| Tania Teg |
Little confused as to the order of things. If Tania feels her friends can have the upper hand and capture him, she won't use her spell. If she's uncertain of the outcome, or doesn't know what her friends will do, she'll use the spell, only to dispel it as she sees her friends closing in, making her odds better. I hope I'm clear! I'll wait for your assessment before replying further. From the looks of it, True has one paw on the man. The Grease will help with the AoO as he might be flat footed.
| DM Wrath |
Tania, True, Feldspar and Jo'No
A small cheer goes up from the bar patrons jogging down from the pub, and very soon the small group of friends and their new captive have a small audience around them. The man in True's embrace desperately gasps, trying to recover his breath from the young knights impetuous attack, his syes bulging a little at both the effort and in dismay at being caught with so many around. Looking directly at the young bard, his gaze turning hard he gasps "Warned...you...Trouble!", but that's all he can manage.
Generally, when I haven't called for initiatives and such, the order in which a post comes determines the sequence of events Tania. This means you've saved a spell (yay) and also allows players to react appropriately to their companions actions.
Ok, you have him firmly, he's now unarmed and he isn't going anywhere. Fire away at your questions, though someone needs to make a good intimidate check in order for him to actually answer. You have a bonus +2 though, since he's clearly been outclassed y Tania here and True's tackle was damn impressive.
Idrian and Algus
In a short moment, the waitress returns and puts two dirty clay tankards in front of the companions. They are brimming with what promises to be sour ale. She looks down expectantly at the two men, one eyebrow raised and her tray resting on her hip. "Well?" she whispers "What's it worth to you to find those bastard Creedy's?"
| Tania Teg |
Tania takes a powerful stance in front of the man. She holds her sword, fingers moving slightly over the handle, shifting its weight absentmindedly. "Now listen up old man! I don't really care for your threats as me and my friends are here to take some and give some. And I don't really care about you."
She bends towards the man on the floor, lowers her voice and talks slowly, putting emphasis on key words.
"You were on your way somewhere
to talk to someone about something!"
She raises the tip of her sword a little.
"Mind filling the gaps?
Intimidate: 1d20 + 4 ⇒ (5) + 4 = 9
| Feldspar Flamebeard |
Feldspar finally catches up to the others, and seeing that True has taken a captive, immediately moves over beside Tania still holding his warhammer. He has no clear idea of who this man is and what threat he might offer but he decides to trust in his new friend's instincts and simply looms over the captive, holding his warhammer threateningly and baring his teeth.
"It would be wise to answer the woman's questions, before you are forced to answer to the Gods themselves."
Aid to Intimidate: 1d20 + 1 ⇒ (17) + 1 = 18
| Algus Vordhosbn |
"All right, Idrian. I think once they see the bombs they'll be a bit more inclined to stand down, but...I guess that'd be giving thugs too much credit now, would it?" Algus responds to Idrian. he feels a bit nervous, for a second recalling his first bomb disaster with the road bandits; it remains rather vivid in his mind, as several of his scars come from that event.
Returning to his senses, he turns to the barmaid and hands over the small amount of gold coins. "this should help you out, miss."
gave the barmaid 5 Gp...I think it was overkill, since I'm not very familiar with the currency stuff here, heh...I'm used to Gold being the lowest currency around...but here it's probably one of the highest ones, yes? @_@
| DM Wrath |
Tania, True, Feldspar and Jo'No
"Alrighty, I'll tell ye, but not here so's the whole street can hear. Take me somewhere private and I'll pass on a message you should hear."
Assuming you take him somewhere quiet away from the somewhat disapointed crowd of bar patrons.
As the group sits quietly in the corner of the Rusty Dragon, the man introduces himself as Jeddik, out of Magnimar. He whinces a little and presses at his ribs where True had crashed into him. "I think ypou may have cracked a rib wench." he complains as he looks at the 4 people who bullied him into this. Seeing no real sympathy there, he sighs and continues/ "I'm here with a crew o' folk ter make a deal with the Captain o' the Vestrit. We was meant ter meet two days ago and set a price for him runnin' some pesh back to Cheliax fer us, but we never heard from him. When Rogar, the bloke as set the deal in the first place, saw the smoke from town, we decided to lay low fer a day or two. He sent me in this mornin' ter see ifn' I could sniff out this Captain or his First Mate, and see if the deal was still a goer. I overheard these two askin' after him and mentionin' the Sczarni in The White Deer, then followed em to see if they was gonna be trouble fer us. Sure enough, the very next place they arrive they start talkin' about the Vestrit, askin' all sorts o' questions about her cargo hold and what her crew is doin'."
