Celestial Gnome

Abroshqualmie's page

200 posts. Alias of Vuvu.


Full Name

Abroshqualmie

Race

Gnome Blackened Oracle of Life

Classes/Levels

Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11

Gender

Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)

Strength 8
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 14
Charisma 21

About Abroshqualmie

Gnome Oracle of Life 6 (Blackened)

Defense:

CMD: 14
Saves: Fort +5 Ref +4 Will +6
HP 51
AC 19 Touch 14 Flatfooted 16

Offense:

BAB +5
Melee Spiked Gauntlet -0 1d3-1 or Longspear -2
Ranged +8

Feats:

1: Selective Channel
3: Alignment Channel (Evil)
5: Metamagic Reach

Traits:

Magical Lineage: CMW
Zealot (Gnome)

Skills:

3 per level (2 class +1 Favored Class)-Total 15
UMD +11 (6 Ranks+5 CHA)
Heal +12 (7 Ranks+3 CS+2 Wis)
Religion+10 (4 Ranks+3 CS+1 Trait+2 Academian)
Perception +11 (4 Ranks+3 CS+2 Wis+2 Gnome)

Gnome Traits/Abilities:

Defense Racial Traits
• Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
• Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Feat and Skill Racial Traits
• Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Academician Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. This racial trait replaces the obsessive racial trait.
• Magical Racial Traits
• Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Offense Racial Traits
• Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
• Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Senses Racial Traits
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.

Revelation:

Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.
Safe Curing (Su): Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.

Spells:

0: DC 15: Light, Stabalize, Purify Food and Drink, Detect Poison, Bleed, Create Water, Guidance, Resistance (Cloak), Prestidigitate
1: DC 16 8 per day: Cure Light Wounds 1d8+5, Bless, Burning Disarm 5d4, Shield of Faith, Murderous Command, Burning Hands 5d4(Curse), Detect Undead(Mystery) Endure Elements (Cloak 1/day CL 1) Shield (Cloak 1/day CL 1)
2: DC 17 5 per day: Cure Moderate Wounds, Spear of Purity, Lesser Restoration (Mystery) Scorching Ray (Curse), Flaming Sphere (Curse)
3: DC 18 (4 per day): Neutralize Poison (Mystery), CSW,

Gear:

Headband of CHA+2 (4000), Mithril Chain Shirt+1, (2100), Ring of Deflection +1 (2000) Cloak of the Hedge Wizard: Abjuration (Bonus), Wand of Magic Missile CL 1: 50 (750), Wand of CLW: 50 (750) Oracles Kit [This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (15 days), and a waterskin] (9), Spiked Gauntlet, 2 Healers Kits 20 (100), 4 Holy Water (100), 2 Alchemist Fire (40), 2 Acid Flask (20), 2 Scrolls of Augury (300), 4 Scrolls of Protection from Evil (100), 1 Scroll of Consecrate (150), Pathfinder Chronicle: Religion (50), potion of cmw (gameplay), 2 scroll cases (2), 1 Longspear (5)

Gold: 12

Backstory:

Abroshqalmie grew up in human lands, and like all gnomes often managed to get himself into trouble with his innate desire for jokes and fun, coupled with his curiosity. Early in his life he was fascinated with religions, particularly the “human” religions despite never really believing in the gods himself. Not that he was an atheist, not being stupid, but he just never really cared for them, other than the stories behind them. During a visit to one of the temples of Saraenrae where he was studying the “mythos” he saw an opportunity for the ultimate prank.

He crept behind one of the large burning torches (think the Olympic flame) he began to speak to an young acolyte, as if he was the avatar of his goddess. He put the boy through an embarrassing series of tasks and eventually had him with his back turned to the flames. Abroshqualmie climbed up onto the pedestal ready to grab the young man and he slipped, falling into the flame he screamed and threw his arms out to stop his fall. His arms burned almost instantly but in that moment he heard the Goddess speaking to him. She offered to save him from the flame if he would become her servant. He agreed. He was saved from death but to this day his arms are blackened and charred up to the elbows. He accepts the pain readily and travels the world in Saraenrae’s name, doing her will and dealing with the strange looks he receives as one of the few Gnomes of her faith.