The Last Forge (Inactive)

Game Master drawesome1111

Deep in the halls of Kel Mar, the last dwarven stronghold, an echo stirs. Heroes are called forth to save their homes and traditions, lest they be lost forever...



Hey all,

It's been requested so I'm DMing an all Dwarven game.

*All classes
*20 pt buy
*Starting at level 1.
*Everyone starts with 100 gold and standard items. If you try to put something crazy on your inventory I'll check :P.
*Please submit a RP sample from your character's POV.
*Background/Character story(Why are they here, what do they care about, etc)

I would read the Dwarves of Golarion as reference if you need to.

Good luck to all!


This is the shell of my submission. I will flesh him out and post when complete. Have you decided upon a general setting or campaign idea. Darklands, Five Kings Mountains etc? I just want to incorporate it if I can.


Dotting. The last of my exams is this afternoon, so I should have something up tonight or tomorrow.

I'll likely be a ranger or cleric.


Interested. I will set up a character this weekend. More than likely a fighter type or monk, but may depend on setting.
Can we use the ARG?


yes i wuss planing the same thing can i hath a khopesh or sword cane!?
(APG)


Sure as long as you let me know what you're thinking. I haven't settled on a particular setting yet. I'll let you know.


I'll put up something later..cleric or rogue.


Looking at running a qinggong monk, using deep warrior to replace defensive training, lore keeper to replace greed, rock stepper to replace stone cunning.

Grand Lodge

Dotting for a Dwarf Gunsliger if it is allowed


Krumthi's Background for the Gunslinger. I will have more later

Background:
Uiri is part of the Deephelm clan who lived in Menador Mountians near the city of Ridwan. He was a quiet type as a young one and his twin brother Lukrai was killed at an early age by a group of humans that invaded the area. From then on Uiri took to his shop and he started working on an old gun that they found just before Lukrai died and from that point he vowed Vengence on those humans that killed his brother. He hates humans and doesn't trust them at all. Once he finds the killers he can finally put his brother to rest.

My attributes are as follows

Strength 13
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 14
Charisma 12

Roleplay:
pulls his gun out of his holster and points it in the face of the reckless human. Tell me, where I can find this Master of yours? He owes me my money. I need my money from him now. pulls back the hammer and pushes the gun dirrectly to his head. Gimmie the answers I want and you will not die this day. after getting the information that he needs Go free. I have the information I need now. let's the guy go and waits for him turn his back on Uiri. DIE! Shoots him in the back.


noting my interest, supported the idea in other thread as well, do have a question though: what about traits?


Name,Goreb Alignment,NG Age,3d6 + 40 ⇒ (2, 1, 1) + 40 = 44 Height,4ft Weight,157
hp,11 Ac,14 BAB,+0 Fort,+3 Ref,+3 Will,+3 class,Rogue

Str,12+1
dex,13+1
con,16+3
int,12+1
wiz,16+3
cha,11+0

Skills
Acrobatics,+5
Bluff,+4
Diplomacy,+4
Disable Device,+5
Sense Motive,+7
Perception,+7
Craft(Bows),+5
Heal,+4
Survival,4

Feats
Exotic Weapon Proficiency(Khopesh),

Gear
Heavy Pick cost,8 Dmg,1d6 crit,x4 weight,6
studded leather cost,25 Armor bonus,+3 max dex,+5 weight,20
Grappling hook cost,1 Weight,4
Flint and stell cost,1
Khopesh cost,20 Dmg,1d8 crit,19-20 weight,8

RP
A small dwarf enters the tavern and shows ARE THAR ANY GOOD MINES a Dwarf answers him HEAR and he sends him 1g GIT A MUG OF ALE ON ME and leaves I SHALL CUM BACK WITH SUM PLAYS FOR YOU IN THE MINE!


I the small city of Gole he lived but the orcs hand dithrent plans just after he had a wife the orcs killed them all but him thay hid well thay attacked but wen thay back sabed his wife he used the guns to blow up the bombs and the orcs now he looks fore a new home and to kill every orc in the world. so the back story is dun and the Khopesh in the city wuss a sine of a good hart or of love and i look like my Avatar.


