Runelords

Game Master Wrath

Running the Rise of the Runelords AP. 6 players. Nearly at the end of the first book.


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The morning breaks as most spring days do in Sandpoint. The dawn light glows on the salt touched buildings as they sprawl across the cliffs overlooking the bay. Gulls wheel through the sky, their hungry cries accompanying the gentle lap of waves against a pebble shore as the tide washes the nights detritus slowly out into the sea.

While natures natural cycle continues unabated, the hardy folk that make Sandpoint their home are acting far from usual on this most asupicious of days. The twon seems positively alive at a time when most folk would be sleeping quietly in their beds. Already, a small group of travellers have gatehred at the gates leading into town, cheerfully greeting the town guard who drew teh late shift for this watch. Within the walls themselves, a sense of business pervades mornign air as people busy themselves cleaning the streets and veranders of their homes in preperation for the Swallowtail Festival, a celebration of Desnas good fortunes and the marking of the new church's final construction.

At the front of the great church itself, Father Zantus busily hustles a group of his underlings in preparing the stadium for the mornings speaches and the opening of the ceremony. Behind him, two rather lost looking figures stand quietly, having recently arrived to present themselves to the churchman with their papers. The priest doesn't notice them at first, but eventually his turns at a gentle cough from the heavily armoured dwarf and smiles in greeting. As the two present their papers he frowns a little "I am sorry my friends, but I cannot give you the time you deserve. Today of all days I and my clergy are so busy as to have no time for the simple greetings between our faiths." He pauses, looking over the shoulders of the two visitors at the approaching Sheriff Hemlock. The big shoanti is quietly accompanied by a half elf dressed in the garb of a hunter. Zantus calls a greeting before continuing "Ah Belor, I was just saying to these fine folk that I am pressed for time. Perhaps you can show these folk around?"

Hemlock looks over the young womand the dwarf before him and suddenly breaks into a grin and gives the austere looking young lady a big hug. "Ah True, you have grown me girl. 'Tis a good thing to see you again. Unfortuantely my time is pressed as well. I'll have to get Idrian here to show you around the place I'm afraid. He's been in and out of town a few times and can tell you what's changed since last you were here me girl." he nods a greeting to teh burly dwarf, then turns to teh priest, the two of them walking off in an animated discussion about the plns for teh day.

The three new arrivals stand looking quietly at each other as around them the streamers and banners for teh days festival begin to rise on long poles in front of the church doors.

True, Feldspar and Idrian, this is your introduction. True and Feldspar have only just walked through the gates and have gone straight to see the priest so Feldspar can inrduce himself. True has not yet seen her family so I'll leave to here what plans she has next. Idrian has come for the festival, and ran into Hemlock as he was walking through town. You guys can start posting as you need to get introductions done. Cheers


On the other end of town, where the road slopes down to the docks and the morning air carries the smell of fish and boat tar, three new companions stand watching brightly coloured crates of fireworks being carefully unladen fro the schooner Windsprite. A sall gnomish alchemist runs frantically around the hulking dockers as they lift and move the crates, the little man's voice cries shrilly as he demands they take care with the dangerous cargo.

All three are highly taken with the scene, and each for their own reasons. Behind them, the great rusted dragon creaks and groans as a slight breeze blos in from the bay and rolls gently up Salmon street. As the breeze dies down, the spicy scent of cooking curry wafts from the open windows of the Rusty Dragon as Ameiko Kaijitsu, proprietor and ex adventurer slowly simmers her famous curry spiced salmon in preparation for todays lunch.

And this is where Jo'no, Tania and Algus begin. Feel free to interact freely here, and you can work out how well you know each other as you play this scene out a little. Lets assume Tania is here for the company and the interest of watching the docks on such a busy morning, Algus and Jo'No are most likely fascinated by the explosives coming off the boat (but for different reasons I'm sure hehe


The half-elf looks a bit uncomfortable when the sheriff introduces him. "I guess you heard. I'm Idrian. I still need to arrange for a place to bed tonight, but after that, I can show you around." He takes a step then realizes he did not give the others a chance to respond and stops and turns to listen to them before going off to find an inn.


Male Human 2nd Level Alchemist

Algus eyed the newly arrived cargo with a rather skeptic look, surprised that they'd bring in this kind of things to the town. a glass filled with a strange, deep-red fluid sits on top of the table he's currently using; in order to drink from it, he moves the mask as if it were a lid, "opening" it slightly and revealing for a moment a rather roughened up, scar-filled jaw. he downs the entire drink in one go, and quickly places the mask back into the usual position. then, he turns towards the Shoanti mystic that accompanies him on the table.

"So Jo'No, these are the things they'll use to celebrate the Swallowtail festival?...it seems rather ironic to me, seeing how their previous church was burnt down. I would've expected the priest to request something more...divine, perhaps? instead of volatile stuff like that."

giving it my first shot. hopefully not so horrible! <_<


Female Human Cleric 2

True stands at least six feet tall, but the breadth of her armour and the glimmering shield with its starburst and sword are testament to the love and care she has spent on them. Long blonde hair trails down her back.

True listens to the words of Father Zanthus then accepts the hug of cousin Hemlock without a great deal of emotion...as usual.

As the pair turn away to discuss their plans she cuts through their speech and interrupts Idrian, "I will help set things up. I have no time for being shown around a village I grew up in when there is work to be done."

"Idrian, I look forward to meeting you again. Feldspar, I am sorry dinner with my family will have to wait. Do you wish to help too?"

True points at the workmen and villagers struggling with the poles and banners.


Actions Female Human (Warrior) Fighter | HP 22/22 | AC 17 (18 Buckler) | Init. +0 | F +7, R +5, W +5
 | Perc. +7 | Speed 30 | ◇ ◈ ↺

Taking in the general scenery, in which an artificer hustles frantically while she shares a morning drink with a new acquaintance and an old friend, Tania lets a peevish smile show. She jokingly admonishes the alchemist: "Don't make fun of the good people of Sandpoint Algus! Choosing fireworks shows spirit and a desire to move forward, not stupidity." She thinks to herself: I sure hope so anyway...

"Which reminds me, have you had a chance to see the new cathedral? I have been here to see my father for a few days now and, with all the conversations and friends found anew, I had but a flimsy look at it. I heard it is magnificent; a great step away from the 'unpleasantness'. I sure wish to have a better look during the Festival. Would you both join me later?"

She lifts the cup of strong coffee to her lips. Ameiko sure got the Varisian recipe right, she thinks. Filling her nostrils with the perfumed aromas, she signs softly, almost praying to Desna:

"While all is well,
May we share this light
With old friends
And new friends."


Male Dwarf Paladin / 4

Feldspar smiles broadly and grips the hand of the half-elf with a little too much force. "Well met, Idrian. I would certainly appreciate a guide to your fine town, at your earliest convenience, of course. Be about your business; I will remain here, assisting the good townspeople however I may."

Feldspar's voice is as deep as any dwarf's, though far smoother and less gruff than usual amongst his kind. He is dressed resplendantly in a scale mail suit of armor and has a finely made large, wooden shield strapped to his back. His warhammer is on one hip and a dwarven waraxe on a second. The most prevalent features are the mottled red shape of a warhammer across his forehead and along the line of his nose.

He turns back to True and nodds agreement, stepping forward to offer his assistance in preparing for the ceremony.


"Ok. I'll be back." Idrian is relieved that the other two did not want to come with him. It allowed him to walk casually through town and get reacquainted with it. Idrian walked to the Rusty Dragon. With the festival it was sure to be crowded, but he hoped that Amieko would still have some room for him.

Once he was settled in, Idrian returned to the cathedral area to find his charges, even though he didn't want to, even though the woman didn't want his help. At least the sheriff will appreciate that I tried.


Male Human 2nd Level Alchemist

Algus now turns to face Tania. regardless if it was in a jokingly manner, he lowers his head slightly as if feeling shame. "I do apologize then, miss.", he says, with his usual soft tone. "It was not my intent to appear as if I were mocking the townsfolk. I am simply concerned about the danger of bringing such volatile stuff here, as another burnt down church would be a terrible incident. but anyways..." he raises his head to face her, as he pours more of the deep-red fluid from a flask of his own, into his drinking glass.

"I'd interested and happy to accompany you, yes. I'll be staying for another week or so in this town, and then depart for Magnimar....I'd like to have a bit of respite today, before continuing on my research."


Actions Female Human (Warrior) Fighter | HP 22/22 | AC 17 (18 Buckler) | Init. +0 | F +7, R +5, W +5
 | Perc. +7 | Speed 30 | ◇ ◈ ↺

Having a hard time to read Algus' expression, for a mask covers his face, Tania, not at ease, prefers to reiterate: "No worries, dear Algus, I was just teasing. I sure hope nothing bad happens with the fireworks tonight."

