Watcher Uatu |
On one side of the map we have a strange beast with a man inside of it, going up against, a man of great magical prowess. Who will move on to the semifinals, Orion or Ulthor? The terrain here appears to have been ripped from a war torn city as two metal barricade that used to be buildings jut from the landscape. Will they be a facter in the fight? We will see.
Orion vs Ulthor Map
Orion the Smooth |
Pre-Buff Round
Time Stop Extra Rounds Gained: 1d4 + 1 ⇒ (2) + 1 = 3
Round 1 Time Stop: True Seeing (From Staff), put Staff away.
Round 2 Time Stop: Mind Blank, pull out Rod of Quicken, Greater
Round 3 Time Stop: Invisibility, Greater.
Will roll initiative when I get home.
Orion the Smooth |
Double-checked Initiative.
Initiative: 1d20 + 11 ⇒ (16) + 11 = 27
Round 1
Orion seems to disappear completely...of course so did his opponent. Hide and Seek anyone?
Stealth Check: 1d20 + 53 ⇒ (6) + 53 = 59
Orion the Smooth |
Round 4
Did a round get skipped?
Those watching at home begin to grow restless...
Stealth Check: 1d20 + 53 ⇒ (18) + 53 = 71
Ulthor the Cursed |
I numbered my last round incorrectly. I am after you, not before
Round 4, for real this time.
I fly up 30': my blindsense now covers the entire map. My blindsense is EX, not magical.
I am holding a scroll of disjunction
Stealth: 1d20 + 33 ⇒ (5) + 33 = 38
IF Orien sensed THEN UMD my scroll adjacent to his location ELSE
Orion the Smooth |
Depending on what sense you are using, you may or may not see me. Should you see me, if the spell allows SR to block it, then you will need to roll for SR. I also can identify any spell cast on me on a one, so you can go ahead and let me know which spell it is.
Ulthor the Cursed |
I am using Blindsense(Ex)
We can both auto pass spellcraft, no reason for either of us to hide casting the other can see.
Orion the Smooth |
Alright. Some Will Saves coming up. I assume you are out of the 40-foot radius?
Belt: 1d20 + 17 ⇒ (3) + 17 = 20
Boots: 1d20 + 17 ⇒ (5) + 17 = 22
Bag: 1d20 + 17 ⇒ (16) + 17 = 33
Hat: 1d20 + 17 ⇒ (10) + 17 = 27
In-Hand: 1d20 + 17 ⇒ (14) + 17 = 31
Neck: 1d20 + 17 ⇒ (9) + 17 = 26
Ring: 1d20 + 17 ⇒ (13) + 17 = 30
Robe: 1d20 + 17 ⇒ (20) + 17 = 37
Cloak: 1d20 + 17 ⇒ (3) + 17 = 20
Quick Question for the GM before I do my round: Does the Disjunction need to dispelled off each item individually or do I make a single Dispel Magic against myself for the effect?
Orion the Smooth |
Round 5
Orion lands on the ground from where he was floating, all but five feet above it, on both feet. "I see you have a very nice trick. But did you take a close look at the size of the arena? And with your size?" Orion shouts to his opponent, who is somewhere in the arena. He then raises a rod into the air, flicks it, and a wave of nullifying magic sweeps through the arena for all those who are in the air. A twist of his hands and a sweep of his wrist, and Orion's form blurs and vanishes from sight.
Disjunction centered at 40 ft above the ground at H6. This will miss me, as you will have last seen me at H1. This disjunction is followed by a Time Stop. The DC on the Disjunction is 31.
Time Stop: 1d4 + 1 ⇒ (2) + 1 = 3
Stealth Check: 1d20 + 66 ⇒ (7) + 66 = 73
Ulthor the Cursed |
Round 5
The huge form of Ulthor appears 50' in the air. Upon appearing, he silently traces an arcane symbol in the air, folds his wings, and dives into the ground.
I cast haste and am now underground
If you are on the ground, my tremorsense is still active.
