Is my math right?


Pathfinder First Edition General Discussion


Hi putting some number down for a few builds
1st example is for an arcane archer

BAB 16, arcane focus is her +5 Shock Brilliant Energy Bow
20 Dex, 14 STR

Ranged Attack Would Be = BAB16 +5(magic) +5(dex) +5(dex enhance)+ 1(Wpn Fcs)= 32/27/22/17 or 25/25/20/15/10 if using deadly aim and rapid shot (the second +25 is the extra attack from rapid shot and Many shot means the first attack fires 2 arrows)
*brilliant energy to ignore armour.

Damage vs evil= 1d8(arrow) +2d6(holy-class)+1d6(shock-bow)+1d6(flaming or frost-class)+2(mighty) +10(deadly aim)+5(enhancement)= 33 per hit potentially 198 per round if they all hit. (With another +28 for an extra attack through boots of speed)

Are these numbers right. I'm sure certain feats could get them higher but since this build only has 2 fighter levels she doesn't qualify for some of the better fighter feats. Plus she is still a primary caster so Ranged is merely what she does when a spell is not appropriate.

Also from PHBII does melee weapon mastery stack with gtr weapon fcs.
That is it adds +2 to attack and damage even if you have wpn fcs (+1) gtr wpn fcs (+1) for a total of +4 to attack?

This should also stack with gtr wpn spl for a +6 to all attacks. Combined with weapon training 4 would be +10 damage just thru feats.
Correct?

Scarab Sages RPG Superstar 2013

I get 16(bab)+5(enhance)+5(Dex)+1(enhance from class)+1(wpn focus) for a total of +28/+23/+18/+13, for base damage of 1d8+8 (x3)

Using Rapid Shot, Deadly Aim and Many Shot, that would be +21/+21/+16/+11/+6 for base damage of 2(1d8+18) for the first attack and 1d8+18 for the rest. Note Many Shot doesn't give you an extra attack, it fires an extra arrow for the first attack. The first attack deals damage twice, but occurrences of DR or other factors are taken into acocunt separately.

I didn't know what "Dex enhance" meant, so I didn't figure it in.

Using the information above, the arrows would deal:

1d8+5(enhancement, bow)+1(enh, arrow)+2(Str)+10(Deadly Aim)+2d6(holy)+1d6(electricity)+1d6(fire or cold, with burst if critical), for an average result of 36 damage.

Ranged and Melee Weapon Mastery do indeed stack with their pre-requisite feats.


Enhancement bonuses from bow and arrow do not stack.
They overlap.

This means that a +1 arrow and a +5 bow give you a +5 bonus not +6.
This is for both attack and damage calculations.

-S


Ranged Attack Would Be = BAB16 +5(magic enhancement on the bow) +5 (dex- from dex 20) +5(dex enhance means the bonus to ranged attack from a ring of dex +10) +1 wpn fcs= 32

Correct?

Ranged and melee weapon mastery stacking is great. I've been working on some numbers for maxing damage (although I've not read the DPR thread)

Stacking means a Barb11/ftr9 probably has the highest BAB possible less magic- since Gtr rage, Gtr Wpn Fcs, Melee weapon mastery and Wpn training 2 stack for a attack of 27 without even taking str or magic into account (take THAT paladin!! rangers seem to be the only ones to get higher but that's vs favored enemy)

Finally between, BAB 20 Gtr weapon Fcs, Melee weapon Mastery and Weapon Traing 2 you have an unmodified AB of 24 (a fighter could have 26 from wpn train 4), throw in Gtr Rage and this increases to 27 (available for 30rds a day). So a full attack with power attacks
Is worth 27 -5(PA) –(+5 Magic)+8(STR+ gtr rage)+5(str enhance-belt of storm giant strength)+4 (gtr wpn fcs, wpn mastery) = 43/39/33/29 (+43 for boots of speed)

Without magic your Damage Bonuses are also pretty big. Utilising a +5 Holy sonic wounding Earthbreaker Hammer
D12+ 18(str8+5 belt of storm giant str=13 x 1.5 for 2 handed)+ 6(wpn, spl, mastery, training)+ 15(power attack)+ 5(wpn enhancement) +1d6 sonic+ 2d6 holy = average 56 damage per hit (59 if evil)

On a charge you add a further 30 damage (thanks to leap attack tripling your PA Damage)

Correct?


