Elrivor you need to roll 1d4+2 for the number of images.
This is a Bebilith, known as demon hunters they come from the abyss. Not nearly as mindless as they appear, in fact possessed of a impressive cunning. They are resistent to most forms of damage save those from a force of good. They are also known to tear the armor off their victims with their claws. You know its type, darkvision, scent, DR 10/good, and Dismantle Armor special ability.
Elbennon's attack fails to break thru the thick shell of the beast except for one, which draws its attention to the formerly hidden ninja. Making for him it brings its own attack down. The nimble ninja avoids a claw but suffers anothr while being bitten. The feeling of weakness washing over his body and the paling of his flesh hinting at the vile danger lurking it the spider creature's fangs.
1d20 + 19 ⇒ (18) + 19 = 37
2d6 + 9 ⇒ (3, 5) + 9 = 17
1d20 + 19 ⇒ (1) + 19 = 20
2d4 + 9 ⇒ (3, 2) + 9 = 14
1d20 + 19 ⇒ (10) + 19 = 29
2d4 + 9 ⇒ (4, 3) + 9 = 16
Monster takes 10 dmg. Elbennon takes 33 dmg and make a Fort DC 23 to avoid 2 points of Con dmg. Round 2, PC's turn.
The spider tries once more the free himself from the web.
Strength check 1d20 + 7 ⇒ (16) + 7 = 23
This time the strands part under the pull of his limbs and he moves toward the beast, circling slowly. Moving ten feet toward the beastly and using the rest of my movement to circle to the left.
I send Monty around to set up for a charge. Monty may not be aware that he is being setup charge however. The idea is for him to be flanking after the charge with Brangel.
I will also move to a position that will set me up to be flanking should I decide to enter melee.
Standard action: I attempt another shot at the beast.
attack:1d20 + 12 ⇒ (18) + 12 = 30
damage:1d6 + 8 ⇒ (4) + 8 = 12
Now THIS is a monster! A Spider-Beast, indeed! Ripping my assigned unit apart! Well then!
Laele Tuin, hidden behind the forest's cover but without the elven disguise of the Wovirl insignia wrapped around her right shoulder, overlooks the battle with the behemoth. As she sees one of the drow in her assigned unit, with a body like a Drider's, burst out of the behemoths web, she steps out of her cover and into the battle to assist in taking down the beast.
Leale Tuin would chose to sneak up close to the beast, so that the forest would not impede her cover. treat as 30 feet away.
Attack 1, Manyshot:1d20 + 17 ⇒ (16) + 17 = 33
Attack 2, Rapid Shot:1d20 + 17 ⇒ (7) + 17 = 24
Attack 3, iterative attack:1d20 + 12 ⇒ (2) + 12 = 14
Damage 1a, Manyshot:1d8 + 11 ⇒ (4) + 11 = 15
Damage 1b, Manyshot:1d8 + 11 ⇒ (4) + 11 = 15
Damage 2, Rapid Shot:1d8 + 11 ⇒ (6) + 11 = 17
Damage 3, iterative attack: 1d8 + 11 ⇒ (1) + 11 = 12
Solniss watches the area around them as they approach the location their guide provided, each hand gripping a wakizashi confidently. The sounds of battle prompt her to slow, focus her ki and disappear as they come within sight of the battle. As Laele slows and fires upon the beast, Solniss moves to put the beast immediately between herself and the drider-like being that just burst from the webbing.
Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Stealth (with Vanishing Trick): 1d20 + 21 + 20 ⇒ (3) + 21 + 20 = 44
Solniss is going to take this round to study the fight and move into flanking position for Brang'el, revealing herself on her first strike next turn. Her weapons would have been drawn at the first sound of battle, and she will attempt to move up to the creature with her move action, swapping her standard for another move if necessary.
Also, she has not yet used the Worvil amulet's ability.
Brixana arrives with the rest of the new recruits just in time to see the beast barely miss Brang'el with her giant fangs.