Getting a drunken Master of many styles specializing in Monkey and Mantis together right now. Name is Wuse Guy(pronounced like Bruce Lee)


For your consideration.

Sovereign Court

dotting for interest, will create a paladin (stone lord) from the ARG


Ok Here's who I have so far:

Nacona- Kiliam Orefinder(Barbarian)
Krumthi- Uiri Deephelm (Gunslinger)
Mug- Firbell Moleskin (Druid)
Twigs- (one of the original askers so he's got a spot)

I'll choose 2 more on top of that.

Good luck


Wuse Guy sits in the most popular bar in his home town. He eyes the crowd looking for someone he knows from his childhood. There across the bar at a table is a group of three of them. Three of the people who tormented him in his childhood. He spins in his barstool making sure his face is in plain sight of them. It's not long before they notice him, point, start laughing, and head over to the obviously inebriated Wuse Guy.

"Hey slanty eyes, long time no see. Or can you even see with those small slits of eyes"
The group erupts in laughter. A smile crosses Wuse's lips as he stumbles out of his stool.

O i cansh shee just fine buddy, and my eysh show me three shtumpy dwarfs talking to their bhetter.

Laughs all around as the crew of three continue prodding their target. The second dwarf pokes Wuse in the belly a couple of times.

"Still a skinny little weakling huh. Doesn't your mother feed you boy. Oh wait I forgot she died from the sorrow of loosing that Tien trash father of yours."

Again the group erupts into laughter and yet again Wuse just smiles knowing the best insult is yet to come and savoring the rage he knows it will induce in his drunken mind.

Damn shtraight my father was an ash.His face turns serious and sober. But don't you ever talk about my mother like that!

More laughs from the tormentors as Wuse readies himself for the final torment he remembers vividly from his youth. The third says...

"Looks at that guys looks like our little wussy guy has a bit of a bark."
They all sing in unison
"Wussy Guy, Wussy Guy, Wussy Guy can't hu..."
The song is stopped short as Wuse cold cocks the third knocking him completely unconscious.
The Names Wuse Guy!(pronounced like Bruce Lee)Now who wants thier payback first HA HA HA HA HA!

He laughs maniacally as he beats the tar out of the second as the first tries to run away. He runs after him pulling a chair out from under another patron and flipping a table full of beer(after grabbing one for himself of course) He smashes the chair over the first's back knocking him to the ground. All hell breaks loose as 100 dwarves see gallons of beer spill onto the ground. 1 hour later Wuse is thrown out a window. He stumbles up brushes the glass off his clothes and says.

Well, that was fun. One down 999 to go


Arvind was created for a strange 30pt Kingmaker game, but I'll put him in the mix here and see what happens. He's a cleric of Cayden Cailean, (Travel and Chaos) ... he's the black sheep of his family. Dropped in a barrel of ale when he was born, it seems that it was sign of the chaotic life that then followed Arvind where ever he went.

Unlike the majority of his clan, he always had a yearning to 'see the world'. The world is full of taverns.

Working on a more complete background.


Duran Daemric, firstborn son of Aemaric Duran of House Davadar. Heir to House Davadar and Stoneward Fields, owner of Stonewood Castle.

Okay, this is enough for the flavor background introduction, now more into the details:

Concept: Dwarven noble from a Great House, but not actual head of family. Warrior-type character with divine ties, but not an actual cleric or similar.

The concept has been somewhat hard to come up with, despite being the first to support the idea for a full-dwarven campaign in the original thread, I planned first to go the more classical dwarven warrior or cleric path, but as I have seen many others also thought along those lines, i decided to look for something which is more "fresh" in idea but still retaining the underlying idea of a dwarven themed character capable as a fighter but also somehow related to divine powers.

I found the ideal fit in Advanced Races Guide, the Dwarven Paladin Archetype Stonelord.