He again looks around, making sure no one is listening before leaning in and finishing his tale "Now, I done no harm to ye, cept ter try an' escape the lass here a little rougher than she liked. But I gotta warn yer, if the watch get a hold o' me and I have ter tell 'em that tale, then Rogar's deal is gonna go south. He aint ter be likin' that, and Rogar is a man that takes disapointment badly. I'm askin' yer for all our safety, let me go now so I can warn him off this bloody Captain and his boat. If the bugger we're tryin' to ship the pesh out with aint able to keep a low enough profile in town, then we're bloody well better off findin' someone else ter be movin the gear"
He waits espectantly for the groups answer.
True and Algus
| Algus Vordhosbn |
interesting and weird situation I got myself into for my first PbP...hell it's my first time playing an actual, full-fledged campaign...so I feel I'm at the crossroads. <_<
"huh. well...that was..." Algus' words go awry for a second. what, exactly, was going through his head at this point? their first order of duty is to find the Creedys and find who the true mastermind of the goblins is. yet another thought swirls inside his mind, vying for space against his curiosity.
Being a shut-in, a reclusive, near-hermit person, he's spent the vast majority of his life trying to perfect his art, and his self, as well as continuing his endless quest for knowledge. he had never really received that kind of comfort, if any comfort at all. was he losing his mind in such thought? in reaction, almost instinctively, he strikes his head with his fist, in order to snap back into reality.
That damage should be determined by you, Wrath. <_< but I think that's non-lethal right? I hope. @_@
The foreign thought doesn't budge...yet the gears of his mind begin working, crafting a plan.
"Anyways", he finally says, hoping that his lapse wasn't long enough for Idrian to notice. "We found where they are, so lets go after them. I have to...clear things up a bit though. just watch my back please. I wouldn't want my explosives going off from a back-stab...", He says, as he gets up from the table, returning his vial back into the robes, and placing the mask back on.
He then goes to look for the barmaid. in the way he is constantly on guard, looking for anything, or anyone suspicious.
Perception Check!: 1d20 + 1 ⇒ (14) + 1 = 15
Sense Motive Check!: 1d20 + 1 ⇒ (14) + 1 = 15
When he finally finds her, he whispers her the following, with a rather nervous tone in his soft-spoken, polite mannerisms.
"My curiosity was piqued by those words...yet I have no time, and I must apologize. still...I wish to speak to you some other time, if I ever make it out of this task alive. I will give you one more gold...yet I do not expect anything in return. only your name, miss."
Once that is done, he simply returns to Idrian, in hopes that they finally find the Creedys. he silently tucks away that new thought in his head, preserving it for a later time.
Many Apologies if I went overboard. <_<
| Idrian |
Idrian puts a steadying hand on Algus' shoulder. "Steady there lover boy, we still have to get out of here in one piece. We need to head for the door. We can go past the 'waitress' if you'd like, but I wouldn't suggest it. When we get to the door be ready to toss one of your widgets and run to an open, public area. That will, hopefully discourage them and if not, we'll be in an open space which should favor us. Simple huh?"
| Algus Vordhosbn |
"yes...you're right. my apologies for...such brash behavior." Algus responds, with a rather relieved sigh. "we should get ready then. this won't end up well, I assure you.", he tells Idrian. even if that other situation was somewhat averted, Algus feels a slight disappointment...but the thrill of a new fight gets him more than excited.
"my previous rolls are probably not accounted; I'll roll just in case.
Perception Check!:1d20 + 1 ⇒ (17) + 1 = 18
Sense Motive Check!:1d20 + 1 ⇒ (18) + 1 = 19
| DM Wrath |
For those at the Rusty Dragon now
Also, was that question directed at my NPC or the group in general?
