Radiation hurts a character like non-lethal damage, but the damage can't be healed by normal healing methods unless it specifically targets radiation such as rad-away. During the healing, any health lost from Con damage is not returned, but the character's max health returns. If the character is healed from radiation damage and is in the care of another, a DC 13 Heal check can be attempted to temporarily remove the poison, but it will return unless the poisoned character is healed of their radiation. If the check is attempted, but fails, no side effects befall the poisoned character.
Radiation poison is subtle at first, gradually getting worse as the rads increase. Common symptoms are nausea and vomiting, followed by blood in the vomit as radiation destroys soft tissue, stiffness of muscles, cell degeneration, organ failure, and eventually death.
Each race has their own resistance and radiation health.
Humans have radiation health equal to double their Con score.
Ghouls have radiation health equal to triple their Con score.
Super Mutants are immune to radiation damage or death by radiation, so there's no need to calculate.
Radiation damage will be determined by the following scale in terms of percent of the radiation damage to the total radiation health.
0%-10% Little to no radiation: no effects.
11%-25% Minor Radiation poison: -2 Con
26%-50% Advance Radiation poison: -4 Con -2 Dex
51%-75% Critical Radiation poison: -6 Con -4 Dex -2 Str
76%-99% Deadly Radiation poison: -6 Con -4 Dex -4 Str
100% Radiation Death: Sudden and immediate death.
For our campaign, radiation damage will be broken up into sections of damage, all laid out here per character.
Marcel:
Race: Human
Radiation Health: 28
Radiation Sicknesses
None: 0-3
Minor: 4-7
Advance: 8-14
Critical: 15-21
Deadly: 22-27
Annabell:
Race: Human
Radiation Health: 28
Radiation Sicknesses
None: 0-3
Minor: 4-7
Advance: 8-14
Critical: 15-21
Deadly: 22-27
Edward:
Race: Human
Radiation Health: 28
Radiation Sicknesses
None: 0-3
Minor: 4-7
Advance: 8-14
Critical: 15-21
Deadly: 22-27
Crispy:
Race: Ghoul
Radiation Health: 48
Radiation Sicknesses
None: 0-5
Minor: 6-12
Advance: 13-24
Critical: 25-36
Deadly: 37-47
Scab:
Race: Ghoul
Radiation Health: 48
Radiation Sicknesses
None: 0-5
Minor: 6-12
Advance: 13-24
Critical: 25-36
Deadly: 37-47