North of the Wind (Inactive)

Game Master dien

Ulfens and tigers and bears, oh my. Except no tigers.

Combat map
Mount statistics
Mini-region map for PCs

Loot tracker


601 to 650 of 2,266 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Human (Ulfen) Alchemist 2 | HP 7/17 | AC 15 - TAC 12 - FFAC 13 | F+6 R+6 W+4 | Per +2 Init +2

Even battered and almost broken, even leaving a red trail on the snow behind him, Eysteinn feels a surge of pride and will to fight at the sight of his goði, strong and fierce against the enemy. Aye, chief. We won’t leave.
He moves off the muddy road, moving as fast he can in the thick snow, trying to orbit over the dark bubble of orks to get into the crowd of villagers and elves.
______________
ROUND 1 (?) of the big fight
Move actions as fast as possible (either double move or Run, whatever is possible) to go around the dark bubble and join the group at the gate; I’ll move to the right, around the fence, so W24, X21, etc… trying to get where Halla, Rys and what I guess is Hilde are.


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Knute breathes a sigh of relief as he spies his house in the darkness and determines that it is not on fire, and indeed looks relatively untouched. That doesn't necessarily mean Mother and Halvar are alright, but it does make it a lot more likely. As long as they didn't go charging into the fray...

Broadening his survey of the village, Knute determines that what fighting remains is out of the accurate range of his longbow, so he returns his attention to the bodies scattered nearby.

GM Dien wrote:

He finds several things... starting with their heavy, curved swords. The metal seems icy cold to the touch, and doesn't reflect the moonlight at all. Their bows are more powerful than the one Mara had in the guard tower-- made of stouter wood, harder to draw but sending an arrow further and faster. Their arrows are fletched slightly differently than what you're used to-- the arrows seem especially well-made, surprisingly so for orks (they're not known for the quality of their gear, nor for fielding skilled archers), and the fletching is smaller than that of the arrows you usually use.

Knute also finds that the orcs carry coils of rope, and that the soles of their boots are fitted with ice spikes. Their leather armor is plain but serviceable under cloaks of heavy furs. Around their necks each has a leather cord with a little talisman made out of bone, carved in the crude shape of a wolf's head. Two of the orks have small, wooden bottles stuffed in a pouch sewn into their cloaks. Whatever is inside smells foul.

Knute buckles one of the swords to his belt, and exchanges Mara's bow for one of the heavier orc bows. His eyebrows climb in surprise at the superb arrows he finds on the orcs. These weapons are very well made; their arrows are better and their bows heavier than those I make, he thinks, inspecting the flights of the arrows. "Very odd," Knute mutters to himself, thoughtful (and obviously disturbed) as he tucks the bundle of arrows under his arm.

He also yanks a bone talisman off the neck of one of the orcs, turning it over in his palm. Maybe someone at the village will know of this band of orcs, he thinks. He remembers the orc bodies in the village. They probably have plenty of them down there, but I'll take this one just in case. Finally, Knute picks up the bottles. Taking a whiff of one, he immediately gags. Recovering himself, Knute looks to Lydd, and hesitates. ...Best not chance it, I think. Someone might be able to identify these in the village, too. He places both the talisman and the potions in his pockets, and finally removes one of the cloaks from the ork to use to aid him in carrying (or dragging, if this all puts him at more than a heavy load) Lydd back to the village.

He lays the cloak on the ground beside Lydd, then lifts the elf and gently places her on the cloak. He wraps her up in it to the best of his ability, hoping to cancel some of the cold and make her easier to carry. All set, he begins doggedly making his way towards the village.

So, summary: picking up one of the falchions, one of the bows (dropping Mara's), all of the arrows, both flasks, a talisman, and a cloak. The rest of the gear he'll leave there, telling some of the village folk, so they can retrieve it. Also, if he sees Mara's family, he'll tell them of her death defending the village.

He won't move Lydd if moving her would cause her to begin bleeding out again - I couldn't find any RAW on that complication for carrying stabilized people, but if (Knute thinks) she's not safe to move, he'll just run to the village and try to find someone, preferably an elf who knows her, to send back with healing aid, passing the potions to them.

That's about what he'll do if he carries Lydd to the village, too. If he can leave her in the care of a competent healer, he'll next move to go check on his family or head towards whatever commotion there seems to be in the village, if it's pressing (I'm guessing just moving to the village will put him out of the fight, though).


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

I have no visible targets and no useful spells to cast. Delay. :P

Halla watches helplessly as the globe of darkness moves toward those defending the gate.


Plaguestone Map | Gallows of Madness Combat Map

Knute

Lydd is fairly light, despite her height, but it's still no easy feat to haul another person's dead weight. As carefully as he can, Knute manhandles the woman's unconscious body onto one of the fur cloaks, making a rough draggable sled, after a fashion, then begins to make a careful way down the hill with his delicate cargo...

You won't get down to the village level until probably quite a bit after the things at the gate have resolved, as you're taking Lydd down the switchback trail which is a vertical descent of over a hundred feet-- but she seems stable and is breathing alright, and you'll reach 'ground level' without any problems, at least. I'll throw more general narration at you in a bit!


Plaguestone Map | Gallows of Madness Combat Map

The Gate

Somehow I thought you might, Halla. :P

Eysteinn pushes off through the snow, taking advantage of the stone fence of one of the houses to help him through the snow. As he throws a glance over his shoulder, he sees the dwarves that were running along with him coming up on the blackness, their teeth gritted, axes drawn (save for Shale), seeking to form a tightly-knit wedge into the black. They run in with a shout in their own tongue, and the clash of steel and hoarse shouting can be heard.

"Död åt ätare av kött!"

Dwarven:
"Death to the eaters-of-flesh!"

Over the sounds of fighting from inside the blackness comes the deep, flat voice once more, chanting words of horrible import. All can see Hrolf brandish his sword as if in contemptuous challenge to those foreboding syllables...

Hrolf Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9

...and then the goði's face goes momentarily slack, ashen-gray with shock. After another few seconds he grits his teeth, points with his sword again and shouts, "Will you not come out, cowards? Will you hide in your shadows?"

Sense Motive, DC 15, or Perception, DC 20:
Hrolf isn't pointing his sword in... quite the right direction, nor looking that way exactly. There's a dull whiteness over his eyes that wasn't there a moment ago... the milky whiteness that covers the eyes of the very old, who dwell in the land of sightlessness... Clearly he is trying not to let on, lest the ragged line of defenders break entirely at the knowledge their leader is blind.

"Hofn!" Hrolf shouts. "Hold the gap in the wall! Sons of the mountains, stand with us, be our eyes! Children of the light, ready your arrows for any foe we can drag from their hiding!"

Slowly, Hrolf moves forward: not in the grand charge that the people perhaps were hoping for, but who can blame him, when the children are within that blackness? Thorgal is at his left side, flicking sidelong, uncertain glances at Hrolf, and one of the dwarves moves to his right.

Some of the villagers of Hofn move back to fill the gap of the gate, others move forward cautiously after Hrolf's towering form.

The elves hold bows drawn, tension tight on the strings, eyes fixed on the sphere, and the woman in purples and indigos begins to chant a spell of her own.

The dwarf by Rikka's side looks to her grimly. "I can see nothing myself from this far back. Closer?"

