Medusa

Illuria Euryale's page

159 posts. Alias of Stalwart.


Full Name

Illuria Euryale

Race

Medusa pirate

Classes/Levels

♥️♥️♥️♥️☀️☀️

About Illuria Euryale

Pathfinder:
Medusa Cleric of Wadjet 1
LG Medium humanoid (medusa)
Init +1; Darkvision, All-Around Vision, Perception +6
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DEFENSE
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AC 16, touch 11, flat-footed 15
(Armor +3, Dex +1, Shield +2)
hp 10 (1d8+2)
Fort +4 , Ref +1, Will +4 (+1 vs divine spells)
Medusan immunities; all-around vision
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OFFENSE
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Spd 40 ft.
Melee: Light mace +2 (1d6+2[/dice]
Melee: Bite -3 (1d6+1 plus poison)
Poison: Bite-injury, DC 12 negates; frequency 1/round for 6 rounds; effect1d2 Str; cure 2 consecutive saves.
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STATISTICS
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=Spells]create water, detect magic, read magic; bless, magic stone, magic fang (B)[/]
Str 14 (+2), Dex 12 (+1), Con 14 (+2), Int 10, Wis 14 (+2), Cha 15 (+2)
Base Atk +0; CMB +2; CMD 13 (can't be tripped)
Feats
=Desert Dweller]You treat extreme heat conditions as severe heat, and severe heat as very hot conditions. You are not impacted at all by very hot conditions. In addition, you gain a +4 bonus on all Constitution checks made to resist the effects of starvation or thirst.[/]
Skills: Knowledge (religion) +5, Linguistics +4, Survival +3
Traits: [=Devotee of the Old Gods]Devotee of the Old Gods: Osirion has a history stretching back over 8,000 years, and the deities worshiped today in modern Osirion are not the same ones revered in Ancient Osirion’s heyday—deities with names like Anubis, Osiris, Ra, and Set, among others. Your family never lost the faith of your ancestors, however, and your devotion to one of the deities of Ancient Osirion has helped keep the memory of Osirion’s past alive—a past that still lingers on in the untouched necropolis of Wati. You gain a +1 trait bonus on Knowledge (history) and Knowledge (religion) checks, and one of those skills is always a class skill for you. In addition, your faith in the old gods of Osirion grants you a +1 trait bonus on saving throws against divine magic. For more information on the deities of Ancient Osirion, see Pathfinder Adventure Path #80: Empty Graves.[/]
[=Spirits in the Stone]Whenever you’re in areas with statues, you gain a +2 trait bonus on Initiative checks and a +1 trait bonus on Perception checks to locate hidden traps and creatures.

[/]
Domains: Scalykind, Travel
[=Agile Tail]Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.[/]
[=Petrifying Gaze DC12]Venomous Stare (Sp): As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Fort save (DC = 10 + 1/2 your cleric level + your Cha modifier). Those who fail are petrified until the beginning of your next turn. You can use this ability a number of times per day equal to 2 + your Wisdom modifier. This is a mind-affecting effect.[/]
[=Domain Spells]Scalykind Domain Spells: 1st—magic fang, 2nd—animal trance, 3rd—greater magic fang, 4th—poison, 5th—animal growth*, 6th—stone to flesh, 7th—creeping doom (takes the form of Diminutive-sized snakes), 8th—animal shapes*, 9th—shapechange.
Travel Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—astral projection.[/]

* Includes only viper and constrictor snakes.
Channel Energy (positive) 1d6 5/day
Spontaneous Casting "Cure" spells
Aura Good

Languages: Common, Terran, Ancient Osiriani
SQ: All-Around Vision, snake hair sees in all directions. +4 to Perception and may not be flanked.
Bite attack, secondary attack dealing 1d6 plus poison.
Poison, Bite-injury; save Fort (DC 10+1/2 HD + Con modifier) negates; frequency 1/round for 6 rounds; effect1d2 Str; cure 2 consecutive saves.
Petrification gaze (Su): Once per day as a standard action you gain a gaze attack with a range of 30 ft., this lasts until the beginning of your next turn. A subject of your gaze attack must make a successful Fortitude save (DC 10+1/2 your HD + your Cha modifier) or gain the petrified condition for 1 round per HD you possess. If you possess at least 11 HD the subject gains the petrified condition permanently.
Snake Body: Due to having the lower body of a constrictor snake, greater medusa cannot be tripped, and do not have a feet slot for magic items.
Encumbrance
Light Load: 58 lbs
Medium: 116
Heavy: 175
Total Weight Carried: 41 (71 lbs with backpack)
Gear: 57 gp, 8 sp
[=Cleric's kit]This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.[/]
Combat Gear: light mace, light crossbow, 10 bolts, heavy wooden shield, studded leather armor
[=Rewards]
+40 (sand scorpion)
+150 (the hallway dart trap)


Pathfinder Backstory:

It wasn't a big island, but I considered it home. It had everything I really needed, anyway. Fresh water, plenty of food in the way of fish and small game (as long as I was restrained in my hunting), and a nice little stone structure built gods-knew-when. Mother and I made it ready for me to move in. It was the last thing we did together; taking care of the previous residents and starting up my own little stone garden.

