The Last Baron

Game Master Tarlane


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Liberty's Edge

Here is the discussion thread for group one of the module. The group who will be posting in this thread is listed below.

Maeltheron - Elf Rogue(Sniper)
Willy - Human Barbarian(Invulnerable Rager)
Gerivor - Human Rogue/Wizard
Meera - Half-Elf Ninja/Monk
Hugh - Human Inquisitor

Please post in this thread your character so that I can look over their crunch and we can begin to sort out the details.

Also, feel free to post something as your character here free form since all the stats haven't been approved yet. Each of you would have been called to a gathering of Andoran soldiers(Several hundred troops) with only the information that you are to be given a special assignment. As you arrived, each of you would have been directed to command tent to await the arrival of a general who has your briefing. This is a perfect time to establish any connections between your characters and to set a precedent for your method of interaction in the actual PbP, not to mention simply introducing yourselves.

For standard PbP convention, I would prefer if you used bold text for dialogue, italics for inner monologue, and spoiler tags for something that not everyone will see or understand(messages to the DM, language other than common, I'll use them for skill checks).

Wordy example:

Walking down the wooded road, Tarlane looks to the tavern in the distance and rubbed his chin, considering. "Its been a long time since I've been back. I wonder if they will remember me. Hopefully not."

Continuing on he pushes forward the door and peers around the room in the dim light of the hearth. Seeing the bartender he gives the man a polite nod. "Greetings, old friend."

It took a moment for the bartender's eyes to register who the newcomer was after all these years, but then he breaks into a broad smile, calling out in the native tongue.

Elvish

Spoiler:
"Tarlane! Welcome my friend! It has been far too long! You come in a dark time..."

With those last words the bartender's eyes flick over towards a dark corner of the room where a large human sits, using the shadows as cover. On his chest is a ribbon and badge of office which depicts the silhouette of a raven.

Knowledge Nobility DC 15

Spoiler:
The badge is a symbol of the Order of the Crow, a fanatical religious organization who are known to persecute those they see as heretics. They have slowly been spreading across the land by enforcing their will on small villages and converting those within.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

As Maeltheron approaches the command tent, he thinks to himself,

Another special assignment...good. I guess word of my particular talents are spreading. Funny though, I do not see any of the other usual special forces types around. What gives?

Head bowed low, he slips into the command tent to which he was summoned....

Liberty's Edge

Also, though I suppose it doesn't need to be explicitly called out, any OOC comments should use the OOC tag. Also, the board has a good die roller I would rather us use, it just keeps everything nice and neat. If any of you are unsure of the tags, there is a good summary underneath the text box titled 'How to format your text'. Feel free to toss any questions about anything my way either here, in PM, or via email to felixcosima at gmail dot com


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

hp rolls:

1d12 ⇒ 1
1d12 ⇒ 2
1d12 ⇒ 9
1d12 ⇒ 12

Average = 6.5x4 = 26, I'll go with that

Liberty's Edge

Male Human Inquisitor Level 11

Game stats

Spoiler:

HUGH BERENGER PBP CR 4
Male Human (Chelaxian) Inquisitor 5
NG Medium Humanoid (Human)
Init +6; Senses Perception +10
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 36 (5d8+10); Judgement of Sacred Healing 2
Fort +6, Ref +3, Will +6
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Longsword +6 (1d8+3/19-20/x2) and
Dagger +5 (1d4+2/19-20/x2) and
Unarmed Strike +5 (1d3+2/20/x2)
Ranged +1 Longbow, Composite (Str +2) +6 (1d8+3/20/x3)
Special Attacks Bane (+2 / 2d6) (5 rounds/day), Battle Rage (5/day),

--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Blind-Fight, Expanded Arcana: Inquisitor, Lookout, Point Blank Shot, Precise Shot
Traits Reactionary, Vagabond Child (urban): Disable Device
Skills Bluff +10, Diplomacy +10, Disable Device +13, Intimidate +12, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Perception +10, Sense Motive +12, Spellcraft +10, Stealth +10, Survival +10 Modifiers Monster Lore
Languages Abyssal, Common, Infernal
SQ Inquisitor Domain: War, Judgement (2/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 2/day), Track +2

--------------------
SPECIAL ABILITIES
--------------------
Inquisitor Spells Known (CL 5, +5 melee touch, +5 ranged touch):
2 (3/day) Cure Moderate Wounds (DC 14), Detect Thoughts (DC 14), See Invisibility (DC 14), Invisibility (DC 14)
1 (5/day) Burst Bonds (DC 13), Comprehend Languages (DC 13), True Strike (DC 13), Cure Light Wounds (DC 13)
0 (at will) Resistance (DC 12), Disrupt Undead, Acid Splash, Create Water, Guidance (DC 12), Light

