Shisumo's Untitled Campaign (Inactive)

Game Master Shisumo


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Gunslinger 1 [ HP 5/12 (0 NL) , 2 Str dmg | AC 17 Tch 14 FF 14 | Fort +3 Ref +5 Will +2 | CMD 12 | Init +3 | Perc +8 | Effects: None]

I see no possible way this can end badly!


Slurk makes his careful way along the corridor. Illuria, Bes and Qur'taz wait patiently in the first room, while Ashar takes a hesitant step in as the kobold reaches the passage's far end, preparing to begin study on the new reliefs within the hallway.

At just about that point, the floor beneath Slurk's leading foot gives a soft click.

Abruptly, the passage is filled with a barrage of darts, each longer than a typical crossbow bolt, if not quite so violently propelled. They fly with more than enough speed to wound, however, and it is almost impossible to avoid them.

As it turns out, twenty feet isn't quite far enough... nor is taking 10 with a +8 bonus.

Dart attack on Slurk: 1d20 + 12 ⇒ (10) + 12 = 22, damage 1d8 + 1 ⇒ (8) + 1 = 9
Dart attack on Ashar: 1d20 + 12 ⇒ (12) + 12 = 24, damage 1d8 + 1 ⇒ (7) + 1 = 8


Medusa pirate ♥️♥️♥️♥️☀️☀️

Illuria's snakes hiss loudly and writhe a bit in agitation as the trap is spring. She tsks a bit and holds up her symbol of Wadjet.

She moves into the corridor far enough to catch the kobold at the far end in her burst. May the healing waters of the River Sphinx cleanse your wounds, brave scouts, she intones, and a wave of cooling energy washes down the corridor.

Channel: 1d6 ⇒ 6


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

Q'urtaz quickly steps protectively before Bes, far too late to do any good, as he rumbles, "Little one? Are you badly injured? Ashar, are you able to continue?"


Gunslinger 1 [ HP 5/12 (0 NL) , 2 Str dmg | AC 17 Tch 14 FF 14 | Fort +3 Ref +5 Will +2 | CMD 12 | Init +3 | Perc +8 | Effects: None]

As Slurk steps upon a concealed pressure plate, he winces in anticipation of pain. "Oh, eggsacs," he mutters to himself as he's struck by a bolt in the side. Consciousness leaves him, and a single thought flits through his mind as blackness takes him.

So this is how Slurk ends.

Except it isn't.

A half-moment later, a cool sensation washes over the blue-scaled kobold, like cold water breaking upon the shores of a beach, and Slurk groans back into consciousness. "Slurk is alive?" he says with some surprise. "Slurk is alive, rock man! And, well, Slurk has found trap. Slurk is usually better at this. Slurk having off day." The kobold crawls back to the group, wincing as the dart moves inside him.

From 8 to -1 to 5. Slurk's not having a great day!


Male Human Bard (Arcane Duelist) 2 [ HP 15/15 (0 NL) | AC 17 Tch 13 FF 14 | Fort +1 Ref +6 Will +2 | CMD 17 | Init +3 | Perc -1 | Effects: None]

Ack, my sketches! Looks down at the bolt in his side. Oh.
Down to 1 and back up to 7


Now that he knows what to look for, the little kobold traces the outline of the pressure plate, five feet deep and as wide as the passage, just in front of the far doors.


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

"Where did the missiles issue from?" He peers into the hall from his position, looking for the answer himself.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Even knowing roughly where to look, the oread cannot spot the origin of the darts among the carved hieroglyphs lining the walls.


Male Human Bard (Arcane Duelist) 2 [ HP 15/15 (0 NL) | AC 17 Tch 13 FF 14 | Fort +1 Ref +6 Will +2 | CMD 17 | Init +3 | Perc -1 | Effects: None]

Thank you for your blessing Lady Eruyale, I believe my innate resources can handle the rest of the wound.

Lighting a candle the Ifrit applies it to the edges of the wound. Rather than charring it further, the damage seems to burn away over a few seconds. Then in a single-minded display of mercantilism, Ashar gathers the ancient darts while Slurk continues to examine the trigger. He sets them in a neat stack outside the door so we can take them on the way out.