Rikka, you're up-- the dwarf-woman will move with you, essentially. Right now the sphere is just past the edge of her darkvision. Should you move at least ten feet forward:

"There's two of the big ones there," the dwarf says quickly. "In the front. Each has one of your wee ones tucked under an arm."


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Rikka pushes as far forward with the dwarf woman and Sausage as they can. The boar takes a defensive position in front of the dwarf. They come up behind the line of warriors. "Can you see your people at the back of the blackness yet? Can you see their spell-slinger?" The Sorceress prepares to lay down a sheet of slickness where it will do the most good.

MOVE: forward approximately 20 to 25'
STAND: Cast Grease - Reflex Save DC:14

Sorry for all the If/Thens here...
IF the dwarf can see the battle at the back of the sphere and can give me a good location to hit with Grease to drop the orks fighting her folks and give them a chance to hammer the orks good, I'll throw Grease there (and yell a warning to the dwarves about the slick area).
IF the orks at the front with the kids are the only solid target, I'll fire Grease there and ask the dwarf to let us know who (if anyone) has fallen down, as it might help our fighters up front.

Status:
HP: 12 / 12 | AC:12 = 12+0
1st Spells (5): xxx
Dancing Light (3):
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 13 of 20
Grease - Rnd 13 of 20


Plaguestone Map | Gallows of Madness Combat Map

Rikka, some issues:
Sorry, if I'd gotten on this sooner today I could have had a note up earlier to give you time to tweak your course of action, but... couple of issues.

1) I was double-checking just to make sure I was ruling it right, and essentially, you can't cast a targeted spell into an area you can't see, even if someone's telling you what's there. Area-of-effect spells like fireball, yes, but grease specifically has a 'target' in its spell listing stuff. What you CAN do (at least by my interpretation of the rules) is target it at the tiny un-dark portion of one of the mostly-darkened squares you can see, and have it proceed into the darkness, if that makes sense. So targeting it at one of the leading squares of the darkness would be okay.

2) Remember that Grease has a range. 30 feet for you at this level. I moved you, Lazy Sausage, and the Dwarf 25' feet up on the map, but you're still out of range to actually put grease into the darkness. You could get the four squares just north of the darkness if you desired.

Rikka, the dwarf, and Lazy Sausage move forward, to just beyond Hrolf's large bulk. The dwarf peers ahead with one hand over her eyes, as if that would help her see better. "I see their leader-- a big bastard, riding a wolf," she says grimly. "...nice armor, though..."

Rikka quickly realizes she is a bit too far away for the spell she initially wanted to cast. She quickly settles on another course of action?


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Cursing her inability to cast her spell exactly where she'd like, Rikka bides her time and shakes her spear so she looks like a warrior.

Hold off casting at the moment.

Dien:
Huh. Learn something new every day. Well, I guess that means I'm going to be way less useful in this fight than I thought. Oh, well. It's your call and I won't dispute it. Personally, I think the rule in this regard is a bit off. If I was trying to grease an item, I can see how the rule absolutely applies. But I see dropping grease on a 10' square as analogous to targeting a square not an 'object'. I suppose the counter-argument is that the target you are greasing is 'ground', which seems a bit 'meh' to me. Anyhow, play on, and I'll see what I can contribute to this fight!


Plaguestone Map | Gallows of Madness Combat Map

Rikka:
I'll ask my VC about it when I see him just to be sure, as I always like making sure I know the rules as well as I can, but yeah, I'll let this ruling stand for now.

At this point, the PCs on scene are either severely hindered in their ability to cast because of darkness, or are non-offensive casters, or are ouching through life with one hit point. Since everyone's effectively on delay or trying to stay out of the direct combat, I'm going to be more narrative for a bit rather than worrying about exact order of actions, since keeping in rounds for a bunch of NPCs trying to kill each other seems tedious. ;)

After the chaos of the night so far-- the shouting, the screaming, the fires, the bloodshed and fighting in the snow-- this odd, fraught stand-off seems strange indeed. There is still noise of battle-- the dwarves, and the orks, clashing inside the blackness-- but so many stand around frozen, knowing that to run into the black is suicide itself.

The raids by the orks have always been simple things, in the past. Howling brutes hurling themselves at Hofn's warriors, and Hofn's warriors responding in kind, screaming back no less wildly. Hrolf was always first to charge at any foe. Nobody in the village has ever seen him hesitate, but he moves forward like an old man. Is it the darkness? Is it the fact that children are hostage in it? Is it, perhaps, fear?

One of the dwarves staggers out from the darkness with his barrel chest bloodied from a long slash, and his breath wheezing sickeningly. He reels backwards to the line of defenders.

"Too-- many--" he coughs. "We cannot be the only ones to fight!"

Hrolf's larger-than-life face appears torn between awful decisions. He stands a moment, sword still pointed towards the black, hesitating-- then starts to stride forward, purposefully, into the darkness.

But before he can, the dark itself moves to meet him. It surges forward, and suddenly the bulk of the orks are visible, and the hostage children, behind it. There is the almost-instantaneous twang of bows loosed, and several orks grunt as elf arrows slam into them, but none of them fall.

Any joy or relief the villagers may feel at this fades as the dark washes over Hrolf and the rest of the front line.

"I sacrifice you to Varg, as warriors too foolish to know when they are defeated!" shouts the deep voice from inside the dark.... and sickening pain starts to wash over all who are close enough.

GM:
2d6 ⇒ (3, 4) = 7

Rikka:
I'll give you an option here: you can be treated as having had a readied action to cast a spell, in which case your readied will trigger and you can throw a magic missile at the orks, or a shield up when you see the blackness coming, or whichever, and yeah, I'm letting you pick which spell you would hypothetically have had ready, heh-- but it means you don't move, and you'll be where shown on the map. Orrr you can have readied to move bck when you saw the blackness start to suddenly rush forward. Your call. (If you want to move, just tell me where you're going since the darkness on the map is a pain for token moving)

However, if you decide to stay where you are at and cast a spell, make two will saves, one for you and one for Lazy Sausage.

Hrolf snarls in pain from somewhere in the blackness, and several other voices scream as well. There is the soft thump of at least one body falling in the snow. The two elves on the rooftops are not standing in the darkness, and yet they too seem affected-- they stagger on the rooftops, as if struck, and the sharp-eyed can see that they are bleeding from their noses.

Eysteinn and Halla, you are up, and Rikka to adjudicate her action as per spoiler to her.

The orks look as if they will hurry back into the blackness as soon as they can, and are barely bothering to trade blows with the dwarves haranguing them. Their big axes are sheathed, and each has a child under one arm or over a shoulder like a bolt of cloth; they have long knives in their free hands. These orks look rather beefier than the ones you have slain and fought so far-- better armed, better armored, and with fine fur-fringed cloaks that denote the elite of the ork tribes.


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Dien:
I'm good with how you are ruling vis a vis Grease in Darkness. I was thinking aloud not making an argument for a change in your ruling. I think your ruling goes along with RAW... I just happen to have a love/hate relationship with certain aspects of RAW. :) So don't worry about giving it any more thought.

Rikka doesn't hesitate when the blackness moves to reveal the orks left in its wake. She picks a wounded ork bearing a child near one of the hard-pressed dwarves and sends two bolts of energy slashing into the beast.