Ardenup wrote:

Finally between, BAB 20 Gtr weapon Fcs, Melee weapon Mastery and Weapon Traing 2 you have an unmodified AB of 24 (a fighter could have 26 from wpn train 4), throw in Gtr Rage and this increases to 27 (available for 30rds a day). So a full attack with power attacks

Is worth 27 -5(PA) –(+5 Magic)+8(STR+ gtr rage)+5(str enhance-belt of storm giant strength)+4 (gtr wpn fcs, wpn mastery) = 43/39/33/29 (+43 for boots of speed)

Crap. Added Gtr weapon Fcs, Melee weapon Mastery and Weapon Traing 2, twice.

Should be 20 -5(PA) –(+5 Magic)+8(STR+ gtr rage)+5(str enhance-belt of storm giant strength)+4 (gtr wpn fcs, wpn mastery) = 36/31/26/21

RPG Superstar 2011 Top 4

I didn't think you could use Frost and Shock at the same time on a weapon? Doesn't it require a standard action to switch between them?


Scipion del Ferro wrote:
I didn't think you could use Frost and Shock at the same time on a weapon? Doesn't it require a standard action to switch between them?

If you mean for the arcane archer, then you can. Bow enchncements and Class abilites stack as long as they do replicate each other.

You can use your class abilities to go either frost, shock, flaming.

So if you hand a shocking bow, then you could use your class abilities to add either the flaming or frost enhancment as well.

Cheers.


Could you post what your exact build is? What levels in what classes, your feat selection, your stats, your gear.

Also...+10 Dex ring? Huh?

Liberty's Edge

yeah... how do you have a +5 dex bonus from enhancement? That's a +10 enhancement bonus to the dexterity score, which is not possible in the rules as written.

maybe you've got a +4 or +5 inherent bonus from wishes or a tome or something, and a belt of dex+6 (which is the highest actually possible without being epic level or DM fiat (which you need to mention)). Or maybe you've got an artifact we don't know about (which you need to mention).

Maybe you are epic level. Maybe you are not playing pure pathfinder, and using some 3.5 things (which is fine and normal and acceptable and encouraged, but again, you need to mention).

Scarab Sages RPG Superstar 2013

A couple of things:

Everyone I know played by the rules that it takes magic ammo to beat DR, and that enhancement bonuses stacked. I don't recall if that's held over belif from 3e or if we thought it made sense. But now we know.

So you can't stack the enhancement bonuses given to the weapon by your class. Vow of Poverty and Arcane Archer might work well together, depending on how quickly the prestige class outstrips the magic weapon bonus from VoP. Hmmm.

There's no such thing as a ring of +10 Dex. And if there were, it would be an epic item that "cost more than the shire and everything in it". Your campaign, and overall roleplaying experience might be better off by resisting the urge to ham up items like that and replacing them with something besides a stat buff. But it's your game and you folk play however you like. When you start adding in weird stuff like that, though, you are going to get some less-than-helpful answers from folk on the boards. For example, my response to your OP is either wrong, because you have a magic item none of us would consider (and that you didn't tell us about), or right (outside of the stacking enhancement bonus I just got corrected on).

So I hope that helps. Get a ring of evasion and play Pathfinder! Its great!

Scarab Sages RPG Superstar 2013

Oh - I don't see any reason why you can't stack properties onto the weapon and use them all at the same time. I'd even let you activate them in the same action. In my home games, I let items like that activate during a move while they draw, too.

Who wants combat to start with "I turn on my flaming sword?

Scarab Sages

the bow and arrows would cost way too much for the vop character to use.


sorry, tried to post but board timed out- short version is the +10 dex enhancement is from book of dex +4 and a belt of physical perfection +6. And we do allow 3.5 BTW.

Build is Elf

Fighter1 Point Blank Shot, Precise Shot, Deadly Aim, Weapon Focus: Longbow
Wiz1 Scribe Scroll, Arcane Bond, Arcane School, Cantrips
Fighter2 Bravery, Arcane Armor Training
Wiz2
Wiz3 Craft Wand
Wiz4
Wiz5 Spell Focus: Conj, Rapid Shot
Wiz6
Wiz7 Craft Magic arms and armour
Wiz8
AA10 Many Shot, Enhance Arrows (magic)
Imbune Arrow
Augment Summoning, Enhance Arrows (elemental)
Seeker Arrow
Craft Wondorous Item Enhance Arrows (distance)
Phase Arrow
Critical Focus, Enhance Arrows (elemental burst)
Hail of Arrows
Blinding Critical, Enhance Arrows (aligned)
Arrow of Death

I suppose I could dump Spl Fcs and Augment Summon for Improved Presice Shot and one other?

Cheers.

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