The class has everything I looked for, it is based on the paladin class but gives up all spellcasting abilities in favor for stone-related abilities which support its warrior core concept, the Archetype is dwarven-only, so unlikely I will pick it in other campaigns, the whole focus on underground and stone theme is obviously great for dwarves as well. Not to mention I like the flavor of having an earth elemental instead of the usual paladin mount.

Other pieces of the background puzzle:
I don't want any ingame benefit of the background at start, although I do consider to take "Rich Parents" as one of my traits even though mostly for flavor (as I don't really have any ideas how to spend most of the gold), I do think I could hire a bodyguard on low levels though, and consider taking the Leadership feat if we ever get to level 7.

I consider taking the feat at first level that allows 2 more traits, so I can pick from those that would fit my character and help flesh it out more, traits like "Tunnel Fighter", "Glory of Old"(to be related to old heroes, actual setting doesn't matter), "Eye for Quality"(this trait makes appraise a class skill) are some of which I think about right now. On later levels I plan to take some dwarf-specific cleave feats.

The Faith:
Ereshkal is a Neutral Good Earth/Underworld/Merchant goddess with access to Earth/Trade/Good/Defense/Death domains (not that it matters for my non-casting paladin). Also known as "Defender of Mountains", "Underworld Merchant", "Guardian of Traders", "Lady Commander of the Death Sentinels".
Favored weapon: earth breaker

My idea was that if divine classes can follow an idea or morality as they pick domains as they want then it would be interesting to be a follower of a recently emerged, fresh god(dess) which is mostly unknown at the point of game start. So I created Ereshkal of which my character and the whole family will be a follower of. She appeared as divine entity only a dwarven generation ago, but the whole Davadar family converted to her faith.

This is mostly for flavor and I hope you allow it, she would work especially well for the Stonelord as a patron deity.

Conclusion:
So, this is the character and its background a bit more in details, if you don't allow the class, any of the traits mentioned, or the idea of the minor goddess which the char would follow please say so, and I modify those parts. Last I checked there was no mention of using any premade setting or gods so I thought making a concept which also adds some unique things (like the goddess, or the whole noble family, or the places I named could also get used if you like them) to the game would be fun and a nice touch of flavor.

PS: would like to know what you think of alternate racial traits, I think of taking Deep Warrior, Mountaineer, and Magic Resistant.


I feel fairly confident that Kilaim is finished. I assumed traits but only took one. Thanks!

Kilaim works his waraxe in a wide sweeping routine, taking chunks of wook from the post. Crouching low he rushes in, crashing into it with his muscular shoulder. The post groans and cracks under the stress. As it begins to give way Kilaim reverses his motion and drops into a backward roll, again sweeping his heavy axe, this time in an upward arch and rolls away.
Looking good Kilaim. Calls a friend from across the training yard.
Aye, thanks. Been workin' o' that'n fer awhile now. Kilaim calls back as he wipes his hands and face on a towl.
Tossing the towel aside he picks up his heavy shield. He takes a few practice swings with his axe and sets himself into a solid fighting stance. His breathing quickens and his muscles begin to tense. His eyes widen suddenly. Bloodshot and wild they glaze over. Now grinding his teeth uncontrolably he lets out a blood curdling roar and charges the post again. With a powerful swing of his axe it splinters apart leaving a shattered stump.


Firbell Moleskin wrote:
For your consideration.

I thought for sure I would be the shortest in the group lmao


Kilaim Orefinder wrote:
Firbell Moleskin wrote:
For your consideration.
I thought for sure I would be the shortest in the group lmao

I wait with the RP piece until I have a proper and acceptable concept, doesn't help much if I get into a role which then gets changed, I would have to adapt to the new version then. Also, I didn't even roll height because of that, so in the end I may be shortest or largest :) (not that it matters)


We would be a silly sight if no one broke 4ft


Kilaim Orefinder wrote:
Firbell Moleskin wrote:
For your consideration.
I thought for sure I would be the shortest in the group lmao

Aha! At least now he has an explanation for his lady problems!


