Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Navior's Serpent's Skull

Game Master Navior


6,301 to 6,350 of 8,393 << first < prev | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | next > last >>

Female Gnome Cleric 4/ Rogue (burglar) 2

Douena picks up her stone and tosses it into the water near the bridge. If there are more oozes, it'll just shine through their clear forms, but if there are undead of some sort under the water, she hopes to reveal the shadows of their bodies before she and Sasha move into the next chamber.


Douena Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Sasha Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Douena's stone is dampened only a little by the water. It creates a kind of shimmering light throughout the chamber. Now that Douena is closer to the corner, she can see much further into the chamber than Sasha can. At the far side, there appear to be a few chambers branching off, one to the south, one to the southeast, and one to the northeast.

There's no sign of anything in the water, which remains still and unmoving apart from a few ripples created by the stone dropping into it. The only shadows visible are Douena's and Sasha's, and the shadow of the bridge on top of the water.

Map Updated


Female Gnome Cleric 4/ Rogue (burglar) 2

Douena shakes her head across the water at Sasha. "Lots of different ways to go," she murmurs. "But the reflections out of the water are pretty." Turning and waving the rest of the group forward, she continues around the corner into the next chamber, admiring the shimmering ripples reflected onto the ceiling.

Move her at least down to the end of the bridge, assuming nothing jumps out at her.


Coming fully around the corner, Doeuna sees a small alcove just south of the bridge. In it is the remains of an old camp with an old rusted mining cart filled with rusted mining equipment and the desiccated remains of a mule.

Sasha continues along the other side towards the north end of the bridge, while the remainder of the party moves up towards the corner.

Douena Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Sasha Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Suddenly, there is a splash as three creatures rise out of the water form hiding places under the bridge. They look like people, but with brittle, dry skin (despite having just been in the water), stretched hideously over skeletal frames. They lash out at Douena and Sasha.

There is a surprise round during which only the creatures may act.

Douena Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Lorenz Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Mahjik Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Makoa Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Urza Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Ishirou Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Jask Initiative: 1d20 + 0 ⇒ (11) + 0 = 11
Pezock Initiative: 1d20 + 8 ⇒ (10) + 8 = 18
Sasha Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Shokambe Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Creatures Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Order: Pezock, Sasha, Ishirou, Makoa, Douena, Urza, Lorenz, Shokambe, Jask, Creatures, Mahjik.

SURPRISE ROUND

The creature on the north side swipes at Sasha while the one on the south swipes at Douena. The one in the middle moves out from under to the bridge towards Douena (move to X42).

Creature #1 slam at Sasha: 1d20 + 4 ⇒ (15) + 4 = 19 -- hit
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Sasha Fortitude: 1d20 + 5 ⇒ (11) + 5 = 16 -- pass
Creature #2 slam at Douena: 1d20 + 4 ⇒ (17) + 4 = 21 -- hit
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Douena Fortitude: 1d20 + 3 ⇒ (1) + 3 = 4 -- fail
Additional damage: 1d3 ⇒ 1 Con.

#1 kicks Sasha across the legs, making her stumble back slightly with a yell. #3 smacks Douena in the side of the head. Along with the pain of contact, Douena suddenly feels a terrible thirst and her skin where she was hit dries and becomes brittle. The creature's fist retracts covered not in blood, but in water drawn from her.

ROUND 1

Pezock Acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13 -- fail
Hearing the yell, Pezock moves eagerly forward. However, he moves too quickly along the thin bit of land, and the presence of Mahjik and Urza put him off balance. He comes close to falling over, but manages to steady himself.

Sasha rapier at #1: 1d20 + 8 ⇒ (14) + 8 = 22 -- hit
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Sasha draws her weapons and then stabs at the creature in front of her, her rapier piercing its shoulder.

Ishirou takes more care than Pezock and moves up to the edge of the corner, drawing his katana. Double move to W 38.

Next Up: Makoa, Douena, Urza, Lorenz, Shokambe, Jask, Creatures, Mahjik, Pezock, Sasha, Ishirou.

