You've probably heard that Paizo is working with Goblinworks to produce Pathfinder Online, a massively multiplayer online roleplaying game. Goblinworks has been giving you snippets of our plans in the biweekly blog posts on goblinworks.com, and we've been getting your feedback on the Pathfinder Online messageboards here on paizo.com. Well, we're now ready to kick off the next phase of Pathfinder Online.
Today we announced a Kickstarter project to help us build the Pathfinder Online Technology Demo. Go take a look at the press release or visit the Kickstarter project page to find out what this Kickstarter is all about, and then come back here so I can share some details you'll want to know. Don’t worry, I’ll wait right here...
...Did you read it? Pretty darn cool, huh?
Goblinworks.com has its own blog today talking about the Kickstarter, so head over there when you're done here for more details on that. What I want to talk about here is the Thornkeep book!
Since the Pathfinder Online Technology Demo itself isn’t something that we can offer to Kickstarter patrons, we had to go outside the box for our Kickstarter rewards, and the Thornkeep book seemed like the perfect answer.
Thornkeep has a Pathfinder Online logo on the cover, but make no mistake—Paizo is handling this book just like any of our other Pathfinder products. It's set in the very same world of Golarion as our other roleplaying products, and contains 100% official Pathfinder campaign setting material for use with the Pathfinder RPG.
The first half of the 64-page Thornkeep book is a Pathfinder RPG sourcebook covering the town of Thornkeep and its surrounding area. Thornkeep is part of the River Kingdoms area, which is the setting for Pathfinder Online. (You could also drop Thornkeep into almost any wooded area in your own campaign setting.) As we mentioned in one of our earliest Pathfinder Online blog posts, Thornkeep is one of three starting locations for PCs in the MMO—it's the chaotic frontier town that Ryan dubbed our "hive of scum and villainy" (think a fantasy version of Deadwood). (You even helped us name Thornkeep in our first online poll!)
We thought it would be cool to allow folks to explore Thornkeep's various dark corners in their Pathfinder RPG sessions before Pathfinder Online is released. We will be using this book as our guide when we're building its digital equivalent. We're even going to have a small dungeon in this book that will map directly to the one featured in the Technology Demo. So not only will you be getting a guide to one of the towns in Pathfinder Online, but you'll also be getting the first look at how content from the RPG transitions to Pathfinder Online, as well as how content from the MMO might find its way to your gaming table!
Rich Baker, author of Thornkeep!
When we were looking for somebody to write the sourcebook material for us, we went to our good friend Rich Baker. This is Rich's first time working on Pathfinder, but he has been involved with classic D&D campaign settings from the Forgotten Realms to Birthright, and we figured it would be fun to see how he would approach Thornkeep! I've seen his partial turnovers already, and they're awesome!
So what about the second half of the book? That's going to be a behind-the-scenes look at the creation of Pathfinder Online, including excerpts from our internal design document, plus design sketches and early artwork for the MMO, as well as essays from Goblinworks and Paizo team members designed to give you insight into the making of the MMO. Consider this a backstage pass to all of the goings-on at Goblinworks!
Of course, we couldn’t have a cool product like this without a Wayne Reynolds cover. The cover image you see here is a mock-up—Wayne should have the real Thornkeep cover done by PaizoCon, and we plan to unveil it at our banquet!
Thornkeep isn't the only Kickstarter reward, though. There are lots of fun rewards for folks at all levels of pledge support! You could even come to Paizo for a day, play a Pathfinder game with your dream Paizo GM, and have a four-hour dinner with your GM, Goblinworks CEO Ryan Dancey, and myself. Check out all of the Kickstarter rewards and help us get to the next step in the development of Pathfinder Online. We wouldn’t be here without you!
Not many people would guess this, but my love of roleplaying actually started because of a computer game. In 1980, I discovered one of the first computer roleplaying games, Akalabeth: World of Doom. It had very simple graphics, and gameplay amounted largely to wandering through computer-generated dungeons, killing things, and taking their loot. But I was hooked! I used to go down to my local computer store—Computer World, in Appleton, Wisconsin—and I'd play the game on their Apple II demo setup for hours. (The Computer World staff tolerated my incessant play because it attracted lots of attention to the computer!)
