I know it's been a while—whole months in fact—since we dropped a huge hardback tome on you all, but rest assured, we've got more in the works! Right now, on top of all the usual Pathfinder swag you've come to expect from month to month, we're also working away on our third huge tome, the GameMastery Guide. Meant to be the go-to source for Game Masters of all stripes and skill levels, the GameMastery Guide is in invaluable resource and toolbox offering hundreds of pages of new subsystems, common stats, advice, tables, and tons more, all from some of the biggest names in gaming. We're already elbow deep in the book's construction and over the course of the coming weeks will have plenty more of the content and awesome art to show off. For now, though, check out the cover on the GameMastery product page and one of this book's mascots, every tricky GM's favorite beastie, the mimic.
Snagged from the Vault: Dungeon Denizens Revisited
March 23, 2009
Though the golem has grown ever craftier and his traps ever more insidious, my colleague and I managed to distract him just long enough to swipe a quick preview of the upcoming Pathfinder Chronicles product, Dungeon Denizens Revisited, illustrated here by Michael Jaecks...
Vadid and Nahk Preview Purloiners
Mimics are asexual, and reproduce via spores. When a mimic controls enough food and territory, it undergoes an involuntary internal change called spatter-spawning, laying out a large, thick glue-carpet of spore-rich protoplasm 30 or more feet in diameter. Having marked the walls and floor of a particular cavern or ruin with this stinking graffiti, it departs, never to return. Immature mimics bud out of the whitish glue-carpet, forming multi-hued, chitin-plated plasmoids the size of housecats; immediately ambulatory and capable of camouflage, these miniature mimics feed upon the glue-carpet, each other, and those helpless scavengers attracted by the stench and subsequently trapped by the glue.