Roland Aristocrat Campaign

Game Master Goldstool Shroomshine

Current Setting(s): Southern Docks Warehouse | Second Warehouse Map
Date: Wealday Afternoon, 18th of Abadius, 484
Objective: Investigate Mirror | Ensure the Spymaster's Wellbeing
Roland City Map | Design Document | Campaign Site | NPC List.


Greetings travelers, and allow me to take you to the nation of Durendal, a place once home to proud warriors who conquered and claimed all they could. Four hundred and eighty three years ago (and soon to be 484!), heroes of the nation fell a great dragon, freeing the people of Durendal, allowing it to spread its borders over the next few hundred years. Unable to claim Tizona, a northern island nation, for its harsh environment and fickle magical dead zones, and unable to conquer The western Kingdom of Greater Galatine, for its wealth of sorcerers, Durendal has entered an age of peace and prosperity. For the last one hundred and fifty years, the denizens of the nations have focuses on creating grand cities, making its lands safe for travellers, and trying to maintain its relations with Galatine and Tizona.

But an entire nation is too big of a scale for this story. No, this story takes place in the city of Roland, where the only thing grander than the city itself are the dreams and ambitions of its denizens. A city whose main trade is politics, and oh boy does it trade.This is a story about the rise, and perhaps the fall, of several aristocrats. A tale of men and women without heroics but dreams and a drive to see them to reality. A charismatic Bar owner gifted in magic and wit, who hides himself from all but his family. A chivalrous cavalier, with a growing band of brothers behind him. An oracle whose knowledge is only matched by her cunning. An Inquisitor Lawyer, blessed by gods, who will do anything for the sake of his country. And a Doctor of the People, who uses their skills for the downtrodden masses.

An adventurer’s battlefield is a place of honor and legend. Among combatants you risk your life with, among those that you trust. A sword in one hand, a spell in another. But for the civilized Aristocracy of Roland, the battlefield is something entirely different. Wars take place at the extravagant parties of “friends” and acquaintance. Silver tongues clash like steel, cutting reputations like ribbons. Holy altars are defiled with marriages built for wealth, lust and power. Favors are asked, but what you may have to do to repay the favor could topple everything you have worked for. Everyone has a secret that everyone else wants to know, and wants to exploit. A man with a sword can change a battle, but a noble of Roland can change the world.