"Ah yes, this is quite the sight. Anyone in need of healing or restoration?"
Brixana will cast bless on the entire party, ensuring she is at least 30 feet away from the monster.
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
The spider beast takes a number of hits from it's many enemies but seems to ignore it more then it should. Something other then just it's thick hide seems to be protecting it from harm. It sets it's many eyed gaze on the one that hurt it the most, the shock bladed magus. Its relentless attack falls his way. With lightning fast strikes, it snaps the head off one image, tears another two apart with a claw, and stares at the last one's standing.
1d20 + 19 ⇒ (2) + 19 = 21
2d6 + 9 ⇒ (4, 2) + 9 = 15
1d20 + 19 ⇒ (3) + 19 = 22
1d20 + 19 ⇒ (10) + 19 = 29
2d4 + 9 ⇒ (2, 1) + 9 = 12
2d4 + 9 ⇒ (2, 4) + 9 = 15
1d4 ⇒ 1
1d3 ⇒ 1
1d2 ⇒ 1
Monster takes 40 dmg. Round 4, PC's Turn.
Heh. Staring it down. Brave, for a trickster caster.
Smiling a crazed smile at this challenge of a monstrosity, Laele's hand moves as lightning, firing three arrows at the beast, her fourth she imbudes with Deeper Darkness, to block this infernal sun, and sinks in the ground beneath the legs of the spider. AC 5 for the ground.
Attack 1, Manyshot: 1d20 + 17 ⇒ (20) + 17 = 37
Attack 1, Confirm Crit: 1d20 + 17 ⇒ (11) + 17 = 28
Attack 2, Rapid Shot: 1d20 + 17 ⇒ (3) + 17 = 20
Attack 3, iterative attack: 1d20 + 12 ⇒ (8) + 12 = 20
Damage 1a, Manyshot: 1d8 + 11 ⇒ (1) + 11 = 12, Critical Damage: 1d8 + 11 + 1d8 + 11 ⇒ (4) + 11 + (6) + 11 = 32 Total 44 damage for the critical hit.
Damage 1b, Manyshot: 1d8 + 11 ⇒ (5) + 11 = 16
Damage 2, Rapid Shot: 1d8 + 11 ⇒ (3) + 11 = 14
Damage 3, iterative attack: No damage, it's the ground.
Elrivor summons his most powerful magic Vampiric Touch, empowers it and attempts to hit it again,
+2 keen agile rapier flank atk 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28 dam 1d6 + 9 ⇒ (1) + 9 = 10 3d6 ⇒ (6, 2, 2) = 10 times 1.5 empower=15
HP: 61/76 with temp*
Mirror Image: 2 images left plus me :)
Arcane Pool (Su): 4/7 points
Watching the creature mutilate multiple copies of the magus, Solniss strikes quickly while the creature's back is turned.
First attack, invisible + flanking: 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21
Second attack, flanking: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
First attack damage: 1d6 + 2 + 4d6 ⇒ (1) + 2 + (1, 2, 6, 5) = 17
Second attack damage: 1d6 + 1 + 4d6 ⇒ (2) + 1 + (6, 6, 2, 3) = 20
My understanding is that Solniss is now flanking across from Brang'el, and has just struck from invisibility allowing her to flank for him. I do not believe that Brixana's Bless would affect her since she was invisible, but if it does, then she gains +1 to both attacks.
Finaly in place, The Spider rips into his enemy with all the ferocity and power that he can must. Power Attack, Arcane strike.