STAND: Cast Magic Missile

Will Save (Rikka): 1d20 + 4 ⇒ (16) + 4 = 20 add +1 for Fear saves
Will Save (Sausage): 1d20 + 4 ⇒ (16) + 4 = 20 add +1 for Fear saves

Cast Magic Missile
EFFECT: Mage Tattoo - Evoc (as +1 CL)

Missile #1 DAM: 1d4 + 1 ⇒ (4) + 1 = 5
Missile #2 DAM: 1d4 + 1 ⇒ (2) + 1 = 3

Status:
HP: 12 / 12 | AC:12 = 12+0
1st Spells (5): xxx
Dancing Light (3):
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 14 of 20
Grease - Rnd 14 of 20


Plaguestone Map | Gallows of Madness Combat Map

(Rikka and Sausage both take 3 points of damage)


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

As the globe of darkness surges forward, Halla stumbles south through the snow, realizing the children and their captors are now visible. "People of Hofn!" she calls desperately. "Your children are here! Elves! Targets for your arrows!"

Double move to the south around the longhouse. Assuming she's in difficult terrain due to not being on the road, I think she can make it from 7U to 12U.


Human (Ulfen) Alchemist 2 | HP 7/17 | AC 15 - TAC 12 - FFAC 13 | F+6 R+6 W+4 | Per +2 Init +2

As Eysteinn sees the orks without the protection of darkness, his will to fight bounces back, only to realize that these orks are elite warriors they will make a bloody carcass of me, twice as fast as usual with these wounds he passes a hand over the not-quite-healed gash on his belly.

Still, he has to do something – just standing and watch impotent is not an option. He tries to anticipate the orks, hoping the belligerent dwarves will slow them down and he sprints towards the longhouse right ahead of him. As he turns the corner, he squats in silence, blade in hand, ready to jump out.
______________
Eysteinn’s plan is as follows: move to… let’s say Q17. Hide there. After the ork group passes, try to jump out for a sneak attack to the rearguard ork, and try to save at least one kid. I don’t know how feasible this is, but I have to try something.


Plaguestone Map | Gallows of Madness Combat Map

Difficult terrain in the snow, yep. (I moved Eysteinn as far as he could get towards Q-17 given the snow.)

Again Halla's voice rings out to try and rally the villagers, even if she is only a thrall. The elves have already loosed several arrows into the orks, but they prepare to loose more. Eysteinn bulls forward in the snow, leaving it pink behind him from his half-healed injuries, and hurriedly finds a sort of shelter behind the bulk of the longhouse, gritting his teeth as he plots out a last-ditch attempt to save at least one child.

Rikka sends a burst of light into one of the orks, who hisses, the blue-green head turning this way and that as if seeking out the source of the burning pain. Though the ork's skin smoulders in the wake of her magic, the brute hasn't yet released the child-- and that is what Rikka sees before the blackness swallows her up. A second later, pain assaults her-- she feels the tickling wetness of a nosebleed as it fades away. Her dwarf companion grabs her hand with a rough and callused one of her own.

Back on the road, the orks glare down at the dwarves with red eyes and obvious hatred. They would gladly return the blows they are taking-- or seek out the stinking hiding elves, cowering on rooftops-- but a sharp ork command from the darkness makes them break off with another growl and run with loping stride for the blackness again.

The bloodied dwarf who had staggered free of the black a few moments ago only to have it wash past him is in their way, and swings with his axe, opening a gash on one ork thigh. It's the same ork that Rikka had blasted with her magic, and an elf arrow sticks out of one shoulder-- the ork does not drop at the dwarf's blow, but he does come to a snarling stop, breathing raggedly and wheeling on the dwarf. The hand that doesn't hold a dagger is knotted in the golden hair of a girl of four or five years old, and she screams piercingly as she's dragged to a stop.

"Tova!" cries a human voice in the darkness. "Tova, little flower, Papa is coming, hang on!"

(Orcs continue to withdraw and double move, but the dwarf in the middle of the road took his AoO on one ork and brought him below 0 hp, so he's staggered.)

Current loose initiative order, after all the delaying and readying and such : Dwarves > Leader > Hofn NPCs > Elves > Rikka > Halla > Eysteinn > Orks

The dwarves who are now outside the circle breathe heavily-- they are all obviously injured, and they look grim at the prospect of charging once more into the darkness. It's not their children, not their village... but the hatred of the dwarves for ork-spawn is legendary. An old dwarf woman wordlessly gestures forward, and the four dwarves run forward again-- Shale, light on his feet as he is, makes it all the way into the blackness. The other dwarves focus on the ork outside the circle, testing their axes against his armor with some success.

Again the clash of blades, ork cursing, the sound of children sobbing. What skald could make a good tale of this, this one-sided, dreadful fight... with the children serving as unwilling shields, and the blackness stealing any chance of fair battle?

Rikka's companion tugs her backwards. "You'll only get trampled by them. Or hit by your chief's blade-- he swings like a madman," she mutters quietly. "Follow my hand, this way-- there, now you're out of their path!" She pulls Rikka out into the moonlight again.

-10 from any move you take on your turn, Rikka, as the dwarf tugs you back into the snow.

The deep voice from inside the black continues to shout words, but this time they are in the foul ork tongue.

"Borroka hau Varg eskainiko dut!
"Beren buruzagi beldurra Varg eskainiko dut!
"Varg, hautsi bihotza dastatzeko gizon ausart baten!"

Ork:
"To Varg I dedicate this battle!
"To Varg I dedicate the fear of their chief!
"Varg, taste the broken heart of a brave man!"

GM Rolls:
Vs Hrolf: 1d20 + 11 ⇒ (4) + 11 = 15 Not a natural one, so...
Damage: 2d6 + 15 ⇒ (2, 5) + 15 = 22
Vs Hrolf: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Trip?: 1d20 + 7 ⇒ (4) + 7 = 11 no
Hrolf counter attack: 1d20 + 9 ⇒ (9) + 9 = 18 miss
Did Hrolf hit a kid?: 1d100 ⇒ 88 no

Somewhere in the blackness, Hrolf roars in pain. The air is filled with dwarven shouts as the dwarves do their best to yell to those inside the dark where, and how, to hit. It is a chaotic mess of a battle, if it can even be called that.

The elves took their shots while they had them, but now stand tense and useless once more-- though the ones closest, the ones caught in the same wave of pain that Rikka experienced, edge backwards on the rooftops.

Rikka, Halla, and Eysteinn: you're up. There's one ork outside the circle, with a child still. He looks badly injured.


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Despairing at seeing the children only to lose them to darkness again, Maeve loads her crossbow and shoots at the only target she has. It's an ill-advised shot, with a dwarf partially in the way, and it's no great surprise that the bolt sails past the knot of combatants without even making the ork flinch; it is, however, a wrenching disappointment.

Load crossbow; attack ork in L20 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3 damage 1d8 ⇒ 8


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Sure, they burned a town...
And, yeah, they butchered innocents...
And they stole some kids...
BUT the bastard magicked my hog?! Now, he's gone too far. :)

Rikka gives the dwarf woman a respectful nod - mute thanks for pulling her out of the darkness. "I owe you." She wipes at her nose and draws away a hand streaked with blood. The Ulfen lets out a primal growl wanting to even the score but seeing no way to do it... yet. The wound causes her to take stock of the situation.

