Nevai Alaro |
Round 1, Initiative 13
Nevai raised his holy symbol and stepped forward to unleash his god's fury upon the shambling corpses.
Channel (DC 16, no channel resist): 2d6 + 3 ⇒ (5, 2) + 3 = 10
Nevai will move as needed to get the maximum number of zombies in range of channel.
Erei Jentis |
Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Round 1
Erei will move to stand behind the front line and stab the nearest moving enemy with his longspear once his turn comes around.
Longspear: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Active Effects: Flagbearer (+1 morale to attack/damage)
Leto V. Derexhi |
Initiative: 1d20 + 9 ⇒ (18) + 9 = 27
Leto´s gonna shoot the nearest foes.
FoA: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 5 ⇒ (2) + 5 = 7
FoA: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 5 ⇒ (6) + 5 = 11
FoA: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 5 ⇒ (5) + 5 = 10
+1 attack/damage when within 30 feet; flagbonus, deadly aim and rapid shot applied.
Tunar Vodrat |
Tunar eyes the undead corpses with a mixture of disappointment and distaste before noticing the privy and peering in with little shame.
Perception in the Privy (why not?): 1d20 + 7 ⇒ (12) + 7 = 19
"Does anyone need to take care of any business? Now would be the time, last stop till we hit Undeadville... or wait, I guess we are there already. ." Laughing a little at wht was a funny joke to him, Tunar shoulders his hammer and waits, ready to keep moving.
Almathea |
"No thank you Tunar. I get the feeling that anyone that drops their pants to sit in there will have some undead creature fly up the drain and bite them on the arse."
Althea moves to check the footlockers in the room. "I doubt that any of the acolytes would rate much in the way of gear or wealth, but let's give this room a thorough looking over and then be on our way. I still can't shake the feeling that someone else is still here and don't want to sit in one place for too long."
Game Master Listener |
After a thorough search of the area you do, indeed, find nothing. Not only nothing of value, but nothing at all. The insides of the footlockers are free of not only items, but dust or anything else. Beside the large amount of insects in the bedding in each of the rooms, the rest of the room is quite clean.
Game Master Listener |
As you head out of the room to the north a short hallway connects a shallow, empty pool to the west to two curtained cubicles to the east. A wooden bench is bolted to the floor in a small alcove across from the pool. A set of stone doors marked with hieroglyphs stands to the north. The cubicles are much like the ones in the previous area, including the bed frames, footlockers, and rotted bedding, but they are slightly bigger, less crowded, and farther from the privy. The bathing pool is a simple tiled affair with a drain in the floor.
Two corpses have been dragged into the northern cubicle here. One is a pile of bare bones kicked unceremoniously out of the way, and the other is a rotting, but still intact, cadaver. An old, broken scimitar lies nearby.
Nevai Alaro |
Take 10 on both Heal (17) and Kn. Religion (15).
"Looks like these were more undead guardians, but someone beat me to their destruction. It seems that whoever wandered in here ahead of us has no love for the undead, and very recently burned this skeleton. Whether it was with magic or alchemy, I don't know, but the bones are still warm, so they must be close," Nevai explained after a quick inspection of the bodies.
Nevai Alaro |
"Thea, I would expect the quarters of the high priest of Nethys to be warded by magic. Is there any evidence of that before we go barging in?" Nevai asked as he adjusted his shield.
Tunar Vodrat |
Tunar stands several feet from the doors hearing Nevai's comment, waiting to know if there is magic afoot or not.
Leto V. Derexhi |
Leto stands nearby, watching out for surprises and scowls at the mention of magic being at work...again.
Game Master Listener |
The door isn't trapped but it is locked. The lock is simple and Setesh manages to open it easily.
This sparsely furnished room contains a bed frame bolted to the floor in the southwest corner next to a lacquered end table. On the opposite side of the room, a wooden desk has partially collapsed against the wall. Doors exit the room to the north, east, and south (the one you came through).
A quick search of the room reveals nothing of interest. The north door is locked, but the one to the east is not. In fact, it is slightly ajar. You can see the remains of what looks like a small library beyond.
Leto V. Derexhi |
Well it seems somebody was already here and took the best pieces. Perhaps someone should go over that again though. There might still be something valuable.
Tunar Vodrat |
The more the merrier.
Tunar moves towards the collapsed wooden desk while helping search.
Aid Another on Perception: 1d20 + 7 ⇒ (13) + 7 = 20 Have another +2 :)
Leto V. Derexhi |
Footsteps of one or more persons?
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Leto draws an arrow, nocking his bow and turning his head, listening to the sounds.
Leto V. Derexhi |
Leto signals his team to follow silently, as he begins to sneak towards the source of the noises, looking out for traps, foes and ambushes, bow drawn.
