Miranda Vaughn |
Sense Motive: 1d20 + 4 ⇒ (14) + 4 = 18
Miranda gazes at the woman with purpose and says, "Our friend here is just drunk, he means no disrespect. Would you mind terribly if we quickly make a visit? It's the anniversary of a friend's passing, that's why he is a little intoxicated. It would mean so much if we could just pay our respects. We'll keep him quiet."
Bluff: 1d20 + 9 ⇒ (7) + 9 = 16
Miranda is using Hypnotic Stare on the guard. The guard is not aware of it, but she takes a -2 to Will Saves.
Yarricki |
Sense Motive Aid Miranda: 1d20 + 2 ⇒ (3) + 2 = 5
Yarricki strolls along, contend to let the others do the talking
.Pregen/2. |
"Idiot? Drunk? Intoxicated? What a f...?!", Crowe don't understand what's going on there, and looks perplexed to the others.
"But aren't we here to expl...", he pauses. Maybe he catched the idea now.
The bloodrager looks to the guard and says with a distorted voice, "Yes! Look at me! I'm drunk! And I smoked a ton of pesh all day long!"
Bluff: 1d20 + 2 ⇒ (9) + 2 = 11
Wazziri Two-Fang |
Wazziri doesn't have to be told twice, and will follow the remainder of the party's lead with the best level of dignity and respect she can manage while holding back laughter at Crowe.
Don't need to get so busted while trying to do our task here. Good luck, man. And good job, too.
.Pregen/2. |
"Fuor shuurr, sir!", he pays a military salute to her, as a drunk official.
"Cyaaaall later, buddies!", says Crowe, while walks to outside there.
If nobody have other idea, after a little time, Crowe will try to get back sneaky.
Stealth: 1d20 - 4 ⇒ (19) - 4 = 15
Miranda Vaughn |
"Oh don't worry about us, we know the way. Don't let us be a bother to you, we'll show ourselves out as soon as we pay our respects." Miranda requests in her sweetest, most innocent voice.
Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22
Yarricki |
Do we? Oh well, she seems to have the situation well in hand... Yarricki thinks
Miranda Vaughn |
"Thank you so much for your help!" Miranda says with proper gratitude and deference as she slips through the gate. If it's properly dark, she wills some Dancing Lights into existence to illuminate the area.
Wazziri Two-Fang |
"Thank you very much for your time and patience thus far! Your attention to duty is amazing and your dedication admirable."
The tengu's words are polite as she moves along with the party, being deferential to the mausoleum's watch-person.
Yarricki |
Yarricki keeps her mouth shut
"Yeah right Wazziri. I hope she does not see through your flattery.
Miranda Vaughn |
Miranda looks over the area for anything interesting, especially anything pertaining to the information in the notes found at the Wounded Wisp.
Take 10 on Perception for a 15.
Wazziri Two-Fang |
The tengu will follow Miranda's lead, doing the stereotypical tengu thing of looking for the 'shinies'.
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Miranda Vaughn |
Miranda steps back 15 ft. and lets Wazziri do the honors of retrieving the coin.
Wazziri Two-Fang |
Very, very carefully so as not to remove teeth or the skull while retrieving the coin, Wazziri slowly opens the mouth and removes the coin, handing it off to Yarricki while making sure that things don't look disturbed after.
Yarricki |
Yarricki tucks the coin away and walks outside. "Buzz, heel!" she orders the wasp.
"Thank you for your assistance, I will see if our companion is still waiting by the fence" she says to the Sarenrite cleric. She then walks to Crowe.
"Would it hurt you to let others deal with things diplomatically? Not everything or everyone is an enemy you know."
She will wait until the others are back and they are out of sight and earshot of the cleric before examining the coin. She starts by casting detect magic.
Spellcraft: 1d20 + 4 ⇒ (18) + 4 = 22
DM PatheticWretch |
Wazziri retrieves the coin, the group carefully closes the sarcophagus, and they leave the tomb. The over-vigilant guardian glares a hole in the back of their skulls as they depart.
Once back at the outside gate, the Pathfinders find Crowe as he considers how to sneak in.
Yarricki takes a moment to examine the coin.
Aura faint divination
This apparently simple coin, usually styled to resemble
ancient currency, hides intricate gold and platinum
wires within. This matrix, carefully modeled after
fragmentary Azlanti coins, causes the Pathfinder’s coin
to rise an inch into the air and slowly spin in place if
placed atop a wayfinder. In addition, when levitating
above a wayfinder, the coin can be given a message
of 25 words or fewer. This message repeats in the
speaker’s voice the next time the coin is floated above a
wayfinder. Only one message may be stored at a time,
and once it is triggered, the message is expended and a
new one may be recorded.