Claw 1d20 + 13 + 2 + 1 - 2 ⇒ (4) + 13 + 2 + 1 - 2 = 18 Damage 1d4 + 7 + 4 + 2 ⇒ (3) + 7 + 4 + 2 = 16
Claw 1d20 + 13 + 2 + 1 - 2 ⇒ (2) + 13 + 2 + 1 - 2 = 16 Damage 1d4 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14
Claw 1d20 + 13 + 2 + 1 - 2 ⇒ (17) + 13 + 2 + 1 - 2 = 31 Damage 1d4 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17
Claw 1d20 + 13 + 2 + 1 - 2 ⇒ (9) + 13 + 2 + 1 - 2 = 23 Damage 1d4 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17
Edit: Adding bless bonus
Monty is ordered to attack. He should be flanking after the charge
Charging-->AC is now 22
Claw: 1d20 + 12 ⇒ (7) + 12 = 19
free action, drops bow
swift action-no attack of opportunity for leaving threatened squares
Charges in drawing morning star while charging AC is now 21
Attack roll break down-->10 normal+2 charge+2 judgement+2 bane+1 bless
+2 flanking?=17 or 19
Damage break down-->+6 Power Attack + 6 strength 2-handed, +1 weapon, +2 bane=15
Attack:1d20 + 17 ⇒ (3) + 17 = 20
Damage:1d8 + 15 + 2d6 ⇒ (5) + 15 + (4, 4) = 28
Be sure to check your number. I had forgotten about the 2d6 from bane.
PS:If the I am flanking I have a 22 to hit if it matters.
"Hmmph, this creature would have made a fine ally."
Noticing that the magus now has the clear attention of the beast, Brixana will approach him at max distance from the enemy, and touch him, casting Bear's Endurance
"Dal lil fuer'yon quortek d'lil taur, GUY'YA Z'RESS!"
This should increase your Con by 4, increasing your HP by 14/14, and your fort saves by 2.
Edit: I just noticed that this creature is huge, which means i'm afraid of the long legs.
Concentration (Cast defensively) DC 15+(1x2)=17: 1d20 + 7 + 4 + 2 + 5 ⇒ (15) + 7 + 4 + 2 + 5 = 33 +7 CL, +4 Feat, +2 trait, +5 attritute
While paying close attention to the movement of the monster, Brixana is able to cast the spell with untested focus.
Zendross moves in from the side and smashis his foot into it's side.
Swift action, 1 ki for +4 dodge bonus. Move action to move in, if possibe to flank, then will do so. (+2 flanking not included)
Using punishing kick. DC 17 fortitude save or end up Prone.
Attack: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Crit check: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Crit damage: 1d8 + 6 ⇒ (1) + 6 = 7
If it's a crit: Regain 1 ki. Total damage: 15. Yay... 5 damage after DR. Please roll a 1 on that Fort save.
1d20 + 15 ⇒ (4) + 15 = 19
The spider beast takes a number of attacks, seeming to finally show sign's of weakness. But just as you think you have the thing slips thru the planes and is gone. A lingering scent of bile and blood. Along with a mental echo you can not place. The sounds of the surface world returning, their is no stillness or silence after the bloody conflict.
Monster takes 84 dmg and flee's. Combat is over, you win. Elbennon lies dead.
As the behemoth slips out of this reality, Laele Tuin grinds her teeth in frustration.
Muttering, Undercommon: "Cowardly beast."
She steps forward, towards the others, holding up her Wovirl insignia and shifting into her elven shape.
Undercommon: "Greetings. My name is Laele Tuin. We were sent here to join you in completing the mission objective as a precaution. Wovirl wants nothing left to chance."
Solniss sheaths her twin wakizashi, taking a moment to study the area around the group, checking for nearby enemies or curious onlookers before looking dispassionately at the fallen elf. "I'm Solniss," she states in Common, with a business-like tone. "Apologies for our tardiness, the directions we were given were accurate, but incomplete." She looks more closely at the corpse on the ground. "Was he a companion? If so, we should probably return him to the camp. If we cannot raise him, then we can at least prevent the elves from discovering him and his amulet.
It matters little who he was, he failed in his mission and he ended up dead for it, as we all will if we fail. Let's take his gear, bury him and move on to our objective.
@ Brixana, Thank you for the spell, I felt much better fighting it with your assistance.
