Verik Vancaskerkin

Hugh Berenger's page

42 posts. Organized Play character for ElyasRavenwood.


Full Name

Hugh Berenger

Race

Human

Classes/Levels

Inquisitor Level 11

Gender

Male

Size

Medium

Age

22

Special Abilities

Domain, judgment, mosnterlore, osirions, stern gaze, cunning initiative, detect alignment, track, solo tactics, teamwork feat, judgement, bane, discern lies, second judgement

Alignment

Neutral Good

Deity

Iomedae

Location

Absalom

Languages

Common, Undercommon, Infernal

Occupation

Marshal/ Bounty hunter

Strength 14
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 16
Charisma 14

About Hugh Berenger

Pathfinder Society Organized Play Character Level 9

Initiative: +7 Perception: +15

Languages: common, Under Common, Infernal
Combat:

Defence:

Armor Class: 18, (+5 armor bonus +3 Dex) and +1 with shield
Flat Footed AC: 15
Touch AC: 13

Saves:
Fortitude: 7
Reflex: 6
WIll: 10

Hit Points: 58

Offence:

Move: 30 (medium load 20)

Base attack bonus: +6/+1

Base ability scores : Str 14, dex, 14, con 10, int 14,wis 18, cha 10

Modified ability scores: Str: 14, Dex: 16, Con: 12, Int: 14, Wis: 18, Cha: 10

CMB: 8
CMD: 21

Weapons:

Composite Long Bow +1, +2 Str bous
To hit: +11/+6 (Crit 20 x3) Damage 1-8 +3, Within 30' +1+1 precise shot.
+ Rapid shot

Long Sword +8/+3 to hit Crit 19-20x2, Damage 1-8+2,
Morning Star+8/+3 to hit Crit 19-20x2, Damage 1-8+2
Dagger: +8/+3 to hit crit 19-29x2, damage 1-4+2
thrown: +9/+4 to hit crit 19-20x2 damage 1-4+2

Skills:Bluff +11, Climb +13, Diplomacy +11, Intimidate +15, Knowledge Arcana: 7/10, Knowledge Dungeonering 7/10, Knowledge Nature 7/10, Knowledge Planes 7/10 Knowledge: Religeo 7/10, Perception +15, Profession: Bounty hunter +15, Sense Motive +19, Stealth +19, Survival +17 (using way finder for navigation 19, Tracking: 21) , Swim +9

Feats: Point Blank Shot, Precise Shot, weapon focus Long bow, Expanded Arcana (flames of the faitful p 222), Expanded Arcana ( Seek thoughts p 242), Rapid Shot

Traits:
Explorer: +1 survival skill
Armor Expert: -1 armor check penalty

Special Abilities

Clerical Domain: War-

Battle rage: Touch to give bonus to Melee damage= 1/2 level (+4) Times per day= 3+ wis modifier=7

Weapon Master (SU) use of a combat feet for number of rounds equal to level= 8. the rounds need not be consecutive, and he can pic a new feat each time he uses this power.

Judgement 3/day p. 38

Monster Lore: add wisdoma nd intelegence modifier to knowlege checks to ID strengths and weakness of monsters.

Stern Gaze: Bonus to Sence motive and Intimidate= 1/2 Level=4

Cunning Iniative: Add wisdom modifier in addition to dexterity modifier to iniative checks.

Detect alignment- At will use Detect good, evil, law chaos

Track add 1/2 level to identify tracks +4

Solo tactics, use teamwork feat alone

Teamwork feat: Lookout p 146, Duck and cover p. 158, Shake it off UC P 118. +1 to saving throws per adjacent ally macimum +4

Bane: (SU) swift action. the inquisitor can imbue his weapon with the bane quality, once selected the type can be changed with a swift action. this ability lasts for a number of rounds equal to the inquisitors level they need not be consecutive. = 9

Discern Lies: (SP) imediate action. discern lies as per spell. Lasts for a number or rounds equal to the inquisitors level. they need not be consecutive. 9 rounds

Second Judgement: now you can use two judgments at once. this only uses one use of your judgements per day/

