The Half-Dead City and other Twisted Tales (Inactive)

Game Master aptinuviel

The second book of the Mummy's Mask Adventure Path

The Archeological Discoveries, or loot.

Panic Level: 16


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Almathea:
Despite its sinister appearance, the snake-like necrophidius is not an undead creature. Rather, it is a magical construct built from the skeleton of a giant snake and then mounted with the skull of a humanoid creature. Fangs are cemented into the jaws of the skull, after which the entire creation can be brought to life by a series of obscure and expensive rituals—these rituals are traditionally well guarded by those who discover them.

The creature has a paralyzing bite.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Well crap. This thing isn't undead guys. It's a construct and has a paralyzing bite, so watch out."

Changing her surprise attack to Acid Splash then.
Keeping the same attack roll, just changing damage.

adjusted damage: 1d3 ⇒ 3


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Initiative: 1d20 + 8 ⇒ (16) + 8 = 24

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

kn:religion: 1d20 + 4 ⇒ (9) + 4 = 13

Willsave: 1d20 + 6 ⇒ (20) + 6 = 26

A construct you say? What can i do against it?

Holding the action for Almas answer.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Will: 1d20 + 7 ⇒ (13) + 7 = 20

Initiative: 1d20 ⇒ 10

"I'm going to try good old fashioned 'sword,' and I'm hoping your arrows will work." Nevai said as he moved up and attacked.

Mwk Khopesh: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12, Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Moving up to the side of it, avoiding an AoO and hopefully not blocking people's shots to it.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Before the party heads into the room...

Setesh studies the wall thoughtfully.

"You know... it looks like someone triggered a Glyph of Warding here, and recently, too..."

Perception: 1d20 + 12 ⇒ (5) + 12 = 17.

"It looks like that statue was wearing a headdress of some kind... see how the dust has been disturbed."

Knowledge(Arcana): 1d20 + 9 ⇒ (13) + 9 = 22.
Will: 1d20 + 2 ⇒ (19) + 2 = 21.
Initiative: 1d20 + 3 ⇒ (14) + 3 = 17.

Round 1:

Shaking off the effects of the creature's dance, Setesh steps up, and tries to bludgeon it to 'death'.

Claw: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28, for 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8 damage.
Claw: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23, for 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8 damage.
Bite: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14, for 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8 damage.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"You can make any attack you like against it, but it does not take the full brunt of any attacks unless they are bludgeoning in nature. There is no flesh attached to those skeletal remains to tear through with sword or arrow."


Setesh:
You're confident that Almathea is correct in her identification of the creature and its weaknesses.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"Fair enough! I must admit, the ritual that made it is certainly intriguing, from a technical standpoint - the modified articulation must surely cause some mobility problems for the beast, or maybe it just has fused cervical vertebrae..."

Setesh focuses on pummeling it with closed fists, and gumming it with his teeth.

Since claws can do S or B damage, and bites can do P, S, or B...


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Bludgeoning you say? Good thing i bought those special arrows for skeletons a while back!

Leto draws his bludgeoning arrows and shoots at the snake.

FoA: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 5 ⇒ (3) + 5 = 8
FoA: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 5 ⇒ (4) + 5 = 9
Point Blank Shot, Deadly Aim, Weapon Focus, Precise Shot

Is Erei still in the game? Tried to read all of the posts, but didn´t see something from him for a while.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Satesh, if there is enough left after we are through, we can take it with us for study."


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Will Save: 1d20 + 4 ⇒ (3) + 4 = 7

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Round 1

Erei stands there, very dazed.

Active Effects: Flagbearer (unless the daze stops him from carrying it)


Leto's arrows, Setesh's attacks, and Almathea's acid causes significant damage to the creature, but it is still moving.

Round 1: Initiative 9

The snake-like creature strikes forward at Setesh but between all the battering it doesn't manage to connect.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 2, Initiative 17:

Setesh 5' steps (aiming to get into a flanking position with Nevai), and keeps swinging.