Hearing that her proposal for a visit is accepted, she turns to Jo'no: "And you my friend? Would you join us? Don't play hard-to-get, I know you would rather stay outdoors than keep your nose in musky tomes of knowledge." She blushes then as she realizes that it would perhaps describe more her behavior than his. Well, if it's in Thassilonian, I would not see the Sun before I've read the whole of it...

She looks at her now empty cup and wonders: "What is that ruby-shaped drink that you're having? Is it new? Do you recommend it?"


Male Human 2nd Level Alchemist

"oh? this is actually medicine, hehe." Algus puts the transparent flask of deep-red fluid on the table. as he looks at it, he feels a bit of pride in himself. "I brew it every day, in case I have an accident or two in my routine experiments. it is also good for drinking...has a rather bittersweet taste, though. if you'd like, you may drink from it."

Algus opens the flask and pours another serving into his glass. he then leaves it near Tania. "today I had no injuries, so you can have some. it will energize you a bit."


Jo'no nods at Algus's concern and then softly states, "I remember Sheriff Hemlock to be a cautious man. Have no fear, I am certain he has taken the necessary precautions." He takes a sip from his mug, smiling as he re-aquaints himself with the local brew.

"I have had a few chances to pass by the new church briefly but my mother has constantly had me running errands since I returned over a week ago. I have not had much time to explore the town. Her legs bother her terribly now adays, so I have found myself quite full of tasks." Jo'no smiles, "but its been a good change."

A slim grin appears on Jo'no's lips as Tania invites him to take a walk with the two. "Truth is, I now feel an equal alure towards studying all day at home as I do to simply sitting outside and feeling the sun and wind dance across my flesh. There is truely a sense of peace in both." Jo'no sighs when he realizes that he was answering Tania far too literally. "I would be happy to join you in a tour of the new church."


True and Feldspar - The work is done quickly and efficiently, with the two holy warriors strength aiding the accolytes and other labourers greatly. Before too long, the large banners are hanging high, moving gently in the morning breeze coming in off the bay.

As True turns away from the completed task she catches sight of something that causes her heart skip a beat.

Her mother is walking slowly up the road, along the cliff way. Her head is turned up and away, focused on a tall and well built man who holds her arm in a very affectionate way. The two of them appear to watching the town as it awakens and the newly risen sun light gleaming from the bay out beyond the towns boundaries. She had not as yet seen True.

Idrian - As the half elf makes his way quickly through town heading towards the Red Dragon, he sees more signs of people arising and preparing for the day. Behind closed doors can be heard the excited voises of children as they hirriedy finish their break fast in order to rush out and find some trouble to be had.

The walk is pleasent, and mostly down hill from the new church. As he gets closer to the inn, he notes a couple of burly men looking furtively around before disapearing quickly down a narrow alley. Something about the way they moved nagged at the ranger.

Tania, Algus and Jo'No - The unloading of the ship continues at a steady pace, the dockmaster working efficently and quietly ignoring the small gnome as his cargo was stacked on the waiting wagon. The sound of a loud crash further down the dock, followd by a loud curse and the solid smack of a fist striking flesh has all the dockworkers turning away from their tasks.

From their vantage point further up the road, the trio could just make out a scuffle starting between some dockers and a sailor. The trio were quickly surrounded by onlookers and even the overseer and gnome were taken in.

It was with some surprise then that the three of them watched four large looking men move from the shadows of the nearest alley and lift two of the crates of fireworks from the wagon, and quickly drag them back towards the alley.


Male Human 2nd Level Alchemist

"there seems to be a great commotion down the road. Jo'No, I hope Hemlock is still a capable sheriff...." Algus kindly remarked as he looked at the scuffle, lifting off his mask slightly to have another drink. it was at this moment that he could barely look as four large-looking folks began snatching a pair of crates containing fireworks. signs of alarm quickly sparked in his mind.

"A decoy!!", he proclaims to his friends on the table; the first thing that pops up on his paranoid mind. his usually soft, calm voice takes a louder, alarmed tone. "Friends, that street fight is a decoy!! a group of thugs is stealing away a couple of fireworks crates!! I don't think anyone's eyed them yet, so we must stop them!! who knows what they'll-" his alarmed ramblings are cut short by a sudden, rather heavy cough; as his throat is quite damaged and wrecked, the alchemist quickly felt the straining effects of pushing his voice to its current limits.


Female Human Cleric 2

The warrior maiden claps a hand on the backs of some of the workers and Feldspar. "Good teamwork, everyone." With that she nods at a job well done, then stops as she notices her mother.

Politely True looks down at the dwarf companion, "Feldspar would you give me a moment, that's my mother."

Then she stalks over and stops in their path waiting for her mother to notice her, conflicting emotions hidden by her face.

"It's good to see you, mother." She says softly when they reach her.


Male Dwarf Paladin / 4

Feldspar looks at the results of his labors with satisfaction. "It's always a pleasure to see the results of one's labors."

At True's request, he nodded. "May your reunion be a joyous one." he says with a smile.


Actions Female Human (Warrior) Fighter | HP 22/22 | AC 17 (18 Buckler) | Init. +0 | F +7, R +5, W +5
 | Perc. +7 | Speed 30 | ◇ ◈ ↺

"Hurry Friends, let's at least follow them!" She then stands up in a hurry and grabs her longspear, lying against the wall, and bolts towards the bandits.


This is a good way to get into trouble. Idrian thinks as he stealthily follows the two men.
Perception 1d20 + 9 ⇒ (11) + 9 = 20
Stealth 1d20 + 8 ⇒ (20) + 8 = 28


"Cursed thieves", Jo'no mutters under his breath. As the three make their way towards the alley, Jo'no keeps scanning around looking for the Sheriff or any of the local guard that he can get the attention of.


Male Human 2nd Level Alchemist

"please wait for me!!" Algus, still catching his breath, quickly grabs a hold of his crossbow and hurries along towards the alley. I wonder....why would they want to steal the fireworks? if it was such a tragic day, this celebration should be approved by everyone..., the man thinks as he catches up to his companions.


Female Human Cleric 2
Feldspar Flamebeard wrote:

Feldspar looks at the results of his labors with satisfaction. "It's always a pleasure to see the results of one's labors."

At True's request, he nodded. "May your reunion be a joyous one." he says with a smile.

"I doubt it, our family do not respect or trust in joy. But it will answers some questions about the lack of mail or tithe to Iomedae recently," murmurs True to Feldspar, voicing her thoughts to the trustworthy dwarf.


True The woman stops in her tracks and stares in quiet surprise at her daughter. "True....It's good to see you dear"she states simply, obviously caught off guard by her daughters sudden appearence.

The man beside her smiles at True, his features browned by the sun and a thick beard covering his chin. From his clothes and weathered hands and face, there is no doubt that this man works the sea for a living. "Ah, this must be the daughter I've heard so much about." He drops his arm from the woman he has escorted to the clifftop and holds it out to be shaken. "Manius Crispin." he adds as way of introduction.

Beside him, Trues mother has a paled a little and her smile has been covered by the usually stoic features that the young warrior priestess was accustomed to. She speaks to her daughter, her voice more composed now. "I have been meaning to write dear"

Feldspar The dwarven Paladin watches as his new companion goes off the greet his family. The meeting looks a little more tense than might have been hoped for. The paladin is suddenly aware of a presence at his side, and the hint of flowers in the air. Turning, he comes face to chest with a tall young varisian woman, her eyes clouded over in blindness. She smiles a little and steps back from the dwarf, her hands reaching out instinctively to touch the Paladins arm in appology. "I'm sorry sir, I didn't mean to approach so close. I heard the folk around the church talking of a dwarven worshiper of Torag helping them at their work and I came to speak with you. I believe I have a message for you if you would care to hear it." Her voice is light and bright, the hint of laughter seemingly waiting to burst forth at any moment, and always a slight smile plays on her lips. Before Feldspar can answer, he notices one of the accolytes walking over, a dark look on his face.

Idrian The Alley the two men disapeared into seems quite dark, the overhang of the adjoining buildings serving to block out the morings light. It is only a short trip for the hunter to reach the alley, but even so he nearly missed the two as they disapeared from view. The alleyway dog legs and turns forming a convoluted path between Bishop Lane and Prickleback street, which the two heavies seem to know quite well. Only the hunters amazing ability to be quiet while on the move prevents them from hearing him approach through the littered walkway. He pauses at the exit of the alley, observing as the two men calmly walk across Prickleback street and again look around to see if anyone is paying attention to them. They quickly move between two buildings, heading towards the Rusty Dragon itself. Something about the way they walk is still bugging the hunter, as if they were concealing something under their clothes.