Map Updated
Important Note: Movement around the corner is difficult at full speed. You may move through squares Y38, Y39, X38, W38, W39, W40, W41, X41, V40, and V41 at half speed without requiring any checks. Moving at full speed requires a DC 15 Acrobatics check. Failure by less than 5 means you do not successfully move that round. Failure by 5 or more means you slip and fall prone.

Knowledge (religion) DC 13:
The creatures are salt wights. They are just like normal wights except that they do not have an energy drain attack. Instead, they have a desiccating attack that draws the water out of their victims body (victim suffers Con damage on failed Fort save).


It's occurred to me that keeping track of that list of difficult squares could be confusing, so I've highlighted the affected squares in green and updated the map accordingly.


Female Gnome Cleric 4/ Rogue (burglar) 2

Knowledge (religion) 1d20 + 6 ⇒ (14) + 6 = 20


"What's happening? There's a fight! Get to it!"


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

"Excuse me, Ishirou." Makoa says as he tries to get past without knocking his ally into the water. He doesn't get far though.

Acrobatics:1d20 + 3 ⇒ (9) + 3 = 12

Got to W-40

He tosses a dart at the creature in front of Douena, trying to at least distract it.

Dart vs 02ooc]1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
[ooc]Damage:
1d4 + 3 ⇒ (2) + 3 = 5


Female Gnome Cleric 4/ Rogue (burglar) 2

Douena cries out in pain, which only makes the dry patch of skin on the side of her face pull and crack. "They're salt wights," she calls out, trying not to move her mouth too much. "They'll pull all the water out of you if they can. You live in a pool!" she tells the menacing creatures angrily. "There's more water under that bridge than there is in me!" Presenting her butterfly with an anxious glance at the rock ceiling above her, she pleads, "Desna, help!" before withdrawing further into the alcove.

Channel Positive Energy Will DC 14 1d6 ⇒ 1; 5-foot-step to Z 42

Well, I saved you the trouble of rolling a Will save, Navior. :P Be sure to add a hit point back to Sasha. I'm hoping only one of them can get to her back in her corner. Does she count as squeezing in that square?


AC 14 (18), FF 12 (16) T 12; HP 47/47;Perception +6; Spells Lvl 3: 2/4; Lvl 2: 5/6; Lvl 1: 3/7; Cantrip: at will

Urza readies to move once he can do so safely.


Male Human (Andoran) Fighter Lvl 5

Lorenz begins to push forward as he hears the shouts of alarm from ahead.

"I'm coming!"

Move to AA 41 - that's as far as he can get for now.


Makoa Wolf'sKin wrote:

Acrobatics:1d20+3

Got to W-40

Alas, a failed Acrobatics check indicates no movement. If you wish to move at half speed, you need to decide before moving.

Douena Trestleben wrote:
Well, I saved you the trouble of rolling a Will save, Navior. :P Be sure to add a hit point back to Sasha. I'm hoping only one of them can get to her back in her corner. Does she count as squeezing in that square?

No, she's not squeezing in that square.

Urza Sha'rahad wrote:
Urza readies to move once he can do so safely.

How are you defining "safely" here? The limits on movement are due to the thinness of the dry land and so that's not going to change.

Makoa tries to move forward quickly, but slipperiness and Ishirou in his way hold him back.

Douena calls out to Desna, and the Song of the Spheres can be distantly heard, but it is weak. The wights are only mildly affected by it, and Sasha and Douena only heal a tiny amount.

Urza waits, and Lorenz edges his way forward as much as he can. With too many people in his way, Shokambe also delays.

Jask edges forward carefully, keeping a grip on the wall. He squeezes past the others in front and makes it just round the tip of the corner (double move to W 39).

Wight #2 shambles forward towards Douena (move to Y 42), blocking #3's access to the alcove. #3, instead, turns and wades through the water toward Sasha (move to W 42).

Wight #1 slam at Sasha: 1d20 + 4 ⇒ (7) + 4 = 11 -- miss
Wight #2 slam at Douena: 1d20 + 4 ⇒ (6) + 4 = 10 -- miss
Wight #3 slam at Sasha: 1d20 + 4 ⇒ (3) + 4 = 7 -- miss

All their blows go wide.

