Varisian Chronicler's Skinsaw Murders

Game Master Guy Player Man


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Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

I'll level Rhianni up tomorrow with luck ...

It'll be another level of sorcerer, when I get to do it.


Yes, you have time to make purchases.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Would Lym have had time to purchase and scribe Fly into her book?

Regardless, I'd like to recommend everyone purchases at least one potion of Fly; its tactical advantages are not to be underestimated.

Added to this, Lym is going to undergo a small... wardrobe upgrade.


It depends on how soon the party decides to leave.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

My network crapped out yesterday evening, and there is no telling as of yet when it will be back up. Please NPC me until my return? I hope it may be today, but can not be certain...


Lucian is ready!


If you haven't leveled up yet, do it now.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni is good as shown in the 5th level spoiler on the character sheet... unless someone wants to suggest a spell they would like her to have?


Well don´t you have level 2 spells? I mean as a level 4 sorcerer?
like Glitterdust, summon monster 2, create pit, scorching ray, invisibility, levitate, just to name a few. I am a bit fan of summoning spells for sorcerer for the flexibility!


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

No I do have Glitterdust as the 2nd level spell I know ...
I have a few scrolls too .. details all below....

Sorcerer Spells Known (CL 4, +0 melee touch, +3 ranged touch):
2 (4/day) Glitterdust
1 (8/day) Protection from Evil (DC 16), Shield, Sleep (DC 17), Charm Person (DC 17), Obscuring Mist, Grease (DC 16), Mount
0 (at will) Mage Hand, Detect Poison, Light, Prestidigitation (DC 15), Ghost Sound (DC 15), Drench (DC 15)

She has the following scrolls:
Create Pit x2
Levitate x2
Lesser Restoration x4 (she can't actually use this scroll, but can be used by anyone/cleric that can cast it)
Spectral Hand
Touch of Idiocy

And a
Wand of Magic Missiles


Male Half-Orc Warpriest Arsenal Champion 6

Well if I check your profile it still only says Caster level 3 Sorcerer and no level 2 spell :-( Thats why I asked.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Well I hope you'll see the new improved Rhianni with her caster level 4 stuff soon ... I've also got to add all the stuff I've collected from the previous levels, which are now all in Consumables.

She's ready to go when DM VC lowers the flag for the start.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Okay, this dot-losing business is really getting on my nerves. I completely missed all this activity in the discussion thread. Level 5? Nice!

We each got 200 pp, correct? Can I assume basic +1 armour is findable?


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

How do we do hit points, again?


+1 armor is available.

HP is half max plus 1.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

That's what I thought and went with. Praxim is done.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Please bot Rhianni if you need to.
My computer motherboard has gone to that great motherboard in the sky.
Thus I may or may not have access to a computer that will allow me to post.

Cheers,
Deevor


Male Half-Orc Warpriest Arsenal Champion 6

Will save:
1d20 + 3 ⇒ (18) + 3 = 21


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Sorry, been hit by man 'flu this week, since returning from last weekend away at CrispyCon. I did leave a note on my main profile 'Deevor', if I haven't left you a note to say what's happening. Will be back with you tomorrow, 23rd.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Ugh! I'm having computer problems again. The good news? Things should be fixed next week, maybe even later today. I shall return.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

My local computer guy is wonderful at what he does. I seem to be back...

But most ominously, he has advised me to save up for a new laptop.
Can I hear you say 'Argh', y'all? :(

Grand Lodge

Varisian Chronicler wrote:

You're all level 5 now.

I'm gonna fast forward a bit with a summary in the IC thread.

That was posted on Sep 9, 2012. I just realized that I never leveled Tomaru.

Grand Lodge

I'm on it this time.
Ding!
I'd like to purchase a headband of wisdom


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni is planning to take Blindness/Deafness, Ant Haul and Hydraulic Push as known spells, although always open to suggestions from you all. She doesn't do damage type spells, but relies on wands etc to do that.

Grand Lodge

Here's the loot.
war razor +1
ring of jumping
ring of protection +1
wand of knock
wierd mask


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Rhianni should take the wand of knock, and we should sell the war razor, unless somebody has a hankering for it.

Lucian could do with either ring. Somebody meleeish should definitely use the protection ring.

Then they need to get the mask identified. Praxim would caution anybody putting on such a mask until it has been properly identified.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

I've made most of the updates to my sheet. Took on the first level in my prestige class, too, giving me access to the Glyph Finder-ability. ^^

I'd like to spend some of my wealth by adding new spells to my book:
Fly
Gust of Wind
Spontaneous Immolation
Summon Monster III
This in addition to my upcoming spell-selection. Stay tuned!

*EDIT*
Okay, I am also adding Daylight, Dispel Magic, Greater Magic Weapon, Protection From Energy, Summon Minor Monster and Tiny Hut to my book. Expensive, but oh, so useful! ^^

*EDIT EDIT*
In conclusion:
By converting the remaining scrolls in my possession, some purchases and the natural acquisition of spells, I have now added to my spellbook:

Daylight, Dispel Magic, Fly, Greater Magic Weapon, Gust of Wind, Protection from Energy, Spontaneous Immolation, Summon Minor Monster, Summon Monster III and Tiny Hut.

All of this depending on the approval of our kind DM, of course.
I think these spells will come in very handy down the line. I may spend some more money on curative potions...