We'll probably fail to stop them... so gather what information we can and snatch what small victories we may.

To that end, Rikka tries to ferret out the nature of the spell that struck them even as she trudges through the drifts by the long-house, looking to spy the wounded ork. Standing in the snow, the smoke from burning homes wafting by, she can just make out the ork around the sloping arc of darkness.

Just save one child...

With a venomous occult phrase, the sorceress sends another pair of eldritch bolts slamming forcefully into the ork, trying to drop the fell beast.

MOVE: R11
STAND: Cast Magic Missile

Spellcraft (ID the nosebleed spell): 1d20 + 5 ⇒ (7) + 5 = 12

Cast Magic Missile
EFFECT: Mage Tattoo - Evoc (as +1 CL)

Missile #1 DAM: 1d4 + 1 ⇒ (4) + 1 = 5
Missile #2 DAM: 1d4 + 1 ⇒ (4) + 1 = 5

Status:
HP: 9 / 12 | AC:12 = 12+0
1st Spells (5): xxxx
Dancing Light (3):
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 15 of 20
Grease - Rnd 15 of 20

Sausage - HP: 3 / 6


Human (Ulfen) Alchemist 2 | HP 7/17 | AC 15 - TAC 12 - FFAC 13 | F+6 R+6 W+4 | Per +2 Init +2

Eysteinn curses under his breath in seeing the orcs vanish one after the other back inside the bubble of darkness. Powerless to do anything else, he keeps plodding through the snow, knowing full well he’ll never get there in time, but clinging to hope out of denial more than resolve.

________________

double move to get on the road, since the orcs are now back in the dark and I can't do much.


Plaguestone Map | Gallows of Madness Combat Map

Rikka:
You're not really certain? The references and invocations to Varg make you think this might be a god, in which case, the magic is likely divine rather than arcane.

Halla's bolt is loosed in desperation, and flies wide. Thankfully, Rikka's magical energies crackle through the freezing pre-dawn air and slam into the ork forcefully, adding to the marks already left. Without a further noise, he keels over.

The child he was forcing along stands there a frozen moment, her face wet with tears and dirt and smeared blood. She looks around-- to one side of her, darkness, to the other side-- the bloodied warrior-dwarves-- and not too far away, coming up as he had been towards the road-- Eysteinn. Someone who looks like what she knows: human, even if he too is covered in gore.

The little girl runs Eysteinn's direction, her face crumpled into tears.

You have acquired a small child hiding behind you, Eysteinn. Also, I moved you on the map.

There's a short, annoyed stream of Ork coming from within the blackness.

"Izan bat galdu dugu. Ahulak ezin duten ere ikusi zure aurka? Varg nazka duzu!"

"Zuk ez duzu gaitezen borrokatzeko! Egin duzu gurekin artaldea haurtxoak!"

"Isilik! Nanoen hil, gizakiak hil! Orain joan gara!"

Ork:
"We have lost one. Against weaklings who cannot even see you? You disgust Varg!"

"You do not let us fight! You make us herd babies!"

"Be silent! Kill the dwarves, kill the humans! We go now!"

There is a sudden roar of orkish voices from within the blackness, and hoarse ork screams as well, humans and dwarves together. Rikka's companion lets out a short, anguished cry at whatever she sees in the blackness, and leaves her without a further word, running into the black.

GM rolls:
vs Hrolf: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d6 + 15 ⇒ (4, 1) + 15 = 20

"VARRG!" another shout goes up within the dark: triumphant, jeering. The blackness surges forward again a few feet and the defenders of Hofn suck in a harsh breath-- for surely as long as Hrolf was on his feet, he would not have let them pass.

Surely.

Hofn Morale: 1d20 + 2 + 2 + 2 - 5 ⇒ (12) + 2 + 2 + 2 - 5 = 13

The line of defenders at the gate yet holds, but the faces show dread at the oncoming darkness...

There are orks visible now, as the darkness has crept forward once more, but they are grinning now, their daggers slick with fresh blood and their other arms still locked around their captives. The dwarf Shale, the wrestler, is sliced and scratched, struggling to keep his arms locked around one of the orks who keeps slashing at him with his cruel dagger.

Elves grimly loose arrows again. Some of their arrows find their mark; some do not.

Rikka, Halla, and Eysteinn again. The ork next to Shale (L15) is currently grappled.


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

"Sióga!" Maeve screams in frustration. "Tuilleadh saigheada!" She loads another bolt and fires it at the nearest ork before it can hide in the darkness again.

Varisian:
Elves! More arrows!

Load crossbow; attack ork in O14 1d20 + 2 ⇒ (14) + 2 = 16 damage 1d8 ⇒ 4


Human (Ulfen) Alchemist 2 | HP 7/17 | AC 15 - TAC 12 - FFAC 13 | F+6 R+6 W+4 | Per +2 Init +2

Child!” Eysteinn grabs the girl by the arm and pushes her behind his back. They’re coming back for her… for all of us he thinks when the orcs emerge from the black.
In there, quick!” he glances into the adjacent longhouse to check if it’s not burning or hosting an orc.
Now be a smart girl, close the door. I won’t let them come in, I promise!” he bites his lip. He wishes to be reassuring, but needs to be a realist “Listen to me: open the window on the other side. If you see me fall, get out from there and run away as fast as you can!” he firmly pushes the girl into the longhouse next to him. He accidentally leaves on her some of his own blood, and hopes it doesn’t scare her even more.
He gets in the longhouse too, one hand firmly grasping the sword, the other on the door, ready to shut it close or open it, depending on where the orks will head.
Try. Just try it, you basterds!” he murmurs, to give himself courage more than to scare the enemy.

_____________________

I am assuming doing this takes a full round.


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

The Sorceress debates how to use her final powerful spell. Assured damage or possibly saving more children? In the end, she risks on the side of 'hope'. She trudges through the snow and casts a layer of grease beneath the three orks she can she and fleeting shadow of a possible fourth, hoping these ones are less dextrous than the others she encountered before.

"Sausage, get that one."

MOVE: on Map (difficult terrain)
STAND: Cast Grease (in yellow beneath 4 orks)

SAVE: DC:14 Reflex Save

Status:
HP: 9 / 12 | AC:12 = 12+0
1st Spells (5): xxxxx
Dancing Light (3):
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 16 of 20
Grease - Rnd 16 of 20
Grease - Rnd 1 of 20

Sausage - HP: 3 / 6


Boar | HP 15 | AC:15 / T:12 / FF:14 | F+7 R+4 W+4 | Per +7 Init +1

If either O14 or O13 falls to the Grease, then Rikka will direct Sausage to strike at the downed ork, otherwise he'll go after O14.

The boar rushes forward and tries to savage the ork with its tusks.

MOVE: On map
STAND: Munch!

BOOM:
STAND: Bite (crit: 20/2x)
MODS: Bless
HIT: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
DAM: 1d4 ⇒ 4

Status:
HP: 3 / 6 | AC:14 = 14+0
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 16 of 20


Plaguestone Map | Gallows of Madness Combat Map

Elsewhere, Knute is carefully hauling his delicate burden down the snowy hillside trail.... elsewhere, Eysteinn is grimly pulling on his armor, girding himself for the cold while Gifr licks at the blood on his muzzle...