Tania, Jo'no and Algus The four men quickly disapear from view, even as the three companions close on their position. The scuffle is dying as quickly as it started, with the two dock workers now backing away from the stunned looking sailor. The crowd begins to disperse and most folk return to their work, completely oblivious to what else has occured.

The trio come toa junction where it may be quicker to break right and try to cut the thieves off since that seemed to be the way they were travelling. However, the small alleys between the buildings at this end of town means they may have changed and moved off in another direction completely. Whatever their choice, they would need to act fast if they hoped to see where the stolen crates were going.

Sorry for the late update, sick wife at home so I'm doing dad duty late as well as getting some marking in. Cheers


Male Dwarf Paladin / 4

Feldspar steps back slightly and looks up at the young woman, face slightly red at the intimacy of the collision. "No need for an apology, lass. My name is Feldspar the Flamebeard and it's my humble duty to serve Torag. Is there any assistance I can provide? What of this message?"

He holds up a hand to the approaching acolyte to assure the man that he need not be concerned over the intrusion.


Idrian continues to follow the two men. Once he realizes they are heading to the Rusty Dragon he stops being stealthy and just calmly walks to the inn.


Actions Female Human (Warrior) Fighter | HP 22/22 | AC 17 (18 Buckler) | Init. +0 | F +7, R +5, W +5
 | Perc. +7 | Speed 30 | ◇ ◈ ↺

"Quickly! You two go ahead and hope to cut them off. I'll check the other alleys in case and join you soon." She then exhales a quick breath, lifting a leg slightly, as if she were a horse, then intones a short: "AVANTEAM CELERIS" She then bolts, quick as the zephyr, towards the possible other routes they could have taken.

Expeditious Retreat (60"): moving back and forth to check a few good alleys (knowledge (local): 1d20 + 4 ⇒ (13) + 4 = 17) they might have taken, then to rejoin Jo'no and Algus.


Female Human Cleric 2

"Pleased to meet you Manius. If the smile I saw on my mother's face is thanks to you then I am pleased for you both. It has been long enough since our father's death." True shakes his hand and feels the wiry strength through his calloused hand.

"Yes. I am glad you intended to write. However when we heard nothing for six weeks, my Sword Knight Iradock sent me to find out what had happened to our letters and the tithe to Iomedae."

True stops there unsure of how to phrase the obvious question. Then her teachings and composure re-assert itself. "I must write a report to my Captain so I ask what reason do I give for your delayed missive and lack of tithe?"


Jo'no manages to speak the words, "I don't think that...", but alas its too late as Tania bolts down an alleyway. Jo'no smiles slightly, recalling that his friend really hasn't changed and also realizes how futile it would have been to suggest to her not to split up in the heat of the moment.

Not having been able to get the attention of the guards, Jo'no begins to become concerned both for Tania's safety as well as Jo'no and Algus' as they continue to run through the alley in an attempt to cut the thieves off.


Male Human 2nd Level Alchemist

"she's quite energetic, your friend." Algus remarks to Jo'No as they continue to pursue the Thugs. "she didn't even take a drink from my brew...at least, I think she didn't."

he notices the concern of the Shoanti mystic, and agrees with such concern in silence. "We've no idea what are they planning with those things...it could be dangerous...and since they're carrying the fireworks, I can't use my bombs. if push comes to shove, I'll have to use the experimental vial...", Algus thinks as they dash through the alley, hoping to cut into the thugs' path and stop them.


My family are all sick with the flu at the moment, meaning I'm the only one up and running. I'll need a day or two sorry folks. I'll try to get on and post something tonight, but busy and tired so no promises. Cheers


Female Human Cleric 2

What a situation. Wrath good luck mate.

True waits briefly then speaks out again, "so how are my sister and brother, mother?"


Actions Female Human (Warrior) Fighter | HP 22/22 | AC 17 (18 Buckler) | Init. +0 | F +7, R +5, W +5
 | Perc. +7 | Speed 30 | ◇ ◈ ↺

Tania runs through the alleys, as fast as she can, propelled by the arcane powers learned from her Varisian brethren. She tries to keep subtle, but forfeits stealth for efficiency. I must join back Jo'no and Algus fast, in case they stumble upon the thieves.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


True - The atmosphere seemed to change visibly at Tues questions. Her mothers face, always impassive, became positively stony at her daughter. She opened her mouth to speak but Manius raised his hand and silenced her. "Your mother has seen fit to lend me the cash for a small venture I have. Your tithe shall be returned to your church, aye with interest, but you must wait until my ship returns in two months time.". He wears an easy smile as he responds, but it doesn't reach his eyes. "As for your siblings, they are well, though your sister has left home to make her own way in the world"

True's mother looked as if she were about to say something as well, but then thought better of it and snapped her mouth shut, turning her head out to look over the town instead.

Sense Motive DC12

Spoiler:
It is quite obvious there is more going on here than meets the eye. What is most alarming is that your mother seems so willing to accept this mans lead and let him answer for her. This is not who she was when last you saw her, even after your fathers death. Breaking tithe with Iomidae would have not been somehting you thought her capable of.

At work and now out of time. Will post for the rest of you later this afternoon. Cheers


Feldspar - The young acolyte ignores Feldspars upraised hand and comes up to the dwarf and the blind girl. His face is red with anger as he speaks immediately, interrupting the Paladin mid sentence "You have no right to be here Vesprin. Take your taint away from this holy site and this holy man!". The vehemence in his voice is surprising for one who follows Desna, a religion not known for its zealotry.

In response, the girl merely laughs, the sound like summer rain on a parched soul. "Well Sir Feldspar, it would seem my message and I are unwelcome here. If you would here it, then we must retire to a more suitable location. My home is not far if you would care to escort me there?". The question is left hanging, a small smile playing over the womans lips.

Idrian - The moment the men notice Idrian, their demeanor changes. They stop walking and lean casually against a wall, starting a conversation as if it was where they had intended to be the entire time. Idrian's path takes him fairly close past the two men, and he catches them eyeing him as he walks past, though neither of them says a word to the ranger.

Perception DC12

Spoiler:
You catch a hint of tar on the air, and the men both look to be trying to hide large objects below their heavy coats. The coats themselves are out of place, since the weather promises to be warm and even now the men have a light sweat up.

Tania- Her great speed amost works against the pretty young bard as she dashes off down the street. The combination of sand and pebbled road makes the surface quite dangerous, and twice the girl nearly lost her footing. Dashing into the entrance to the small alley, she thinks she catches the tail end of the group of thieves as they disaear around the bend. Just as she is about to give chase, she catches a glimpse of something lying against the wall of teh alley that looks out of place. A wooden lid of some type that appears to have been hastily dumped and is too clean to have been in the alley too long. Ahead she can hear the sound of childrens laughter and shouting.You can investigate the lid, continue racing after the thieves (who are quite close now) or turn back to rendezvous with the others.

Jo'No and Algus - The two young men watch a little helplessly as Tania dashes off at breakneck speed. Her magically enhanced feet soon have her out of sight. Both men continue on their way until the Alley opens out into a larger area between some of the buildings. It is almost a courtyard, except it doesn't seem to be used for any such purpose. At the moment a small group of children are playing a ball game using a tutles bladder and chaising it with sticks. The sound of their laughing and shouting echoes a little around the little space and they re covering teh ground quite rapidly.

Across from here, the tow young arcanists see the group they have been pursuing disapearing through loose fence pailing and onto what looks to be a larger street.

Perception DC10

Spoiler:
One of the thugs looks up at you as they pas through the fence, his eyes noting your presence and a frown creasing his face. It doesn't stop him from passing through the fence with the others however.

Spoiler DC 12 (as for DC 10 plus)

Spoiler:
One of the crates appears to have been hurriedly opened and you can see the brightly coloured tubes of explosives and fireworks sitting within. Certainly this makes transporting them more dangerous since dropping one may well make it go off. Of course, while this is something you may knwo because of your arcane training, it's not likely somehting the robbers would be widely knowledgable about.


Perception 1d20 + 9 ⇒ (5) + 9 = 14

This is not good. Idrian takes a couple of steps back once he notices what the two are hiding. He readies his bow and stares at them. He hopes that someone from town will come by, notice the now tense situation and runs for the sheriff.

Ready action to fire when they come at me. If they leave, I'll follow until I'm sure that the Rusty Dragon is safe.


Female Human Cleric 2

"Mother, I look forward to meeting you and Honar at home after the festival. For now there is work to be done. Good day to you both and I look forward to seeing you later, it will be good to sit down and catch up."
True nods to the stony-faced Tabithe.

