any of them) and among the three chicken dishes, this one seemed the least inspired.