Next Up: Mahjik, Pezock, Sasha, Ishirou, Makoa, Douena, Urza, Lorenz, Shokambe, Jask, Wights.

Map Updated
Note: I should have mentioned that it is possible to wade through squares that are completely water, but doing so is at quarter speed (thus why the wights are using move actions to go five feet).


AC 14 (18), FF 12 (16) T 12; HP 47/47;Perception +6; Spells Lvl 3: 2/4; Lvl 2: 5/6; Lvl 1: 3/7; Cantrip: at will

With the new information, Urza will do a full move to V39


Urza Sha'rahad wrote:
With the new information, Urza will do a full move to V39

Sure, I've moved him there, assuming it happened on his turn. As a result, Shokambe would have moved to Urza's previous location (Y38) instead of delaying.

Map Updated


Mahjik decides to stay where he is, but takes and drinks a potion of mage armor.


AC 14 (18), FF 12 (16) T 12; HP 47/47;Perception +6; Spells Lvl 3: 2/4; Lvl 2: 5/6; Lvl 1: 3/7; Cantrip: at will

Perfect


Mahjik pulls out and consumes the contents of a potion vial.

ROUND 2

CURRENT EFFECTS:
Mage armour (Mahjik)

Pezock Acrobatics: 1d20 + 11 ⇒ (11) + 11 = 22 -- success

Pezock again attempts to spring forward. This time, he keeps his footing steady and slips nimbly past everyone between him and the action. He stops near Sasha, one foot in the water, one foot out, and glares at the wight in front of him (double move to W 41).

Sasha rapier at #1: 1d20 + 6 ⇒ (12) + 6 = 18 -- hit
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Sasha kukri at #1: 1d20 + 4 ⇒ (12) + 4 = 16 -- hit
Damage: 1d4 ⇒ 1

As Pezock arrives, Sasha stabs with her rapier, the blade sinking into wight #1's side. She quickly follows this up with her kukri, but only gets a small nick on the wight's arm.

Ishirou continues his approach, edging around the corner and then attacking #2 (move to X 31).

Ishirou katana at #2: 1d20 + 6 ⇒ (17) + 6 = 23 -- hit
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

He slashes the wight across the back, but the blade doesn't go very deep.

Next Up: Makoa, Douena, Urza, Lorenz, Shokambe, Jask, Wights, Mahjik, Pezock, Sasha, Ishirou.

Map Updated


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Taking a bit more time to get around the corner, Makoa moves behind Pezock and tosses a dart over the tengu's shoulder.

Moving at half-speed to W-40
Dart at 03:1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Damage:1d4 + 3 ⇒ (2) + 3 = 5

Well crud. I hope it floats. :(


AC 14 (18), FF 12 (16) T 12; HP 47/47;Perception +6; Spells Lvl 3: 2/4; Lvl 2: 5/6; Lvl 1: 3/7; Cantrip: at will

Urza looses a jet of flame at #1.
I've been practicing not burning my follower in Skyrim. It's tougher than I thought it would be.

Scorching Ray: RTouch, fire into melee
to hit 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 damage 4d6 + 5 ⇒ (1, 1, 6, 2) + 5 = 15


Female Gnome Cleric 4/ Rogue (burglar) 2

"Desna!" Douena snaps, shaking her butterfly vigorously. "I'm talking to you! Down here! It's Douena Trestleben!" She presents her holy symbol once more.

Channel Positive Energy Will DC 14 1d6 ⇒ 1

Seriously?!?


Male Human (Andoran) Fighter Lvl 5

Round 2: HP = 36; AC/FF/Touch: 21/18/14

Growing increasingly more frantic to get within range to help Sasha, Lorenz hurries past Mahjik and Shokambe, stepping into the water in the process.

Acrobatic Check: 1d20 + 2 ⇒ (13) + 2 = 15

Move to W38. Unfortunately, that's a double move for him.


Makoa edges around the corner and tosses a dart. The dart flies over Pezock's shoulder and over the shoulder of the wight as well, landing on the bridge behind the wight.

Douena calls out to Desna and once more the song is dim and distant. However, it does damage the wights ever so slightly and heals the injured just as slightly.