Halla shouts at the elves in a language none of them happen to speak, not even the green-eyed elf who gave her the cards. Just as well, for they are busy nocking and loosing, nocking and loosing in their own time. She herself sends a crossbow bolt hurtling forward and-- it hits! To her possible surprise.

The ork so bitten by her bolt turns a snarling gaze on her, and licks blood off his dagger with his red eyes locked on hers. His other arm keeps a child corralled by his side.... Ingrid! Ingrid Alfsdottir!

A moment later, the ground beneath that ork, and the children, twists with something slicker than ice.

Ork-a-bork: 4d20 ⇒ (4, 12, 16, 15) = 47

One ork that Rikka can see slips and falls, his armful of hostage getting dragged down with him. By the cursing in the darkness, she guesses another toppled as well. Still, the two closest to her are yet standing-- Lazy Sausage disproves his name by running forward to try and take a chunk out of the one that Halla just pierced with a crossbow bolt! Sadly, he just misses...

The ork and looks distinctly annoyed... but he's still quite vigorously on his feet, and doesn't seem heavily injured.

Eysteinn, meanwhile, herds the child into the nearest longhouse. There's a man's dead body on the floor, but no ork that he can see. Though she is still weeping silently, tears running in the filth on her face, the little girl obeys him without argument, crawling onto one of the benches in the longhouse and hugging her knees. Eysteinn closes the door and readies to throw his life down for the child's, if needed.

Accidentally deprived my dwarves of a turn: One of the older dwarves runs forward on the churned earth of the road and takes a heavy swing at the ork that Shale is grappling. His axe connects, and yet more blood runs to stain the road and spatter the snow. That ork, too, remains standing.

More terse yelling in ork; Eysteinn cannot make out the words, now, with the door between them.

I'm attacking your pig, Rikka.: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Lazy Sausage just became skewered sausage-- the ork that Sausage had tried to bite looks down at the swine, sneers, and drives his dagger down one-handed... but accurately, and painfully. Lazy Sausage squeals like, uh... well, like a pig... and drops to the snow with a deep gash running down one tattooed flank. The ork pauses to give Rikka a brief, snaggle-toothed grin, and then tries to step out of her grease. He fails to do so, but does not fall prone, managing to keep his balance.

rolls for a bunch of greased orks:
0-14 Ork tries to step out of grease: 1d20 + 1 - 3 ⇒ (9) + 1 - 3 = 7
Reflex: 1d20 ⇒ 17 Doesn't move, doesn't fall.
N-14 Ork in grease stands, drawing two dwarven AoOs: 2d20 ⇒ (7, 16) = 23 One hit one miss
N-14 tries to step out of grease: 1d20 + 1 - 3 ⇒ (9) + 1 - 3 = 7
N-14 Reflex save: 1d20 ⇒ 10
N-13 stands and tries to step out of grease: 1d20 + 1 - 3 ⇒ (7) + 1 - 3 = 5
O-13 tries to step out of grease: 1d20 + 1 - 3 ⇒ (13) + 1 - 3 = 11

A non-greased ork tries to break Shale's grapple: 1d20 + 7 ⇒ (4) + 7 = 11

Any orks let go of their kids in all that?: 4d100 ⇒ (85, 6, 69, 62) = 222

It would be comical, if the stakes were not so high-- the orks cursing and snarling and skidding as they try to get to their feet. One of them takes a dwarven axe to her shoulder as she gets up, only to fall again when she tries to take a step away from the dwarves. There's another curse and a heavy falling noise in the blackness. Only one of those that Rikka and Halla can see manage to gets further into the blackness, though they are all trying to.

The ork that is currently surrounded by dwarves and grappled by dwarves lets go of his armful of squirming child with a snarled curse, to try and better fight off his attackers. The child drops to the road-- his hands are tied behind him, but his feet work-- and he starts stumbling off, over the fence, through the snow, moving away from the orks and the road as he gasps for air. L-15 just let his child-hostage go.

The dwarves attack their surrounded foe like a pack of wolves. Axes rise and swing and chop with ruthless efficiency, and the ork that is in Shale's iron grip goes down beneath their bodies, like a deer before the hounds. L-15 is ded

Inside the blackness, the deep voice snarls in angry Ork. "Behar dena egin dut neure burua?"

Ork:
"Must I do everything myself?!"

"Little witch! Hear the howl of Varg!"

Both Halla and Rikka suddenly find their ears assaulted with a piercing, overwhelming noise, a wolf's blood-curdling scream that seems to come from all around them, from inside their very skulls.

Rikka, Halla: Fortitude save, >14:
You take 1d8 ⇒ 7 points of damage.

Fortitude save, <14:
You take 7 points of damage and are stunned for one round.

Hofn Morale: 1d20 + 2 + 2 + 2 + 2 - 6 ⇒ (14) + 2 + 2 + 2 + 2 - 6 = 16

The defender seemed cheered by a second child squirming free. One of the woman at the gate shouts at the running boy, "Go, Arni! Go! Mother will find you later!"

Another elf arrow slams into the ork that felled Lazy Sausage, but the ork is still, grimly, standing, his eyes burning with hatred.

Damage to O-14: 8. Sideways orks are prone orks.

Phew, that was a long post. Rikka, Halla, and Eysteinn, you are up... if Rikka and Halla are conscious and not stunned... and if Eystein has actions other than guarding the child inside the longhouse.


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Rikka winces under the audio assault and is struck momentarily dumb.

Fort Save: 1d20 + 0 ⇒ (12) + 0 = 12 Stunned

Status:
HP: 2 / 12 | AC:12 = 12+0
1st Spells (5): xxxxx
Dancing Light (3):
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 16 of 20
Grease - Rnd 16 of 20
Grease - Rnd 1 of 20

Sausage - HP: -5 / 6


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Maeve understands the Skald spoken from the darkness no more than she does the Orkish, but she can't mistake the malign howl that echoes in Halla's mind, vibrating the web of memories the elf-woman violated. Her crossbow drops into the snow from numb fingers as a smear of blood trickles from one ear.

Fort 1d20 + 3 ⇒ (3) + 3 = 6

AC is 8 for the round.


Boar | HP 15 | AC:15 / T:12 / FF:14 | F+7 R+4 W+4 | Per +7 Init +1

Sausage's slow breathing grows more ragged.

Stabilization CON Check v DC:10: 1d20 + 2 - 5 ⇒ (7) + 2 - 5 = 4 Nope

Status:
HP: -6 / 6 (Dead at -15) | AC: Helpless - normally 14
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 17 of 20


Plaguestone Map | Gallows of Madness Combat Map

The devastating howl of the wolf cuts through the minds of both women, leaving their minds reeling and their bodies hurting.