Inquisitor Spells

Spells Known
Alternate favored class option, add one spell to list of spells known 4 spells: burst bonds, Expeditoius retreat, Honeyed tongue, restoration
Feats: expanded arcana twice ( Flames of the faithful, seek thoughts)

0) Acid Splash, Create water, Disrupt Undead, Light, Stabalize,Sift
1) Cure Light Wounds, True Strike, Protection from Evil, Magic weapon, wrath, burst bonds, expeditious retreat,

2) Cure Moderate Wounds, See Invisibility, Invisibility, Flames of the faitful, detect thoughts, Honeyed tongue,Restoration

3) Cure serious wounds, Hunter's eye, Seek thoughts, Invisibility Purge, Cast Out

Spells Per Day
0) 6,
1) 5
2) 5
3) 4

Spell DC
0) 14
1) 15
2) 16
3) 17

Gear: Backpack, Belt pouch, Bedroll, Flint + steel, Silk rope, Grappeling hook, Trail rations 10 days, Water skin, Whetstone, Travelers outfit, Holy Symbol, Studded leather, Light wooden Shield, Longsword, Long bow, 2 quivers 40 arrows, Morning Star, Artic cold weather gear, Snow shoes.

Magical Items: Everburning Torch, Composite Long Bow +1 and +2 Stregnth bonus, Mithril Chain Shirt +1, CLoak of ElvenKind, 2 potions of cure light wounds, 2 flasks of holy water, 1 wand of Cure Light wounds 29, Belt of physical prowess +2 ( con, dex), Goggles of the night, Ring of Shadow Walking.

Cash
Copper pieces:
Silver pieces: 9
Gold Pieces : 9639

Experience 24

Prestige award: 45

Hugh Berenger grew up in the small village of Torandarok Crossing near Sandpoint in Varissia. It is twenty miles up the Torandarok River from Sand point. Torandarok Crossing was founded twenty five years ago by a small group of four adventurers. They were Priam Berrenger, a cleric of Abadar, Sophie Berrenger, a Paladin of Iomedae, Dianna Greenleaf, a ranger / rogue of Erastil, and Pannex, a wizard of Nex. They called themselves the Panthers of Twilight. After a successful adventuring carrier they pooled their resources, and built a keep with a bridge across the Torandarok River. A small village formed around this fortified crossing.
Priam and Sophie married each other and Dianna and Pannex married each other as well. Sophie the Paladin of Iomadea was the Lord of the town, with her Husband Priam, a cleric of Abadar, as her Spiritual advisor, and Pannex her arcane advisor, and Diana Greenleaf, in charge of her rangers/ game wardens.
Hugh is the son of Priam and Sophie. He grew up in this small village, the heir. Because his parents were adventurers, they have expected him to go out and adventure himself. At first he begun to train as a paladin, to follow in the footsteps of his mother, but he also spent plenty of time with his “aunt” Diana green leaf, spending lots of time in the forest honing his skills of stealth and hunting.
He decided to try a stint as a watchman before jumping wholly into adventuring. A year ago he traveled to Sandpoint with a letter from his mother. She requested that Sheriff Hemlock take him on as a watchman. So far he has done a good job, with his mix of social and tracking skills. Hugh is a follower of Iomadae, but not a zealot. He believes in the application of the law, but it must be tempered with justice. Through his faith, he has found he has been able to wield some small divine magic.
Hugh has found his stint as a watchman to be an excellent education. He wants to soon begin his carrier adventuring, but he isn’t sure how to take his leave of sheriff Hemlock because he respects him as a mentor, and doesn’t want to leave him in the lurch.
He is looking forward to the Swallowtail festival, because everyone loves a good party.
During the party Goblins attacked. Hugh with the help of a group of adventurers were able to repel the goblins. They were Elain de Larrone, a Chavalier from Taldor, Ilsa Odegaard an Ulfen Oracle from the Lands of the Linorm Kngs, Fizzywigg, an Alchemist from Brassleworks in Cheliax and Promethius a Wizard from Korvosa. They tracked the offending tribe down to thistle top and battled the goblins there too. Unforturnately they lost one of their members a wizard named Promethius. He was a pathfinder. As he was dying he asked Hugh to take a thasssilonian tablet that they had unearthed to the Grand Lodge in Absolom.
After burying their comrade the group of adventurers headed south to Magnimar. There they split ways. The other adventurers headed towards Kaer Maga, and Hugh took a ship to Absolom.. He brought the tablet to to Absolom and to the pathfinder grand lodge. After that he decided to join the pathfinders.