Bane (+2 / 2d6) (5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Battle Rage (5/day) (Sp) Grant +2 to a melee damage rolls.
Blind-Fight Re-roll misses because of concealment, other benefits.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Inquisitor Domain: War Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +2 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 2 (Su) Fast Healing
Judgement of Sacred Justice +2 (Su) Attack bonus
Judgement of Sacred Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +2 (Su) AC bonus
Judgement of Sacred Purity +2 (Su) Save bonus
Judgement of Sacred Resiliency 2: Magic (Su) DR/magic
Judgement of Sacred Resistance 4: Fire (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 2/day) Swap your most recent Teamwork feat for another
Track +2 +2 to survival checks to track.

--------------------
Gear
--------------------
Combat Gear +1 Longbow, Composite (Str +2), +1 Longsword, Arrows (40), Dagger, Mithral Shirt; Other Gear Alchemist's Fire Flask (4), Bedroll, Candle (2), Chalk, 1 piece, Drug, Aether, Everburning torch, Fishhook (2), Flint and steel, Grappling hook, Hammer, Handy Haversack (42 @ 48 lbs), Liquid Ice (4), Manacles, masterwork, Mirror, small steel, Mug/Tankard, clay, Piton (4), Potion of Cure Moderate Wounds, Pouch, belt (1 @ 1 lbs), Rations, trail (per day) (5), Rope, silk (50 ft.), Sack (empty), Sack (empty), Sewing needle, Soap, Bar (50 uses), String (50'), Sunrod (3), Tent, Small, Thieves' tools, masterwork, Thread (50 ft.), Tindertwig (4), Wand of Cure Light Wounds, Wand of Protection from Evil, Waterskin, Whetstone, Whistle, Signal

--------------------
TRACKED RESOURCES
--------------------
Alchemist's Fire Flask - 0/4
Arrows - 0/40
Bane (+2 / 2d6) (5 rounds/day) (Su) - 0/5
Battle Rage (5/day) (Sp) - 0/5
Dagger - 0/1
Discern Lies (5 rounds/day) (Sp) - 0/5
Drug, Aether - 0/1
Everburning torch - 0/1
Judgement (2/day) (Su) - 0/2
Liquid Ice - 0/4
Potion of Cure Moderate Wounds - 0/1
Rations, trail (per day) - 0/5
Sunrod - 0/3
Teamwork Feat (change 2/day) - 0/2

Tarlane

Spoiler:

I used hero quest to make the character. I used the Pathfinder Society Organized play standard of 20 points to purchase the ability scores. For hit points i did the PFS standard: first level 8+con mod, every level there after, 2,3,4,5 hps for D8 character classes 4+1 + con modifier (+2)=36

Hugh Berenger reflects “Life rarely sends us on paths we expect to take.”, as he reads his orders again, “my Lady Iomedae, you are just full of surprises today." Quickly he gathers his gear and weapons and heads over to the General’s tent not knowing what to expect.

Liberty's Edge

Feel free to bump up the stats a bit, Hugh. Your characters are made to be chosen as an elite force so I was giving you 25 point by. Your HP, using the PFS method comes out to what you would get if you took the half HP option, so if you'd like you can roll just to see if you get better. If you don't, you'll have the 36.


Meera stalks casually towards the place she's been told to go to. Her face is passive though her eyes constantly slide from side to side taking in everything around her. Trotting at her heels and matching her pace is a large sized dog. Its shoulders easily brushing against her leather clad hips. She slows as she approaches the troops billeting area.

DM Tarlane may we have some sort of establishing scene? (^_~)

Shift work has my time atm. Will finish off the charcter's gear asap (Though this will probably not be for another couple of days.) *Bows*

Liberty's Edge

I won't be posting in any NPCs until we are ready to begin in the actual game thread, but I can give more detail on the tent for while we make our introductions and sort characters out.

The inside of the commanders tent doesn't differ much from the average soldier's but for its size, the Andoran view that rank comes with responsibility but does not inherently make one better than any other man showing clearly in the decor.

Pushed to one corner of the black and blue tent is a simple cot with a travel footlocker at its base. The vast majority of the tent is taken up by a long table sporting several rings of wax on it, the remnants of late night planning sessions.

The tent's single decoration is an ornately carved wooden falcon hanging from several strings overhead.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Maeltheron casually strolls around the table with his hands clasped behind his back taking in the pedestrian, yet functional aspects of the General's Tent.