Eysteinn remains in the house, trying to safeguard the life of at least one child. Let me know if you had another action you wanted to do, Eysteinn

Rolling a bunch of greased orks around on the floor:

N-14 vs dwarf, prone: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
N-13 vs dwarf, prone: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
N-13 vs dwarf, prone, potential crit: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
Damage, N-14: 1d4 + 4 ⇒ (1) + 4 = 5
Damage, N-12: 2d4 + 8 ⇒ (3, 1) + 8 = 12
O-14, can you leave your square, calling agent 0-14?: 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15 Success
Dwarf AO on N-13 as he stands: 1d20 + 3 ⇒ (16) + 3 = 19

The orks on the ground somehow manage to keep hold of their armfuls of precious cargo. The icy, greasy ground does not keep them from slashing out at one of their dwarven foes with their daggers. If the dwarves were properly armed and armored, it would no doubt be a different story... but like Hrolf, presumably, had been (for there is no further sound from Hrolf, within the darkness), the dwarves are easy targets for ork blades without shields to catch the blows, or maille to turn it. The dwarf was already injured, and one of the daggers catches him across the thigh, slicing an artery. Moaning and cursing in his own tongue, the dwarf drops to the ground. The downed orks struggle to their feet again, and this time one of them manages to make his egress from Rikka's cursing of the ground.

Shale runs in and tries to grab at the ork that just stood, but fails. The other dwarf steps doggedly in, exhaustion and injury clear on his face as he swings. The dwarf woman moves to the dwarf who just fell.

From the rooftops and the remains of the wall, elf arrows sing forth once more, almost rhythmic in their harmony. Yet the sounds overall are growing less... the screaming of battle is starting to drop only to the moans of the wounded, as less and less defenders stand within the sphere of blackness.

Thorgal stumbles out of the dark, clutching at his belly which is slick with blood. His face is stricken and ashen.

"Hrolf has fallen," he says in a hoarse whisper.

The deep voice shouts words of terrible import, in the darkness. One of the men holding the gap of the gate suddenly looks as though he has seen his own ghost. For a moment he stands frozen-- and then he bolts, screaming, out into the snow that lays behind the gate.

Rikka, Halla, and Eysteinn: you're up again, stunned is over.


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Is the ork holding Ingrid still visible?


Plaguestone Map | Gallows of Madness Combat Map

Afraid not. He got into the blackness on this turn.


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Rikka tries to confound the mind of the remaining ork she can see with an enchantment. Then she staggers through the snow to stand next to her downed companion.

STAND: Cast Daze Will DC:13 on N14
MOVE: On map

Status:
HP: 2 / 12 | AC:12 = 12+0
1st Spells (5): xxxxx
Dancing Light (3):
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 17 of 20
Grease - Rnd 17 of 20
Grease - Rnd 2 of 20


Boar | HP 15 | AC:15 / T:12 / FF:14 | F+7 R+4 W+4 | Per +7 Init +1

Sausage continues to bleed out.

Stabilization CON Check v DC:10: 1d20 + 2 - 6 ⇒ (6) + 2 - 6 = 2 Nope

Status:
HP: -7 / 6 (Dead at -15)| AC: Helpless - normally 14
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 17 of 20


Human (Ulfen) Alchemist 2 | HP 7/17 | AC 15 - TAC 12 - FFAC 13 | F+6 R+6 W+4 | Per +2 Init +2

uuuuh there is something I could’ve done in this and in the last round!

Eysteinn looks out of the door. The fight is moving. People are dying. This girl – she’s safe. She’s just an excuse!Child, stay put! I’m going out to fight the orks. Pull down the beam on the door, and keep your ears open. If you hear the orcs coming, run out of the window, all right? Be brave, child!” once he’s sure the girl understood, he steps out.

Blade still in hand, he is however reluctant to join the battle in his current wounded state. Still, the lessons of Old Palli shouldn’t go to waste.

He kneels down the first man or dwarf fallen he sees still breathing and tires to stop the bleeding.
_____________________

both this round and the previous: move action to move around battlefield, Standard action to deliver first aid to the dying men or dwarves I can find.

Heal check: 1d20 + 6 ⇒ (1) + 6 = 7 That's a goner!
Heal check: 1d20 + 6 ⇒ (11) + 6 = 17


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Maeve curses in Varisian as she wipes away the trickle of blood tickling Halla's ear. She sees her old master step out the darkness but doesn't understand his words, nor would she particularly care if she did; her focus is on the stolen children. Leaving her crossbow where it fell, she struggles a little closer through the snow and hisses angrily at the ork she can still see. "Tá tú ainmhí salach! Tá tú cladhaire a seithí sa dorchadas agus ionsaithe pháistí!"

Varisian:
You filthy beast! You coward who hides in the darkness and assaults children!

Move to T13; cast sotto voce on ork in N14: Will DC 13 or shaken for 1 round


Plaguestone Map | Gallows of Madness Combat Map

Orkabork vs Sotto Voce: 1d20 + 1 ⇒ (12) + 1 = 13 Sorry, Halla
Orkabork vs Daze: 1d20 + 1 ⇒ (18) + 1 = 19 Sorry, Rikka

These orks are strong of will! They're just stuck in grease!

Greasy orks:

N-14 attacks a dwarf: 1d20 + 7 ⇒ (3) + 7 = 10
N-14 hits a dwarf: 1d4 + 4 ⇒ (2) + 4 = 6
N=14 tries to Acro: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
N-13 tries to Acro: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2

Or not so stuck, really. The ork that both women just tried to affect with their gifts shakes off the spells that would cloud his mind, and strides out of the grease with a child still under one arm. He gives a parting slash of his dagger to one of the dwarves, who responds feebly with an axe strike that misses.

Just at the edge of the blackness, there's another heavy thump noise and a curse as the ork-that-can't-get-anywhere slams down onto his ass and then doggedly gets back up. Never has it been so hard to leave a ten-by-ten-foot patch of ice.

Eysteinn gives the child firm instructions, earning a teary-faced nod from the youngster, then slips out into the bloody snow again despite his own grievous injuries. The nearest dwarf who is down is not far away-- the old dwarf that Eysteinn remembered as healing him is crouched over the dwarf, but she seems to have no more spells to lend to things and is only trying to staunch his injuries with her hands.

Eysteinn lends his own hands to the work. The old dwarf-woman looks up briefly, and gives him a tired nod of thanks. Working together, they manage to tourniquet the slashed artery in the dwarf's thigh.

The number of dwarves still standing and fighting has dropped to... two, it seems. Shale, the young dwarf who favors wrestling, and an older dwarf by him, take sagging breaths born of their own exhaustion and injury. The older dwarf seems, perhaps, ready to just let it go... but Shale yells and throws himself in once more, and the older dwarf doggedly follows, unwilling to let his kindred fight alone. They are just barely visible at the edge of the blackness scuffling with that one ork who can't seem to get out of the grease. Cursing, shouting, and then a savage ork cry of pain fills the air.

The twang of elven bows goes silent again, as they have no target to see. They stand on the rooftops or on the broken wall, their breaths steaming in the chill air and tension held in the taut strings of their bow.

The deep voice from the darkness speaks again. "Little dwarf. Let go of my warrior, before I hurt you." It is followed by the sound of chanting.

Shale Will save: 1d20 + 2 + 2 + 6 ⇒ (2) + 2 + 2 + 6 = 12

And then a sound rarely heard, from the stone-willed and taciturn dwarves: a hoarse and frightened scream.

A few of Hofn's defenders stumble out of the blackness now that Thorgal has announced Hrolf's fall-- what point, to try and stand and endure through the blows that come in the dark, if even Hrolf can do nothing? They are injured, bleeding, clutching at their bellies and arms with despair writ on their faces.

