Varisian Chronicler's Skinsaw Murders

Game Master Guy Player Man


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Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Spellcraft Aid Another
Spellcraft 1d20 + 8 ⇒ (12) + 8 = 20
Spellcraft 1d20 + 8 ⇒ (10) + 8 = 18
Spellcraft 1d20 + 8 ⇒ (14) + 8 = 22
Spellcraft 1d20 + 8 ⇒ (15) + 8 = 23
Spellcraft 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft 1d20 + 8 ⇒ (15) + 8 = 23
Spellcraft 1d20 + 8 ⇒ (12) + 8 = 20
Spellcraft 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft 1d20 + 8 ⇒ (15) + 8 = 23

Totals
1d20 + 13 ⇒ (12) + 13 = 25 +2=27
1d20 + 13 ⇒ (2) + 13 = 15 +2=17
1d20 + 13 ⇒ (20) + 13 = 33 +2=35
1d20 + 13 ⇒ (10) + 13 = 23 +2=25
1d20 + 13 ⇒ (15) + 13 = 28 +2=30
1d20 + 13 ⇒ (16) + 13 = 29 +2=31
1d20 + 13 ⇒ (15) + 13 = 28
1d20 + 13 ⇒ (9) + 13 = 22 +2=24
1d20 + 13 ⇒ (9) + 13 = 22 +2=24
1d20 + 13 ⇒ (20) + 13 = 33 +2=35
1d20 + 13 ⇒ (11) + 13 = 24 +2=26
1d20 + 13 ⇒ (4) + 13 = 17 +2=19
1d20 + 13 ⇒ (8) + 13 = 21 +2=23

Grand Lodge

Loot at the Saw Mill Lym, you want to take lead on identifying the items?
- 13 war razor, masterwork
- war razor +1
- 13 leather armor
- 13 hand crossbow
- masterwork hand crossbow
- 130 bolts
- 10 poisoned bolts
- 560 GP
- 13 Skinsaw Masks What do these do?
- Reaper's Mask What does this do?
I presume that both mask types are related to the Stalker's mask we found earlier.
- buckler +1
- mithral chain shirt
- a key does the key go to the foot locker below?
- a Wand of Cure Moderate Wounds with 12 charges left
- 3 Potion of Barkskin +3
- crystal decanter with obsidian stopper
- three poorly cut diamonds

- A foot locker in the room contains books, sea charts, etchings of vast rock formations with maps, pamphlets discussing a forgotten school of magic known as Alchymyc, and a painting of city carved from a vast frozen waterfall with towering ice cathedrals and domes.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

None of that loot interests Praxim. The chain shirt is nice, but he already has a +1 shirt.

Grand Lodge

Are you sure? I would think the potions of barkskin would be good for Praxim. As a front liner, his AC is important.

Also, does anyone have Appraise? There's several items that we could sell if we knew their value.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Oh the consumables are fine. I should clarify that none of the permanent items interest him.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni can use the Wand of Cure Mod, if you want her to carry it.
Otherwise it goes to our cleric, just thought Rhianni is normally further back than Tomaru.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Whee, enemy spellbook! *gleeful*


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Rhianni can get the wand.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

OK guys, I'm back on Monday, got a Music Festival from now until then ...
will update when I get back...bot as required please

Grand Lodge

Loot List
- 13 war razor, masterwork Sell
- war razor +1 Sell
- 13 leather armor Sell
- 13 hand crossbow Sell
- masterwork hand crossbow Sell
- 130 bolts Sell
- 10 poisoned bolts Sell
- 560 GP
- 13 Skinsaw Masks Give to Good temple
- Reaper's Mask Give to good temple
- buckler +1 Tomaru
- mithral chain shirt Tomaru, makes +1 chain shirt available for use or sell
- a Wand of Cure Moderate Wounds with 12 charges left Rhianni
- 3 Potion of Barkskin +3 Praxim
- crystal decanter with obsidian stopper Sell
- three poorly cut diamonds I suggest we get these cut, then keep for spell components for later

- A foot locker in the room contains books, sea charts, etchings of vast rock formations with maps, pamphlets discussing a forgotten school of magic known as Alchymyc, and a painting of city carved from a vast frozen waterfall with towering ice cathedrals and domes. Sell

Again, we need several items appraised. Do we have someone who can do so or are we at the mercy of whichever buyer we can find?