Hmmm...I wonder if I am alone on this particular mission? That would be fine by me, so long as this General does not expect the impossible from one Elf. That wooden falcon could represent the Steel Falcons! There is no greater elite force in all of the Eagle Knights...mayhap this is my lucky day?


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

Willy strolls in and sits down at the bar. "Beer" he says to the barkeep, plopping a coin down on the bar. Although it doesn't seem like it, he notices the man in the corner, his curiosity piqued by the badge.

GM Tarlane:

Spoiler:
Willy took the Heart of the Fields alternate racial trait if that's cool.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

@Willy & DM Tarlane: I do not think there is anyone in the tent but Willy and me, and I do not believe there is anything but an empty table and a cot. Can you confirm Tarlane?

Liberty's Edge

Male Human Inquisitor Level 11

Tarlane, thank you, i will adjust his ability scores so he has a 25 point build instead of a 20 point build. This will most likely mean Hugh Berenger will have 1 16 amidst all the other 14s.

lets see what i get for Hit point rolls 8 + 2 + 4d8 + 8 ⇒ 8 + 2 + (2, 6, 5, 6) + 8 = 37. The dice give me 37 hit points. I'll take the extra hit point.

I'll finish editing the character tomorrow and post the stats... think the adjustments will be minor 36 to 37 hps, and bumping one stat, Im not sure which yet, from 14 to 16.
good night,
Elyas


Meera walks up to the tent she's been directed towards. At the entrance she gives two commands.

"Sit."
"Stay."

Handle Animal: Take 10 = 15 Total
And watches the dog take up its indicated position, before stepping into the tent and casting her gaze about.

Greetings Maeltheron Timmerond. (^_^)


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Well, it appears as if I am not alone in this, after all.

Maeltheron bows at the waist.

Good day, lady. I am Maeltheron Timmerond. A pleasure to meet you. Are you answering the summons of the General, as well?

Silver Crusade

Tarlane,

Spoiler:
It is funny how we or I think that "if hero lab did it, the numbers must be right!" but the old adage still applies, "garbage in garbage out", the flat PFS average of 8+2+(4x5)+8=38. I must have erred somewhere to get 36 hps...so i think I will stick with the 38 hps this average provides me instead of the 37 the dice gave me. I added the 5 pts for a 25 pt build over a 20 pt build, and i raised one of my 14s, costing 5 pts, to a 16, costing 10 points. I raised 14 wisdom to 16 wisdom. I hope these little changes are ok.

Game Crunch
Spoiler:

HUGH BERENGER PBP CR 4
Male Human (Chelaxian) Inquisitor 5
NG Medium Humanoid (Human)
Init +7; Senses Perception +11
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 38 (5d8+10); Judgement of Sacred Healing 2
Fort +6, Ref +3, Will +7
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Longsword +6 (1d8+3/19-20/x2) and
Dagger +5 (1d4+2/19-20/x2) and
Unarmed Strike +5 (1d3+2/20/x2)
Ranged +1 Longbow, Composite (Str +2) +6 (1d8+3/20/x3)
Special Attacks Bane (+2 / 2d6) (5 rounds/day), Battle Rage (6/day)
Spell-Like Abilities Battle Rage (6/day), Detect Alignment (At will), Discern Lies (5 rounds/day)
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 14, Int 14, Wis 16, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Blind-Fight, Expanded Arcana: Inquisitor, Lookout, Point Blank Shot, Precise Shot
Traits Reactionary, Vagabond Child (urban): Disable Device
Skills Bluff +10, Diplomacy +10, Disable Device +13, Intimidate +12, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Perception +11, Sense Motive +13, Spellcraft +10, Stealth +10, Survival +11 Modifiers Monster Lore
Languages Abyssal, Common, Infernal
SQ Inquisitor Domain: War, Judgement (2/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 3/day), Track +2
--------------------
SPECIAL ABILITIES

Inquisitor Spells Known (CL 5, +5 melee touch, +5 ranged touch):
2 (3/day) Cure Moderate Wounds (DC 15), Detect Thoughts (DC 15), See Invisibility (DC 15), Invisibility (DC 15)
1 (5/day) Burst Bonds (DC 14), Comprehend Languages (DC 14), True Strike (DC 14), Cure Light Wounds (DC 14)
0 (at will) Resistance (DC 13), Disrupt Undead, Acid Splash, Create Water, Guidance (DC 13), Light