Whether or not her is answered, True turns away and heads back to help with the rest of the preparations. Doing so, her mind elsewhere, the priest walks straight past Feldspar; missing his conversation.


Actions Female Human (Warrior) Fighter | HP 22/22 | AC 17 (18 Buckler) | Init. +0 | F +7, R +5, W +5
 | Perc. +7 | Speed 30 | ◇ ◈ ↺

Slowing down at the sight of the thieves, Tania smiles: There you are... She marks the position of the lid, hoping to be able to get back to it later today. That lid will just have to wait.

She then proceeds with extreme caution, first making sure that they are passing where her two friends were heading.

If it's the case, she'll follow the thieves, taking great care not to be noticed. Stealth: 1d20 + 6 ⇒ (18) + 6 = 24

If they're in a different place altogether, she'll first try and figure out where they are going. Perception: 1d20 + 4 ⇒ (14) + 4 = 18, Knowledge (local): 1d20 + 4 ⇒ (4) + 4 = 8


Male Dwarf Paladin / 4

Feldspar frowned at the acolyte's rudeness. "You are uncouth. Aren't all welcome within these chambers that they might discover the blessings of the Gods? If this lass has a message for me then I am bound to accept it."

To the girl, he says. "You may give it to me now, lass, and then I will see you safely home."


True -

Spoiler:
<sigh> Sorry FW, I think I wrote the crappiest introduction ever for your character. Everyone else has intriguing blind oracles or strange goings on to investigate and I dump you with family problems. Almost wrote myself into a hole there. I think perhaps its best if you are close to Feldspar when he hears the message, as it has some interesting connotations that True might respond to. Sorry again bud, I was trying to get something from your background for you but it really went no where.

Feldspar - The man in front of the dwarf looks shocked to spoken to so by one of the cloth. His face flushes red and he turns to leave, muttering about father Zantus and repercssions. As he walks off, the young Varisian girl giggles. "I don't think he liked your tone Sir Feldspaaaaaaaarrrrgh". The girls voice strains on the last words, her vocal chords seeming to thicken and deepen. The Paladin turns to face her again, his puzzled expression turning to one of surprise as he sees a change come over the girl. Her features seem to have sharpened, becoming more angular and dark. The skin of cheeks pulls tight across her beautiful cheekbones, seeming to writhe with the presence of bone trying push itself into some other form.

"Feldsparrr, note well the words from this vessels mouth. When the angel toucccccccched corrupted spawns forth the hungry green, only thooooooosssse of pure heart shall withstand the sins of old and save the pointed sannnnnnddds". Her voice breaks again on the last words, and the girls face seems to return to normal, going slack as she drops into a dead faint.

Behind the dwarf, a gasp of horror comes from the accolyte who had confronted them earlier, and he turns to flee into the church building.

Idrian - As the ranger readies his bow, both men stop talking and stare in shock "Desna's t@~+ man, what are you about!" one of them shouts in fear. His cries certainly bring attention from the the street which is beginning to fill with more people as the day grows longer. A woman shouts "He has a weapon! He's going to shoot those two men!" and a few more shouts are heard in a similar vein. Just as things are looking a little too interesting, a loud voice calls over the crowd, "Alright, town watch, let me through folks.". A tall and lanky man dressed in the uniform fo the town watch approaches through the crowd. He looks concerned at the scene before him, and stops a few feet from Idrian and the two men, his hand resting on the hilt of a short sword strapped to his waist. "What appears to be the problem here then lads?" He asks firmly.

Tania, I'll give Algus and Jo'No a chance to respond to what they've seen before I add any more to the scene for you three. Cheers


Female Human Cleric 2

Wrath

Spoiler:
I love it. True may not give much away but take it from me, this family stuff is right up her street and with her faith it is an ideal conflict . Its a great moral dilemma and typical of the way you build storylines, so don't sell yourself short. The fact that my sister is somewhere out there too just gives us a way to move on after I deal with the problem of Manius and her mother. You may be looking at this through very tired eyes. Don't worry and I had no idea they all had great starts, I tell you what give me a +2 vorpal morninstar of lightning bolts and we can call it quits?

True looks around and sees that the work is in hand so she ambles back to Feldspar. Still with only half a mind on her surroundings, True reaches the dwarf and waits to one side.


Male Human 2nd Level Alchemist

Perception Roll!: 1d20 + 1 ⇒ (10) + 1 = 11

Algus notices that the thugs have spotted them: beneath his mask a puzzled expression begins to form. were they aware of our pursuit from the very beginning?...it doesn't make sense. perhaps they wanted us to come...but that also makes no sense., he ponders in his mind for a moment before shifting his look towards Jo'No.

We must tread carefully now, my friend. these men are perhaps more clever than we thought. we'll have to think our moves carefully... Algus hastily tells Jo'No as they approach the fence where the Thugs passed through.

Really sorry about that! I was actually absorbed on something else and I completely spaced out on this. <_< I hope I didn't end up ruining anything with the delayed post. T_T


I'm I familiar with the watchman?

Idrian lowers his bow. "Watchman, I am Idrian, the bounty hunter. Those two have some tar under their heavy cloaks. I was making sure they didn't start any fires." He keeps his eyes on the two scoundrels.


Idrian wrote:

I'm I familiar with the watchman?

Idrian lowers his bow. "Watchman, I am Idrian, the bounty hunter. Those two have some tar under their heavy cloaks. I was making sure they didn't start any fires." He keeps his eyes on the two scoundrels.

I'll go with a yes on knowing him. His name is Marcus Blunt, a fairly reliable watchman you may have shared a beer or two with when in town after collecting on a bounty. He knows you, but calling you a friend would be stretching things, more like an aquaintance. I'll update everyone again tomorrow. Must get to bed.


Male Dwarf Paladin / 4

Feldspar is taken aback by the strange transformation that ripples through the girl, though his first reaction is to act with concern. He moves forward to catch her as she drops.

If he's able to catch her, he'll lower her gently to the ground. Otherwise if he misses, he'll kneel beside her and check to see if she's wounded.

Kneeling beside the girl's unconscious form, he looks back toward where the acolyte had gone and wonders briefly if he'd made a mistake. Caution overriding him, he focuses his attention on the girl.

He uses Detect Evil. The following action is based on the assumption that she isn't.

Then he checks her for any injury.

Heal Check: 1d20 + 6 ⇒ (20) + 6 = 26

As True approaches him, he glances up briefly, his expression troubled. "I fear something...unusual has occurred here."

In the event that she is evil, I'll wait until your response to provide a corresponding action.


Female Human Cleric 2

True snaps out of her private reverie as the girl collapses with Feldspar, making an instant decision she looks around for help from the watch, grabbing the acolyte before he can run.

"oh no you don't!"

CMB grab 1d20 + 5 ⇒ (19) + 5 = 24

When restrained, she calmly continues. "All that is is a girl fainting so why is there fear writ large across your face? How can you help us?"

Diplomacy 1d20 + 7 ⇒ (15) + 7 = 22


Perception Check 1d20 + 1 ⇒ (15) + 1 = 16

If Jo'no has a chance to cast Daze (25' range) on the rear-most robber after they clear the courtyard where the children are, and before they reach the main street, then he will do so. (This is of course assuming that he believes dazing the rear-most one, wouldn't result in the crate being over-turned -- which is why he is not casting Grease). In case an in-game judgement call is needed then here's a d20 roll for an Intelligence roll or a Wisdom roll, which ever you deem appropriate:

Int/Wis Check 1d20 ⇒ 8

Concerned about the welfare of any innocent bystanders, Jo'no suppresses his instinct to shout out for the guards. Now deciding that the safety of others is more important than stopping the theives, Jo'no will slow down slightly, trying to just match the speed of the theives while trying to use any obstructions to block their view of him following.

Stealth Check 1d20 + 2 ⇒ (12) + 2 = 14

"Careful, we can't risk anyone getting hurt from those", Jo'no says to Algus


Tania, Jo'No and Algus - Tania moves cautiously towards the group of robbers, keeping an eye out for her friends along the way. As she edges closer, she notes that the alleyway opens into a courtyard with a small group of children playing a game. Across from her, she sees Algus and Jo'No, with the young Shoanti beginning to cast a spell.

As the wizard completes the incantation, there is a yell of consternation from the men in front of her. "God's o' mercy, must be 'de Gnome. Drop 'em and leg it lads!" There is a loud crash as the crates are dropped and the sound of footseps from the other side of the fence that Tania is following. As she gets near the gap, she is suddenly faced with the dazed and somewhat stupid look of one of the men as he stands their blinking in confusion. "Wha'"?