Hugh Berenger has taken part in his first assignment for the pathfinders. It involved exploring a the basement of a museum and shutting down a portal. Next he went to the Isle of Jarmalay where they dealt with a bandit lord who worked for the aspis corporation. He just finished doing a job for the Arcanium, where he had to track down a run away transmutation experiment. Most recently he ventured into some earthquake wrought ruins of a school to retrieve some artifacts for the pathfinder society. He also help deal with a wayward alchemist called Andrax D'aponte.His assignments have also taken him to Andoran, to Falcon's hollow in Darkmoon vale, where he helped thward a priestess of Urgotha, from spreading a plague which would have wiped out the local Fey as well as Falcon's hollow. Most recently he was sent to the slave pits of Absolom to rescue the wife of the Osirion ambasasor. More recently His missions have taken him to the apostell mountains in Andoran, where he helped uncover the Gallery of Kings. The next mission he took part in was in Oparra, where he helped rescue some prisoners from slavery at the hands of the Derro. After that he helped track down a thief, who stole a comunication device from the Decumverate, and he had to spring him from Porthos prision in eastern Taldor. Next Hugh was in Kaer Maga, the city of Strangers, and he helped to uncover the existance of "shadow Lodges. Hugh used a love potion on the female cleric of Nethys to help uncover the location of the renegade pathfinders. They brough a female half elf cleric of Nethys and a female half orc fighter back to Absolon.

His next mission took him to Taldor, where he helped track down the remains of a cult of zyphus who had the previous year unleashed a plague of zombies in the opera house. While there he helped deal with the "jester's fraud incident.

Upon his return to Absolom he took part in a mission that foiled a Chelaxian scion attempting to retrieve plans for absolom's defence. they had to decend into the chelaxion's scio's old family vault and confront her and defeat her there.

Next Hugh Berenger took part in defending the Pathfinder Grand Lodge from an assult of Black dragons and the "shadow Lodge". He and his companions were able to kill a younger black dragon. He now has a reversable cloak. on the onside is black dragon skin, on the other a cloak of elven kind. He also has a nice pair of black dragon skin boots.

His most recent adventure has taken him to the Mwangi expance, where he and a group of pathfinders had to sneak throuh blood cove, and arrange for a resuply for some besieged colleagues, they began to escort the convoy up to the campsite. He also took part in another mission in the river lands, the jester's fraud, and also he took part in "shadow's fall over Absolom" where his investigations uncovered a dopplegagger was masquerading as Drendle Dreng.

Scenario 35: voice in the void, Scenario 33:Assault on the Kingdom of the Impossible, Scenario 09: Eye of the crocodile king, Scenario 06: black waters, Scenario 19 Skeletal moon.
Pallid Plague, Scenario 08 Slave pits of Absolom, Scenario 37: The Beggar's Pearl, Scenario 48: The Devil we know, Part IV The rules of the rules of the swift, Scenario 51: City of Strangers part 1: the Shadow gambit. Scenario 12 Stay of Execution, Scenario 52 The city of Strangers part 2: The twofold Demise. Scenario 49: among the dead, Scenario #55 the infernal vault, Scenario #2-01 Before the Dawn part 1: the Blood cove disguise, Pathfinder Society Special: Year of the Shadow lodge, Scenario #31 Sniper in the deep, Scenario # 56 The jester's Fraud #02-04, 02-04 Shadows fall on Absolom, Scenario 16 To Scale a Dragon. Scenario 02-02 Before the Dawn Part II Rescue at Azlant Ridge, 2-14 Chasm of Screams, Plague of Shadows, Flesh Collector, 40 Hall of Drunken Heroes

Scenarios in order: 06,08, 09,12, 16,19, 33,31, 35,37,40,43,48,49,51,52,55,56, Year of the shadow lodge, Scenario 02-01, Scenario 02-02,Scenario 02-04,2-14,2-16