Bane (+2 / 2d6) (5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Battle Rage (6/day) (Sp) Grant +2 to a melee damage rolls.
Blind-Fight Re-roll misses because of concealment, other benefits.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Inquisitor Domain: War Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +2 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 2 (Su) Fast Healing
Judgement of Sacred Justice +2 (Su) Attack bonus
Judgement of Sacred Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +2 (Su) AC bonus
Judgement of Sacred Purity +2 (Su) Save bonus
Judgement of Sacred Resiliency 2: Magic (Su) DR/magic
Judgement of Sacred Resistance 4: Fire (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 3/day) Swap your most recent Teamwork feat for another
Track +2 +2 to survival checks to track.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

--------------------
Gear
--------------------
Combat Gear +1 Longbow, Composite (Str +2), +1 Longsword, Arrows (40), Dagger, Mithral Shirt; Other Gear Alchemist's Fire Flask (4), Bedroll, Candle (2), Chalk, 1 piece, Drug, Aether, Everburning torch, Fishhook (2), Flint and steel, Grappling hook, Hammer, Handy Haversack (42 @ 48 lbs), Liquid Ice (4), Manacles, masterwork, Mirror, small steel, Mug/Tankard, clay, Piton (4), Potion of Cure Moderate Wounds, Pouch, belt (1 @ 1 lbs), Rations, trail (per day) (5), Rope, silk (50 ft.), Sack (empty), Sack (empty), Sewing needle, Soap, Bar (50 uses), String (50'), Sunrod (3), Tent, Small, Thieves' tools, masterwork, Thread (50 ft.), Tindertwig (4), Wand of Cure Light Wounds, Wand of Protection from Evil, Waterskin, Whetstone, Whistle, Signal
--------------------
TRACKED RESOURCES
--------------------
Alchemist's Fire Flask - 0/4
Arrows - 0/40
Bane (+2 / 2d6) (5 rounds/day) (Su) - 0/5
Battle Rage (6/day) (Sp) - 0/6
Dagger - 0/1
Discern Lies (5 rounds/day) (Sp) - 0/5
Drug, Aether - 0/1
Everburning torch - 0/1
Judgement (2/day) (Su) - 0/2
Liquid Ice - 0/4
Potion of Cure Moderate Wounds - 0/1
Rations, trail (per day) - 0/5
Sunrod - 0/3
Teamwork Feat (change 3/day) - 0/3
Wand Cure light wounds- 50 charges
Wand Protection from evil-50 charges


Ill do another post later on today.


Meera stops and appraises the person standing within the tent.

Appraise:1d20 + 6 ⇒ (6) + 6 = 12

Starting at his boots and looking at the fellow to the crown of his head. She tilts her head slightly, though her position does not initially change.

"No...just following orders at the moment." She answers directly after the 'look' and seems to come to a decision when she walks lithely towards a corner where she deposits her rather sagging and lightly packed back-pack. The twin sashes across her chest she keeps on. Her hands are bare, her clothes of good quality and cut. She wears no obvious armor except some wrist bracers and no sign of a weapon upon her hips, though across the small of her back a couple of short 'stick' like objects can be see sheathed.

"So, really, this whole army thing is kind of new to me. I only joined a day or so ago." She rests her frame against one of the tent's corner poles. "And...yourself...?" She asks with a slight inclination of her head towards the Elf.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Been with the military for a little over three years - special forces mainly. I am a sniper and scout by trade. I am not certain what this task will involve, but that Wooden Falcon hanging there may have something to do with the Steel Falcons. They are the elite force of the Eagle Knights. So, where have you been that has landed you here?

Meera can see the Longbow across the Elf's back, and an Elven Curvebalde sheathed similarrly. There is full quiver at his hip, and Maeltheron carries himself with an athelete's grace.


Meera smiles, though it is more a curve of the lips than any toothy grin.

"What I did for a living?" Meera shrugs lightly, "I was a bouncer, basically. Kept various common rooms and places neat and quite sort of thing." She sighs,

"As for me here? Ahhh.....hmmm....Lets say the wrong fight picked me." Her eyes drift off towards her past then focus again on Maeltheron "Which is to say I won the fight, it was the fall out of them I sorted that's caused me grief." She shrugs.

"So...yeah...me being here is a good thing for me and mine for the foreseeable future." She grins ruefully. "I s'pose it'll be good to have some one who can show me the ropes." And she frowns, "Or is that a sailor's term?" She asks.

Liberty's Edge

Male Human Inquisitor Level 11

Hugh after asking directions from a passing soldier, heads over to the general’s tent.

He enters the tent, orders in hand and pauses for a moment for his eyes to adjust to the interior light. Hugh nods his head in greeting to the two people already in the tent, and he steps aside from the entrance waiting there quietly.