Daze worked, the others scarpered the moment they heard the magic and saaw their mate affected. The crates were dropped, though they haven't gone off. Still one guy there, blocking your path through the gate. Tania seems to have been turned about a ittle during her mad dash, accrding to that knowledge local check :)

Idrian - Guardsman blunt's eyes widen at the accusation then he turns to the two men, who have an equally puzzled look on their faces. "Well then boys, show us what you're carrying then. And you" he states, indicating Idrian, "Put that thing away before someone gets hurt."

The two beefy looking lads look to each other a little sheepishly, before opening their coats. There are no pales of tar, but fresh pitch covered torches, in bundles, are being carried by both men. "We was just takin' em to the Vestrit, down the docks gov." the oldest looking man states simply. "Then this bloke comes over all hows yer father and pulls that dangerous weapon on us. He's a menace 'e is.". By now a small crowd has gathered to watch the scene, and there's a slight murmur from one man as he nods in agreement with the two men.

Marcus looks to Idrian "Well? Seems to me there's nothing wrong with carrying torches to a ship. Any more to say Idrian?". He seems calm enough, but his hand is still resting on his sword.

Sense Motive DC15

Spoiler:
The thuggish men are lying, though they are very good at it. Certainly it seems as the crowd believes them and the story they have presented seems to make you look like the perpertrator here rather than them. You'll need to tred carefully here not to land in more trouble than the two you were chasing.

Feldspar and True - The woman moans quietly as Feldspar catches hold of her. He gently lowers her light frame to the ground, and comforts her while she comes to. His divine granted gift to sese evil washes over her prone form, and the faintest blush of red aura hangs over her. It's a remnant aura, like the faint hint of refuse in the air after a nightsoil cart has gone by. The girl herself certainly isn't evil, but evil has been here.

True, meanwhile, has collared the man who was running from the scene. He twists in frustation in her firm grip and answers angrily "She's no woman, she's a vesself or evil that should never have been allowed int his place. I told father Zantus as much, but he wouldn't listen. Well, now that shes manifested here in front of strangers, perhaps he'll do something about it!". There's a hint of vehemence in his voice as he makes the statement.

On the ground, the girl stirs and asks "Oh, did I faint again? Perhaps I should've had more breakfast before coming to the church" She seems oblivious to the events that recently occured.


Actions Female Human (Warrior) Fighter | HP 22/22 | AC 17 (18 Buckler) | Init. +0 | F +7, R +5, W +5
 | Perc. +7 | Speed 30 | ◇ ◈ ↺

Quick thinking Jo'no! Tania wished she could just jump the fence and follow the other bandits, but she realizes that Jo'no has managed to get the crates back and capture one of them with one simple spell.

She turns to the dazed bandit: "Now hold on lad! Looks like there's just you and us now. Make it easy on you and things will go smoothly, right?" She lowers the tip of her spear and stands ready to charge the man if he tries to leave. "No one wishes to get skewered on such a fine day, right? What's your name lad?"

Intimidate in case it's needed: 1d20 + 2 ⇒ (17) + 2 = 19


Male Dwarf Paladin / 4

A little shaken by what Torag's gift had revealed, Feldspar takes the girl's hand. "Please, allow me to assist you." He helps her up and gently asks, "Do you have any memory of what happened before you fainted?"

He looks up to True and beckons to her.


Sense Motive 1d20 ⇒ 18
Confident that the two rascals won't cause any trouble with the guardsman and crowd watching, Idrian puts away his bow. "It just looked suspicious to me that you would be carrying all that under such heavy cloaks. Maybe I've been out so long everyone's starting to look like a bounty to me." He says while looking at the two scoundrels before turning to Watchman Blunt. But it is odd that they are carrying all of that under their heavy cloaks, where that pitch could get on their clothes, rather than wrapped or in a box. They also seem to have taken a bit of a detour from Minster's General Store." I made up Minster's. I just needed someplace close where they could have gotten the torches from. Also disregard any part that isn't right. Like if the torches are wrapped or if they could have come from 'Minster's' without much of a detour. "In any case, I offer my apologies for this embarrasing situation, Watchman Blunt. It seems like it was just a misunderstanding." It's rather obvious that Idrian does not think it was a misunderstanding at all.


Female Human Cleric 2

"Acolyte, you are talking without thinking, judging without knowledge and not paying attention to your elders and betters. Speak another word of this foolishness and I shall tell Father Zanthus that he has a mewling, puking child for an acolyte! Understand this girl holds NO evil, your gossip will do far more harm. I will check with Father Zanthus later and if you have spread malicious and cowardly lies, I will see that you pay for crying wolf and everyone in town will learn of your behaviour. Now who will they believe, you or me, a Knight of Iomedae!"

True is having a bad day and she hates foolish whelps. The acolyte is thrown away spun to do his worst.

Then she kneels down to help Feldspar, her voice calm and all passion gone. "How is she?"

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The Exchange

M

Ok, here is where we start the ball rolling. I figure about a week before I would like to start the game off. Hopefully that's enough time for you to work with.

- 20 point buy
- Average wealth for your character class
- 2 traits from the APG or 1 feat from the players guide for this AP
- No evil alignments please
- Max hit points for first level, roll for level ups but minimum of half.
- Those who can make them are able to purchase scrolls and potions etc that their class would allow out of their starting gold. (So if you can scribe scrolls, you can start with some pre scribed ones)
- Please don't use the SRD to build your character unless it has sourced the info from one of the books I posted in the recruitment thread (some of the stuff in the SRD has potential to be misused or overpowered, and I'd rather not have the headache of that)

Please create your alias with details of crucnh plus background info. I tend to try and tie backgrounds into the game where possible as they are the best source for roleplay opportunities that I have found.

As you create them I'll go over them, but I've never been very strong on that area (I tend to trust my players with their builds). Feel free to help me in this if you see something I missed.

We'll work together to tie your backgrounds more tightly to Sandpoint over the next week as well. Mostly this is going to be me suggesting NPC's that might work well for the background you've already created.

Ok, guess I'll let you folk get on with it :)

Cheers


Female Human Cleric 2

Right, baby daughter is asleep and smiling and son has been taken away to play, looks like I can make a start!


Male Human Traveler / 8

Sounds good! I'm reworking a character I'd created for a one-shot pbp campaign that only lasted a couple of weeks. So the profile already exists, it just needs to be completely re-worked. It shouldn't take too long to get him built.

Looking forward to the game!


Hello everyone. I'm thrilled. Thanks Wrath!

I'll start working on stats tonight.


Male Dwarf Paladin / 4

Wander Weir here, introducing Feldspar Flamebeard, Paladin of Torag.

I still need to go over the profile one more time to see if I missed anything (it's a rehashing of a previous character) and I'm not fully settled on the Power Attack feat yet, but there should be very few changes remaining at this point.


Female Human Cleric 2

Background and True's code of honour to go but the nuts and bolts are done.

FW here, welcome to the other four selected, its always good to play with different posters.

By way of introduction, I am a 40+ year old British house husband and father of two, son (4) and daughter (5 mths). My wife is a career beauty lecturer and manager who used to play a nasty twin rapier fighter.

As for gaming, I started playing DnD in '81 and its my one obsession (although I do also support Liverpool Football Club and the Green Bay Packers).

Wrath Dm'ed me in his homebrew campaign last year and I currently run two games, Frostbite (a viking style game) and Legacy of Fire and I play in three others as a halfling cleric, elven warrior and healer/rogue.

That's a good start and I look forward to getting to know you guys better.

Cheers


Male Human 2nd Level Alchemist

Hello again!!

Many thanks for accepting my character concept. my profile's already set up with a Background and Statblock, but if there's any problem I can modify it as you see fit, heh.

As for introductions, I'm just some 19 y/o from the now troubled land of Mexico. T_T it's really the first campaign I've played in, both off and online, and in general I don't play much Tabletop, even though I honestly do love the hobby. what I do, of course, is read and gobble up as many bits of information as possible.

I'm truly looking forward to knowing you folks, as well as seeing how it all plays out. I hope to be not so full of fail, heh...but there's always room for improvement.


Male Human Traveler / 8

Hi everyone.

Following FW's example, I figured I'd make my own introduction. I'm living in the New England part of the US, hoping desperately to find a way to relocate to the UK in the next few years (making me envious of those of you who are already there). I'm on the downhill slope of my 30's, married with no children.

My wife, unfortunately, has no interest in gaming and I happen to live in a particularly rural area so I haven't had the opportunity to do any rl tabletop in a few years. Hopefully that'll be changing in a few days with a new group I finally managed to find.

Anyway, I started playing D&D in '86 with the Basic red box set. I moved on to AD&D 2nd edition which I played for quite some time before diving head first into 3.0 when it first came out. I was a playtester of 4th edition and didn't particularly care for the edition. After the break I mentioned earlier, I've finally embraced Pathfinder in all its glory.