Claw: 1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16, for 1d6 + 6 + 2d6 ⇒ (5) + 6 + (3, 4) = 18 damage.
Claw: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14, for 1d6 + 6 + 2d6 ⇒ (2) + 6 + (2, 2) = 12 damage.
Bite: 1d20 + 8 + 1 + 2 ⇒ (18) + 8 + 1 + 2 = 29, for 1d8 + 6 + 2d6 ⇒ (6) + 6 + (1, 4) = 17 damage.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Round 2 Initiative 24

What´s there to study with this thing? I give you that, it´s one nasty critter. What happens when it eats you? Can it even do that?

FoA: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 5 ⇒ (6) + 5 = 11
FoA: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 5 ⇒ (8) + 5 = 13
Same as above, additionaly Ereis bonus


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Round 2, Init 10

"Crushing bones, cutting flesh, right, right..." Nevai grumbled as he switched to his mace.

Heavy Mace: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13, Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Round 2
Init 12

Almathea sends off another gob of acid at the construct.

ranged touch: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16

damage: 1d3 + 1 ⇒ (3) + 1 = 4


The creature crumbles to the ground under your onslaught. The room is, once again, quiet and still.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

With a sigh of relief, Setesh searches the room thoroughly.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"The blood, does it make a trail leading anywhere? It had looked as if something was missing and I would like to know what and who took it."

Almathea will look about the room, casting Detect Magic as she does so.


The blood trail leads out of the room into the trail that caused Setesh to find the room.

Heal DC 10:
The blood is still sticky. It's probably a few hours old, but no longer than that.

Almathea:
The entire room has a dim magical aura, centered on the effigy in the north of the chamber.

Knowledge (arcana) DC 25:
The nature of the aura is difficult to identify, but you determine that until recently, the room held a source of necromantic power of overwhelming strength.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

know arcana: 1d20 + 12 ⇒ (17) + 12 = 29

"Oh my. This entire room has a magical aura, centered on the effigy in the north of the chamber. The nature of the aura is difficult for me to properly identify, but I think that until recently, this room held a source of necromantic power of overwhelming strength."

"Now I really, really want to track down whoever just left here."


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

"Can you track the fading aura?"


Almathea:
You're aware that this is rather abnormal. Typically an aura like this would only happen if the item in question were destroyed, but it is possible that the aura was left because of the sheer amount of time the artifact was here. That is to say that there is no trail to follow as the only reason something remains here is because it's been here for hundreds (or perhaps thousands) of years.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Thea shakes her head. "Sadly no. Auras don't leave trails. In fact, it is incredibly abnormal that the aura is even lingering here like it is. The only reason that I can think of why it even happened is just because of the sheer amount of time that it must have spent here. I mean hundreds, if not thousands of years."

"We will have to rely on mundane tracking abilities to find the thief who took the item from here. If we are truly lucky, maybe we will trip over them while they are dyeing in their way out."


What now?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Is anyone capable of tracking whoever was in this room and got bloodied?


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"I think we are done here... Let's head back to town, report in what happened here, and try to offload our 'discoveries'."

EDIT: Please look in the discussion thread for a discussion about loot.


Male Human (Garundi) Cleric 5 | 38/38 | Fort +6, Ref +2, Will +9 (+1 vs. Divine) | AC 18, T 10, FF 18, CMD 16 | Perc. +8 | Init +0

Nevai shrugged. "I can try, though I'm better at finding my way through a desert than tracking an injured person or animal."

Survival: 1d20 + 5 ⇒ (13) + 5 = 18


Throughout the temple you've found several trails of blood, but not enough to follow. You might be able to work out their path within the temple itself, but you know once you reach the entrance it will be nearly impossible to track.


The trek back out of the necropolis is long but uneventful. The streets are quiet with only the sound of the wind blowing through the empty buildings. Weighed down by the large amount of artifacts and treasure you found, it's not easy, but you make it work. You arrive back at the main city near dark and make your way to one of the local taverns for some much needed sleep. In the morning, Tunar has all of his stuff packed and is waiting for you downstairs.

Look guys...it's been fun but...things in there are just a bit too weird for me. I need my fights a bit more straight up. Swords, armor, fists. These things I understand. Skulls on snakes, floating heads, fighting statues? That's just...not for me. He throws his pack over his shoulder. thanks for bringing me along, but I think this is the end of the road for me.

