Zadim

Abaal Zadeir, Sword of Katapesh's page

1,263 posts. Organized Play character for Great Green God.


Full Name

Abaal Zadeir

Race

Human (Keleshite)

Classes/Levels

Fighter (two-handed) 8 | hp 74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Gender

Male

Size

Medium

Age

Mid-30's

Special Abilities

Shattering Strike +2, Weapon Training (hvy blades)

Alignment

LN

Deity

Nethys and Sarenrae; in addition he respects the power of the Elder Mythos and the creatures of the lower planes

Location

Mobile (formerly Katapesh)

Languages

Aklo, Azlanti, Common, Draconic, Gnoll, Kelish, Minkaian, Osiriani (ancient and modern), Polyglot, Tien

Occupation

Bandit, Bodyguard, Guide, Scribe, Swordsman, Translator... Hero

Strength 17
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Abaal Zadeir, Sword of Katapesh

A tall man of books and adventure, Abaal was a desert bandit before a Pathfinder society member, hired him as interpreter and guard. Since then Abaal has learned much on their frequent excursions together and later on his own.
A man of many contradictions, Abaal is an able and erudite scholar and a deadly but gallant swordsman; a deep thinker and yet impulsive and cocksure. He is friendly (perhaps even overly so) but can be insensitive as well. Tact is not his forte'. Years of study in libraries and before that roughing it in the wilds of Katapesh and Osirion have left him a bit rough around the edges, but honorable and loyal to a fault.
Abaal is a voracious reader in particular about anything regarding those alien monstrosities known in certain circles as the Great Old Ones. He has become a believer in their existence since a harrowing encounter with the Cult of Abraxus in the dark alleyways of Quantinium at the end of which he was ultimately his party's soul survivor (the second to last member having been literally torn to pieces in an open air market, in front of dozens of terrified onlookers, by some invisible force). He does not worship the Great Old Ones, but rather fears them and wishes to learn all that he can to forestall what he believes to be their imminent revival, and the subsequent destruction of the world. Abaal keeps this to himself, afraid that others might brand him as a mad man.