I'm in a position where I spend a lot of time in front of the computer and need to seriously multi-task to keep myself engaged, so this whole PbP thing works out real well for me. I'm currently playing a half-elf Ranger in Wrath's Kingmaker campaign, which I've been enjoying thoroughly. I've been wanting to play RotR since it first came out and I'm really excited about getting started finally.

Nice to meet you all.


Actions Female Human (Warrior) Fighter | HP 22/22 | AC 17 (18 Buckler) | Init. +0 | F +7, R +5, W +5
 | Perc. +7 | Speed 30 | ◇ ◈ ↺

Tania here, still in progress.

Good night.


Male Human 2nd Level Alchemist

I actually got a question, but not about character creation or build: it's more about how exactly this'll play out. Mainly, in terms of dice-rolling, heh. I'm pretty newb at this, so just that clarification should be of great help. thank you, beforehand.

Grand Lodge

Hey, WW good gaming with you again.

I just hope this game lasts through to the end of the AP.


Male Human 2nd Level Alchemist
Dax Thura wrote:

Hey, WW good gaming with you again.

I just hope this game lasts through to the end of the AP.

heh, I know perhaps it's not of much importance, but I'm willing to stay all the way to the end. never have liked to leave stuff unfinished and the like....and from what I've read it's a nice AP.

The Exchange

Algus, I'd have a look at Wrath's other game to get a feel for the way things will play out. His style is very immersive and filled with roleplaying opportunities.

As for the dice rolling, the easiest thing is to use the Paizo dice roller.

It works using a BBCode tags (which are all listed below a new post as you write it).

In the case of dice rolling, you write the following for instance [dice]1d20+9[/dice? and just replace the question mark with closing brackets. The other ones I commonly use are the bold one, the italics, and the spoiler to hide stuff from the other players.

If you reply to a post with a spoiler etc you can see at the top how they are written. Don't worry we have all been there asking the self same questions. Good luck and give it a try.

Cheers


G'day to you all. I'm posting with the Avatar I've created for this game. Any particular game information and NPC stuff you learn will go on this Avatars page for quick reference.

I see some of you have done the intro thing so I'll do the same :)

I'm an Aussie, living in Brisbane and married with two young kids (4 and 6). I'm a high school science teacher but looking at my options at the moment.

I've been playing and mostly DMing for about 22 years now, but only joined the DnD craze when 3.0 came out. I've PbP GM'd before (last year in fact) and found I really enjoyed it but had to take a sabatical to get my work/life/play balance in check. Now I'm back in the saddle and have things worked out fairly well on the balance side of things.

I'll GM this as long as I can, and have evey intention of taking it through to the end, but that would take about 3 years I reckon so lets not count our chickens just yet.

I've played with FW and WW before, and they're both excellent posters. The rest of this will be our first time together so I hope you'll enjoy it.

As FW suggested, check out the PbP section for my Kingmaker game to get a feel for my GM style, and we'll work it out from there I guess.

Must away, dinner is ready. More for you tomorrow (hopefully with Kor joining us by then as well).

Cheers

Edit - Went back and corrected spelling and grammar errors. You'll get used to those. My typing FU isn't as strong as it should be sorry to say.


Male Human 2nd Level Alchemist
French Wolf wrote:

Algus, I'd have a look at Wrath's other game to get a feel for the way things will play out. His style is very immersive and filled with roleplaying opportunities.

As for the dice rolling, the easiest thing is to use the Paizo dice roller.

It works using a BBCode tags (which are all listed below a new post as you write it).

In the case of dice rolling, you write the following for instance 1d20+9[/dice? and just replace the question mark with closing brackets. The other ones I commonly use are the bold one, the italics, and the spoiler to hide stuff from the other players.

If you reply to a post with a spoiler etc you can see at the top how they are written. Don't worry we have all been there asking the self same questions. Good luck and give it a try.

Cheers

1d20 + 3 ⇒ (17) + 3 = 20

Like that, yes? <_<

I've begun to read that Kingmaker campaign....it seems very interesting! makes me all the more eager to begin, heh. patience is a virtue, however; one I've plenty of.


Female Human Cleric 2

Good roll. Keep that up Algus and you'll do fine. Be nice to the dice roller and it will......no forget it.

Now to work on True's background. Wrath, I took the City Born (Magnimar) feat instead of two traits.

The Exchange

M

No worries FW.

I've had a quick look over peoples characters tonight and they look pretty good to me. No fine tooth comb or anyhting, but as I said earlier, I tend to trust players when tehy build their characters.

We're a combat heavy group it would seem :). I don't envy anything that plans on getting up close and personal with you lot.

Plus, every one can cast (eventually), so that should liven things up a little as well.

I was surprised with some of the stat arrangements from you guys, but I reckon you all know what you're doing. I've been reading to many optimisation threads lately, and very glad to see none of you went with three 7's in your stats hehe.

I'll put my mind to background stuff and how I'm going to get you all introduced later this weekend.

In the mean time, enjoy the pleasure of putting new characters together.

Cheers


My turn.

I'm Canadian, in its late thirties, I'm also in education. Have been in Science for a few years and decide to try administration.

Read and played D&D and WoD for a few years. I DM one game, replace-DM another, and play with Dax in a Second Darkness that has slowed down recently.

Bard will be a new challenge for me!


Female Human Cleric 2

Yeah, it would be good if others can heal, I could have built her as a ranged combat cleric but most of my clerics have high dex and stay back from melee. This girl will be different, the heroic style of her faith makes her more likely to lead the line and take some lumps.

Not very sensible but then I prefer each PC to be different from the last. Anyone is more than welcome to read over her background and stats, she will be pretty much "what you see is what you get."

Just so I don't feel left out, I'm a private maths tutor ever since I left education for a much simpler life.

Cheers


Regarding the combat heavy, I see it as a mixed match. I was wondering about a bard focusing on archer, but our ranger and our alchemist (and our wizard I would say!) will probably stand back and fire. Which leaves the paladin and the cleric, and me!

I'm also very curious about the arcane duelist as a viable bard alternate.

I'm still on the fence on many of my choices. I will let the sweet weekend bring some insight.


Male Human Traveler / 8
Wrath wrote:


I was surprised with some of the stat arrangements from you guys, but I reckon you all know what you're doing. I've been reading to many optimisation threads lately, and very glad to see none of you went with three 7's in your stats hehe.

Giving Lev a 7 in our Kingmaker game was a very unusual move for me. I thought it'd go well with his upbringing but there are definitely times when I've regretted the decision. Feldspar's evenly distributed stats are more my preference.

To be honest, I prefer rolling stats to point buy, so I usually roll them out at home and then do my best to mimic the rolls with the points we've got, which is how Lev ended up with a 7 in the first place.

Anyway, I've also got an educational background. My family is largely made up of teachers and I do a little bit of training in my work.


Female Human Cleric 2

Dreaming Forged - Treantmonk has done a guide for bards. It may not include the APG stuff but I found his monk one very good. You can find it near the top of the forum.

It is called an optimisation but some of the stuff he says may strike a chord. I think I remember an archer bard build, for instance.

Cheers


Female Human Cleric 2

WW, i am about to start Souls of the Smugglers Shiv at my club on Wednesday evening and I have a new way of rolling up the stats. I prefer rolling like you but have never used it to create a draft pbp character.

I intend to get the six players to roll 3d6, 4d6 or 5d6 twice each and the subsequent totals will become the stat array for everyone, but they can place them in any order and use any race to adapt them too.

Cheers


Male Human Traveler / 8
True Vigileon wrote:
WW, i am about to start Souls of the Smugglers Shiv at my club on Wednesday evening and I have a new way of rolling up the stats. I prefer rolling like you but have never used it to create a draft pbp character.

Coincidentally, I'm getting ready to start up a Serpent's Skull campaign myself. My group is meeting tomorrow to roll up stats and we'll probably start playing sometime next month.

I'm thinking of having them roll 2 or 3 sets of 4d6, drop the lowest, place in any order. They'll get to pick whichever set suits them most. I haven't fully decided on that, but they're a little wary of having large discrepancies between the PCs and I'd rather they were a little more independent. Hopefully two or three sets of rolls will keep them from getting badly hammered and still allow for some differences. I'm still trying to make up my mind how exactly to go about it.


I have to concur with French Wolf (True Vigileon), Treantmonk's guides are a great resource. Follow this link to his site. The only drawback is that they don't include any APG material. Yet.

Oh! Idrian is ready. Though I'm still considering increasing my strength at the expense of my intelligence.