Hi, I would like to play a Female Dwarf Ranger. Would that be ok?


hay is my charctor abill to play einglish is new to me but i know simple words so can i play?


Bel'vica In'snareba: Female Dwarf Ranger(Guide)
STR 16
dex 14
con 14
int 8
wis 13
cha 6(8)

Ranger's focus

Skills: Acrobatics +5, Climb +6, Heal +5, Knowledge (Geography) +2, Knowledge (Nature) +2, Survival +6.

Feats: Point Blank shot

If so, she is an orphan, half Mbeke and Tarulu dwarf from the jungle midway between Kibwe and Nagisa in the Mwange expanse. She is a Jungle and Savannah specialist although due to her orphaned roots her identity is still somewhat askew. I know as a ranger she won't get those favored terrain specialties until after 3rd level.

Equipment:

Hide armor(rhino skin)15gp
She killed the rhino and had a Chelaxian craftsman in Kibwe make it for her before she left the Expanse(unless the campaign will be in the expanse).

Battleaxe
Buckler
Shortbow w/ 20 arrows
rope hemp
tinderbox(trying to keep it Ethnic)
Backpack
caltrops


Here is my Dwarven Fire Cleric

Sturgiss Faubeard

Spoiler:

STURRGISS FAUBEARD CR 1/2
Male Dwarf Cleric (Crusader) 1
NG Medium Humanoid (Dwarf)
Init +0; Senses Darkvision (60 feet); Perception +3
--------------------
DEFENSE
--------------------
AC 17, touch 10, flat-footed 17. . (+5 armor, +2 shield)
hp 11 (1d8+3)
Fort +5, Ref +0, Will +5
Defensive Abilities Defensive Training; SR 6
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Gauntlet (from Armor) +2 (1d3+2/20/x2) and
. . Pick, Heavy +2 (1d6+2/20/x4) and
. . Unarmed Strike +2 (1d3+2/20/x2) and
. . Warhammer +2 (1d8+2/20/x3)
Cleric (Crusader) Spells Known (CL 1, 2 melee touch, 0 ranged touch):
1 (1/day) Shield of Faith (DC 14), Burning Hands (DC 14)
0 (at will) Mending, Spark (DC 13)
--------------------
STATISTICS
--------------------
Str 14, Dex 10, Con 16, Int 10, Wis 17, Cha 11
Base Atk +0; CMB +2; CMD 12
Feats Extra Channel
Skills Acrobatics -6, Climb -4, Craft (Weapons) -2, Escape Artist -6, Fly -6, Heal +7, Knowledge (Religion) +4, Ride -6, Sense Motive +7, Stealth -6, Swim -4
Languages Common, Dwarven
SQ Aura (Ex), Cleric (Crusader) Domain: Fire, Cleric Channel Positive Energy 1d6 (5/day) (DC 10) (Su), Fire Bolt (1d6+0) (6/day) (Sp), Greed, Hatred, Slow and Steady, Spontaneous Casting, Stability, Stonecunning +2
Combat Gear Dagger (4), Pick, Heavy, Scale Mail, Shield, Heavy Wooden, Warhammer;
--------------------
SPECIAL ABILITIES
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric (Crusader) Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Channel Positive Energy 1d6 (5/day) (DC 10) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Fire Bolt (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Slow and Steady Your base speed is never modified by encumbrance.
Spell Resistance (6) You have Spell Resistance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

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He picked up the name Faubeard, because he's always accidentally burning his beard off when he dreams of being in battle. Youngest of Eight brothers, he always tried to be older than he really was, and left for a life of adventuring...probably a bit before he should have. Now he finds himself puttin on a brave front, and pretending that he has a lot more experience than he does. It's not uncommon for him to confidently shout out combat advice that he "read" somewhere...often with serious or whimsical results.

"I've fought these many times before guys"! "They're skeletons"! "Use your pointed weapons or shoot arrows at them"! "Come on we gottem"! "Ahhhhhhhh"!