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Another attempt to I.D. the mask: 1d20 + 13 ⇒ (9) + 13 = 22.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni aids Lym in identifying the mask (Spellcraft), 1d20 + 9 ⇒ (6) + 9 = 15

6th Level character now available for perusal....

Rhianni will cast Ant Haul on herself at the beginning of the day, when the day's adventure starts, i.e. after breakfast when ready to move off, lasts 10 hours.


I don't think Lucian is with us anymore.

The mask is a Stalker's Mask.

Lym, that's fine.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

I, for one, don't want the mask. ^^;

Grand Lodge

I either. We should destroy it.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Unfortunately, Praxim isn't going to argue against the destruction of something that is so vile in its construction. Selling it just means giving the evil onto somebody else.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Much as it pains me as the player, Rhianni would agree with the rest of you, its not a very nice mask at all!!

Grand Lodge

When I GM Tabletop, I usually have good aligned churches offer a bounty on such items. Its not as much as selling it, but it is something at least.


Lym, you'll still have to make the Spellcraft checks and pay the costs.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

I have paid the costs! ^^

Now for those pesky Spellcraft checks. The spells I don't manage to scribe, I shall keep as scrolls until I can.

Here goes:
Daylight - 1d20 + 13 ⇒ (15) + 13 = 28
Dispel Magic - 1d20 + 13 ⇒ (19) + 13 = 32
Fly - 1d20 + 13 ⇒ (11) + 13 = 24
Greater Magic Weapon - 1d20 + 13 ⇒ (13) + 13 = 26
Gust of Wind - 1d20 + 13 ⇒ (4) + 13 = 17
Protection from Energy - 1d20 + 13 ⇒ (1) + 13 = 14
Spontaneous Immolation - 1d20 + 13 ⇒ (3) + 13 = 16
Summon Minor Monster - 1d20 + 13 ⇒ (9) + 13 = 22
Summon Monster III - 1d20 + 13 ⇒ (19) + 13 = 32
Tiny Hut - 1d20 + 13 ⇒ (14) + 13 = 27

Daylight, Dispel Magic, Fly, Greater Magic Weapon, Gust of Wind, Summon Minor Monster, Summon Monster III and Tiny Hut: success!

Protection from Energy and Spontanous Immolation... failed. :( Next level, then. On the upside, I recoup the cost for scribing them. ;)


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Advance warning: I will be going on holiday the 27th, and will remain away until the 5th. I should be able to get online during that time, but there are no guarantees.

The internet at home continues to be worse than spotty...

Grand Lodge

FYI: My wireless connection is not working right and my posting will be less consistant for a short time.

Grand Lodge

For what its worth I got the wireless working.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Apologies for being away for a while, had an operation and took a week or so off the boards as part of the recovery period. Really helped get a bit more relaxed and ready to start again.

At a CrispyCon Chew June 7-9th, so nothing from me then either.


Hope you're doing better.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Thanks VC, all going well as far as I can tell, all good.
Even the sun is shining ... :)

Grand Lodge

Sorry guys. I'm having internet issues again. This time I even made sure I paid the bill. Hopefully, it will be fixed by Thursday.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

My home network is down AGAIN! >_<
I have no idea how long this is going to take to be fixed. I'll try to keep up with posting, but please DMPC me if necessary... I hope to be back fulltime soon.

Grand Lodge

The big fight is before us and Lym's network goes down. This does not bode well for the home team.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

My sheet is updated, though, and I can occasionally get on at my sister's.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

PaizoConUk this weekend, won't be posting until Monday at the earliest ... please bot as required

Grand Lodge

Loot at the Saw Mill Lym, you want to take lead on identifying the items?
- 13 war razor, masterwork
- magical war razor
- 13 leather armor
- 13 hand crossbow
- masterwork hand crossbow
- 130 bolts
- 10 poisoned bolts
- 560 GP
- 13 mask with a faint necromancy aura
- a mask with a moderate enchantment aura
are either of the mask types similar to the stalker's mask we found earlier?
- magical buckler
- mithral chain shirt
- a key does the key go to the foot locker below?
- a wand
- three potions
- crystal decanter with obsidian stopper
- three poorly cut diamonds

- A foot locker in the room contains books, sea charts, etchings of vast rock formations with maps, pamphlets discussing a forgotten school of magic known as Alchymyc, and a painting of city carved from a vast frozen waterfall with towering ice cathedrals and domes.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Looks like about thirteen items with a possibly magic quality, so here we go, Spellcraft a-go-go:
1d20 + 13 ⇒ (12) + 13 = 25
1d20 + 13 ⇒ (2) + 13 = 15
1d20 + 13 ⇒ (20) + 13 = 33
1d20 + 13 ⇒ (10) + 13 = 23
1d20 + 13 ⇒ (15) + 13 = 28
1d20 + 13 ⇒ (16) + 13 = 29
1d20 + 13 ⇒ (15) + 13 = 28
1d20 + 13 ⇒ (9) + 13 = 22
1d20 + 13 ⇒ (9) + 13 = 22
1d20 + 13 ⇒ (20) + 13 = 33
1d20 + 13 ⇒ (11) + 13 = 24
1d20 + 13 ⇒ (4) + 13 = 17
1d20 + 13 ⇒ (8) + 13 = 21
Feel free to jump in where I don't give satisfaction. ^^

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