Hugh is dressed in simple hunter’s clothes with a green cloak worn over the shoulders. There is an unadorned but well made long sword hanging at his right hip, a quiver of arrows, hanging at his left hip, and a well-oiled composite long bow carried in his left hand. He has a full backpack, with water skin rope, bedroll, and bulges of other oddments stuffed in his pack. He has close-cropped brown hair and brown eyes with tan skin. Other then that, this human looks quite unremarkable, someone that would be easy to miss in a crowd.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Welcome, friend, what do they call you? I am Maeltheron. I see we have a common interest...

Maeltheron points to the Longbow on the nondescript human's back.

Liberty's Edge

Mael and Willy, yes the intention was that you were simply led to the tent, or made your way there on your own, and then the soldier left you to wait together for the general(which will happen once everyone is finished).

Hugh, the average actually would be 36 because the 'average' of a d8 is 4.5 rather than 5. To count averages on dice where the number is a decimal you generally start rounding up one level, down the next, so it would be 5, 4, 5, 4.

Things are looking good as the crunch is coming up, I'll let you know if I see anything I have questions about or problems with as I pour through it, but we should be able to start soon since most of you look ready. I am glad you are all making introductions however, please keep it up! Also, feel free to fire any questions you have my way.


Meera's eyes flick to the tent opening as the third member steps in. At the Elf's comment of

Quote:
"Welcome, friend, what do they call you? I am Maeltheron. I see we have a common interest..."

She waits for a moment then indicates to herself.

"Meera." She says simply, with a nod of greeting.

Liberty's Edge

Male Human Inquisitor Level 11

Tarlane

Spoiler:
you are right, the average would be 36. I think here is the source of my confusion. I had the settings on HeroLab set for PFS rules.
and here is a section of the Pathfinder Society Organized Play guide.

For a d8 class you get 8 hps to start with then 5 every level thereafter.
So i'll be happy to to use which ever amount you would like me to: the 36 hps as and average roll, my previous roll totaling 37, or the PFS rules totaling 38 hps

Page 7 of the Guide to Pathfinder Society Organized Play
Character Creation Step 8 Hit points:

Pathfinder Society characters begin play with a set number of hit points and gain a specific number of hit points each time the character gains a level. Consult Table 2–2 to find the appropriate values for your character. The number of hit points in this column represents the hit points gained from each level’s hit dice; add Constitution modifiers, favored class bonuses, and Toughness to the listed number as applicable.

Table 2-2 Hit Points by Class

Class Hit Dice Hit points at 1st level Hit points gained per level

Sorcerer D6 6 4
Wizard
Witch

Alchemist D8 8 5
Bard
Cleric
Druid
Inquisitor
Magus
Monk
Ninja
Oracle
Rogue
Summoner

Cavalier D10 10 6
Fighter
Gunslinger
Paladin
Ranger
Samurai

Barbarian D12 12 7

Hugh smiles " Well thank you. Yes I guess we do. My name is Hugh Berenger. Well met, and to you as well, indicating Meera.
He extends his right hand to shake Maeltheron's hand. As he does so, you notice a small silver sword pendant hung on a fine sliver chain around Hugh's neck. Maeltheron being a military man, most likely also notices that by how Hugh caries himself, that he probably has served in a military before, or a similar organization. Hugh: "I just volunteered and joined up a few days ago. I had expected to be assigned to out rider duty, or deployed as a scout. I was quite surprised to receive these orders to report to the General's tent for my assignment".


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Well met, Hugh! We have much to discuss regarding our archery pursuits. I expect this to be some sort of special unit assignment. That is what I have been assigned to as of late. Woe to those who end up in our crossfire!

Filios smiles broadly as he firmly grasps Hugh's hand.

Liberty's Edge

Male Human Inquisitor Level 11

"I would enjoy that. I hope we might have some time to sink some shafts into one of the archery butts I saw here in camp.

Hugh Continues “ I would certainly be interested to hear what stories you can tell me, while serving in some of those special units.

As for myself,I used to be a Sherif's deputy in a small town in Varisia, now I 'm a member of the Pathfinder Society, and I often help to guide and protect the more scholarly members of their expeditions. In between expeditions I work as a Thief Taker for sherifs, magistrates, princes, and a few churches. I track down miscreants who are wanted for trial by a court, and I bring them back. There is often a nice bounty to be had.

After I turned my last bounty in, at the local sheriff’s The Army arrived in town, and the sheriff suggested I volunteer for military service before I was “volunteered”. So here I am.


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

Willy finishes heis beer then leaves the tavern. On the way to the tent he pulls a note out of his pocket and studies it for a moment. Hmm.. He puts it back in his pocket then enters the tent.