Algus and Idrian
The girl grins and takes the coin again, placing it carefully into the inner liner between her breasts, jostling a little to settle the coin and also to watch the reaction Algus has from the scene. "Honey.." she practically purrs at the alchemist "For that type of coin, I can wait as long as you need. You come back and see me as soon as you're ready. Just ask for Mina ok, and I'll set you right". A low chuckle comes from a group of rough looking dockman sitting at the nearest table when she says this, and Algus clearly hears one of the men state "Too right she will, tin face.".
I'll let you two work out the finer details of your plan of egress before I post a response ok. However, if you want these guys to be intimidated by your actions, you'll need to make an intimidate check as well. You can get bonuses depending on your actions of course. I'll apply those to whatever you roll. Cheers
| DM Wrath |
For those at the rusty Dragon
"Manius Crispin and his crew are'nt exactly the most happy of folk, and the man has made a few enemies down the docks with how he treats the labourers there. The Vestrit is fresh out of Cheliax, and they have their own ideas about what a persons freedom means out that way. Still, the dockmaster tells me he's been fair with his billing, and runs a tight unit on his ship. Thomas Blunt piloted their ship into harbour and he says the crew moved well and responded unquestioningly to the Captain. Says he has them under control. His first mate seems a quiet one, but he's big, and as mate he's likely to know his way in a scrap so I wouldn't be taking his quietness as anyhting to go by. Still.." he pauses a minute here, pouring himself a stiff rum before going on. "Some of teh boys who helped unload the ship said they found the dimesnsions in the hold all wrong. There's a section in that ship that 'aint bein' used to move normal cargo, and those boys said there was a smell about the place. Like old sweat and blood. The first mate was keepin' a fairly tight eye on them though, so they didn't get much chance to look around. General feeling from those in the know is get the job done and leave those folk well enough alone."
Jeddik, the man you tackled and bullied into talking, doesn't know him at all, only a general idea of what he looks like and the name of his ship.
He's going to leave soon if no one stops him. As far as you can tell, he's told you the truth. Feldspar, in case you were wondering he has a faint aura of evil about him. Stronger than Bangers but not much more than that.
Algus and Idrian
| Algus Vordhosbn |
As they walk outside, Algus quickly downs a small vial of his Mutagen.(DEX Variant: +4 DEX, -2 WIS) in mere moments his appearance changes, but this time his transformation is not a hulking, brute one, though it still retains the feral features in his face. his appearance is now much more slender and thin, the skin a paler hue than normal.
Algus takes the mask off, revealing a new, nightmarish visage, hoping that the sight itself is enough to drive away any assailants.
Intimidate Check!:1d20 - 1 ⇒ (4) - 1 = 3
haha, well at least the Mutagen will help me on the AC part and Reflex rolls... D:
| DM Wrath |
Algus and Idrian
A deep voice comes from the doorway behind them, as the group of men from the bar come out behind the hunter and the alchemist.
"Well, look at that lads, old metal face is truly a freak o' nature.". The speaker is a broad chested dockworker, his dark beard still caked with the remnant froth of his last drink. The way he staggers slightly tells Idrian he's drunk, which is probably for the best if they're going to get into a fight here.
As his friends chuckle at his comment, the man grows more bold, moving forwards and poking Algus in the chest, even as the other man moves up behind them. "I don't think the likes o' you should be walkin' around unsupervised, tin face." he snarls into Algus' face. The rank smell of his breath would normally be stomoach turning, but Algus drinks mutagen for fun, so he isn't overly concerned
"Tell yer what, you give us some o' that shiny gold you was falshin' arou nd in there, and we won't have to take your scrawny arse down to ther docks for a dip o' the old briny to wash the stink offa yer" He chuckles again, turning his head to look at his mates as he does so, and they all laugh obediently.
They have no weapons drawn, so using them now would be very bad in terms of legal complications. If you're going to start a fight, you can both get a surprise round right now if you want to take it, since their drunken state and over confidence have left them open to your reaction somewhat. While it is daylight at the moment, there aren't very many folk outside that would see much, and probably less who would respond at the moment. Over to you two for your actions.