The ragged line of those still blocking the gate seem to lose what spirit has kept them there. None of them run out into the snow quite as spectacularly as the one man had, but they cringe back from the coming darkness, and it is clear that when it washes over them, they will not be able to hold. The best that was left was in the front line... and the front line already crumbled. What chance have they, these nursing mothers and and gangly youths and too-old warriors?

Rikka, Halla, and Eysteinn: once more, you have an action if you would like to take it; I'll give you line of sight on ork N-13 if you want it, as the curve of darkness would mean he's juuust visible.

Knute has reached the bottom of the switchback trail. His breath steams in the air, though he still feels no cold. He looks around for someone, anyone-- those he sees appear to be dazed, stepping out of their homes with weapons tightly clutched, or throwing water on burning structures, or trying to help injured people out of the street. He can see to the square around the great stump, where bodies lie strewn like discarded dolls-- half a dozen dead orks, at the least, and humans as well.

I'll say you're roughly three rounds away from the gate, Knute, though of course you needn't go there if Knute has someplace else to go, like his home.

Thrymr is out of the storehouse, now, with Gifr faithfully at his heels. Shouting still rings in the cold air, though much less than before. From the gate, it sounds like.

Same thing, I'll give you a time of three rounds to go to the gate if you wish to.


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

Thrymr bears a heavy pack upon his back, and draws his furs close around his rough hide armor. Wounds cut had healed for the most part and the fervor of his mind had faded from anger to resolve. Gifr at his heel, he moved with intent towards the gate... but not with the headlong rush of one that desperately thought each second was critical... but one instead that saw the falling of the gate as an inevitability.

That did not mean that his thoughts were closed to bloody vengeance...

I'm assuming he was able to get some rations from the storehouse when he collected his gear and put on his armor. His intent is to move steadily towards the gate (rather than rush headlong) which might delay him beyond three rounds.


Plaguestone Map | Gallows of Madness Combat Map

Sure, I'll let you have grabbed rations. We'll say the full-gearing-up-ness and the slower progress will make it a total of 5 rounds.


Human (Ulfen) Alchemist 2 | HP 7/17 | AC 15 - TAC 12 - FFAC 13 | F+6 R+6 W+4 | Per +2 Init +2

Tears of frustration freezing in his eyes, Eysteinn screams in anger and slams his new blade in the snow, furious beyond belief for feeling so useless. As he watches his Ulfen friends and allies fall or flee one after the next one, he can find no other course of activity that kneeling down next to the wounded and make sure they don’t bleed out.

Keep delivering First Aid
Heal check: 1d20 + 6 ⇒ (13) + 6 = 19


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Rikka throws a worried glance at her companion but again tries to cloud the remaining ork's mind, hoping to save one more child.

STAND: Cast Daze Will DC:13 on N13

Status:
HP: 2 / 12 | AC:12 = 12+0
1st Spells (5): xxxxx
Dancing Light (3):
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 18 of 20
Grease - Rnd 18 of 20
Grease - Rnd 3 of 20


Boar | HP 15 | AC:15 / T:12 / FF:14 | F+7 R+4 W+4 | Per +7 Init +1

The boar continues to slip towards death.

Stabilization CON Check v DC:10: 1d20 + 2 - 7 ⇒ (6) + 2 - 7 = 1 Nope

Status:
HP: -8 / 6 (Dead at -15)| AC: Helpless - normally 14
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 18 of 20


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Knute stumbles upon entering the village, surprised at the carnage near the central square.

"What happened?" He asks of someone nearby. "And where is Palli? Or some of the elves? My friend, Lydd, she needs someone skilled in healing to look at her." He nods towards Lydd, then cranes his neck, searching for someone who can make sure Lydd is taken care of.

If he sees an elf, or someone he knows to have some skill healing, he'll ask of them. Otherwise he'll ask anyone he knows will look after Lydd:
"Can you look after Lydd? I have to go find my mother. Has anybody seen Rikissa or Halvar?" He raises his voice at the last sentence to address those nearby. His wide eyes look shocked at the damage, though not yet panicked. He seems oblivious of the arrow still lodged in his shoulder.


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Halla picks up her crossbow out of the snow and loads it, in case she gets another shot at the orks.

Pick up crossbow; load crossbow


Plaguestone Map | Gallows of Madness Combat Map

Little flakes of snow accumulate on the dead, the dying, and Lazy Sausage...

N-13 will save: 1d20 + 1 ⇒ (20) + 1 = 21 Seriously. Strongest willed orks ever.

But can he get out of your freakin' grease: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17 Yes!

The last visible ork disappears into the blackness once again-- as Shale bolts out from it, yelling hoarsely, his face stricken and eyes wide with fear as he tears past Eysteinn on the road. (1d4 ⇒ 2)

Screaming and running appear to be the order of the day. The darkness sweeps forward again while the elves stand helpless, and the ragged line of those at the gate shatters as people scramble to be out of the range of the oblivion that the blackness seems to represent. It rolls on and leaves the bodies of broken people behind it: Hrolf, lying in the middle of the road with his still-oversized body slick with blood. Sven Aurigr is crouched in the snow clutching his hand to his chest-- it is bleeding copiously, and has less fingers than the last time the light touched it. One of the dwarves is down and unmoving, his wife cradling him in her arms and stroking helplessly at his face and bloodied beard.

There is no-one to stop them, it seems. Nothing to prevent their egress from the village. The dwarves who are yet on their feet look after the blackness with dull despair-- charging in there would be suicide, and there is enough dwarven blood on the road already. They will not add more to it.

Eysteinn, Rikka, and Halla; you are up, but at this point, we're essentially going to go out of combat unless you have some bright ideas you want to try. The orks are now moving tightly together in the blackness and will not break their cover; there are not enough defenders with darkvision to seriously impede them; and there is nothing stopping their progress out of the town. So if you want to do something that requires me to keep in combat rounds, go for it! But otherwise we will consider this an end of actual initiative tracking. There is no shortage of injured and hurt for people to keep trying to help.

****

Knute

The first person he sees is a woman, a mother who is clutching one of her children to her with a grip that would surely cause most children to protest in discomfort-- this boy suffers it silently, his face streaked with tears and snot, and seems content to cling back to hsi mother's side.

The woman turns a dazed stare at Knute as if he were speaking another language, then shakes herself enough to answer. "Orks... so many. Who knew there were... so many? They took him, my boy... but one of the men saved him..."

She shudders and clutches the child more tightly. "They had-- darkness. Palli? I don't know... probably up the road... at the gate... people were running there..."

Squinting ahead, Knute can indeed see Palli's old, lame form-- not at the gate, but on the road, crouching over bodies. Some he lingers over. Some he moves on from with the pragmatism of healers who can do nothing for those who are beyond needing their skills.

The only elf Knute sees is dead-- a slender male with his long limbs marked with vine tattoos. He lies crumpled in the snow, motionless.

Perception DC 15:
When he passes, Knute can just make out that blackness stains his skin near his injuries, as it does on Lydd's body.

When he sees Knute, Palli looks over wearily-- then notices the elf he is dragging, and hurries over. He crouches by her and feels of her pulse, then pokes at her injuries cautiously. "I think she will live... but what is this, some sort of poison?"