Abaal Zadeir
Male human (Kelesh) fighter (two-handed fighter) 8
LN Medium humanoid (human)
Init +3; Senses Perception +0
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Defense
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AC
20, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 dodge)
hp 74 (8d10+22)
Fort +10, Ref +7, Will +6; hot weather outfit
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Offense
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Speed
30 ft. / 40 ft. land speed
Melee Shattering Strike: flat +2 to Sunder and damage vs objects
_____ +2 adamantine falchion (with Overhand Chop) +15 (2d4+11/15-20) or
_____ +2 adamantine falchion (with Overhand Chop, Power Attack) +12 (2d4+20/15-20) or
_____ +2 adamantine falchion (with Power Attack) +12/+7 (2d4+18/15-20) or
_____ +2 adamantine falchion +15/+10 (2d4+9/15-20) or
_____ +2 adamantine falchion (with Backswing) +15/+10 (2d4+9/15-20)/(2d4+11/15-20) or
_____ +2 adamantine falchion (with Backswing, Power Attack) +12/+7 (2d4+18/15-20)/(2d4+20/15-20) or
_____ dagger +11/+6 (1d4+3/19-20) or
_____ dagger +11/+6 (1d4+3/19-20) or
_____ silver dagger +11/+6 (1d4+2/19-20) or
_____ unarmed strike +11/+6 (1d3+3 nonlethal)
Ranged mwk sling +11 (1d4+3) or
_____ dagger +11/+6 (1d4+3/19-20) or
_____ silver dagger +11/+6 (1d4+2/19-20)
Special Attacks Shattering Strike +2, Weapon Training (Heavy blades)
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Statistics
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Str 17, Dex 16, Con 14, Int 14, Wis 10, Cha 8
Base Atk +8; CMB +11 (+13 sunder); CMD 25 (27 v sunder)
Feats Barroom Brawler, Cosmopolitan (knowledge [planes], knowledge [religion]), Dodge, Improved Critical (falchion), Power Attack, Quick Draw, Shield of Swings, Weapon Focus (falchion), Weapon Specialization (falchion)
Traits librarian GPSOP6, mathematical prodigy
GPSOP6 = Guide to Pathfinder Society Organized Play 6.0
Skills Acrobatics +3 (jump +12), Climb +10, Craft (calligraphy) +8, Handle Animal +3, Intimidate +6, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +11, Profession (scribe) +4, Ride +8, Spellcraft +8, Survival +8 (+10 to avoid becoming lost with wayfinder), Swim +10
Languages Aklo, Azlanti, Common (Taldane), Draconic, Gnoll, Kelish, Minkaian, Osiriani (ancient), Osiriani (modern), Polyglot, Tien
Combat Gear alchemist fire (2/2), antiplague, antitoxin, potion of cure moderate wounds (4/4), potion of cure serious wounds (1/1), potion of fly (1/1), potion of heroism (2/2), potion of resist fire 10 (1/1)
Other Gear +3 studded leather, +2 adamantine falchion, dagger, silver dagger, mwk sling, sling, sling bullets (10), boots of striding and springing, mwk backpack, bedroll, belt pouch, calligrapher's tools, cloak of resistance +2, cold-weather outfit, flint and steel, grappling hook (50'), hot weather outfit, silk rope, snowshoes, torch (3), trail rations (4), waterskin, monogrammed inherited discerning wayfinder, whetstone, 2,399 gp, 2 sp, 5 cp
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Special Abilities
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Back to the Grave While exploring the tomb of Pharaoh Sekh-pa-Mefer III, you encountered many undead creatures, and with each one you and your companions vanquished, you learned another trick to destroy them even more quickly. You can use this boon as a swift action to gain a +1 insight bonus on attack rolls made against undead creatures. Each time you successfully hit an undead creature, this bonus increases by 1 (maximum +3). The boon lasts for 5 rounds. When you use this boon, cross it off your Chronicle sheet. (Risen from the Sands)
Backswing At 7th level, when a two-handed fighter makes a full-attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.
This ability replaces Armor Training 2.
Barroom Brawler Once per day as a move action, you can gain the benefit of a combat feat that you do not possess for 1 minute. You must otherwise meet the feat’s requirements.
Boots of Striding and Springing These boots increase the wearer’s base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. He can jump with a +5 competence bonus on Acrobatics checks.
Confirmed Field Agent Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1). (The Confirmation)
Dodge You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Draconic Sidekick You returned several stolen pseudodragon eggs to their clutch. Now, the pseudodragons of the Frisky Unicorn have selected you as the traveling companion and mentor for one of their hatchlings. The young pseudodragon has not yet chosen her name, and she allows you to help her decide. As long as you do not mistreat your new ally and your alignment does not become evil at any time, she agrees to travel with you. You may use this boon in one of two ways. First, you may take a pseudodragon as a familiar with the Improved Familiar feat as long as you are a spellcaster of at least 5th level (rather than 7th). This pseudodragon's sting counts as silver for the purposes of bypassing damage reduction.
Alternatively, you may cross this boon off your chronicle sheet to gain a pseudodragon that follows you loyally for 1 adventure. Its sting also bypasses DR/silver, as the pseudodragon familiar. This pseudodragon allows you to bypass the normal limit of one combat creature per player per scenario.(Portent's Peril)
Explore, Report, Cooperate You have an excellent sense of what makes an exemplary Pathinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it of your Chronicle sheet. (The Wounded Wisp)
Fortune's Return Despite the ill omens of the Yellow Prophet, you saved Lady Qualstair from assassination and prevented unfortunate accidents from carrying deadly consequences. You gain up to four of the six abilities below. Cross off the ones you do not choose. You may activate an ability that you did not cross off by checking the box next to it. Doing so grants you a +1 luck bonus on an attack roll, saving throw, skill check or ability check associated with the corresponding ability score. Apply the bonus before you roll. The bonus increases to +2 if you use it for the specific use listed below.
The Suit of Hammers (Strength) Sundering or otherwise breaking an object
The Suit of Keys (Dexterity) Picking a Lock
The Suit of Shields (Constitution) Fortitude Saves or Constitution checks against fatigue or exhaustion
The Suit of Books (Intelligence) Performing research
The Suit of Stars (Wisdom) Avoiding getting lost or otherwise navigating
The Suit of Crowns (Charisma) Speaking to a person in a position of authority (Portent's Peril)
Friend of Janira Gavix The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge. (The Confirmation)
