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Adam Daigle's page
Developer. Pathfinder Society Member. 6,286 posts (6,371 including aliases). 1 review. 1 list. 1 wishlist. 3 Pathfinder Society characters. 22 aliases.
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Azaelas Fayth wrote: Adam Daigle wrote: Dragon78 wrote: Well we have 10 authors for 15 dragons. Joseph Carriker As in Ronin Joe!?
Well this just went up on my list... That's the one.
Thanks for the assist, guys!
Dragon78 wrote: Is there a spring and fall born versions of Triaxians? Those are transitionals.
Stratagemini wrote: are the stats winter-born only? or are summer-born included as well? To be revealed...
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There are full stats for Triaxians in this volume. (And, yep, they are a 0-HD race.)
Dragon78 wrote: Well we have 10 authors for 15 dragons. Yep, Joseph Carriker, Amanda Hamon, and Tork Shaw each wrote two dragons and the rest of us tackled one.
Guess which one Wes did. It's shocking. I'm sure no one will guess correctly. ;)
Stratagemini wrote: ...The author list was updated? The last time I saw an author list updated for Paizo after the original writeup was for module 3 of serpent's skull... Please tell me that this isn't for the same reason as back then? It was updated from the "Paizo Staff" placeholder.
Nothing unfortunate happened. :)
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It's not likely, but we'll see.
Glad to have you, Jay!
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DM_aka_Dudemeister wrote: Are all androids on Golarion male-shaped or are there gynoids as well? So far the only one we've provided stats for and illustrated is female, but both genders are present in the world.
Ashram wrote: Aashaq almost sounds like a female Ashardalon... ;) I'm only slightly familiar with Ashardalon, but I don't think Aashaq has much in common with that dragon aside from being a crazy powerful red dragon. Anything else in common would be coincidence.
Pendin Fust wrote: So, aside from the MASSIVE thread derail, has anyone gotten their pledge? If so, what was your reward level/add-ons?
Just sayin'...I'd be pretty disappointed by the lack of communication to my original post by people I supported by setting up this thread :)
I received mine on April 17th, making everyone else in the office jealous. I just got the basic vampire set, a case (that I traded the Sophie for), and three paint sets.
I joked that I got mine before them because I'm a native Texan, but it's probably because I had a very simple order that wasn't waiting on anything special.
Sorry about that, then. Perhaps if down the road we do a similar book that talks about the law and chaos axis of alignment we can address the finer points of moving along that spectrum, but it wasn't relevant to this particular book.
kevin_video wrote: Got a question regarding the alignment changes, atonement, and penances. I see that it's double your HD to go from evil to neutral to good. So for a 7 HD creature, that's 28 penances. Possibly more if you level up on a fairly regular basis.
My question is, what about those alignments that shift the other axis. ....
The redemption system provided is all about becoming good and making that transition from evil (primarily), which is why it doesn't mention the chaos-law axis. I think someone could use the system to address other alignment shifts along the chaos-law axis, but it would take some reworking. For example, the penances should be reflavored to represent a move towards order more so than a shift towards good.
Of course, plain old atonement could work in those situations quite easily, but applying a system like this could make it more fun and could provide further roleplaying hooks for the character.
Hope some of that helps.
ParagonDireRaccoon wrote: Dire skunks (not scary in combat, but with a ranged touch that causes stench, and gives opponents a perception check to smell the affected character from a distance). Whew! That one was easy! :)
The gazetteer is a zoomed in focus on the particular region where the adventure takes place, but it does mention the rest of the planet, just not in detail.
Shalafi2412 wrote: Thanks Adam! I saw it! Cool! Just making sure. :)
atheral wrote: Evil Midnight Lurker wrote: atheral wrote: Snallygaster Check the bestiary articles in Kingmaker. ^.^ Hmm..don't have a copy of Kingmaker sadly but I can swipe a friend's copy to read this. Thanks for the tip. Actually, the snallygaster was in the bestiary of Pathfinder #61.
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Now that this thread exists, I have one small request.
Can folks please, please refrain from repeating their own lists multiple times throughout the thread? I pretty much gave up halfway through the Bestiary 4 wishlist because a few people posted exhaustive lists over and over and it made it hard to keep up with.
