PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


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Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

KK said that DC was for unlocking. He didn't give the DC for breaking it down yet.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

And there's always Aiding.


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 2/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Aid another (Canvy): 1d20 + 2 ⇒ (11) + 2 = 13

10+, so that's good enough for a +2 to Canvy's check.


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Let me give this a shot. It looks like a tough one. Move the light a bit closer please. Disable Device1d20 + 9 ⇒ (11) + 9 = 20 I do not expect to get it the first time round. Can I take 20 on this?
No good it is a tough one. I may be able to open it but it will take a while. Want me to try?


M somewhat akin to a kender Y / MA

Minniwick eventually opens the lock, cursing it a couple of times under his breath as he does so.

The walls of this room are loaded with weapon and armor racks. Swords and bows hang from pegs, and a dozen suits of armor hang on the far wall. A barrel of arrows and two small wooden kegs sit behind the armor stands.

A dozen longswords, longbows, and half a dozen rapiers, 9 suits of studded leather, 4 chainmail, one barrel of arrows and 2 barrels of something else.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk's eyes light up at the cache of tools of war. He starts investigating, including a casting of Detect Magic to look for really special stuff...

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy's face shows his disappointment, no jewels or gold. "An armory, well great!" He stands hands on his hips waiting whilst Edrukk check the weaponry.


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

What exactly is a barrel of "something else"?


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 2/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

I'm guessing that they're sealed and unmarked, so we'll have to open the barrels, or make ridiculous perception checks to ascertain their contents.


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

What do you mean no jewels or gold. It may take a bit to bring it topside but this is good quality merchendise and will sell for good coin. Minniwick will work at getting one of the unmarked barrels open to find out what is inside


M somewhat akin to a kender Y / MA

Minniwicks nose soon catches the hint of cheap ale in the air.

that only gets stronger as he works the bung-hole.

Yep two casks of a concoction so poor in quality it is an insult to the word cheap.....

2 casks of cheap ale

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy herumphs at Minniwicks words and mutter to himself. He starts to move the barrels closer to the door, "Well, if these barrels are for drinking, might as well start to get them out and take 'em up top, surely people are gonna part with their gold more readily for a drop of the strong stuff, eh?"

So Edrukk, you found anything worthwhile? If not lets see what's behind that other door.


M somewhat akin to a kender Y / MA

This guard room contains a table and several chairs, and some guards to boot!

As the door opens a flask of alchemists fire lands at the feet of Canvy!
1d6 ⇒ 4

Initiative 1d20 + 6 ⇒ (15) + 6 = 21 Beat that!


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Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 2/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Okay. ;-)


M somewhat akin to a kender Y / MA

You have won initiative, the four people are in the room you can use ranged weapons or charge them......(magic etc..)


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 2/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan moves swiftly into the room; slashing at the nearest guard.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12

Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Init: 1d20 - 1 ⇒ (8) - 1 = 7


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Only thing that stuff is good for is cleaning. After the boom What was that?!? Init: 1d20 ⇒ 20


M somewhat akin to a kender Y / MA

Canvy?

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Init 1d20 + 0 ⇒ (1) + 0 = 1

Shocked by the oil on fire under his feet, Canvy just looks down frozen in inaction...."What ... What the ....!!"

Canvy:

HPs 21


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Since you did not respond to Edrukk's search, I presume there was nothing not already noted other than Minniwick's discovery?

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Edrukk pushes his way into the room and takes a swing at Broccan's target (if he can) or whatever guard's closest otherwise.

Greatsword attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9


M somewhat akin to a kender Y / MA

Edrukk

Spoiler:
There was no magic

Canvy

Spoiler:
You are still on fire and need to use an action to douse yourself or charge and attack and take 1 point of fire damage

The two attacks of the front-liners miss!

The other two hurl more alchemists fire
1d20 + 4 ⇒ (15) + 4 = 19 @ Canvy (ranged touch attack)

1d20 + 4 ⇒ (7) + 4 = 11 @ The area behind Canvy

Canvy 1d6 ⇒ 4

The one facing off against Broccan and Edrukk takes a stab at them!
1d20 + 5 ⇒ (11) + 5 = 16 @ Broccan

Damage 1d8 + 3 ⇒ (2) + 3 = 5


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 2/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Broccan swings back, as his opponent's blade glances off his shield.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10

Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk takes a 5' to flank and swings once again at the guard facing him and Broccan.

Greatsword attack, not including potential flank: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8

"Ye look a tad bit warm, lad. Need ye 'ealin'?"


M somewhat akin to a kender Y / MA

Damned rubber swords.....

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Another flask hits Canvy's smouldering breastplate and bursts into flame, burning the mans face and singing his hair, beard and nasal hair, as he breathes out through his nose he could be mistaken for a strange draconiic mage of some sort. But his soldiers training soon comes to bear. Canvy dives forward onto the floor, rolling around and trying to extinguish his flaming clothes. "Stop them throwing things at me!" he shouts to his companions.

Reflex Save to douse flames, 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17 includes bonus for rolling on ground. DC=15 to extinguish the fire on himself.


M somewhat akin to a kender Y / MA

Canvy manages to douse his flames with his passion.... ; )

The three brigands attack Edrukk and Broccan with longswords!