Willy is a large man, dressed in worn, nondescript clothing. he has a fine axe over his back, and is wearing a fine, but worn, black cloak.

"What 'dis about den?" he says to no one in particular.


Meera straightens slightly as the large fellow steps into the tent space. Though her posture, if anything, actually seems to relax. Her gaze flicks to Maeltheron and Hugh briefly though the new comer is never out of even her peripheral vision for long.

At the tent flap, the large, dusk coated hound does little more than raise its head and waive its nose at those moving past it.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Maeltheron steps towards the newcomer after a glance at Meera and smiles broadly as he says,

Good day, friend. I imagine it is about you answering the same call that we all have? You have a name? I am maeltheron.

Silver Crusade

Hugh nods towards the large man who has entered the tent " Hugh Berenger"


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

Wiily squints his eyes at the elf who spoke to him, sizing him up. His gaze lingers on Meera.

"I dunno, what 'call' you answer?" After Hugh speaks, "Name's Willy"


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Why, the General's call of course, big fella.

Maeltheron steps forward with his hand extended.

I am Maeltheron, Willy, well met.


Meera's gaze, while carefully neutral, remains on 'Willy' as the introductions are made. As every one waits for the man's reaction to Maelthorn's greeting she again simply indicates to herself and replies,

"Meera." *Her mind is thinking back, wondering if this bruiser has ever crossed paths with her before.*

Knowledge Local Check:1d20 + 6 ⇒ (2) + 6 = 8

*Or, more importantly, is this bruiser connected with her more...recent...troubles...* As she appraises the man.

Appraises:1d20 + 7 ⇒ (12) + 7 = 19


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

Willy shakes Maeltheron's hand. [b"]I got a note."[/b] He nods ant Meera and smiles, showing a coupe of broken teeth.

Liberty's Edge

Just a further update. I should be finishing up punching in everyones stats tonight and be able to give you any notes I have. Beyond that, we are waiting for Gerivor to post his presence. I'll send him a private message, but in case he's MIA I'll be getting ready to wrangle someone else in.

Liberty's Edge

Gerivor just returned my message saying that RL has cropped up and he is going to have to drop from the game. I'll get a post up in recruiting to try and fill his place and will see how quickly responses come in to determine if we start without him and bring some one in later or give someone time to finish their char.


I give condolences to Gerivor and hope things get better for them. I'm also happy to amble along here until the Dm sets things to the way they wish. *Bows*

Meera returns 'Willys' smile, she does not show teeth.

Liberty's Edge

Male Human Inquisitor Level 11

I am sorry Gerivor cant join us. I wish him luck with what he needs to sort out.

" Well, Willy, welcome!"Hugh Berenger says "Hmm I am curious, I wonder if we can guess what sort of assignment the general intends for us based on our areas of expertise?"


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Well, before Willy showed, I would have thought we were going to be a stealthy force that could strike quietly and deadly. However, now, I am not so sure. I, personally, am a sniper by nature.


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

"Wut? I can be quiet if I want." Willy says in a loud voice "He probly wants us to spy on someone, since y'all look like a bunch of sneakers."

Willy tugs at his breatstplate, hoping that won't cause him to move too loudly.

Liberty's Edge

Male Human Inquisitor Level 11

“perhaps so Willy, perhaps so, we may be sneaking and creeping”.


Meera just raises an eyebrow a the turn of the conversation,

"How they were looking about for people who can fit in?" She suggests, then shrugs,

"I'm not going to try and second guess any new employer. I find it's best to stand still and listen to what the Boss wants done..." She sums up her thoughts and airs them just as quickly.

Liberty's Edge

Alright, while trying to get a 5th person for the group again I have finished going through everyones characters and have notes for them below.

Maeltheron

Spoiler:

Alright, I am having a bit of trouble with your skills. Remember, you can only put a max of 5 ranks in any skill because you are 5th level. With max ranks, I see the skills with different totals below:

Acrobatics 13
Climb 10
Disguise 8

You seem to have one too many languages and your HP is still done as if you were 6th level.

From what I can tell your reflex save should be a 9 rather than an 8.

Your deadly range should only go out to 40' until next level.

You should also have quite a bit more money than you have listed(1615 gold left).

I know you were trying to roll back from 7th level and it looks like a lot of those issues are leftovers from that.

Since I think you are using herolab if you want, I can send you the character I made so that you can make your adjustments in that.

Willy

Spoiler:

Extreme endurance needs to select whether it is for Fire or Cold.