I fully understand that there's going to be overlap between different posters, but when the same person is posting the same wishes it gets unruly.
Thanks! I'll be keeping notes. :)
MMCJawa wrote: awesome
And so glad you guys are incorporating mythic rules. Any hints on what Juggernauts are?
Something I wrote.
There's your hint. :D
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MONSTAAAAAAAARS!
Amanda Hamon wrote: Dear Mr. Daigle,
You had a really cool PFS quest called "The Urge to Evolve" in KQ #23. Are you working on any other adventures, PFS or otherwise, that might be coming to a gaming table near us soon?
Also, what's the over-under on getting a Dear Mr. Daigle feature in one of the next AP volumes? It'd be like Dear Abby, but with more flumphs.
** spoiler omitted **
I'm not working on any adventures right now, but who knows what the future will bring.
For the other question... not likely. :)
Kajehase wrote: Adam Daigle wrote: Kajehase wrote: Have you got any good ideas for a new div or two? Nothing that I've got stored up in the ol' braincase, but a quick stroll through Persian folklore should net me something when the time comes to insert more divs into the world. On that note, what is your favourite part of the Shahnameh? Rostam, or something less oftenly touted? I'm bad with favorites, and I'm sure I've forgotten some of the finer points, but the part with Rostam and the White Demon are the most memorable at the moment.
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Do you bedazzle yourself for a night out on the town? If so, what colors and patterns are your favorite?
I've always considered it to be something that would be done out of combat, so I'm not sure what exact, official rules would accompany that action. I'm going to refrain from giving a direct answer and leave that up to the design team, but what you propose certainly makes sense and seems fine to me.
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Alexander Augunas wrote: Also, Adam got a reputation for being a flumph-o-holic after he championed the critters into Misfit Monsters Redeemed. How true is that reputation? ONLY DAIGLE KNOWS. I inherited it from Tim Hitchcock after he wrote the adventure in Dungeon Magazine "Box of Flumph". Then a few messageboard posters and myself started a flumph anti-defamation campaign since the poor critters have been so mistreated (I'm looking at you, certain stick figure comic!) Turns out, it worked!
Alexander Augunas wrote: Coincidentally, they have (in my opinion) the best redemption in the book. Thanks! That warms my squiggly heart.
Alexander Augunas wrote: Question. Are you aware if spoken ominously, you could easily substitute:
DAGON KNOWS.
With:
DAIGLE KNOWS.
... ?
I think our pronunciation differs, but that first syllable nails it.
Check page 304 of Bestiary 3. All of the information about the specific abilities of creatures of the clockwork subtype are listed there.
As a general rule, a fully wound clockwork can remain active for 1 day per Hit Die.

John Kretzer wrote: So what exactly do you do? I'm a developer and I mostly work on the Adventure Path line, but I also develop Campaign Setting products and have developed one Player Companion. When it comes to the APs, I figure out (along with Rob and James) what goes into the back matter articles and bestiary. Then I outline that stuff, and assign it to freelancers. When I get the turnovers back I go through them and make sure that not only the rules do what they're supposed to do, but also make sure that it all fits in our worldview.
John Kretzer wrote: What is a typical day like for you? When I get in the office in the morning, I usually check the boards for a few minutes before digging into whatever I didn't finish the day before. I don't really have a strict routine I keep to, because there are a lot of moving parts to the stuff we do and it's best to be as flexible as possible. Either way, I spend most of my time working on the stuff mentioned above mixed between talking to other members of the team to get feedback and ideas. I like working cooperatively, so it's great to always have brilliant minds to pick at when I hit a block.
John Kretzer wrote: Favorite part of the job? Most of it. I mean, when you work a job where you get to be creative and that end result helps people have a fun time, there's not much bad to it.
John Kretzer wrote: Least favorite part of the job? I hate the days when I'm just not firing on all cylinders. At times, there's a need to "be creative, NOW!" and the ideas aren't just flowing, or my brain can't come up with a really good way to say something or another. Those times are kinda frustrating, but seeing as how I have a whole crew of people here, a solution is never far away.
Nicos wrote: Mr daigle.