Oh, a side note. Since neither of you have unarmed combat skills really, but neither do the thugs, if you decide to use your fists there won't be the usual penalties to hit. Since the penalty would be universal to all combatants, we'll just call it even. No AoO's either when you make punches etc, for the same reason. Of course, if you draw weapons, then that changes things a little.
| Feldspar Flamebeard |
Thanks...I was going to ask about the Detect Evil results.
Feldspar has listened to the man's confession without comment, eyeing the reactions of the others carefully. He nods to True in response to her worries and steps forward to block the man's escape from the room.
"I'm afraid I cannot allow you to leave. By your own confession, you are guilty of breaking the law of this region and therefore you must pay the penalty for it."
He reaches out to take the man's arm with one large hand. "Shall we escort him to the Sheriff, friends?"
| DM Wrath |
Algus and Idrian
A shout of protest and drunken anger follows them as the men realise what happened and begin to give chase.
Idrian can see a more crowded road ahead, realising that if the two men can make it that far, the drunken thugs will most likely give up.
Ok, small chase scene. Can you both make a Dex check, or acrobatics check if you have it as a better score I guess. Level of success determines my update
True, Tania, Feldspar and Jo'No
"You idiots just don't learn" he snarls, twisting the Paladins hand away, and producing another dagger from somewhere. The metal gleams in the light of the fireplace and a desperate savageness has come over Jeddik.
"I'll not be taken to gaol, no matter what yer plans". With that, he lunges towards Feldspar, hoping to take down the dwarf and clear a path to escape.
Well, we have a combat situation here now. He's fairly angry, since you used intimidate to get info initially and now look to be taking him in despite his cooperation. I can't generate maps at the moment (my home computer not ready til Thursday). Your about 20 feet from the door outside, in a fairly large dining room of the Rusty Dragon. True and Tania are roughly behind Jeddik, but there's a table between them preventing flanking bonus. Feldspar is in front of him, and blocking his path to the door. Jo'No is next to him, but could step back to cast if necessary. Jeddik has a dagger only, but he looks pretty handy with it, and was able to keep it hidden from you, so he's likely to be a skilled opponent (certainly better than the goblins you've fought so far.
Initiatives are - Tania, Feldspar., group 2 Jeddik, group 3 True and Jo'No. I'll npc Jo'No if we haven't heard from him by tomorrow night
| Tania Teg |
Tania laughs and weaves a complex web with her hands, rubbing a bit of oil between fingers: "Luuuuuuubricaaaaaam!", pointing at the man's dagger.
The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item.
| Feldspar Flamebeard |
Feldspar reacts immediately to the dagger by drawing his warhammer and attempting to disarm Jeddik. Only vaguely aware of Tania's casting, he thrusts the warhammer at Jeddik's hand to knock the knife away.
Yep, Jeddik can take an AoO.
Disarm Attempt: 1d20 + 3 ⇒ (11) + 3 = 14
"There's no need for spilling blood," he says, hoping that True will act as she had when they'd first encountered the ruffian.
| DM Wrath |
True, Jo'No, Feldspar and Tania
The dagger thrust is misguided however, and Feldpsar knocks the knife from his hand with a save battering of his hammer. The blade flies across the room, skittering over the floor before coming to rest in the shadow of one of the tables.
Jeddik's face goes white as he again finds himself weaponless in the face of four capable people. In desperation he dives to the side, trying to avoid Feldspar and his hammer and making a desperate dash for the door. Feldspar can make an AoO as he leaves the threatened square. AS far as I know True, Tania and Jo'No don't have weapons drawn so can't make AoO's unnless they have unarmed capabilities. If I'm wrong, feel free to post the attacks. Jeddik will make the door and wrench it open but not much more thant this. Assuming you haven't stopped him first.
Idrian and Algus
The man has grappled Algus, just. Algus can make a go at breaking free or maybe attacking with a light weapon if he has one handy. Attacking means the other guys will get there as well though. Idrian can keep running or turn back to assist break the grapple (slowing Idrian down somewhat) or look for some way to stop the others from reachign Algus while he struggles (a perception check. Check the spoiler after this one for the results if high enough)
Perception DC 12
| Idrian |
Perception 1d20 + 9 ⇒ (19) + 9 = 28
Strength check 1d20 + 1 ⇒ (7) + 1 = 8
Idrian is almost to safety, but he sees that his ally is in trouble. Idrian rolls his eyes as he turns back to help the alchemist. He kicks over a water barrel to make the footing more treacherous for the drunken pursuers and smacks at the grappling thug with his sheathed two handed sword.