After saying your goodbyes, and Tunar's exit, you're given a note by a young man saying that he's been waiting for you. The note is from Micah saying that he had to leave town on a business trip. It doesn't elaborate much, but you get the distinct impression he left to find better markets. Later in the day, when you bring your treasure to sell at the bazaar, you learn why. The price of historical artifacts and art objects has dropped so sharply from their sudden availability that merchants in Wati are currently paying only twenty-five percent of the value of most items (instead of the normal fifty percent), and seventy-five percent of the value for trade goods and other valuable items (rather than the usual full value). This includes ancient weapons and armor, even of the magical kind.

Fortunately, you also learn that the Grand Mausoleum of Pharasma has entered into an arrangement with the Canny Jackal, a prestigious auction house and art gallery located at the western edge of the Sunburst Market, to hold an auction where private collectors and other interested parties can bid on items recently brought out of the necropolis. While making your way around to the various shops yet another messenger finds you. This one bearing an invitation from a priest named Ptemenib at the Grand Mausoleum. He is inviting them to those very same auctions at the Canny Jackal in three days.

Gather Information DC 15:
The Grand Mausoleum is also suffering an embarrassment of riches, having spent the past several days accepting percentages of adventurers’ proceeds as payments for healing and magical services—and occasionally confiscating items from adventurers who didn’t show the proper respect to Wati’s honored dead.

To serve the community, the Pharasmins have extended invitations to those explorers who participated in the necropolis exploration in hopes of both keeping many of Wati’s treasures within the city by seeing them sold to local collectors and helping coin remain in the local economy.

----

Assam, you have arrived in the city of Wati to witness the last few troupes come back from the necropolis. While your church does not have a large presence here, Sarenrae is well respected. You have received an invitation to an auction to be held at the Canny Jackal, a local auction house located in the grand bazaar. The priests of the church of Pharasma claim that it will be a good place to look for artifacts that might be associated with the Dawnflower and have even offered to finance some purchases should the artifacts be particularly important to the faith.


Human Paladin HP 40/40, AC 19/12/17 || Ft +9, Rf +6, Wl +6 || Init +2 || Perception -1 || Smite 1/2 || LoH 3/5

Assam walks slowly, looking about the ancient city of Wati, cautiously taking in the myriad of strange and exotic people that have descended at the opportunity for fame and riches. In the past, it was so much quieter, with a natural rhythm of life. Now this, this is dangerous. What will come of all this? What has been released from its long forgotten crypt? Assam wonders to himself as he finds his way toward the Canny Jackal for the impending auction.

Arriving at the auction house, he presents his invitation to the guard, then finds a quiet corner where he can observe all those coming and going, hoping to gain some insight on the current state of affairs...


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

Almathea looks about the bazaar in disgust when they go to unload some of their loot. "The prices here are absolutely ridiculous. I say that there is no point in trying to sell anything right now. We should all wait until that auction at the Canny Jackal starts up. Surely we can't get any lower prices there for our things."


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

I agree. If worst comes to worst, we can try to sell the stuff in another city or basar somehow. But let´s see, perhaps we get lucky. That spear seems to be a rather exceptional item.

Leto would look out for a bowmaker, since he feels stronger now and could handle a bow with a higher strenght needed to pull. Perhaps the bowmakers in this city are capable of adjusting the one he has a bit.


While they are not comfortable altering such a well made item, they will do so. They're also willing to trade a slightly more powerful bow at cost. (That is, whatever you decide, you can upgrade the bow just by paying the difference in cost. Either by altering the current bow or getting a new one, as long as all you're altering is the Strength bonus.)


Is the plan to wait till the auction to sell everything? And are you doing anything else until then? You have three days.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Seems so at the moment.

Leto might use his skills as a merchant to try and search the market, talking to vendors and adventurers, seeing if there were any other major finds or events, but also to get in touch with the auction house and checks things out there.

prof.merchant: 1d20 + 8 ⇒ (13) + 8 = 21


There's a significant amount of talk about the auction amongst the merchants of Wati.