Yarricki |
Yarricki shares her findings see spoiler
"Shall we go back to the Grand Lodge? We should be able to find a room there where we can listen to the message recorded in the coin, if there is any message"
.Pregen/2. |
Would it hurt you to let others deal with things diplomatically? Not everything or everyone is an enemy you know.
Crowe frowns to Yarrick, "this is my diplomacy", and shows her his earthbreaker.
"But I'll let the speakers speak", says the impatient bloodrager. "Did you found anything inside there?"
.Pregen/2. |
Yarricki shares her findings see spoiler
"Shall we go back to the Grand Lodge? We should be able to find a room there where we can listen to the message recorded in the coin, if there is any message"
"Unless that somebody here have a wayfinder..."
DM PatheticWretch |
Following Yarricki's suggestion, the Pathfinders go to the Grand Lodge. Unless someone else had a wayfinder to try it in.
There, the group finds ample wayfinders to use to trigger the embedded
message. The coin begins to float above the wayfinder, and discloses the following embedded message:
"The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more."
Miranda Vaughn |
"It would seem that the Wall of Names is our next destination. Shall we?"
DM PatheticWretch |
Created in 4330 AR, the Wall of Names resides on the grounds of the Grand Lodge in Absalom. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy for those visiting the wall to remember fallen comrades. Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.
Boram Hyrgansbro |
"We need to find Doulgonlir Caskmail, Hollis 'Evil Grin' Thorne, and Karina Clamp. We will probably find what we are looking for under one of their names."
DM PatheticWretch |
Though there are quite a number of names inscribed on the wall, after a while the group turns up all three names:
Doulgonlir Caskmail Deceased 4332 AR
Travelled to distant
Jalmeray.
Failed to maintain the
necessary Sixteen Poses.
Hollis “Evil Grin” Thorne Deceased 4331 AR
Survived the horrors of
Nemret Noktoria.
Returned to rot from the
inside.
Karina Clamp Deceased 4330 AR
Wrote in solitude for
101 days.
Lived a long life of silence
and serenity.
Words in Bold are actually underlined.
Hmmm: 1d10 ⇒ 4
Hmmm2: 1d10 ⇒ 3
Hmmm3: 1d10 ⇒ 8
or religion):
portions of each inscription refer to failed aspirants.
Miranda Vaughn |
Knowledge (local): 1d20 + 4 ⇒ (1) + 4 = 5
"Does anyone have an idea of what word we're supposed to use here? We may have to go investigate that gnome's house first, then return here."
Yarricki |
"I have no clue why these words are underlined. Maybe we should ask around if anyone has an idea?"
Boram Hyrgansbro |
Knowledge(local): 1d20 + 6 ⇒ (13) + 6 = 19
"I seem to recall something about those underlined words. They refer to failed aspirants."
.Pregen/2. |
[dice=Knowledge(local)]1d20+6
"I seem to recall something about those underlined words. They refer to failed aspirants."
"Yes, it is like in Adolpho's note:"
He takes the document and reads in high voice:
"I have watched Eylysia for many months since my return, and I have caught her making additions to the Wall of Names-the memorial built in honor of my departed mentor. She has added three names, NONE OF WHICH ARE TRUE PATHFINDERS and are likely worth investigating. Their names are:
~ Doulgonlir Caskmail
~ Hollis 'Evil Grin' Thorne
~ Karina Clamp"
Wazziri Two-Fang |
Knowledge: Local: 1d20 + 4 ⇒ (4) + 4 = 8
Wazziri blinks a bit in confusion, trying to put the information together and coming to a very confused end to that effort. She glances at the rest of the party for some sort of guidance.
Yarricki |
"Failed aspirants for what? Failed Pathfinder agents who did not make it through their confirmation?"
Miranda Vaughn |
"I haven't a clue, we may have to visit the next destination to clear things up."
Yarricki |
"Indeed, let's go see what this gnome has to say about this all."
DM PatheticWretch |
It takes a score of minutes to reach Fimbrik's sizable residence on the Arcanamirium campus in Absalom’s Wise Quarter.
A brick step leads to the front entrance. Numerous stacks of newspapers are piled around the door and crammed into a thin slot at its base. Each rounded corner of the building has a large window.
.Pregen/2. |
"It seems that nobody comes here for a long time. Look at these stacks of newspapers piled around the door."
Crowe tries to spot anything through the nearby window.
Stealth: 1d20 - 4 ⇒ (20) - 4 = 16
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
"What will we going to do? Knock at the door?"