In 1981, I went off to St. Olaf College, leaving Computer World—and Akalabeth—behind. I soon needed to scratch my adventuring itch, so put I up a message on the bulletin boards asking if anybody at St. Olaf was playing Akalabeth. That didn't pan out, but it did lead someone to contact me about a game that was new to me: Dungeons & Dragons. Of course, I fell in love with D&D, eventually leading me to a career of more than 25 years in the gaming business, including working at Wizards of the Coast on the launch of D&D's third edition in 2000!
My boss on that 3E team was Ryan Dancey, and when I left Wizards, I told Ryan that I'd love to work with him again someday. But our lives diverged; I started Paizo, and Ryan went to CCP in Iceland to be the Chief Marketing Officer for the EVE Online MMO. We stayed in touch over the years, and after Ryan left CCP earlier this year, I asked him what he was going to do next. His answer: "How about a Pathfinder MMO?"
Visit goblinworks.com for more information about Pathfinder Online!
At first I was skeptical. I'd heard horror stories about hundreds of millions of dollars lost developing games that were never released. Or games that launched with a big splash only to become zombies within months, their subscriber base dwindled down to a barely sustainable number. But this was Ryan, and I really wanted to work with him again. So I challenged him to convince me—to make me a believer. Over the next few months, Ryan started developing a plan for this Pathfinder MMO, and I started to believe. The plan wasn't 100%, though, so I brought the resources of Paizo to bear on it. Erik Mona, Vic Wertz, James Jacobs, Jeff Alvarez, Gary Teter, Wes Schneider, Sarah Robinson, and more each contributed unique insight to help us come up with a plan for the game—now christened Pathfinder Online—that we could all believe in. What we are announcing today is the result of that work.
Pathfinder Online's journey is just beginning. We've started a brand-new company called Goblinworks to create the game. At the moment, it's owned by myself, Ryan, Paizo, and Mark Kalmes. Mark is one of the top tech guys in the MMO field, and he'll be Goblinworks' Chief Technical Officer. (And we're currently looking for additional investors to help us move forward with Pathfinder Online.)
Traditionally, projects like this are developed in secrecy, with information leaking out in whispers for months before a formal announcement. But we don't want our loyal customers to find out about Pathfinder Online through rumored half-truths; we want you in on the ground floor.
A lot of big picture work has already been done on Pathfinder Online, and it's going to be a bit different from your traditional fantasy MMO. It's going to focus around the characters you create, in a world that will grow out of your interactions, developing the way you choose to develop it. It takes place in the River Kingdoms of Golarion, with our own Kingmaker Adventure Path providing some of the inspiration. There will be an overarching storyline, and dungeons aplenty to explore, but where Pathfinder Online is going to thrive is in the ability of each of you to leave your mark on the world. Do you want to build a castle that you own and control? Go for it. Want to start a town and rally folks to your banner? Do that. Do you want to ally with the neighboring villages to form a new nation—or perhaps wage war on them instead? The choice is yours. Want to become the most feared bandit in the River Kingdoms? The path is available. Want to become the greatest armorer that Golarion has ever seen? All it takes is hard work. If you can imagine doing something in the world of Golarion, we want you to be able to do that in Pathfinder Online.
The fun is just starting! Please use the discussion thread here on paizo.com to interact with Ryan, Mark, myself, and the rest of the Goblinworks crew as we start this new adventure. We're going to be very interactive with you, the Pathfinder community, because we want this game to be YOURS. Stay tuned for blogs, trailers, and other teasers as we move forward. In true Paizo fashion, we will keep you guys in the loop, and listen to your feedback as we progress.
Things have come a long way since Akalabeth. Join me for the ride and help make Pathfinder Online the best MMORPG ever!
Lisa Stevens CEO, Paizo Publishing
COO, Goblinworks