I'll have to roll my item saves after I get to work. It is a very long list
Ulthor the Cursed |
Disjunction Rolls
. Bracers 1d20 + 43 ⇒ (8) + 43 = 51
. Ring 1d20 + 43 ⇒ (15) + 43 = 58
. Cloak 1d20 + 43 ⇒ (10) + 43 = 53
. Neck 1d20 + 43 ⇒ (10) + 43 = 53
. Belt 1d20 + 43 ⇒ (16) + 43 = 59
. Head 1d20 + 43 ⇒ (17) + 43 = 60
. Slotless
. . 1d20 + 43 ⇒ (3) + 43 = 46
. . 1d20 + 43 ⇒ (2) + 43 = 45
. . 1d20 + 43 ⇒ (19) + 43 = 62
. . 1d20 + 43 ⇒ (15) + 43 = 58
. . 1d20 + 43 ⇒ (11) + 43 = 54
. . 1d20 + 43 ⇒ (20) + 43 = 63
. eyes 1d20 + 43 ⇒ (19) + 43 = 62
. hands 1d20 + 43 ⇒ (3) + 43 = 46
. Huge Admantine Bardice 1d20 + 43 ⇒ (5) + 43 = 48
. Scrolls
. . Type 1
. . . 1d20 + 43 ⇒ (20) + 43 = 63
. . . 1d20 + 43 ⇒ (11) + 43 = 54
. . . 1d20 + 43 ⇒ (11) + 43 = 54
. . . 1d20 + 43 ⇒ (6) + 43 = 49
. . Type II
. . . 1d20 + 43 ⇒ (11) + 43 = 54
. . . 1d20 + 43 ⇒ (20) + 43 = 63
. . . 1d20 + 43 ⇒ (8) + 43 = 51
. . . 1d20 + 43 ⇒ (15) + 43 = 58
. . Type III
. . . 1d20 + 43 ⇒ (6) + 43 = 49
. . . 1d20 + 43 ⇒ (15) + 43 = 58
. . . 1d20 + 43 ⇒ (20) + 43 = 63
. . Type IV
. . . 1d20 + 43 ⇒ (2) + 43 = 45
. . . 1d20 + 43 ⇒ (20) + 43 = 63
. . Type V
. . . 1d20 + 43 ⇒ (11) + 43 = 54
. . . 1d20 + 43 ⇒ (4) + 43 = 47
. . Type VI
. . . 1d20 + 43 ⇒ (20) + 43 = 63
. . . 1d20 + 43 ⇒ (19) + 43 = 62
. . . 1d20 + 43 ⇒ (3) + 43 = 46
. . . 1d20 + 43 ⇒ (9) + 43 = 52
. . Type VII
. . . 1d20 + 43 ⇒ (17) + 43 = 60
. . . 1d20 + 43 ⇒ (15) + 43 = 58
. . . 1d20 + 43 ⇒ (17) + 43 = 60
. . Type VII
. . . 1d20 + 43 ⇒ (17) + 43 = 60
. . . 1d20 + 43 ⇒ (7) + 43 = 50
. . . 1d20 + 43 ⇒ (13) + 43 = 56
. . Type IX
. . . 1d20 + 43 ⇒ (4) + 43 = 47
. . Type X
. . . 1d20 + 43 ⇒ (2) + 43 = 45
. . . 1d20 + 43 ⇒ (16) + 43 = 59
. . Type XI
. . . 1d20 + 43 ⇒ (3) + 43 = 46
. . . 1d20 + 43 ⇒ (16) + 43 = 59
. . . 1d20 + 43 ⇒ (2) + 43 = 45
. . . 1d20 + 43 ⇒ (12) + 43 = 55
. Wand 1d20 + 43 ⇒ (6) + 43 = 49
Orion the Smooth |
Ah, I missed that line. Nevermind then!
Round 6
And the arena is silent once again.
Casting Dispel Magic on my belt to remove the Disjunction.
Dispel Check: 1d20 + 20 ⇒ (9) + 20 = 29
Let me know if that succeeds. Add three to my stealth check if it does.
For my move action, I step off of F2, moving to F3.
Stealth Check: 1d20 + 46 ⇒ (19) + 46 = 65
Orion the Smooth |
I got you. Alright, that determines what my action this round will be.
A tumbleweed blows through the arena. Seriously, that's all that's happening out there.
Stealth Check: 1d20 + 49 ⇒ (14) + 49 = 63
Ulthor the Cursed |
Round 7
Change of tactics: a smart caster would ready either disjunction or dispel magic at this point.
Using spring attack:
. I emerge from the ground, no invisibility
. I have blindsense 30', no board edge is more than 25' from my position
IF Orion 15' to 20' reach I will hit with axe
ELSE IF Orion 5' to 10' I bite
ELSE IF Orion outside reach move 5' closer and attack with axe
After attacking or if unable to sense orion I resubmerge.
I updated the map to show my point of emergence.
Watcher Uatu |
Disjunction Rolls
. Bracers 1d20+43
. Ring 1d20+43
. Cloak 1d20+43
. Neck 1d20+43
. Belt 1d20+43
. Head 1d20+43
. Slotless
. . 1d20+43
. . 1d20+43
. . 1d20+43
. . 1d20+43
. . 1d20+43
. . 1d20+43
. eyes 1d20+43
. hands 1d20+43
. Huge Admantine Bardice 1d20+43
. Scrolls
. . Type 1
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. . Type II
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. . Type III
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. . Type IV
. . . 1d20+43
. . . 1d20+43
. . Type V
. . . 1d20+43
. . . 1d20+43
. . Type VI
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. . Type VII
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. . Type VII
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. . Type IX
. . . 1d20+43
. . Type X
. . . 1d20+43
. . . 1d20+43
. . Type XI
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. . . 1d20+43
. Wand 1d20+43
Only exposed items need rolls. If the item is in a backpack, for example it would be safe. The same goes for you to Orion so if you rolled low on an item that was not exposed then you should still have it.
Watcher Uatu |
Question on Disjunction
Disjunction wrote:All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined.Do we really need to hide from our own disjunctions?
Yes you do. It is no different than dropping a fireball in your own square.
Watcher Uatu |
I got you. Alright, that determines what my action this round will be.
A tumbleweed blows through the arena. Seriously, that's all that's happening out there.
** spoiler omitted **
Stealth Check: 1d20+49
Orion the Smooth |
Round 10
Sorry about that, thought you were doing something else afterword
Despite the odd rippling in the center of the arena, nothing else appears to happen.
Stealth Check: 1d20 + 73 ⇒ (7) + 73 = 80
Ulthor the Cursed |
Round 11 - Movement
When sensed, I will use remaining movement to close to 10'. My intention is to grapple him when located.
If unable to sense, I will end movement 55' above H7
IF found Grapple 1d20 + 35 ⇒ (7) + 35 = 42
ELSE silence Stealth 1d20 + 33 ⇒ (3) + 33 = 36
If I manage to grapple, you receive an AoO