What are the odds of getting several non-anthropomorphic celestials?
I can't think of any right off the bat, but perhaps in the future. Who knows?
I love it when an idea comes together.
I'm really happy that people are liking what we've done with the inside covers. :)
Rysky wrote: Not in any way to demean the noble Flumph but can they support more wight than their own? Say if a gnome or halfing spellcaster stood on their disc shaped body to form a rather effective weapons platform? They have a Strength of 10, so the rules say they could. It's kinda silly, and I'd expect choosing to serve that purpose would come down to the individual flumph.
Gregg Helmberger wrote: Congratulations on your own "Ask anything" thread!
What are the odds of getting a few more kinds of demodands one of these days?
Thanks! (I think) :)
Odds are pretty good. However, there aren't as many demodands as there are other evil outsiders. They're fairly limited compared to the others.
Jim Groves wrote: The Magnimar Book is up there as one of my favorite books in the campaign line. I think you have said James did a lot of work on that, but I also know that you can be gracious and modest too.
Can you share some parts of that book that you introduced or significantly impacted upon?
James did the majority of that book. I only wrote the Denizens chapter. I was really happy with the mystery cultist and the new azata, though. :)
F. Wesley Schneider wrote: Mr. Daigle. Do you have any pictures of your awesome Flumph dress shirt, and if you do could you post a link here? Thanks! I know I do somewhere. I'll have to find it.
Celestial Healer wrote: Why did you go from a praying mantis-thing to a flumph? Do you hate insects? No, I LOVE, L-O-V-E insects! I switched to the flumph when I started working here. It's a pretty good fit.
Kajehase wrote: Have you got any good ideas for a new div or two? Nothing that I've got stored up in the ol' braincase, but a quick stroll through Persian folklore should net me something when the time comes to insert more divs into the world.
magnuskn wrote: Summoning creatures has little to do with evil or good deeds. I'm still not hearing anything official on why summoning a Dretch would be a little evil, even if it is only there to fight other evil, returns unharmed to its homeplane and doesn't have the possibility to do things you don't want it to do. The summon monster spell has this to say regarding alignment and summons:
Summon Monster wrote: When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table 10–1 marked with an “*” are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an “*” always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.
Rysky wrote: Gonna have to get to work on those cookies.
As for a question aside from adventures and followers of Desna what other allies do Flumphs usually have?
They'd probably get along with anyone or anything that was kind and willing to actually listen to them. Maybe blink dogs?
I. M. Flumph MD wrote: When are the other Paizo folks going to allow you to scribe "Pathfinder Player's Companion: Flumphs of Golarion"? I'm not sure that's a good idea, really. I think I got most of my flumph love out with Misfit Monsters Redeemed.
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Now that Mythic's finalized, I've got a certain stat block to finish up today.
Thanks!
Lucent wrote: I'm not going to say I'm going to do it while they're on Earth, but...
It's tempting.
What's the source of that? I'm not familiar at all.
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Aww, shucks.
Thanks, boss! :D
ulgulanoth wrote: Adam Daigle wrote: Nicos wrote: wow, Mr wes seems to be more inclined to post wall of text than the other >>ask "someone from paizo* all the question here <<. Well, for now. ;) Are you implying that we should start an "ask Adam Daigle" thread? Oh, no no no. The implication was that those big wall of text posts are bound to trickle off. Enthusiasm is always strongest at the start.
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Nicos wrote: wow, Mr wes seems to be more inclined to post wall of text than the other >>ask "someone from paizo* all the question here <<. Well, for now. ;)
Well, now that Mythic Adventures is coming out in August...
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Siren's Mask wrote: It appears that David Bowie moonlights as Damiel, the Alchemist Iconic ;) (pg 24) That's only when David Bowie isn't playing a rogue (NPC Codex 149). ;)
Oh no! Wes bit the cookie.
Mikaze wrote: Regarding the Sponsorship part of the Redemption section:
Is there a minimum of one possible sponsor for individuals with flat or negative Charisma? It just seems like a shame to lock them out of being able to have sponsors, even if the potential sponsor is pointedly trying to help them out.
Yeah, having a minimum of 1 is completely reasonable.
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