Thanks Wrath, and "Hi" all. I'm looking forward to this campaign. I am a married, 40 year old Canadian and I'm a PbP virgin. I have been roleplaying for... *sighs*... 26 years now. I have played a lot of Pathfinder and was very involved in the Beta testing.


Male Human 2nd Level Alchemist
True Vigileon wrote:

Yeah, it would be good if others can heal, I could have built her as a ranged combat cleric but most of my clerics have high dex and stay back from melee. This girl will be different, the heroic style of her faith makes her more likely to lead the line and take some lumps.

Not very sensible but then I prefer each PC to be different from the last. Anyone is more than welcome to read over her background and stats, she will be pretty much "what you see is what you get."

Just so I don't feel left out, I'm a private maths tutor ever since I left education for a much simpler life.

Cheers

I could actually step in as back-up healer: with enough resources and time I can brew up CLW potions....which is probably not much, heh, but I can also have them readied as Infusions later on. the Infusions could actually be of help in terms of buffs, as I can hand out (starting from Lv. 2) stuff like Enlarge Person and Expeditious Retreat to melee classes and the like....but from what I'm seeing, we're all some sort of caster class.

I'm kinda planning on staying on a mixed ground in terms of combat: if I'm buffing myself, I can just ingest the Mutagen for +4 to STR, +2 Nat. AC; then drink up Enlarge Person and Stone Fist....that'd probably only be in a really desperate time, since I already have a decent supply of bombs, and got a crossbow. so yeah, heh....I'm planning more for a bit of versatility and adaptability....of course, I'm pretty lousy in HP, so it'll be a rather interesting thing to see how it all plays out. <_<

The Exchange

M

I think balance wise this party will be fine. I love that folks are doing things that build more rounded characters, and as FW and WW will attest, my games are as much about social interaction as they are about combat. Well rounded characters will always do better in those types of games.

WW - I'm not worried about stats of 7, I was just making an amused comment based around reading a build that Mistah Green was throwing around in some of the discussion threads. He took a 15 point build and pimped out his caster by dropping everything to 7 except his int and dex. Those kinds of characters make me cringe hehe.

Ok, today I'll go through the charcters who are submitted so far and see how we're going. If we get this done fast enough, I'll launch the game sooner rather than later, but current deadline for me is Friday morning Brisbane time. So about a week. I think we'll all be ready before then though.

Cheers


French wolf

Spoiler:
True seems fine in build. I can't see any glaring errors.

Background wise, where did you see her after the news of her fathers death. I've got a few ideas to tie her to the town, perhaps she made acquaintance with Sherif Hemlock when he was just the deputy while the Chopper murders where occuring when she went for her fathers funeral. She hd to return for her studies before the crimes were solved though and now she is back to find out more.

Alternatively she may have missed the funeral because of church comitments and is only now able to return to visit her fathers grave. Her church has released her to now travel teh world and bring Iomedae's teachings so here she is.

I'm thinking of tying you and Wander Weirs Paladin together initially. His Paladin is essentially on a holy mission to the town and he would have had to pass through Magnimar to get to Sand point. As a courtesy he would have reported to teh churches there and they liekly would have had him escort you to the town since you're both traveling there.

Let me know what your thoughts are, andif you're happy with the Paladin bit, I'll let Wander Weir know so you two can work together a little.

Cheers

Algus

Spoiler:
I notice Algus doesn't have any clothes, just armour hehe. Will be interesitng for him to run around town. Better put some Artesins or travelers clothes on him. I believe you get a set for free, so no worries about costing them. Now I hink of it, I better check everyone elses for cothes as well.

I love the detailed background you've got for this guy. One thing to note though, you've got his main inspiration as looking to get to the mountain, but the AP may not take you there. Have you got a plan on keeping Algus inspired enough to hang around for the scenarios as they arise?

Also, lets assume he's been in town for at least two weeks or so. How active is he about the place? There are a few knowledgable folk around the town, would he seek them out to talk shop or is he more the type to have locked himself away and mutter quietly to himself over dinner. This may help me give you some NPC's to work with.

Cheers

Dax

Spoiler:
Well I'm hoping this one gets you through to the end this time around. Mechanically Dax seems fine (though check your AC scores, some of those were set to 1 when I checked earlier today).

Your background is nice, since it opens up a large amount of NPC interraction for me to develop. I figure as a bounty hunter and sometime scout for the area, you'd know Sherrif Hemlock. It's likely you'll know few local hunters or farmers as well (who we can work together to detail if you'd like).

I'm also thinking yuo may have run afoul of the local gangsters at some point if you've been collecting bounties. Might be some unfriendly folk in town for you, whihc may help explain why you've taken so long to settle there.

Let me know what you think of those ideas and I cna get you some more solid NPC information.

When I've gone over other folks charcters, I'll try to tie you to some of theirs as well, to make party cohesion a little easier to establish.

Cheers

I'll try to get the other three done tomorrow. Mechanically I haven't seen anything that worries me yet, so I'm starting to focus on getting the backgrounds tight and maybe having some of you linked already when the game begins.

Cheers


DM Wrath

Spoiler:
I've corrected my AC. I hadn't put much thought into who Idrian is friends with exactly. Other than a few named characters like Sheriff Hemlock, the proprietor of the Rusty Dragon (?; where the adventurers hang out), there would be some of the hunters, farmers, and local merchants. I figure I know that there's an organized criminal element in town, but, since my focus is mainly outside of town, I've been left alone.


Male Human 2nd Level Alchemist

@DM Wrath

Spoiler!:

*Clothing mods done! I actually thought that clothing was kind of a given or a default, hehe. it'd be kinda weird to see a guy in just leather armor, simple cloak and mask, yep <_<; so I added Traveler's Clothes.

*I would say that the titular Runelords might bring a more substantial goal for the man to stay around, but I've not read the AP at all, just the player's guidebook. the town itself would be a peaceful place, yes? having traveled for so long non-stop to this point, a rest would probably be needed, which brings me to.....

* at least two weeks of stay in Sandpoint, currently. well, considering he's staying at the Rusty Dragon, and seeing how the owner is an ex-adventurer, I'd say that he'd spend some time listening to Ameiko's stories and knowledge about her travels, as well as any adventurer's stories; even asking to set up temporary shop inside the inn, selling the usual healing salves and potions but at very low prices, as a way of thanking the inn owner. he'd leave the inn once every early morning to practice experiments out on the wilderness, since the incident on Absalom still lingers on his head, he doesn't want anymore deaths due to his reckless(but needed) experimentation.

I think he'd probably also gravitate towards any source of knowledge, heh: the mayor of Sandpoint and the eldest noble could seem like good sources of knowledge to him, so he'd try to interact more with them. the mayor, most specifically: since he'd need to alert her and the local authorities of his experiments out on the wilderness, in order to not alarm and panic the townsfolk when they hear an explosion or the like.

I'd say that the townsfolk wouldn't take very kindly to his stay on the town, heh. a man with a mask doesn't seem like a reliable person at first glance, and given that he's more focused on his own things, at times even just muttering new theories and arguing with himself, he'd be something of an unsettling event in the town. the people that frequent the Rusty Dragon would probably get a more clear view of the man behind the mask, heh.

I'd say he's been around town for about a month and a half, just to get a sense of familiarity on the setting.

-------------------------------------------------------------------
so that's my take on your three points, Wrath. hopefully this helps set up something more cohesive, heh.

The Exchange

That's all fine, Wrath. I'll build it all in when I complete the background, especially the tie in with WW.

Cheers


Actions Female Human (Warrior) Fighter | HP 22/22 | AC 17 (18 Buckler) | Init. +0 | F +7, R +5, W +5
 | Perc. +7 | Speed 30 | ◇ ◈ ↺

Tania's ready. (I know, I have a hard time figuring out her avatar pic...)


Wander Weir

Spoiler:
Feldspar looks good WW. I like his background, its open enough to allow you to tie to the AP without me having to shoehorn bits into it.

I'd like for you and French Wolfs cleric to have travelled into town together from Magnimar for the beginning of this. That gives you about a week and a halfs travel to get to know each other before the events in teh Ap officially start.

I envision Feldspar having travelled to Magnimar on his way to Sandpoint, and as a courtesy he would have reported to the churches there (LG Paladin and all that). They have asked him to escort True Vigilon to Sandpoint as well so she can arrive safely. You and FW can nut out some details together if you'd like.

This gives you a connection straight away so we don't need to build that too much.

Also, you both will have letters of introduction to Father Zantus who is the leading cleric in Sandpoint, from your respective churches.

cheers

Dreaming Wrforged

Spoiler:
Tania looks good to go. I liked what you did with her wandering nature and the return to home. Let's have it so you left just before the "late unpleasantness" that the players guide speaks about. So when you return, things have changed alot (including a new church and some folk you knew having been murdered by a madman called chopper). I think you'll have been back for about a week before the festival starts, and you've reconnected with some folk.