I want to do non lethal damage to this guy
Greatsword: to hit 1d20 - 2 ⇒ (19) - 2 = 17
Greatsword: damage 2d6 + 1 ⇒ (2, 1) + 1 = 4
confirm crit
Greatsword: to hit 1d20 - 2 ⇒ (10) - 2 = 8
Greatsword: damage 2d6 + 1 ⇒ (2, 3) + 1 = 6
| Algus Vordhosbn |
Well damn, I guess the barmaid was prettier than I thought huh? @_@
The Mutagen seems to erode Algus' senses for a bit as he does his best to struggle away from the drunkard, letting out a distorted, feral hiss.
trying to free myself off the grapple...I guess I'll roll Escape Artist? <_<
Escape Artist Check!: 1d20 + 4 ⇒ (2) + 4 = 6
How could I lose my focus so badly!?, He thinks as he uselessly tries to break free.
| DM Wrath |
True, Feldspar, Tania and Jo'No
Thankfully the tavern is empty, and only Ameiko witnesses the groups efforts with the man. She hurries over quickly, checking to see eveyone is alright before quickly ushering them out so they can complete their business without destroying her establishment.
The walk to the Sherrifs office is a long one though, and by the time the small group makes it there, they have been seen by at list two dozen people, all of whom take great interest in the events. This isn't helped by Jeddik's continued struggles and the odd invective he throws at the four friends while they march him to the place.
The Sheriff himself is in attendance when they arrive, and he looks up from some paperwork as the group bursts loudly into his room. Looking to both Jo'No and True, people he knows and trusts, he asks "And what trouble have you two brought my way today? I trust this has something to do with the Creedy boys"
Will get to Algus and Idrian in the morning sorry. Kids are needing some attention tonight and I'm going in to read and lay down with them for the bedtime routine.
| DM Wrath |
Idrian and Algus
Algus tries to pull free but the effort is futile as the mans strength and grip are more than he can manage. However, Idrian suddenly appears and strikes him hard across the face with the flat of his sward. There's a crunch as the drunks nose gives way under the impact of the metal. Both of his hands instinctively clutch at his broken and bleeding nose, releasing Algus.
The shouts of his companions grows closer however, and both men look back down the street to see the other thugs trying to navigate the slippery road and reach their quarry.
Well, just enough time bought by Idrian's actions to let you try for another dash. Dex checks or accrobatics checks to make your run please. Again, level of success determines how well you do. If you both do better than the thugs this time round you'll be free and into the main street.
| Tania Teg |
Tania sees the events unfold and worries that Feldspar will get the cat out of the bag and put True's mother in trouble with the law. Then again, she hadn't had a chance to finish her conversation before Jeddik tried to slip out. Now they had the Sheriff with them and Manius' name would soon come out. I have to try something...
She turns to the Sheriff, trying to get his attention: Sheriff Hemlock! Have we met? Name's Tania, we probably know my father, Leandre, Leandre Teg, yes, I'm his daughter! True and Feldspar have had only good words for you. This is a lier of the worst sort. Goes by the name of Jeddick, weaving tales to hide his true motives: drugs... Yes, drugs! He was about to name his boss when we brought him here. Best if you get him to spit it out, no?"
This might just be enough to get his attention towards the boss instead of the smugglers...
Bluff: 1d20 + 6 ⇒ (13) + 6 = 19
| Algus Vordhosbn |
DEX Check!:1d20 + 4 ⇒ (19) + 4 = 23
"Apologies, Idrian.", Algus says as he feels the drunkard's grasp escape. "my mind must've slipped from...that encounter. I'll make sure it doesn't happen again."
He quickly begins to make his way towards the Main Street, hoping that this time the foreign thoughts are locked away for good, for now, in the confines of his mind.
| True Vigileon |
"Yes, Jeddik is first mate on a ship that is trying to organise a pesh deal, moving the drug with Sandpoint as the base. Unfortunately the ship in question is the Vestrit and the captain is Manius, my mother's close.....friend. Tell me sheriff why would his hold smell of sweat and blood, with strange dimensions unlike most others. I am no salty seadog but perhaps you know why?"