☐ ☐ ☐ Gauntlet Pin You have braved the infamous Gauntlet, survived, and earned a platinum pin to commemorate your deed! Word of your exploits spreads throughout the Society, inspiring your comrades and giving you the confidence to overcome future challenges. You can check a box that precedes this boon to perform one of the following:
• Regain 1 expended Prestige Point.
• Gain the benefits of heroism for 4 hours as a standard action.
• As a move action, inspire your companions, functioning as a 7th-level bard’s inspire courage bardic performance for 7 rounds. (The Gauntlet)
History of the Sands Thanks to your discovery of the tomb of Pharaoh Sekh-pa-Mefer III, scholars and researchers can begin cataloging all of the history, art, and grave goods to better understand the life and achievements of this once-forgotten Pharaoh. As recompense for your contributions, you are invited to review and copy these academics’ research. You can use this boon before attempting a Knowledge (history or religion) check to take 20 as a standard action, as if you had lore master ability of a 5th-level bard. If the check pertains to Osirian history or religion, you also gain a +5 competence bonus on the check. When you use this boon, cross it off your Chronicle sheet. (Risen from the Sands)
Improved Critical Prerequisite: Proficient with weapon, base attack bonus +8. When using the weapon you selected, your threat range is doubled. You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. This effect doesn’t stack with any other effect that expands the threat range of a weapon.
Kassen’s Boon As a reward for setting his spirit to rest, Kassen offers you one last blessing. With this blessing, you may add 1d6 to a single d20 roll before the results of the roll are revealed. Alternatively, a spellcaster may recall any one spell or spell slot expended that round. Finally, the boon may be used to automatically stabilize if at negative hit points and dying. Once any one of these three abilities is used, cross this entire boon off the Chronicle sheet. (City of Golden Death)
Librarian You gain a +1 bonus on Linguistics or Profession (librarian) checks, and one of these skills (Linguistics) becomes a class skill for you. Once per day when you would gain a bonus on a skill check from reading a book, you can increase that bonus by 1.
Mathematical Prodigy You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills (arcana) is always a class skill for you.
Old Loyalties Your faction recognizes your tireless efforts on its behalf. You can use this boon to reduce the Prestige Point cost of a vanity or prestige award by an amount equal to your Fame divided by 10. This cannot reduce the cost of the vanity or award below 0. When you use this boon cross it off your chronicle sheet. (The Paths We Choose)
Overhand Chop (Ex) At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces Armor Training 1.
Power Attack -2/+4 You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Prized Find You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option). (The Wounded Wisp)
Quick Draw You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
Resources of Redemption For your aid, the Church of Sarenrae assists you in acquiring tools of the faith. Treat your Fame score as 2 higher to determine your maximum item cost when purchasing any of the following: weapons with the bane undead, flaming, or flaming burst special ability; shields with the blinding special ability; crowns of blasting, necklaces of fireballs, phylacteries of faithfulness, staves of healing, or staves of illumination. (Dawn of the Scarlet Sun)
Shattering Strike +2 (Ex) At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces Bravery.
Shield of Swings When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC and CMD until the beginning of your next turn. The reduction in damage applies until the beginning of your next turn.
Wayfinder Enhancements For members of the Pathfinder Society, a wayfinder is more than a compass or receptacle for an ioun stone. These ubiquitous minor magic items are status symbols and badges of honor among Pathfinders, and elaborate or exotic versions are growing in popularity among those who wish to stand out from their peers. To obtain the following wayfinder enhancements, a Pathfinder must already own a wayfinder.
Discerning (5 PP) This wayfinder functions as normal, except the user can cast detect magic at will in place of light.
Inherited (3 PP) A mentor or older relative who was a Pathfinder passed this wayfinder down to you, and it keeps a minor enchantment from its previous owner. When purchasing a wayfinder enhancement that would normally replace the wayfinder’s ability to cast light with the ability to cast a different spell, the wayfinder retains the ability to cast light, allowing it to cast two different 0-level spells.
Abaal's wayfinder is engraved with the name Professor Petros Lorrimor his one-time employer and mentor.
Weapon and Armor Proficiency A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Weapon Focus (falchion) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Training (Two-Handed Fighter) Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls but the bonuses only apply when wielding two-handed melee weapons.
Every four levels thereafter (9th*, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.
A fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
Werewolf ’s Resilience Ashava has granted you the ability to call upon a lesser form of her blessing again in the future. You can check the box that precedes this boon to gain DR 5/silver for a number of rounds equal to your character level. If you also have the Celestial Lycanthropy boon, checking the box that precedes this boon also grants the benefits of Celestial Lycanthropy. (Mysteries Under Moonlight 2)

Sign in:

Player Great Green God
Character Abaal Zadeir, Sword of Katapesh
PFS # 139009-9
Faction Dark Archive
Advancement Standard
Day Job [dice=Craft (calligraphy)]1d20+8[/dice]

Feat Tree:

4ftr - Weapon Specialization (falchion)
5lvl - Barroom Brawler
6ftr - Improved Initiative/Weapon Versatility
7lvl - Mobility/Quick Draw/Iron Will
8ftr - Improved Critical (falchion)
9lvl - Greater Weapon Focus/Critical Focus
10ftr - Critical Focus
11lvl - Mobility/Iron Will
12ftr - Greater Weapon Specialization (falchion)
13th - Spring Attack

Pathfinder Career:

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Experience
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Dark Archive Prestige
8
Fame 8
XP Total 4
___ 1 Mists of Mwangi [CORE] (event 56488)
___ 2 The Confirmation (event 58405)
Associated Boons:
Confirmed Field Agent (first time), Explore, Report Cooperate, Friend of Janira Gavix
___ 3 The Wounded Wisp (event 36581)
___ 4 Risen from the Sands (event 57418)
Inventory
___ 1 Tracking Sheet