Rather nice to see the Pharasmins on board with this auction. At least we’ll know these relics are real. You can’t trust the veracity of just anything up for sale, no matter how old it looks. A group calling themselves the Silver Chain took me for a fortune on a ‘Second Age’ chest last year. It looked ancient enough, but it turned out the damned thing had only survived a house fire in An. You hear one vendor complaining to another.

Another remarks, Naturally, the Okhentis will throw their vulgar coin at anything with a blade—if they haven’t already spent tonight’s share on companionship and liquor, of course.

A few questions here and there and you learn about a few of the people planning to attend the auction:
Khammayid Okhenti: A young scion of the noble Okhenti family, newly returned from his studies in Oppara and eager to find expensive weapons to impress his family.
The Four Lanterns: A cocksure band of Andoren explorers who participated in the necropolis exploration, and now seek to sell their loot and buy masterwork equipment and practical magic items.
Manaat Heshwah: The humorless representative of a Sothis trading house, keen on acquiring furniture, housewares, and pottery.

You're pretty sure if you or your allies ask around, you'd be able to find out more about the groups attending the auction. Gather Information or other appropriate rolls are welcome.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Diplomacy (Gather Information): 1d20 + 10 ⇒ (1) + 10 = 11

Nevermind. Nothing to see here.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

prof.merchant: 1d20 + 8 ⇒ (11) + 8 = 19
kn.nobility: 1d20 + 5 ⇒ (9) + 5 = 14


The Canny Jackal hosts many of Wati’s richest collectors and historians, from local nobles to representatives from An, Tephu, and even Sothis. Auctions traditionally begin an hour after sunset, with a complimentary reception beforehand for the attendees to mingle with one another and enjoy refreshments. This evening, the Jackal is offering cheese-stuffed figs, hard-boiled peacock eggs, onion bread, onion-stuffed squid, fresh and dried fruit, spiced wine, and a sampling of 2,000-year-old honey recovered from one of the tombs. By the time you arrive, several noteworthy members of Wati society have already gathered, and more filter in as the night wears on.

Leto:
You recognize several individuals from your knowledge of the local market and nobles.

Baketra: One of Wati’s richest and most notorious gourmands, she’s probably keen to sample forgotten treats or liquors, or purchase ancient artwork to decorate her rather large and famous dining room.

Basif Iosep: A wealthy coffee merchant and avid document collector.

Polite but distracted, Ptemenib is attending the auction as the Grand Mausoleum’s representative. He is a handsome Garundi gentleman, though somewhat short and thin-framed. His hair is stark white, but he retains a young face. He seems to be fighting this youthful appearance with a frizzle of a goatee. A man who obviously enjoys grooming and ritual, Ptemenib keeps his thick hair long and tightly braided, appears to be meticulous about eye makeup, and complements his vestments with a garish yellow and blue head scarf.

Before the auction you ask around to find out how the process will work. The officials on site explain it to you as the festivities begin.

The Auction Process:

Here are the mechanics for how we'll handle you auctioning off items: If you have any goods you wish to put up for auction, you can assemble the items in lots, each containing as many or as few related goods as you desire. To get the best price, you'll have to find someone among teh attendees interested in the wares. If the items in the lot relate to that buyer's interests, a successful Bluff or Diplomacy check (DC 20) will be required. In which case, the lot will sell for full market value. If you can find several buyers, you may be able to increase the final price with another successful skill check. The DC increases to 25 if the items are only tangentially related to a buyer’s interests, or to 30 if the buyer is not particularly interested in such items. (I'll let you know after the roll if you've chosen well or poorly, but can learn more about the other attendees through speaking to them or gather information rolls.) If you fail, another buyer may be persuaded, but the DC increases by a cumulative +2 for each additional party you attempt to influence after the first, as Wati’s nobles begin to smell your desperation.

Here's how I want it put out: First, you'll list the attendee you want to sell to. Then list a lot with the items. And finally, someone will roll. If one person wants to handle writing out the lots, that's fine. If there's some discussion to be had about how to handle them feel free to have that in the discussion thread if it's easier. If there's an IC disagreement about who will handle things, you can bring that here. I'd suggest picking one person to make the diplomacy rolls. And maybe a few people to aid another on them? I'll allow up to two other people to aid on any roll.