"Jeddik, tell me again what was the name of your vessel and its crew? You are helping us with our inquiries but the pulling of a dagger in the Rusty Dragon and attempting to run twice makes you look bad. Tell us more and I am sure that the cells may need someone else. Otherwise I will make a case against you that sees you staying in jail for a long time."
Diplomacy 1d20 + 7 ⇒ (5) + 7 = 12
| DM Wrath |
Algus and Idrian
Idrian for his part, stood and frowned deeply at the way things had worked out. Behind him he heard two of the men throwing up violently as the exertions of trying to chase the two combined with their overly inebriated state turned their bellies to liquid. Three of the men had caught up with him though, and they panted sour bear into his face as they grinned and prepared to bash the hunter.
"Gave us a <huff> start there <huff>." the leader said between pants. "Think I'll <huff> have ter break something <huff> on you now."
With that, he throws a punch.
Ok, well its combat now, though this will be mostly non lethal. The leader has unarmed combat skills but his two cronies don't. They're angry you ran and made them chase you so they'll likley try to beat you into unconciousness now. Inititiatives are Group 1 = Idrian, Group 2 = Drunks, group 3 = Algus. The remaining three drunks are incapacitated for the moment but if this goes on too long they may recovere neough to join in as well.
True, Feldspar, Tania and Jo'No
To complicate matters, Jeddik himself pipes up with an angry retort "Don't listen to the b#!!&es sheriff. They set upon me with no provocation and started ter bash me in the Rusty Dragon. Me hands all broke up from the bloody dwarf 'ere nd the girl went and broke a rib or two I reckon. They should be locked up, all of em"
Hemlock looks at the man and snorts in derision "I highly doubt that my friend." He looks pointedly at both Tania and Feldspar, who are dressed in the holy garments of their lawful gods, and then nods at Tania and Jo'No. "These folk are the most law abiding and noble people I've met recently, and those two were instrumental in saving this town from great disaster only two nights ago."
He moves in close to Jeddik, and it is really only now that everyone gains an understanding of just how large and imposing Belor Hemlock is. He looms over the ruffian and says very quietly "If these folk think you're up to something illegal, I have a tendancy to believe them. Now you and I are going to have a quiet chat in one of the cells, while these folk take the time to write their story out in case a magistrate needs to read it."
With that, he takes the man firmly in hand and leads him into the cells deeper in the barracks. Jeddik struggles briefly, but the sheriff merely squezes his big hand and the man whinces before stopping his struggle.
"Help yourself to some Chuffa. The pots hot and there's goats milk in the jug under the counter. Paper and stylus on the main desk so you can write what happend." he shouts over his shoulder as he moves along.
Chuffa is the shoanti term for a coffee like drink. Belor will pretty much get the same story from Jeddik as you did, though his powers of persuasion will get a few more details about the thugs as well. It will take him some time though so you are free to go elsewhere while you wait if you like. It wouldn't take you more than a few minutes to record a statement.
| Idrian |
Idrian will try, once more, to stick with the plan. He bolts. Take a Withdraw action. If I have the scene right in my head, there are two or three guys between me and Algus and two more behind me. I will move to minimize the number of AoOs that can be taken against me and don't forget I'm still holding my sheathed sword. Even though I can't take an AoO while Withdrawing, it may come in handy if there's a next round.
| Tania Teg |
Tania is stunned by True's statement. She will put honesty before family... Then watches in amusement as Hemlock doesn't buy a word of Jeddick' lies.
"Chuffa! Yes! Thanks Sheriff!" She then intones, brandishing the pot:
"A mystery wrapped in brown,
A fragile enigma,
Enveloping the senses,
With the earthy steam
Of a bean.
The mind wrapped in warmth,
The essence of dark roast,
Heating from within,
The senses thrill,
With every lingering
Sniff of the aroma
In the mug.
Of the brown warrior,
Fighting at the gates
Of Consciousness..."
Oratory: 1d20 + 6 ⇒ (1) + 6 = 7 lines from the internet (Drew K.)
Tania will write a short version, staying true, but leaving out as many details of Manius and True's mother as possible.