I selected a 2nd trait just in case and can easily toss it at the DM's request.


Dwarves? Harumph!


Hey look a troll disguised as a gnome!


Goreb wrote:
hay is my charctor abill to play einglish is new to me but i know simple words so can i play?

Is this a joke?


A Snooty Gnome wrote:
Dwarves? Harumph!

Wuse stubles over and falls down next to the gnome. Snorrrreee. Then all of a sudden his foot is in the Gnomes mouth.

Unarmed Strike1d20 + 2 ⇒ (5) + 2 = 7


What is English? We speak Dwarvish- said with a heavy Mwangean accent... Belvica takes a large swig of Palm Ale and chuckles rather lustily.


Nacona- Kiliam Orefinder(Barbarian)
Krumthi- Uiri Deephelm (Gunslinger)
Mug- Firbell Moleskin (Druid)
Twigs- (one of the original askers so he's got a spot)
Joriandrake- Duran Daemric Davadar(Paladin)
and
scranford- Sturgiss Firebeard(Cleric)

Thanks to all who offered characters, maybe after this group goes we'll start a second one. And to those of you who got in go ahead and go met in OOC and I'll holler at Twigs!


Bormir Anvilfist is a tunnel rat. He traverses the forward edges of the dwarven tunnels looking to bring the fight to the enemy. He has learned to fight in close quarters where weapons are of no use. His body is the only real weapon he needs. He fights like a badger, he grappels his pray and uses his fist, elbows, knees, and even his head to beat his enemy into submision.

Stats:

Bormir Anvilfist
Male Dwarf Monk 1
LN Medium Humanoid
Init +2; Senses: Perception +7
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 13. (+0 Armor, +2 Dex, +3Wis)
HP: 10 (1d8+1+1)
Fort +3, Ref +4, Will +5
--------------------
OFFENSE
--------------------
Spd: 20 ft.
Melee:
-Unarmed: +3 (1d6+3/20x2)
-Flurry of Blows: +2 (1d6+3/20x2) / +2 (1d6+3/20x2)
-Dagger +3 (1d4+3/19-20/x2)
Ranged:
-Dagger +2 (1d4+3/19-20/x2)
Special Attacks:
-Stunning Fist

--------------------
STATISTICS
--------------------
Str 16 Dex 14 Con12 Int 10 Wis 16 Ch 8 (20 point buy)
Base Atk +0; CMB +3; CMD 15;


Got in another game so Arvind respectfully withdraws from consideration. Hope ou have a good game.

Silver Crusade

DM_Awesome wrote:

Hey all,

It's been requested so I'm DMing an all Dwarven game.

*All classes
*20 pt buy
*Starting at level 1.
*Everyone starts with 100 gold and standard items. If you try to put something crazy on your inventory I'll check :P.
*Please submit a RP sample from your character's POV.
*Background/Character story(Why are they here, what do they care about, etc)

I would read the Dwarves of Golarion as reference if you need to.

Good luck to all!

Check out TowerGuardDM's Oathsworn campaign on YouTube for some awesome ideas.

http://www.youtube.com/watch?v=G2Nspo7Urmw


I assume that by being picked (and no mention given at my concept) that my choice of feats/goddess/alt. racial traits/traits are all fine?


Just waiting on an OOC thread :)


Its up but sometimss i cant see it. Weird


oop there it is!


Crap its over?!


Gah! Sorry for holding things up! It's been a slow week for character creation and my home game flared up again. I probably won't be able to scrape together a character in time, so I hope the game is a blast!


:(


Is recruitment closed for this campaign? I'm thinking of a female dwarf Runeforger Cleric of Torag, creating beautifully crafted suits of armor and weapons to the dwarven clans.


Yes recruitment is closed for this campaign. Thank you for inquiring.


Would of loved to play a Dwarven sorceress in this campaign but if one does make another all dwarf campaign I'll glad post one there for proval

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