Gunslinger 1 [ HP 5/12 (0 NL) , 2 Str dmg | AC 17 Tch 14 FF 14 | Fort +3 Ref +5 Will +2 | CMD 12 | Init +3 | Perc +8 | Effects: None]

With his wound mostly healed, Slurk returns to searching the corridor for traps. He ends his movement at the door, carefully searching it this time.

Um, I don't think we're under any time constraints, so does anyone have problems if I take 20 on the door?

Perception (passageway): 1d20 + 8 ⇒ (4) + 8 = 12


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

Not I. Q'urtaz is wondering if the trap reloads somehow. And if we can set it off again and again until it runs out of ammo.


Medusa pirate ♥️♥️♥️♥️☀️☀️

Healing yourself with fire? Interesting, she nods her head in acknowledgment of Ashar's thanks, then glides a bit further into the hallway.

Ash Illuria moves, her snakes poke and prod a bit along the bas relief, hissing and rattling softly.

With the danger identified, we can simply bypass this floor panel and avoid further risk of injury, can we not?


To clarify, the pressure plate Slurk spotted is in front of the door and fills the entire passage, meaning he was to cross over it to reach the door itself. Is that his plan?


Gunslinger 1 [ HP 5/12 (0 NL) , 2 Str dmg | AC 17 Tch 14 FF 14 | Fort +3 Ref +5 Will +2 | CMD 12 | Init +3 | Perc +8 | Effects: None]

Ah, no. Probably should disarm it. Let me try taking 10 first. I suspect that won't do it, so here's my roll if and when that fails...

Disable Device: 1d20 + 8 ⇒ (1) + 8 = 9
ACK!


(sigh) I think you're taking 20 at the wrong times and for the wrong things...

Slurk begins poking and prodding at the floorplate. There is another click.

Dart attack on Slurk: 1d20 + 10 ⇒ (14) + 10 = 24, damage 1d8 + 1 ⇒ (5) + 1 = 6.
Dart attack on Ashar: 1d20 + 10 ⇒ (15) + 10 = 25, damage 1d8 + 1 ⇒ (6) + 1 = 7.
Dart attack on Illuria: 1d20 + 10 ⇒ (1) + 10 = 11, damage 1d8 + 1 ⇒ (4) + 1 = 5.


Medusa pirate ♥️♥️♥️♥️☀️☀️

Illuria plucks one of the darts that whizzed past her off the floor and casually inspects it before again raising the symbol of Wadjet and channeling her gift.
1d6 ⇒ 6

Is your kind so fascinated with traps that you would ignore the lesson you just learned? she chides.


Male Human Bard (Arcane Duelist) 2 [ HP 15/15 (0 NL) | AC 17 Tch 13 FF 14 | Fort +1 Ref +6 Will +2 | CMD 17 | Init +3 | Perc -1 | Effects: None]

I believe i should withdraw so as to not further distract young slurk.
:P


Gunslinger 1 [ HP 5/12 (0 NL) , 2 Str dmg | AC 17 Tch 14 FF 14 | Fort +3 Ref +5 Will +2 | CMD 12 | Init +3 | Perc +8 | Effects: None]

Pretty sure I can't take 20 on Disable Device - penalty for failure and all that.

Once again, Slurk hears the tell-tale click of his failure. Once again, the dart strikes him in the side and drops him into unconsciousness. Once again, the snake lady slithers forward and uses her magic to bring him back from death's door.

"Slurk is sorry, snake lady," he says, groveling at her coils. "Slurk is not used to fitted stone. Traps in kobold warren different. Slurk will try again! Please do not eat Slurk for his failure!"


Medusa pirate ♥️♥️♥️♥️☀️☀️

The medusa observes the kobold prostrate himself before her with a slight twist to her mouth. She feels the stirring of memory briefly, and thinks of the household staff who would similarly grovel before Mother when they had displeased her. She remembered that it often worked, not because Mother was so merciful, but that she hated how that pose looked in the garden.

Illuria rubbed her holy symbol and sighed. Get up, Slurk. You need not bow before me. I was unharmed. You should simply use more care, for I cannot guarantee Wadjet will continue to bless us for repeating the same mistakes.


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

The oread mutters, "Well, that answered my question, didn't it?"