@Broccan
1d20 + 5 ⇒ (13) + 5 = 18

@Broccan
1d20 + 5 ⇒ (6) + 5 = 11

@Edrukk
1d20 + 5 ⇒ (4) + 5 = 9

Damage (if needed)
1d8 + 3 ⇒ (1) + 3 = 4
1d8 + 3 ⇒ (8) + 3 = 11
1d8 + 3 ⇒ (1) + 3 = 4

You are up!


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 2/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Attack: 1d20 + 8 ⇒ (16) + 8 = 24

Damage: 1d8 + 5 ⇒ (7) + 5 = 12


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk takes a 5' to flank if necessary and swings once again at the guard facing him and Broccan.

Greatsword attack, not including potential flank: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Canvy moves forward despite his wounds, taking his falchion in both hands and striking at a foe.

Falchion attack 1d20 + 6 ⇒ (10) + 6 = 162d4 + 4 ⇒ (4, 1) + 4 = 9


M Gnome Alchemist/ 6/ Init +0/ HP 54/54 // AC: 13/T:11/FF:13 - Percep: +13// F +6/R +5/W +4 /CMB +1 - CMD 11/ Speed 20/ Bombs 6/12

Scan the room and keep an eye on the fight. Ready to drop a bomb to splash the bad guys while excluding our side if things start to look bad.


M somewhat akin to a kender Y / MA

Edrukk, Broccan and Canvy work over two of the bandits.

The other two seem to lose some bluster, yet still attack!

@Broccan
1d20 + 5 ⇒ (16) + 5 = 21

@Edrukk
1d20 + 5 ⇒ (2) + 5 = 7

Damage (if needed)
1d8 + 3 ⇒ (8) + 3 = 11
1d8 + 3 ⇒ (2) + 3 = 5

You are up!


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk returns the favor to the bandit that swung at him.

Greatsword attack, not including potential flank: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 2/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

Attack: 1d20 + 8 ⇒ (18) + 8 = 26

Confirm critical: 1d20 + 8 ⇒ (11) + 8 = 19

Damage: 1d8 + 5 ⇒ (6) + 5 = 11 x 2

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"Give up and surrender or die" says Canvy smiling as he strikes once more.

Falchion attack 1d20 + 6 ⇒ (3) + 6 = 9 damage 2d4 + 4 ⇒ (2, 4) + 4 = 10


M somewhat akin to a kender Y / MA

Broccan kills one of the men out-right, Edrukk wounds the other as Canvy menaces him with his falchion and words.

Please roll to intimidate......

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Intimidate 1d20 + 9 ⇒ (7) + 9 = 16


M somewhat akin to a kender Y / MA

"Please! What do you want?"

The man looks very afraid.....


Male Human Brawler 3 I AC 17 T 13 FF 14 l HP 40/40 l F +7 R +6 W +2 l Init +3 l Perc +1 I Action Points 2/6 I Att +6 I CMB +5/+7*/+9** I CMD 17/+19*

"Drop y'r swords, an' if I see one more fire-flask, I'll crammit up y'r bunghole! "

Broccan does his best to look menacing.

Intimidate: 1d20 - 2 ⇒ (12) - 2 = 10


M somewhat akin to a kender Y / MA

The man is wearing brown pants so no one is certain how intimidated he is or is not at this time.....

Edrukk?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

The dwarf just stands there looking ready to take another swing while he glowers. "'r ye goin' t' convince 's t' keep ye breathin'? Talk, ye fool! Tell 's why ye should live 'til tomorro'"

Intimidate: 1d20 + 1 ⇒ (4) + 1 = 5


M somewhat akin to a kender Y / MA

"I give!"

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"So, who paid you to be down here? What are you protecting or guarding or whatever it is." the half-orc speaks gruffly. His eyes narrow as he listens to what the man says. His falchion twitches in his hands, as it rises up and down, the blade showing itself to be well worn and used, one or two bits of spider gore still remain. "Speak quick, patience maybe a virtue, but its not a virtue I adhere to."

Intimidate 1d20 + 9 ⇒ (20) + 9 = 29


M somewhat akin to a kender Y / MA

”Yer lookin fer them wands ain’t yah, band o adventurers out o cauldron I wager, look see, that red-headed b$&!# Triel has three o em on her-self, shes usually in K36 her own personal chambers. I heard tell tha spiders got one already found. One is wit some kinda creature in K56 a dead-end cavern, and one is on a big trap K 41 o some sort.”


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Edrukk glares at the man, then says, "Well, 'en, Ah guess 'at's 'nuff fer me t' no' take 'nother swing 't ye. Tell 's 'bout th' woman."


M somewhat akin to a kender Y / MA

"I told yah dunder-head she's a murderous b-auch!"

sense motive checks?


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7

"Yer value 's a livin' bandit be fallin' ag'n, lad."

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

Sense Motive 1d20 + 2 ⇒ (14) + 2 = 16

"See that didn't hurt ya did it ... but you can help us more can't you?" hisses Canvy.


M somewhat akin to a kender Y / MA

Seems to be telling the truth.

Liberty's Edge

Male Human Cleric/2 Fighter/1 HP: 36/55 AC10/T10/FF10 Conditions:

"So Edrukk, what we gonna do with this one then? Let him come with us and fight by our side, or let him off to his own devices and make his way outta here. Not that I give hime much of a chance making it out alive. Not without some more experienced people around like us, eh?"

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