Before Knute can answer, or repeat his question about his mother and stepfather, he is ambushed-- by his mother. Rikissa appears as if from nowhere, grabbing him into a fierce hug that doesn't hide the tears on her face. "Tor's blood! Where did you go, I thought you were dead!" she gasps. "You are hurt-- Palli, he's an arrow sticking out of him, help him!"

"He is walking," grunts the old man, "and that is more than many. Sit, Knute. I will see to you as I can."

***

Thrymr

Walking through the village is like walking through a place of nightmare. The threat of ork raids has always lurked: but it is one danger of many, for the north is harsh, and it is not the greatest of dangers. Humans raid too, and take slaves too-- and both of these are less likely to kill a man than the cold of deep winter if he is foolish, or wild beasts...

Never have the orks attacked in such number, with such tactics, such foul sorceries, and never so bold. They are largely stupid beasts: how did they know to seek out the granary? How did a force this size come through the night with no warning from the guards?

Still, one thing is clear to Thrymr as he walks: if they had come wishing to kill as many as they could, they could have done more. There are more dead orks in the street than Hofn's dead. They struck to create panic, to steal their hostages, to harry the village, but it all seems... calculated.

Will say what you see at/from the gate on the next go around.


HP 5/21 (4 NL), AC 15 / 11 / 14 | Fort +8 Ref +5 Will +3 | Init +1 | Per +7

Being a not altogether bright beast himself and fog still clearing from his hangover, Thrymr's thoughts center on the fact that in his mind... after what he saw within the black... the children were already lost. Nuance and subtlety and the chance of an inside involvement don't factor to him. But even if no others are hale... he sees that the only way to reclaim the bairns will be to track the orcs and strike upon them when the ground is more favourable to him. This is how his mind is set as booted feet crunch on the frosted ground.

Gifr follows his companion, head low and gait smooth.


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1

Halla stumbles forward through the snow and discharges her crossbow blindly into the heart of the darkness.

Move to R12; 50% miss chance 1d100 ⇒ 91 attack 1d20 + 2 ⇒ (5) + 2 = 7 damage 1d8 ⇒ 2

She'll continue to fire until she's out of bolts or someone stops her. Might as well roll for the rest of them:
4. 50% miss chance 1d100 ⇒ 18 attack 1d20 + 2 ⇒ (19) + 2 = 21 damage 1d8 ⇒ 6
3. 50% miss chance 1d100 ⇒ 40 attack 1d20 + 2 ⇒ (10) + 2 = 12 damage 1d8 ⇒ 1
2. 50% miss chance 1d100 ⇒ 39 attack 1d20 + 2 ⇒ (8) + 2 = 10 damage 1d8 ⇒ 3
1. 50% miss chance 1d100 ⇒ 72 attack 1d20 + 2 ⇒ (6) + 2 = 8 damage 1d8 ⇒ 3


Plaguestone Map | Gallows of Madness Combat Map

Bjorg, one of Palli and Hilde's grandchidren, looks with haggard face at Halla after the first bolt is loosed. She moves to drag down the stock of Halla's crossbow with the hand that is not still holding a spear.

"The children are still in there!" she snaps... not that Halla will understand immediately. "Would you pierce one of them, madwoman?"

Only one bolt used when Bjorg steps in to yell incomprehensibly. ;)

Will give Rikka, Eysteinn, and Knute a chance to chime in, but will move us forward when I next wake up.


Human (Ulfen) Alchemist 2 | HP 7/17 | AC 15 - TAC 12 - FFAC 13 | F+6 R+6 W+4 | Per +2 Init +2

Eysteinn wastes a few instants looking impotent at the dark shape getting away, leaving corpses and weeping parents behind. His teeth are buried into his lower lip as he tries as hard as he can not to scream in frustration and anger.

He finally manages to let go of the blade, and his white knuckles regain color as he stretches his hand. Feeling empty, he tries to stay as occupied as he can to avoid thinking about what happened. Tending to the wounded seems like the closest, and easiest, course of action.

______________________

Keep delivering first aid, taking 10 for a total of 16 now that we’re out of combat. As discreetly as possible, check if Thorgal is ok.


Human Sorc 2 | HP 9/12 | 12/12/10 | F+0 R+2 W+4 | Per +7 Init +2 | Spells: 1st 5/5

Sorry for vanishing, work has been an urban hellscape

With no way to stop orks or save any other children, Rikka tries to save Sausage. "Don't die, pig. We're all we've got."

Heal (First Aid DC15): 1d20 + 1 ⇒ (6) + 1 = 7 Fail


Boar | HP 15 | AC:15 / T:12 / FF:14 | F+7 R+4 W+4 | Per +7 Init +1

Stabilization CON Check v DC:10: 1d20 + 2 - 8 ⇒ (6) + 2 - 8 = 0 Nope

Status:
HP: -9 / 6 (Dead at -15)| AC: Helpless - normally 14
Spell Effects:
Bless - +1 ATT; +1 Fear Saves - Rnd 18 of 20


Male Human (Ulfen) Ranger 3 [HP 23/27 | AC: 17 (Tch:14 FF:13) | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8]

Also sorry for being MIA. I had my last final, a day of traveling, and just now got home for Winter Break.

Knute nods mutely at the woman's reply, then looks towards the gate, seeking Palli. He notes the dead elf, but doesn't think much of it as he waits for Palli to make his way over.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13 Nope

Palli wrote:
"I think she will live... but what is this, some sort of poison?"

Knute breathes a sigh of relief at Palli's words, but shrugs his shoulders at his question. "I don't know. The orks certainly seemed more cunning than usual." He mumbles the words, obviously exhausted and still in disbelief. He rummages in his pocket, pulls out the two bottles of liquid he took from the dead orks, and offers them to Palli. "I found these potions on the orks. Maybe they are poisons?"

Knute stumbles as something crashes into him. Suddenly alert, he turns to see his mother embracing him, and relaxes again. He hugs her back. "I'm all right, mother. I'm all right..." His voice lacks the usual sarcasm Rikissa's worrying produces, and if one looks closely they might see a tear in the corner of his eye. Thank you, Skaði, Knute breathes a silent prayer in relief.

"Don't worry too much about me yet, Palli. There are others who need you more." Knute does sit down though, gritting his teeth as he moves his shoulder. Now that he's found his mother and Lydd has been seen to, Knute's eyes look less wide and worried, instead looking tired. He looks up at Rikissa, obviously still worried. "Where is Halvar? And where did the orks go; are we safe? I heard they took children..." Knute looks towards the gate with weary eyes, deciding whether or not he should get up again.


Female Human (Ulfen) Oracle (possessed) 2/ Summoner 1 | hp 10/16 | AC 14 - t 11 - ff 13 | Fort +3 Ref +2 Will +5 | Per +2 Init +1
GM Dien wrote:
Only one bolt used when Bjorg steps in to yell incomprehensibly. ;)

Halla stars at Bjorg uncomprehendingly for a long moment, then throws the crossbow down in the snow in disgust. "Ní gá bás," she hisses in the direction of the overgrown Hrolf before turning her attention to other fallen warriors.

Cast stabilize on Hrolf

1 to 50 of 2,266 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [North of the Wind] Chapter 1: The Jólboð All Messageboards

Want to post a reply? Sign in.