"Now that we have seen ample evidence of the longevity and accuracy of our ancestors' ingenuity, perhaps it best if we devise a means to avoid the trigger, in case our small friend cannot disconnect it."

"For example, what happens if one keeps the trigger plate depressed for a longer interval?"


Medusa pirate ♥️♥️♥️♥️☀️☀️

Would not a simple plank of wood lain across bypass it? Illuria offers.


Gunslinger 1 [ HP 5/12 (0 NL) , 2 Str dmg | AC 17 Tch 14 FF 14 | Fort +3 Ref +5 Will +2 | CMD 12 | Init +3 | Perc +8 | Effects: None]

Slurk studies the plate for a while longer, then judiciously applies the heel of his hand to his brow. "Stupid, stupid, Slurk! It has been too long since Slurk has made traps, he has almost forgotten how to take them apart!" He looks around the group, more animated now. "Trapsetting communal activity in kobold warrens. Even little hatchlings have jobs sharpening wooden spikes or tying knots. But Slurk has been on his own since...erm, for awhile." The kobold's blue scales turn a curious shade of purple around his cheekbones, but quickly continues. "Slurk has been trying to take apart a trap that would normally take two kobolds to take apart! Of course Slurk would fail! Slurk needs another kobold! Or, well, kobold surrogate. One of you, yes?" As he finishes, Slurk looks around at the group, his tail thrashing excitedly.

Shisumo - did the trap trigger when I failed on an 18?


It did not. Only on the 8.


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

Q'urtaz rumbles down the hallway. "What do you need me to do, small one?"


While I hate to rain on Slurk's parade, I believe his plan is flawed; Disable Device is trained-only, and that restriction applies even to Aid Another checks.


Medusa pirate ♥️♥️♥️♥️☀️☀️

Do your leg-things not allow you to jump?


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

"Do we have a pair of poles or a plank in our equipment? I could brace them at the base of the door to allow Master Slurk to work on unlocking the door without touching the floor. When the door is open, we would have something to jump to."


Gunslinger 1 [ HP 5/12 (0 NL) , 2 Str dmg | AC 17 Tch 14 FF 14 | Fort +3 Ref +5 Will +2 | CMD 12 | Init +3 | Perc +8 | Effects: None]

"Small legs means small jump, snake lady," Slurk says, studying the trap again. "Maybe we can activate trap over and over until darts run out from safe area? Get pulley into ceiling, and something heavy on end of rope - drop heavy thing on plate until darts are all gone."


Male Human Bard (Arcane Duelist) 2 [ HP 15/15 (0 NL) | AC 17 Tch 13 FF 14 | Fort +1 Ref +6 Will +2 | CMD 17 | Init +3 | Perc -1 | Effects: None]

Perhaps if we use the tent poles to set up two shields to provide young Slurk with some cover he will have the time he needs to disable this devious device. Failing that, we can always just fill some of our many sacks with sand and hurl them down the hall. If the hit the door they will bounce down to the floor plate.


So, what are you going to try?


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

Do the darts come out at knee-height, perchance? A person could lie flat and strike the plate with better odds than hurling sand bags this far.


The darts come out at a variety of heights, but someone laying flat would indeed be less exposed to them (effectively gaining the +4 AC bonus for being prone against ranged attacks).


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

"I will try to empty the trap. Give me a bag of sand and move out of the hall."

With a prayer to empower his minor protection blessing for an AC boost, the oread lays on his back with the bag of sand on his chest. Heaving it up and 'overhead', he slams it into the trigger plate and waits to see the result of his handiwork, waiting until any airborne darts have fallen before taking stock of the situation.


Medusa pirate ♥️♥️♥️♥️☀️☀️

Illuria retreats to the earlier room while Q'urtaz attempts his novel method of bypassing the trap. She absently rubs her holy symbol as her snakes twitch in agitation.


Another hail of darts shoots through the air, filling the hallway.

Attack on Q'urtaz: 1d20 + 10 ⇒ (18) + 10 = 28, damage 1d8 + 1 ⇒ (2) + 1 = 3

One does manage to cut the oread's rocklike skin, drawing blood.