Ameiko, She runs the Rusty dragon and left to go adventuring about the same time you did.

Cyrdak Drokkus - Runs the local theatre company, You'd have done some perfomrances with him as a young lass doing local prodctions I reckon, and he'd be happy to see you back.

Your father is also an obvious tie to the place.

Also, you'd know Jo'No our group wizard, since he wwas raised as an orphan boy in town. You and he can work out how well you got along etc.

I'm sure there's more that'll we throw in as we go.

cheers

Kor

Spoiler:
Jo'no looks good to go. His background is nice and complex, and it gives me some ties to the folk in town.

He'd know both Sheriff Hemlock and his brother Garidan Viskali as they are both local Shoanti tribesmen. Garidan tries to keep the traditions alive, while Hemlock has embraced civilisation fully. How you get on with them is up to you.

Also, there are a number of wizard types in town, including your mother it would seem. I suspect you would get on with the local cartgrapher (Veznutt Parooh - Gnome with some wizard ability) and the towns teacher Ilsoari Gandethus (quite a competent wizard and likely someone to have taken some hand in your raising early on as he runs the local school and orphanage.)

Those are only suggestions, you can have as much or as few ties with those folk as you'd like but it will help tie you to the town well.

Also, I think you'd know Tania, our bard, as she was raised in town as well. Work with her to see how much you two get along or not. cheers

And something for all -make sure you include a set of clothing in your gear, either travellers garb or artesans clothes, possibly cleric vestments, somehting that makes sense for your character. Describe them as you see fit, they're a free thing at creation. Just no nobles gear :).

Getting close now. Some of you can work together to see how well you are connected. Dax, Idrian is probably the only one who will start not knowing the others at least passingly. I think his connections to both the sheriff and Ameiko(Rusty Dragon owner) will be my hook to get you and the others together.

Cheers


Female Human Cleric 2

True's background is pretty much ready for inspection, Wrath. I've changed her avatar because the previous one didn't look strong enough, this one looks like she may be strong enough to me.

All I need to do now is sort out a description and fill in any further details on the journey to Sandpoint based on whatever you and WW come up with.

Cheers


Jo'no:

Wrath mentions that our backgrounds could be tied. Reading yours, I would suggest we used to play "Thassilon Tomb Raiders" when we were kids. I would have left Sandpoint before you I think, so we probably exchanged letters for a short while, then I didn't hear from you when you moved to the Plateau. What do you think? Any other idea?

Wrath:

I can also see a link with True. Perhaps my father took me to them when I was ill. I might have stayed a few days living with them and playing with True while under their care.

The Exchange

M

Well, I've got my RL game on tonight, so no time at the moment to roll things along any more. I'll most likely get this started tomorrow night, when I get home from work.

Mechanically wise we're all fine. Still a few things to sort background wise, but I believe we can sort those as we play easily enough.

Cheers


Male Orc!!!! Level 18 Orc King

I just finished working night shifts now. I'll have time tomorrow to add in any of the requested filler on my background, as well as how I know Tania.

The Exchange

Wander Weir/Wrath

Spoiler:
Included in True's background now is a thumbnail sketch of her appearance and personality. I think she is almost paladin-like and may get on well with Feldspar, so long as he doesn't expect too much fun and laughter from her. She is a bit dry and humourless so the journey to Sandpoint may prove a long one for the pair except when discussing the merits of their two religions and their similarities.


Male Human Traveler / 8

Man, it was a busy weekend. Sorry to be slow to respond!

Wrath and FW:

I think it'd be great for Feldspar and True (love the name, btw) to know each other and travel together. From the looks of things, they'll get along quite well. Feldspar would certainly have offered his courtesies to the appropriate churches. He'd also be more than happy to act as escort for True Vigilon.

FW: Feldspar has lived a very sheltered life, so while he'd be friendly and courteous with True, he'd not know what to expect of a cleric of another faith and race. So he'll be rather reserved as well and definitely be willing to accept her at face value. Being uncertain of how to talk to an outsider, he'd probably default to questions of religious details and show a great deal of interest in the differences and similarities between the two faiths. Mainly, he's grateful that if he is travelling out in the great world beyond his home church, at least he has someone of relatively like mind to travel with.


Tania:

I like the idea that we played together as youth. I also would have enjoyed hearing the stories of ancient Thassilon and probably "invited" myself to your home so I could hear your mother speak the tales. If there were any tomes or written accounts of Thassilon in town, we probably would have read them together. When you started to learn ancient Thassilon I would have been busy learning Shoanti. I would have asked you to promise to teach me someday when you had a good grasp of the language.

You might have also been one of the first people I would have shown some of the cantrips my mother taught me to cast.

Although Jo'no understood your reasons for needing to leave, he missed your friendship greatly. Your leaving sparked his interest in leaving also to seek out his people on the Plateau.

Wrath:

I have added a "Contacts" section to the end of my character info now where I have briefly detailed my relations to the suggested contacts.

The Exchange

M

No start tonight sorry to say. My wife is writing job applications and needs the computer. Will type what I can and open game thread tomorrow.

You'll be starting with the following combinations already together
Jo'No, Tania and Algus at the Rusty dragon. You know each other somewhat with Algus having most liikely spoken to Jo'no a little and inadvertantly meeting Tania

Idrian, Feldspar and True will be starting together. Meeting outside the temple and basically being "palmed off" by Father Zantus and Sheriff Hemlock as they are too busy to show you around town much.

Sorry for the extra delay, but RL demands on a shared PC tend to trump my hobbies hehe.

Cheers

The Exchange

Got computer problems, will post when its sorted.

Cheers


Male Human 2nd Level Alchemist

Now that we've been given a starting point...

@Jo'No:

How fleshed out would our interaction be? Algus is a curious type of guy: asking always questions about adventures and discoveries, as well as any mystical or magical lore.

He would probably bombard Jo'No with questions; seeing how he's an arcane user, and a native of Varisia, he'd probably be thrilled to just ask away about your abilities, the culture, and most importantly, he'd ask about any information regarding his current goal: Hollow Mountain.

It all depends on how long you've been staying in Sandpoint at the beginning of the adventure, if you've just arrived at the Rusty Dragon it'd make sense for Algus to start his usual questioning.

just my two cents here.

@Tania:

Interaction here would also depend on how long you've been in Sandpoint at that point. Bards are also keepers of knowledge, with the stories they carry and whatnot: Algus would definitely be thrilled to know all he can about the area, as well as any good piece of lore.

if you've been around a week or so in Sandpoint already, then you probably already visited the Rusty Dragon, and Algus already did his round of questions on you. at that point the folk would probably continue about his business, but, as with anyone who shares good information to him, he remains in friendly terms and offers a drink every night, simply out of good will and friendship.

Of course, there's also the mask factor in this: even if the guy is friendly, the mask and mannerisms tend to spark distrust of Algus frequently. how you respond to his appearance is your choice; and again, also depends on whether it's the first time you meet Algus or it's been already some time since that.

The Exchange

M

Well, the game thread is up. Drop on in and lets get started. A bit of introductory roleplay to start things up and get you into character. I'll roll with whatever you guys come up with and go from there.

Cheers


My best wishes of health tp your family. Thanks for the heads up!

The Exchange

I'm glad to hear your family are better, Wrath. Please convey to them that all future multiple illnesses must be run by us players first.

Wrath - you mentioned playing on Monday nights, what adventure are you doing? are you playing?

Good luck with those chills.

Cheers

The Exchange

M

Will do FW :)

I play 4th edition Monday nights, and I dm for it :) (just can't get away from the screen). I'm running a mix of Scales of War and blendings of the Paizo AP's. It's good fun, and very simple to DM.

PbP is where I get my Pathfinder addiction sated at the moment, as my regular Pathfinder group are very spread in their time availability. We get together once a month if we're lucky now to play Pathfinder. Sad really.

But, 4th edition is fun for short game sessions (we get about 2.5 hours in on a monday night).

Cheers (and thank you all for the well wishes)


To answer your question in the IC thread: I love it!!!

The Exchange

M

Algus - A deal with the mayor huh, well I can run with that. Gotta say though, the act of using your potion to scare kids would probably land you in trouble until you had a chance to explain your reasoning for it. I'm going to say that the local Gnome wizard/alchemist in the area is vouching for you. (I've forgotten his name and haven't got my books here at this stage. He's the one who was overseeing teh fireworks though).

I have to say I laughed out loud when I read your plan to scare them off, it was classic stuff, and worked too.

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