Then she left. I had become too difficult to hide for her, since my lower body didn't end in legs like hers. She only once told me, somewhat grudgingly, that on occasion a medusa would have a child with a powerful snake tail instead of legs and I was to feel proud of that. However, I could tell she didn't see it that way. Properly veiled, she could go out in public in the massive city of Katapesh. But I had to stay in hiding and could never venture out. Even in such a cosmopolitan city, the presence of medusae would not be tolerated if we lived openly. So when Mother deemed me ready, she smuggled me to that little island and left me there.

Several years passed, and I... existed. I missed watching the people from my window high above the streets, far beyond the range of my gaze so no one was in danger. My garden grew thanks to the random shipwreck that washed a lucky sailor or three upon my beach. But all in all it was rather lonely. Mother said she would visit, but she never did.

And then one day that all changed when a small ship deliberately landed on my island. Dozens of men swarmed towards me, and though I added many more statues to my garden, they kept coming until two managed to grab ahold of my arms. In their grip, I had to shut my eyes lest my own gaze trap me in their petrified hands. My hair bit furiously at them, but they resisted my poisons until their leader strode up from the beach.

I fixed my gaze on him, for I didn't like how he looked: swathed in dark crimson robes and wielding a greataxe. But even though his minions grabbing hold of me succumbed and held me fast, he withstood my stare. I didn't fare as well; he chanted something harsh and gutteral, and with a touch he took my gaze from me.

His remaining men broke me from the stone grip of my newest statues and they dragged me back to his ship. I spent many days in the ship's hold, unsure of where they were taking me. After I was sufficiently weak from hunger and thirst, my captor came to me and spoke of the Rough Beast, Rovagug, and that he would restore my gaze if only I worshipped that destructive god.

The days stretched on and on as I was kept nearly starving and constantly parched, enduring sermon after sermon of Rovagug and how I, a monster, should embrace his destructive nature. I might have listened to them more if my last memories of my island wasn't of he and his followers destroying my garden.

My captor must have been very confident that I would break eventually, because despite my defiance, I was kept alive. The ocean voyage at some point became an overland one, though I was kept in a confined space and not allowed to see where I was. That was extremely uncomfortable -- tortuous, even -- but at least that spared me from the sermons. I guessed that once we reached his destination the true indoctrinating would begin.

I had no idea where I was, though I guessed I hadn't gone too far north. It was stiflingly hot inside my box, which I could tell was loaded from wagon to wagon and hauled across long distances. Eventually I was dumped out and into a new room, and that was when everything changed.

I was in an ancient temple, that much was certain. I was thrown into some antechamber and the door sealed to await my eventual conversion. But something delayed my captor. I couldn't guess what kept him from renewing his constant barrage of sermons designed to corrupt me, but I was granted a reprieve. But I knew that once he begins anew without the distraction of the demands of travel, my captor would eventually break me. I grew anxious and desperate.

I explored my chamber, looking for a way out. I found nothing but old murals and hieroglyphs of a snake-headed woman who seemed to be a protector of other figures in the pictures. Well, I had a snake body and snakes for hair, so I wondered if this figure would be interested in protecting me. So I asked, even though I didn't know her name.

Wadjet, came the answer to my surprise. I received a vision, in which she showed me the flaws of Mother's teachings, which were callous and often cruel. I had done evil with my gaze, I realized. I agreed to serve her, and work to atone for my past life. Wadjet offered to restore my gaze but only to petrify temporarily until I grow wise enough to employ it correctly.

I had a new life and new purpose, and lots to learn. However, I remained trapped. I still had no way out of the chamber I was in, nor had any hope of resisting the cultists of Rovagug except for my fledgling faith.

Then, strange sounds came from outside my chamber. I tensed, waiting for my captors to return. And then, the door was unlocked and pushed open. I blinked at the figures standing in the threshold, who seemed shocked at my presence and looked ready to reach for weapons.

Wait! I cried, holding up my hands. Would you mind rescuing me?