Profession isn't actually a class skill for a barbarian so your bonus should only come out to 4.

I am not seeing your company lumberjack trait, can you tell me what book that is from? I don't see it in herolab or the archives or nethys.

I placed your cask of whiskey at being worth about 10gp.

Also, when making magical weapons/armor don't forget you still have to pay masterwork costs. You had enough to cover it, but your remainder gold was 540gp 4sp

Hugh

Spoiler:

I was going through and making notes but I just realized it looks like your whole character is made to be 9th level but he should be 5th, and your money spent was way higher than it should be. For example, you had 10500gp to spend altogether and the belt of physical perfection is 16000 all on its own. Instead of going through step by step I am going to have to get you to roll back pretty much the whole thing to the right level and I'll look him over again.

Meera

Spoiler:

Your ability scores are under spent, it looks like you have only spent 21 of the 25 points(assuming the +2 for humam and the +1 for level 4 in charisma)

To pick up two weapon fighting and two weapon defense you need to bump your dex up to a 15.

I am not seeing where all your feats are coming from.

(human) - Combat Expertise
1 - Two weapon fighting
3 - Extra Ki
5 - Knock out Master(You mean Knock out Artist?)
? - Sap Adept

Monk gives 2 bonus feats, so you still have those, but none of the feats you have chosen are on the monk list to be picked up.

Also, you are showing no trace and 2d6 sneak attack, were you meaning to be 3 levels ninja rather than 3 levels monk?

Your perception and sense motive should be higher than it is since you do have a positive wisdom.

You haven't spent all your skill points, even if you put your favored class bonus in skill points rather than HP you have spent 35 and should have 38 available(based on 3 monk).

As a monk you have to be lawful.

Tonfa's are 'monk weapons' in that monks can use them to flurry, but you aren't actually proficient with them.

Also, your money is just a little off. Without charging for clothing(you can have several outfits as long as they aren't like noble clothing, most outfits are 1-5 gold, I'm not very worried about it) you should have 282gp, 4sp left over.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Tarlane:
You are spot on with your assessment. These are leftovers from the level drop. Feel free to send me the Hero Lab Character you used to crunch the numbers, and I will make the necessary adjustments and add my background. Thanks. My email is vincentacri@gmail.com.


Male Human (Taldan) Barbarian (Invulnerable Rager) 5

Tarlane:

Spoiler:

The Company Lumberjack trait is from Wayfinder 1 IIRC, although I see it is not in the PFSRD. If you won't allow it I'll switch it to Dirty Fighter. I fixed the rest, good catches.

Liberty's Edge

Male Human Inquisitor Level 11

Tarlane:

Spoiler:

Hello Tarlane,
I appologize for any confusion, but when you click on Hugh Berenger, the profile you are seeing my 9th level inquisitor Pathfinder Society character in detail. Here is the 5th level version. As soon as i can get Paizo to cooperate, i will update the profile so the first thing you see is the 5th level version of this character.
Myles

