About Hugh BerengerPathfinder Society Organized Play Character Level 9 Initiative: +7 Perception: +15 Languages: common, Under Common, Infernal
Defence: Armor Class: 18, (+5 armor bonus +3 Dex) and +1 with shield
Saves:
Hit Points: 58 Offence: Move: 30 (medium load 20) Base attack bonus: +6/+1 Base ability scores : Str 14, dex, 14, con 10, int 14,wis 18, cha 10 Modified ability scores: Str: 14, Dex: 16, Con: 12, Int: 14, Wis: 18, Cha: 10 CMB: 8
Weapons: Composite Long Bow +1, +2 Str bous
Long Sword +8/+3 to hit Crit 19-20x2, Damage 1-8+2,
Skills:Bluff +11, Climb +13, Diplomacy +11, Intimidate +15, Knowledge Arcana: 7/10, Knowledge Dungeonering 7/10, Knowledge Nature 7/10, Knowledge Planes 7/10 Knowledge: Religeo 7/10, Perception +15, Profession: Bounty hunter +15, Sense Motive +19, Stealth +19, Survival +17 (using way finder for navigation 19, Tracking: 21) , Swim +9 Feats: Point Blank Shot, Precise Shot, weapon focus Long bow, Expanded Arcana (flames of the faitful p 222), Expanded Arcana ( Seek thoughts p 242), Rapid Shot Traits:
Special Abilities Clerical Domain: War- Battle rage: Touch to give bonus to Melee damage= 1/2 level (+4) Times per day= 3+ wis modifier=7 Weapon Master (SU) use of a combat feet for number of rounds equal to level= 8. the rounds need not be consecutive, and he can pic a new feat each time he uses this power. Judgement 3/day p. 38 Monster Lore: add wisdoma nd intelegence modifier to knowlege checks to ID strengths and weakness of monsters. Stern Gaze: Bonus to Sence motive and Intimidate= 1/2 Level=4 Cunning Iniative: Add wisdom modifier in addition to dexterity modifier to iniative checks. Detect alignment- At will use Detect good, evil, law chaos Track add 1/2 level to identify tracks +4 Solo tactics, use teamwork feat alone Teamwork feat: Lookout p 146, Duck and cover p. 158, Shake it off UC P 118. +1 to saving throws per adjacent ally macimum +4 Bane: (SU) swift action. the inquisitor can imbue his weapon with the bane quality, once selected the type can be changed with a swift action. this ability lasts for a number of rounds equal to the inquisitors level they need not be consecutive. = 9 Discern Lies: (SP) imediate action. discern lies as per spell. Lasts for a number or rounds equal to the inquisitors level. they need not be consecutive. 9 rounds Second Judgement: now you can use two judgments at once. this only uses one use of your judgements per day/ Inquisitor Spells Spells Known
0) Acid Splash, Create water, Disrupt Undead, Light, Stabalize,Sift
2) Cure Moderate Wounds, See Invisibility, Invisibility, Flames of the faitful, detect thoughts, Honeyed tongue,Restoration 3) Cure serious wounds, Hunter's eye, Seek thoughts, Invisibility Purge, Cast Out Spells Per Day
Spell DC
Gear: Backpack, Belt pouch, Bedroll, Flint + steel, Silk rope, Grappeling hook, Trail rations 10 days, Water skin, Whetstone, Travelers outfit, Holy Symbol, Studded leather, Light wooden Shield, Longsword, Long bow, 2 quivers 40 arrows, Morning Star, Artic cold weather gear, Snow shoes. Magical Items: Everburning Torch, Composite Long Bow +1 and +2 Stregnth bonus, Mithril Chain Shirt +1, CLoak of ElvenKind, 2 potions of cure light wounds, 2 flasks of holy water, 1 wand of Cure Light wounds 29, Belt of physical prowess +2 ( con, dex), Goggles of the night, Ring of Shadow Walking. Cash
Experience 24 Prestige award: 45 Hugh Berenger grew up in the small village of Torandarok Crossing near Sandpoint in Varissia. It is twenty miles up the Torandarok River from Sand point. Torandarok Crossing was founded twenty five years ago by a small group of four adventurers. They were Priam Berrenger, a cleric of Abadar, Sophie Berrenger, a Paladin of Iomedae, Dianna Greenleaf, a ranger / rogue of Erastil, and Pannex, a wizard of Nex. They called themselves the Panthers of Twilight. After a successful adventuring carrier they pooled their resources, and built a keep with a bridge across the Torandarok River. A small village formed around this fortified crossing.
Hugh Berenger has taken part in his first assignment for the pathfinders. It involved exploring a the basement of a museum and shutting down a portal. Next he went to the Isle of Jarmalay where they dealt with a bandit lord who worked for the aspis corporation. He just finished doing a job for the Arcanium, where he had to track down a run away transmutation experiment. Most recently he ventured into some earthquake wrought ruins of a school to retrieve some artifacts for the pathfinder society. He also help deal with a wayward alchemist called Andrax D'aponte.His assignments have also taken him to Andoran, to Falcon's hollow in Darkmoon vale, where he helped thward a priestess of Urgotha, from spreading a plague which would have wiped out the local Fey as well as Falcon's hollow. Most recently he was sent to the slave pits of Absolom to rescue the wife of the Osirion ambasasor. More recently His missions have taken him to the apostell mountains in Andoran, where he helped uncover the Gallery of Kings. The next mission he took part in was in Oparra, where he helped rescue some prisoners from slavery at the hands of the Derro. After that he helped track down a thief, who stole a comunication device from the Decumverate, and he had to spring him from Porthos prision in eastern Taldor. Next Hugh was in Kaer Maga, the city of Strangers, and he helped to uncover the existance of "shadow Lodges. Hugh used a love potion on the female cleric of Nethys to help uncover the location of the renegade pathfinders. They brough a female half elf cleric of Nethys and a female half orc fighter back to Absolon. His next mission took him to Taldor, where he helped track down the remains of a cult of zyphus who had the previous year unleashed a plague of zombies in the opera house. While there he helped deal with the "jester's fraud incident. Upon his return to Absolom he took part in a mission that foiled a Chelaxian scion attempting to retrieve plans for absolom's defence. they had to decend into the chelaxion's scio's old family vault and confront her and defeat her there. Next Hugh Berenger took part in defending the Pathfinder Grand Lodge from an assult of Black dragons and the "shadow Lodge". He and his companions were able to kill a younger black dragon. He now has a reversable cloak. on the onside is black dragon skin, on the other a cloak of elven kind. He also has a nice pair of black dragon skin boots. His most recent adventure has taken him to the Mwangi expance, where he and a group of pathfinders had to sneak throuh blood cove, and arrange for a resuply for some besieged colleagues, they began to escort the convoy up to the campsite. He also took part in another mission in the river lands, the jester's fraud, and also he took part in "shadow's fall over Absolom" where his investigations uncovered a dopplegagger was masquerading as Drendle Dreng. Scenario 35: voice in the void, Scenario 33:Assault on the Kingdom of the Impossible, Scenario 09: Eye of the crocodile king, Scenario 06: black waters, Scenario 19 Skeletal moon.
Scenarios in order: 06,08, 09,12, 16,19, 33,31, 35,37,40,43,48,49,51,52,55,56, Year of the shadow lodge, Scenario 02-01, Scenario 02-02,Scenario 02-04,2-14,2-16 |
