GM Karma |
To take the stone, or not take the stone - that is the question. Also, how are the three of you planning to get back to the hallway? Wait for the blades to disappear, or just run through (masochist approach...)?
Adeah Silversong |
I'd like to take the stone, but I'm worried that the shadow creatures will attack if we do... I say leave it here.
Isabella Aldori |
"Nothing to see here I guess, are you coming with me?"
Isabella dives through the blades
Reflex: 1d20 + 10 ⇒ (20) + 10 = 30
Blades: 8d6 ⇒ (2, 2, 4, 5, 2, 6, 5, 5) = 31 15 damage
On the other side she takes her wand and heals her wounds
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Adeah Silversong |
Reflex: 1d20 + 9 ⇒ (19) + 9 = 28
Damage (half): 8d6 ⇒ (4, 6, 5, 5, 6, 1, 2, 2) = 31
She dodges and weaves through the blades, managing to avoid the nastier cuts but still bleeding by the time she makes it back.
Iskar |
"We'll see you outside the other door"
Iskar and Zaas head back to the locked door. Seeing Vialas kick it, he orders "Quit that! Who knows what will happen."
Isabella Aldori |
"Bunk, are you coming?" Isabella asks while handing Adeah the potion of cure moderate wounds.
CMW is scenario loot
GM Karma |
Bunk can retroactively heal and move and heal to catch up with you, so the rest of you can move onwards
Not having to pass through a barrier of whirling blades, Iskar returns first to the chamber with the double door. "QUIET MAGGOT, KNOW YOUR PLACE! I apologize, but I feel we're so very close now. It must be just beyond this door." Valais first response to Iskar's order is a snarling shout, but then she seems to get a hold of her demonic side.
Iskar tries to the crystal to the other hole, and if fits perfectly. Immediately afterwards, a portion of the tree carving opens to reveal a 4-inch-wide opening, 20 inches deep. At the back of the opening is a handle.
GM Karma |
@Bunk: We're not in initiative order currently, so just heal up with whatever resources you want to use
Adeah Silversong |
Cure moderate wounds potion: 2d8 + 3 ⇒ (8, 2) + 3 = 13
Thank you, channel was much needed. That and the potion bring me back to full.
Isabella Aldori |
Isabella studies the handle detect evil and take 20 perception for 28
"Adeah, you seem to notice things, do you think this is safe?"
Adeah Silversong |
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Well I don't notice anything Isabella doesn't, but is there anything else to see?
Shonne |
"Zaas, what do you make of this?" Shonne says pointing out the door handle.
Since she has the two whole minutes to look around Shonne studies the scene. Detect magic, perception 28, yadda yadda yadda.
Well I don't notice anything Isabella doesn't, but is there anything else to see?
Well, there's that fully-loaded wand of cure light wounds poking out of your back pocket. ;)
Adeah Silversong |
Well, there's that fully-loaded wand of cure light wounds poking out of your back pocket. ;)
Oh that's not a wand, Bunk's just happy to see me. :-)
Honestly I tend to forget I even have it, since I don't get hit that often. But thanks for the reminder.
GM Karma |
Isabella carefully peers into revealed opening, and does indeed find a pair of blades triggered to chop off the hand twisting the handle. At least the trap here is a mechanical one, so it can be disabled without special training.
Ooh, Perception DC under 30... The author must be getting sloppy...
Iskar |
"Zaas want to take care of that trap for us? Also...no offense, but do to your nature, how about you activate the handle afterwards. Your know...just in case we missed something..."
cast guidance on eidolon
Zaas |
With a sly smile Zaas nods. Setting up in front of the door he gets to work.
Disable Device: 1d20 + 8 + 2 + 1 ⇒ (18) + 8 + 2 + 1 = 29
Handing the tools back to Iskar, He reach in and activates the handle.
GM Karma |
Zaas spends a few moments inserting some pins into the trap mechanism to prevent the blades from being released. And then he is voluntereed to test if he managed to successfully disable the trap. The eidolon puts his claw into the opening, and grabs the handle. As twists the handle, he hears a faint click as the trap mechanism is blocked, and no harm comes to his claw.
The door starts opening...
Anything in particular you wish to do before entering the last room in the dungeon?
@Bunk: Please heal up, get through the blade barrier, and join the others. Bunk has at least two minutes for all that while the ladies are looking for the trap.
Iskar |
Iskar will pull a wand of shield and tap Zaas with it.
GM Karma |
Bunk needs to go through the barrier, taking the damage
Force damage to Bunk, DC 19 ref save to halve: 8d6 ⇒ (5, 3, 4, 6, 5, 2, 6, 1) = 32
Description of the last room coming later today
Bunk Envoy of Balance |
Good. Healing again.
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
Shonne |
Anything in particular you wish to do before entering the last room in the dungeon?
Just wondering what's left running... if anything.
GM Karma |
Roughly three minutes has passed since Shonne cast those spells, so she has two minutes left (if I remember Magical knack correctly)
GM Karma |
If you didn't have the chance to post for any buffs etc. you can still do so.
Scorched earth and burned grass cover this round chamber’s floor. In the center of the room stands a tall tree, its blackened bark seeping blood-red sap and its branches twisted and thorny. Glowing silvery runes circle the base of the tree. At the base of the tree lays a lithe, bronze-skinned man missing his left arm, a puddle of blood pooled beneath him. His right hand lies just inside the circle, and a single word is scratched in the dirt near his fingertips.
The ceiling of this room rises in a dome to a height of 25 feet. The glowing runes fill the room with dim light.
The glowing runes form a celestial ward, allowing only good-aligned creatures to pass.
The armless man at the base of the tree is actually a raelis azata.
You also see a strange-looking creature hovering near the ceiling. The creature stays still, observing the party.