He picks up his wand and decides to keep out his sword.
As you can tell the area is very dangerous, keep your weapons ready.
As soon as the beast runs away, Brixana will quickly approach the lifeless body.
His body lie there, large holes in his neck and shoulder with a black ooze now foaming from them. It apparently did not take long to kill him, though difficult to tell as his skin had returned to it's dark complexion.
"He died quickly. Why was this man here? Judging by the swiftness of his death, he hardly seems qualified. Pity, though he does have some nice things to share."
Brixana will loot the body
+3 Leather Armor 15 lbs. - 9160 GP
-armored kilt 10 lbs. - 20 GP
Belt of Dexterity +2 lbs. - 4000 GP
Cloak of Resistance +2 1 lbs. - 4000 GP
+2 Buckler 5 lbs. - 4155 GP
Handy Haversack 5 lbs. - 2000 GP
Masterwork Katana 6 lbs. - 350 GP
Shuriken x47 5 lbs. - 10 GP
Shuriken w/ Drow Poison x2
Shuriken w/ Deathbalde poison x1
Potion of Lesser Restoration
"Elrivor, that is why I am here, and I intend to do my best to keep us alive long enough to accomplish our given task. It's a shame I wasn't here sooner to assist. As for the body, we should be careful as to how we dispose of it. We do not want to call attention to Drow presence in Celwynian any sooner than necessary"
Unless anybody objects, Brixana will cast Fleshworm Infestation on the body, which will undoubtedly accelerate the deterioration of his dark flesh, leaving only his bone structure.
"Anybody keen on digging a hole, or have a better idea to get rid of these bones? Perhaps we could stuff his remains into his own Handy Haversack for now."
"As for his gear, I could definitely benefit from either the belt or the buckler. Does anyone else have better use of either of these items?"
How may active, alive players do we have currently for GP splitting purposes?
Solniss examines the weapons closely. "A katana and shuriken? Interesting choices, unusual for our people. If no one has objections, I shall take those. And the cloak could prove useful, though I will defer to those of his fellows who were with him when he died and would therefore have prior claim."
Examining the area for a suitable burial plot, she adds, "We should ensure the Wovirl insignia is returned at our mission's conclusion. Allowing one of those to fall into the hands of the elves for study could prove disastrous."
"Dito Solniss. If she or anyone else needs the cloak, go ahead, as far as I am concerned. The Buckler is my preferred pick, then, insofar as I have any say in the matter."
"Of course. The insignia must not fall into enemy hands."
Laele keeps her bow drawn, and remains alert, keeping wary of any dangers.
"I'll do it. I'm resonable at spotting, good at stealth."
She picks up the buckler, waits a moment for someone to object, then heads of towards the next objective, keeping ahead of the rest of the group, using the cover of the forest to remain unseen, using the message spell or drow sign language to communicate when needed and to keep pace with the others.
Perception Check, taking 10: 23
Stealth Check, taking 10: 26
Yasaen watches the others loot the body. He does not seem to be interested in anything the fallen drow has.
I will once again be taking 10 on perception and stealth, and remain a good distance from Laele in order to not give his position away.
"I guess we can sell the belt later if nobody wants it and split the profits."
"I believe Brixana mentioned an interest in his belt," Solniss replies, affixing the cloak about her neck.
Gathering the remaining recovered equipment and gold, she puts the majority of the shuriken into her handy haversack and straps the katana across it, leaving it accessible if necessary but out of the way. Drawing her compound shortbow and an arrow from the quiver on her waist, she turns to the others. "I will maintain a rearguard. These are obviously dangerous lands, and I do not wish to be surprised. We have seen what happens when due diligence is not paid," she adds, looking meaningfully at the pile of bones that was formerly a traveling companion.
Solniss will leave about 100 feet between herself and the next person in line, and will maintain a stealthy rearguard.
Perception Check, taking 10: 23
Stealth Check, taking 10: 31