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

We might want to set those masks on fire, rather than sell them. Yecch.

Incidentally, the Alchymyc pamphlets are meaningless gibberish.

Grand Lodge

Thanks for pointing that out. It was a copy/paste error. I meant to suggest we give them to a good temple so they could be disposed of properly.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

We might want to consider hanging on to some of the masterwork stuff; I'm contemplating Craft magic arms & armour as a bonus feat.

Grand Lodge

But no one uses a war razor or hand crossbow


Who's still here?


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

I am. Praxim's suggestion was for the group to find a new inn, and then for Tomaru and him to scout this clock tower, while the girls stayed behind. But I'm not sure if that plan was accepted or not.

Grand Lodge

Can we agree to take a few days to gather resources and information, then go take on the clock tower?


I'm fine with Lym's plan ... then onto Praxim's plan ...


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Yep. That's fine with me.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

I'm still here. ^^


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Hello!!!! bit lonely over here ....


I'm completely at a loss as to how to keep this game moving. Suggestions?

Grand Lodge

I think we agreed to offer the masks to the temple. After that, I figure to go after the clock tower again. Really, what's the hold up?


Post your actions so I know what you're doing.


I'll start recruting tomorrow if I don't hear from the others.

Grand Lodge

Praxim wrote:
That makes 14,250gp for selling masks. There are 4 of us? That's 3562.5 gp each. Not bad at all. I might have to think of something more than just a potion of flying for Praxim.

Before we divide the money, I suggest we purchase at least one cure light wand (I think two would be better) for the group, then divide the earnings. That would be 3187.5 for each of us, plus two wands of cure light wounds for the group to use.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

No, I already took buying two wands of cure light wounds into account.

Praxim wrote:

Well, if they're giving us 750 per mask, they'll trade two masks for the two wands.

That makes 14,250gp for selling masks. There are 4 of us? That's 3562.5 gp each. Not bad at all. I might have to think of something more than just a potion of flying for Praxim.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Which reminds me, he also buys a potion of flying!!

Edit: actually, looking at his sheet, he has a couple hundred PP I was saving for a magic bow. If he sells his MW mighty +1 composite longbow, he'll have almost enough for a potion of fly and a +1 mighty composite longbow.

If he buys a scroll of flying, I assume Tomaru will be willing to use it on him?

Grand Lodge

Oh! I didn't see that first line. It looks good to me then. Tomaru will have to consider what items he'd like.


I'll start recruiting a replacement or two tonight or tomorrow.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Hmmm. Next time I buy spells, I need to get some damage-dealers that aren't fire-oriented. They'll serve us well against this scarecrow-thing, I'm sure, but it's only a matter of time before we run into smarter enemies -- the ones capable of casting Protection from Fire.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

That was NOT a good time to miss... >_<


I meant to have you at level 7 before starting this segment. Go ahead and level up and memorize whatever spells you want to fill your slots and we'll continue as if you were leveled before entering the clock tower.

Grand Lodge

Ding!


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Almost-ding. Still need to add my new spells. ^^;


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim is done.

Grand Lodge

Grrrr! My hero labs lost my character. At least I have my copy here to remake it.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Will get on it ... bit late on ...


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Back after Christmas...

Have a Happy Christmas everyone ...


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

MERRY CHRISTMAS, EVERYONE! ^^
May your holiday season be joyous and peaceful.


The site won't let me submit posts in the gameplay thread, so I'll post here for now.

Praxim:
You don't detect evil.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

HAPPY NEW YEAR! ^^


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Happy New Year everyone, hope you all had a good XMAS.

Gotta choose a 3rd level spell, I can't decide between: Create Pit, Dispel Magic or Haste .... hmmmm! Any preference folks...


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Dispel Magic. Being able to spam that spell is super-useful!


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Yet archer paladins with smite evil love them some haste spells.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

I already have Haste. I can start scribing scrolls for it, if you like.

Grand Lodge

I second that Dispel Magic. Shutting down the opposing caster is an awesome move. We just don't have the party to make Haste more useful than Dispel Magic. Just my opinion.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

7th level Rhianni now in profile.

takes
1 0-level spark
1 1-level mage armour
2 2-level invisibility, create pit
1 3-level dispel magic

feat expanded arcana 2x2-level spells
skills +1 to diplomacy, spellcraft, use magic item.


Rhianni, are you here?


Would someone mind taking over Rhianni for now?

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