Perception: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 10 ⇒ (5) + 10 = 15
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Tunar Vodrat |
Tunar shakes his head in disappointment at the groups sneaky tactics and hangs back a step before following about 30 feet behind the others while keeping his ears open.
stealth: 1d20 - 2 ⇒ (6) - 2 = 4
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Game Master Listener |
Going to the east you pass through a crowded room with rows of stone shelves. Most of the books and scrolls once stored here have disintegrated over time, but a few volumes engraved on more durable materials still endure. Numerous scroll tubes litter the floor of the room amid the dusty remains of ruined paper and papyrus. The room opens up into the main hall and across it you see someone, or something, in dirty white robes close the doors across the way. They don't seem to have noticed you, but you can't be sure given you only saw them briefly.
Tunar Vodrat |
"We could just go and ask them." Tunar responds, somewhat serious, somewhat joking.
Game Master Listener |
Erei, you find an unrolled papyrus scroll discarded on the floor. It describes, in Ancient Osiriani, how magicians of Osirion’s First Age could alter elementals to new forms and purposes. The text describes the concept of something called an ahkhat and the “keystone” that binds it to a building and pacifies it. The scroll further mentions that such keystones were frequently built into the foundations of the structure and often concealed by secret doors.
Ahkhats are bound to their structures via a special keystone that’s intrinsically attuned to the ahkhat, and they cannot leave the premises of their own volition. Furthermore, ahkhats cannot move through or manipulate structurally damaged parts of their attuned buildings, so they have a vested interest in maintaining the integrity of their demesnes.
You find two scrolls that appear to be magical, with some scrutiny the party discovers that they are a scroll of detect secret doors and a scroll of remove paralysis[.
The remaining tablets and scrolls among the discarded scroll tubes are interesting, but probably only of value to a collector.
There is also a secret panel in the western wall of the library.
Setesh Bantling |
Knowledge(Arcana): 1d20 + 9 ⇒ (4) + 9 = 13.
Appraise: 1d20 + 8 ⇒ (6) + 8 = 14.
Setesh remains oblivious, and moves over to inspect the secret panel.
Perception 'Take 20' = 32, to check for traps.
Nevai Alaro |
Nevai picked up the scroll of remove paralysis and gave it a quick read with read magic before returning the scroll to its tube and strapping it to his pack. "Let's hope we don't end up needing this, but it's always nice to be prepared for everything."
Game Master Listener |
There don't appear to be any traps on the panel. It seems large enough to beh hiding a few books or two. After a little searching you find the latch and manage to open it. As the stone panel scrapes open two scrolls fly out and start whipping around slashing at those standing in the area!
Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative!
Round 1: Initiative 10
The two scrolls burst out and attack those standing near the panel.
The first flits out and slashes at Setesh...and wraps around his head!
Attack: 1d20 + 9 ⇒ (19) + 9 = 28 Damage: 1d4 + 3 ⇒ (3) + 3 = 6 And bleed
Grapple: 1d20 + 9 ⇒ (11) + 9 = 20
The second slashes at Nevai...and wraps him up too!
Attack: 1d20 + 9 ⇒ (10) + 9 = 19 Damage: 1d4 + 3 ⇒ (3) + 3 = 6 And bleed
Grapple: 1d20 + 9 ⇒ (14) + 9 = 23
Strangle (Ex): The creature entirely covers its opponent’s head with an airtight grip. A creature grappled by the scroll cannot see, speak, or cast spells with verbal components, and it must hold its breath.
Knowledge (arcana) would be appropriate.
Tunar Vodrat |
Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
With Combat Reflexes I wouldn't be able to get any attacks off on those scrolls would I? :) (I have no idea how everyone is organized so no biggie either way.
Round 1, Initiative 5!
Tunar moves, dropping his hammer and tries to pry one of the scrolls off of Nevai. "Why in the bloody hell is paper attacking us!?"
Grapple: 1d20 + 7 ⇒ (11) + 7 = 18
Erei Jentis |
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge (arcana): 1d20 + 4 ⇒ (3) + 4 = 7
Round 1
Erei will cast Grease on Nevai to assist him in defending against grapples.
Active Effects: Flagbearer (+1 morale to attack/damage)
Leto V. Derexhi |
Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Ok difficult combat. Since i go before them in initiative, can i shoot at them before the grapple? Does it make any sense shooting at them while they´re wrapped around someones head? That´s so silly somehow.
Reacting quickly, Leto shoots one scroll:
FoA: 1d20 + 9 + 1 + 1 - 1 ⇒ (16) + 9 + 1 + 1 - 1 = 261d8 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 2 + 1 + 1 = 7
FoA: 1d20 + 9 + 1 + 1 - 1 ⇒ (15) + 9 + 1 + 1 - 1 = 251d8 + 2 + 2 + 1 + 1 ⇒ (2) + 2 + 2 + 1 + 1 = 8
Point Blank, Deadly Aim, Flagbearer
Game Master Listener |
Tunar, you have an attack of opportunity against the scroll that attacked Nevai. However, the scroll that attacked Setesh had cover as all it did was pop out into Setesh's space. Leto, your shots go off before the creatures go, so yes, they'll hit first. As for attacking them while they're on someone's head you can absolutely do that. Some of the damage may transfer to the person being held, however, so take care.