Adeah Silversong |
"Yikes. I think this man might've taken that mural back there a bit too literally." Adeah looks back toward the acolytes in tow. "This your-- our-- tree god thing?"
Shonne |
spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
A magic circle of some kind?
"We are not the first." Shonen says looking at the man but flicking a quick gaze skyward. She draws her bow.
bluff (pass secret message): 1d20 - 1 ⇒ (19) - 1 = 18
There's something else in this room. It's just there by the ceiling, invisible.
GM Would Shonne be nodding toward the inside or outside of the circle?
Bunk Envoy of Balance |
Knowledge ARCANA: 1d20 + 12 ⇒ (10) + 12 = 22
Knowledge PLANES: 1d20 + 16 ⇒ (17) + 16 = 33
"I don't like this..."
Bunk casts bless.
"Ptah's blessing is upon us! That's a celestial ward. Only creatures pure of heart can cross that circle. The man on the ground is not such a man, but an azata, a celestial creature."
Shakes his head.
"I have a bad feeling about this."
Adeah Silversong |
"An azata? How can you tell?" Her hand moves to one of the cords around her torso. If he's really an angel... would showing him make things better, or worse? Decidedly, she pulls on the cords here and there to release her wings, which she then unfurls behind her. A red feather falls to the ground as a testament to their disuse. Though her full wingspan is longer than she is tall, the things are essentially useless-- not strong enough to bear her weight, or really do anything other than get in the way. But she spreads them anyway, showing off her ancestry in the hopes the creature will regard her better than he otherwise would. "Hi," she calls out to the man. "Are you-- can you hear me?"
Iskar |
"Oh?" Mumbles Iskar, glancing in Shonne's direction. Quietly, he adds, "Güç arcane, bana ne var göster!"
Cast See Invisibility
Proceeding to look around the room, Perception: 1d20 - 1 ⇒ (5) - 1 = 4.
"Bunk, what would happen if one not so pure tried to cross that line?"
Zaas |
Looking around, the Zaas prepares to protect Iskar from any threat.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Prepares to bite if he sees something in range attack the party
GM Karma |
The acolytes were told to stay near the entrance, and thus are unable to hear Adeah's question.
Something's sense motive: 1d20 + 16 ⇒ (19) + 16 = 35
Shonne is nodding toward outside the circle
The azata does not respond to Adeah's calls, which is hardly surprising considering the amount of blood under him.
Bunk Envoy of Balance |
"That person or thing just will not be able to cross the circle."
If there are other comsequences, I should know them, right?
Isabella Aldori |
Isabella peers at the azata detect evil.
assuming he has no evil aura
Heal: 1d20 - 1 ⇒ (4) - 1 = 3
She walks to the man and touches him lightly with her wand. She also looks at the word he has written in the dirt.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
GM Karma |
Isabella approaches the motionless azata, and closer up she can see the word scratched in the dirt: "gretaak". The word doesn't mean anything to the paladin.
The azata does not radiate evil, but Isabella does sense an aura of evil somewhere in the room.
A charge is expended form the wand, as the healing magic closes some of the wounds on the celestial. But he still stays unconscious.
Isabella Aldori |
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
"Does this word mean anything to you?" Isabella asks the others while pointing to the word. She uses her wand again on the man.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Iskar |
Common Knowledge(Planes): 1d20 + 1 ⇒ (4) + 1 = 5
Woot! I think it might not be a rabbit. :-P
Seeing Isabella approach the center of the room, Iskar slowly follows. He makes sure to keep Zaas between him and the possible rabbit above as much as possible.
"Zaas come with me, but stay vigil."
Zaas |
Zaas follows the half-orc towards the circle, making sure to stay outside the runes he takes a look at the inscription.
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
"It's gibberish to me." offers the quadruped.
Adeah Silversong |
Well if they can cross the magic line, maybe I can too. Adeah steps into the circle to inspect the man and the word he wrote.
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Son of a... Guess I'm not EVEN sure it isn't a rabbit haha.
Heal (untrained): 1d20 + 3 ⇒ (7) + 3 = 10
"No... You?"
Iskar |
Well if they can cross the magic line, maybe I can too.
I highly doubt Iskar or Zaas can cross the line. I believe it's just around the tree though.
GM Karma |
The azata lies outside the circle, just his hand is inside
Isabella's magic heals more wounds from the azata, but he still stays unconscious.
Adeah passes through the circle of runes and doesn't feel anything special while doing so. Others stay away from the circle, trying to study the scribbled text - but none can find any meaning to the word.
After a while, everyone starts hearing a strange voice inside their heads: "Mortals, bow before the sacred heartwood tree. Touch the bark and utter the sacred incantation written in the dirt. Then retrieve my staff, leave the circle, and present it before me. Only then can I take corporeal form."
Bunk Envoy of Balance |
"Quick, come near me!"
Bunk opens his arms.
As soon as everyone is touching me, I will cast PfE Communal.
Iskar |
Iskar and Zaas step over to Bunk.
Has the creature moved at all?
What is causing that noise? I don't think anyone spoke...
Looking up Iskar assesses the possible rabbit.
Sense Motive: 1d20 - 1 ⇒ (6) - 1 = 5
"What are you?" He asks the ceiling.
Isabella Aldori |
Isabella steps closer to Bunk and speaks to no-one in particular "That circle is no barrier to honest beings, why don't you cross the circle and show us your inner goodness?"
Shonne |
What is causing that noise? I don't think anyone spoke...
Looking up Iskar assesses the possible rabbit."What are you?" He asks the ceiling.
Mentally Shonne grinds her teeth to the gums at this. A number of Elven curses come to mind.
Given a round she casts gravity bow.