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

A thought occurs to Q'urtaz. "Maybe the sand will hold the trigger down." With the sandbag still in place, he turns over, crawls forward, and presses down with both hands on the trigger. Picture a push-up, but not actually lifting himself up into the firing path so much as just using his weight to push down.


A fourth volley follows.

Attack 1d20 + 10 ⇒ (13) + 10 = 23, damage 1d8 + 1 ⇒ (1) + 1 = 2

Again he is cut, and blood now flows from two wounds.


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

"Little one, how many times do you think this trap might work?"


Medusa pirate ♥️♥️♥️♥️☀️☀️

The medusa's eyes glitter beneath her veil. I am quite ashamed I did not think of this before. Would you like to become a stone statue for a few seconds after you depress the plate? I do not believe the arrows would harm you, and then you will be flesh in another instant.

A slight smile -- perhaps a hint of eagerness -- touches her face as she suggests this course of action.


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

Q'urtaz looks down at his form. "Huh, OK."

Sure, why not? I will let you describe what you have in mind.


Medusa pirate ♥️♥️♥️♥️☀️☀️

The smile widens as the offer is accepted. Stand, and take your weighted bags with you. Step toward me a few paces. within 30 feet When you are ready, throw the bags upon the plate and let my gaze wash over you.

She tugs softly at her ever-present veil, revealing glittering red-gold eyes. Her look of concentration comes from her desire to time it right, and her simmering excitement comes from the opportunity to use her gaze to protect, rather than harm.

Let's do this! GM, anything that needs to be rolled? It should work as long as Q'urtaz willingly fails his save.


No, it's a clever idea, I'm willing to go with it. :)

Q'urtaz tosses his sandbag and - while the heavy bag is still in the air - Illuria unleashes a part of herself that she all-too-rarely sets loose. The effect on the oread is unexpected: the glimmering sheen of the gems set into his skin suddenly spreads across his entire body, freezing him into what looks like a massive, man-sized diamond. The bag hits the trap and another hail of darts fills the hallway.

The darts can theoretically penetrate Q'urtaz's hardness... 1d8 + 1 ⇒ (3) + 1 = 4. But they don't.

One dart skips off the new statue like a stick hurled against a wall. A moment later, the diamond effect reverses, and the oread stands untouched in the hallway.

Only to realize that the pressure plate is still depressed under the weight of the sandbag.

Out of curiosity, Q'urtaz, how close did you step to Illuria when she asked you to get closer?


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

I have not been removing the sandbag each time until the darts stop flying, if that's pertinent. I think 15' from the pressure plate would be about right.


I noticed. The force from Q'urtaz's slamming the bag down triggered it the first time, and pushing it down triggered it the second. With the third, however, there are now two bags - which is enough to keep the plate pressed down continually. Everyone, but most relevantly Q'urtaz, has an action before the trap "goes" again.


Warpriest 1 [ HP 9/9 (0 NL) | AC 18 Tch 10 FF 18 | Fort +3* Ref +0* Will +5* | CMD 13 | Init +0 | Perc +8 | Effects: None]

I thought there was only one bag of sand, but let's see what happens.

The oread's gem-like eyes widen as he realizes the potential results of the current situation. With all of the speed his limbs can provide, he rushes toward the others in the party, heedless of whoever he might run over in his rush.

This boulder is rolling downhill and y'all are at the bottom of the hill. Just sayin'.


Male Human Bard (Arcane Duelist) 2 [ HP 15/15 (0 NL) | AC 17 Tch 13 FF 14 | Fort +1 Ref +6 Will +2 | CMD 17 | Init +3 | Perc -1 | Effects: None]

Dodge, duck, dip, dive and dodge!


Gunslinger 1 [ HP 5/12 (0 NL) , 2 Str dmg | AC 17 Tch 14 FF 14 | Fort +3 Ref +5 Will +2 | CMD 12 | Init +3 | Perc +8 | Effects: None]

His eyes widen as the rock man comes barreling back down the hall. With a yelp of fear, he leaps behind the snake lady for safety.

...snatching his weather-beaten fedora from the hallway just in the nick of time.


Medusa pirate ♥️♥️♥️♥️☀️☀️

Illuria sways gracefully to the side to allow the oread to pass.

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