You're welcome to make Knowledge, Gather Information (diplomacy), and Appraise rolls as all might prove useful. Also, there are quite a few items up for auction. If you're looking for anything specific let me know.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto will share the information he knows with his friends:

You see those two persons over there? I know them!
Baketra is one of Wati’s richest and most notorious gourmands, she’s probably keen to sample forgotten treats or liquors, or purchase ancient artwork to decorate her rather large and famous dining room.

And Basif Iosep, a wealthy coffee merchant and avid document collector.

Perhaps we have anything we could sell them directly?

I daresay Erei is best at this task! We just need to decide what we want to sell and to whom.

Leto will go over to Baketra and then later to Basif Iosep to find out if they know someone to sell the religious items to.

kn:nobles: 1d20 + 5 ⇒ (8) + 5 = 13

prof:merchant: 1d20 + 8 ⇒ (6) + 8 = 14

Are all the archeological items we found in the list? I think we found some more, or did we already sell those?


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

@Leto: As previously mentioned, everything we found on the current 'crawl' is on the list.


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Hmm, I think the funerary masks could be rather interesting artwork for decorations. We have those in both gold and onyx. Perhaps Baketra would be interested in that sort of thing?"

"If the document collector will also take tablets, we could sell him the ones we have."

"Not sure what to do with the miscellaneous magical items we've picked though."


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

More than happy to make the rolls. You guys tell me what we want to do.

For the GM, in case it helps, would Appraise help us in determining lots? If so, here is an Appraise!

Appraise: 1d20 + 11 ⇒ (11) + 11 = 22


Your knowledge of numbers and ledgers, and some observation of other lots being put together here, gives you some insight into how to put the lots together. You could probably put all of the weapons and armor in one lot. Most of your trade goods are of a similar historical type, and throwing the rubies into a separate lot, or in with another would be equally fine. You could also throw them in with your non-weapon and armor magical items, which can all easily be put into one lot. The Tablet of Languages Lost will fit well with your historical items.

Knowledge (nobility) and Knowledge (local) would be useful for figuring out who you might sell to, though you have several options at the moment.


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Erei will walk around and attempt to make sure he's at least aware of the names of as many people as he can be.

Gather Information (potential non-obvious buyers): 1d20 + 10 ⇒ (5) + 10 = 15

Knowledge (Local): 1d20 + 9 ⇒ (6) + 9 = 15

Knowledge (Nobility): 1d20 + 8 ⇒ (7) + 8 = 15


Erei, you notice that Menya the Whip is here. Rail-thin and with an iron handshake, this ambitious young armorsmith is attending the auction to network though he’s also looking for a curious centerpiece for his new armor shop. You could probably sell almost all of your armor and weapons to him, boosting his inventory to respectable levels.

Maru Meshhoten and Namaru Meshhoten, an aging dowager and her granddaughter, are looking for jewelry, clothing, and scandalous books and scrolls. At least, that's what you got from your brief discussion with the charming young Namaru.


Human Paladin HP 40/40, AC 19/12/17 || Ft +9, Rf +6, Wl +6 || Init +2 || Perception -1 || Smite 1/2 || LoH 3/5

While staying toward the walls of the auction hall, Assam calmly and quietly works his way around the room, trying to gather as much information as possible not about the buyers, but rather the sellers - those adventurers who delved into the catacombs and came back, intent on making a fortune. Included in his search for knowledge is if there is any word on what some of the higher valued items to be sold might be.

diplomacy (gather information: 1d20 + 10 ⇒ (17) + 10 = 27


Aasimar Bard 5, HP 38/38, AC 17 [T: 13, FF: 15], Per +10, F: +4/R: +7/W: +5, Init +4

Thin guy over there, Erei says, pointing at Menya. We can sell him basically all of our martial stuff. Seems like a good place to start. We all up for it?


Female | HP: 14/23 | AC:13 / FF: 10 / Touch: 13 | Fort:+ 1 / Reflex: +4 / Will: +6 | Init: +6 / Per: +12 Elf Wizard / 5

"Sure, as long as he's offering better prices than all the local markets."

Does anyone need to make a social roll with the guy to determine prices?

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