HUGH BERENGER PBP CR 4
Male Human (Chelaxian) Inquisitor 5
NG Medium Humanoid (Human)
Init +7; Senses Perception +11
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 38 (5d8+10); Judgement of Sacred Healing 2
Fort +6, Ref +3, Will +7
Defensive Abilities Judgement of Sacred Protection +2; DR Judgement of Sacred Resiliency 2: Magic; Resist Judgement of Sacred Purity +2, Judgement of Sacred Resistance 4 (Fire)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Longsword +6 (1d8+3/19-20/x2) and
Dagger +5 (1d4+2/19-20/x2) and
Unarmed Strike +5 (1d3+2/20/x2)
Ranged +1 Longbow, Composite (Str +2) +6 (1d8+3/20/x3)
Special Attacks Bane (+2 / 2d6) (5 rounds/day), Battle Rage (6/day), Judgement of Sacred Destruction +2, Judgement of Sacred Justice +2, Judgement of Sacred Piercing +2, Judgement of Sacred Smiting (Magic)
Spell-Like Abilities Battle Rage (6/day), Detect Alignment (At will), Discern Lies (5 rounds/day)
Inquisitor Spells Known (CL 5, +5 melee touch, +5 ranged touch):
2 (3/day) Cure Moderate Wounds (DC 15), Detect Thoughts (DC 15), See Invisibility (DC 15), Invisibility (DC 15)
1 (5/day) Burst Bonds (DC 14), Comprehend Languages (DC 14), True Strike (DC 14), Cure Light Wounds (DC 14)
0 (at will) Resistance (DC 13), Disrupt Undead, Acid Splash, Create Water, Guidance (DC 13), Light
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 14, Int 14, Wis 16, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Blind-Fight, Expanded Arcana: Inquisitor, Lookout, Point Blank Shot, Precise Shot
Traits Reactionary, Vagabond Child (urban): Disable Device
Skills Bluff +10, Diplomacy +10, Disable Device +13, Intimidate +12, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Perception +11, Sense Motive +13, Spellcraft +10, Stealth +10, Survival +11 Modifiers Monster Lore
Languages Abyssal, Common, Infernal
SQ Inquisitor Domain: War, Judgement (2/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 3/day), Track +2
Combat Gear +1 Longbow, Composite (Str +2), +1 Longsword, Arrows (40), Dagger, Mithral Shirt; Other Gear Alchemist's Fire Flask (4), Bedroll, Candle (2), Chalk, 1 piece, Drug, Aether, Everburning torch, Fishhook (2), Flint and steel, Grappling hook, Hammer, Handy Haversack (42 @ 48 lbs), Liquid Ice (4), Manacles, masterwork, Mirror, small steel, Mug/Tankard, clay, Piton (4), Potion of Cure Moderate Wounds, Pouch, belt (1 @ 1 lbs), Rations, trail (per day) (5), Rope, silk (50 ft.), Sack (empty), Sack (empty), Sewing needle, Soap, Bar (50 uses), String (50'), Sunrod (3), Tent, Small, Thieves' tools, masterwork, Thread (50 ft.), Tindertwig (4), Wand of Cure Light Wounds, Wand of Protection from Evil, Waterskin, Whetstone, Whistle, Signal
--------------------
TRACKED RESOURCES
--------------------
Alchemist's Fire Flask - 0/4
Arrows - 0/40
Bane (+2 / 2d6) (5 rounds/day) (Su) - 0/5
Battle Rage (6/day) (Sp) - 0/6
Dagger - 0/1
Discern Lies (5 rounds/day) (Sp) - 0/5
Drug, Aether - 0/1
Everburning torch - 0/1
Judgement (2/day) (Su) - 0/2
Liquid Ice - 0/4
Potion of Cure Moderate Wounds - 0/1
Rations, trail (per day) - 0/5
Sunrod - 0/3
Teamwork Feat (change 3/day) - 0/3
--------------------
SPECIAL ABILITIES
--------------------
Bane (+2 / 2d6) (5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Battle Rage (6/day) (Sp) Grant +2 to a melee damage rolls.
Blind-Fight Re-roll misses because of concealment, other benefits.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Inquisitor Domain: War Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +2 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 2 (Su) Fast Healing
Judgement of Sacred Justice +2 (Su) Attack bonus
Judgement of Sacred Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +2 (Su) AC bonus
Judgement of Sacred Purity +2 (Su) Save bonus
Judgement of Sacred Resiliency 2: Magic (Su) DR/magic
Judgement of Sacred Resistance 4: Fire (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 3/day) Swap your most recent Teamwork feat for another
Track +2 +2 to survival checks to track.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Elyas

Liberty's Edge

Male Human Inquisitor Level 11

Tarlene, I have adjusted the profile for this character so the 5th level Play by post shows up first, and the PFS 9th level version is later on down the page. I am sorry for the confusion this must have caused..

I am sure there may still be errors in the hero lab stat block out put.

Elyas


Edited to suit. *Bows*

DM Tarlane:
There's nothing against Meera using the Tonfa with a -2 (Catch off guard is a handy feat) since she'll be pulling out the sticks mainly when she wants to be on the defensive. *Bows*

I also have no worries about spending big on cloths. (^_^) A girl has to have a hobby. :P

Liberty's Edge

Alright, I haven't heard anything on the recruitment thread(I think I may put up a fresh post since I am sure people see 55 posts and figure the game is full) so I think I am going to push forward tonight with the 4 of you and have the knowledge that an agent is already in place for you to meet up with, that way I can give the briefing and get things moving and we can easily give you a 5th member.

I'll have a post up in a few hours to start things off, I look forward to it.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Tarlane:
I made the adjustments you mentioned above. HP reroll below:

10 (first level - Max + 1 Con + 1 Favored Class)
1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

39 Total HP

I will purchase something with the extra gold - likely a bonus to sword, AC or bow. I will let you know.


Wizard - Bladesinger/6; AC: 16 (20BS); HP: 32/32; Init: +4; Perc: +3; Bladesong Used 0/2; Spell Slots Used 1st 4/4, 2nd 2/3 3rd 0/3

Tarlane:
I also added a +1 bonus to the Curveblade with the extra cash. It should all check out now. looking forward to getting started!

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