At that moment, Urza lets loose a jet of flame over Sasha's shoulder. She flinches slightly as it passes close to her. The flame licks across wight #1's face, burning its dried flesh and setting its straggly hair aflame. The wight shudders as its entire head then bursts into flames. The flames are then snuffed out as it topples over into the water. You might be interested to know that the wight would have had 1 hp left if Douena hadn't channelled, so the channel was useful. :)

Lorenz hurries to catch up to the battle while Shokambe continues carefully forward, positioning himself between Urza and Sasha (double move to V 40).

Jask channel energy DC 14: 2d6 ⇒ (2, 3) = 5
Wight #3 Will: 1d20 + 5 ⇒ (11) + 5 = 16 -- pass
Jask raises his own holy symbol up and calls out to Nethys. A warm, tingly feeling spreads across the chamber, healing the injured and sending slight spasms through wight #3. Unfortunately, Jask is not far enough round the corner to be able to affect Douena and wight #2. Sasha's wounds are completely closed over now.

Wight #2 slam at Douena: 1d20 + 4 ⇒ (11) + 4 = 15 -- hit
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Douena Fortitude: 1d20 + 3 ⇒ (14) + 3 = 17 -- pass
Wight #3 slam at Pezock: 1d20 + 4 ⇒ (12) + 4 = 16 -- miss

The wights continue their attacks. #2 hits Douena on top of the head, but this time it doesn't succeed in drawing water from her. #3 punches at Pezock, but the tengu steps aside of the blow.

Next Up: Mahjik, Pezock, Sasha, Ishirou, Makoa, Douena, Urza, Lorenz, Shokambe, Jask, Wights.

Map Updated


The battle of the NPCs! Just sit back and enjoy the show.

Not sure if this is possible, but double-move (possibly provoking an attack of opportunity) to V42

Mahjik squishes and squeezes passed his companions. His body has an uncanny knack to bend across, through, over and under obstacles as he moves along.

Acrobatics 1d20 + 10 ⇒ (16) + 10 = 26


Mahjik the Flink wrote:

The battle of the NPCs! Just sit back and enjoy the show.

Not sure if this is possible, but double-move (possibly provoking an attack of opportunity) to V42

You do have a lot of NPCs with you, it's true. However, I will point out that the most significant damage has still been done by the PCs. Urza's damage in one attack was practically as much as all the other damage so far combined. :)

the move to V 42 is fine, but does cause an AoO.

Wight #3 AoO slam at Mahjik: 1d20 + 4 ⇒ (18) + 4 = 22 -- miss

Mahjik manoeuvres his way through the crowd and past Sasha. As he does so the wight swipes at him and almost gets him. Only the magical field from the mage armour effect protects him.

ROUND 3

CURRENT EFFECTS:
Mage armour (Mahjik)

Pezock Acrobatics to avoid AoO: 1d20 + 11 ⇒ (1) + 11 = 12 -- fail
Wight #2 AoO slam at Pezock: 1d20 + 4 ⇒ (12) + 4 = 16 -- miss

Pezock attempts to leap between the two wights, but the water trips him up a bit. #2 takes a swipe at him, but he is still able to avoid being hurt. He attacks #3.

Pezock sawtooth sabre at #3, flanking: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 -- hit
Damage: 1d8 + 2 + 2d6 ⇒ (1) + 2 + (2, 3) = 8

Although he places a solid blow across the wight's neck, the wight moves at just the last moment, lessening the severity of the attack.

Sasha rapier at #3: 1d20 + 6 ⇒ (8) + 6 = 14 -- miss
Sasha kukri at #3: 1d20 + 4 ⇒ (6) + 4 = 10 -- miss

Sasha attacks the same wight, but it avoids both attempts.

Ishirou katana at #2: 1d20 + 6 ⇒ (19) + 6 = 25 -- hit, critical threat
Ishirou critical confirm: 1d20 + 6 ⇒ (9) + 6 = 15 -- confirm
Damage: 2d8 + 6 ⇒ (8, 5) + 6 = 19
Okay, I take back the comment about the NPCs not doing much damage. :)

Ishirou swings at the wight in front of Douena. His katana cuts deep into the creature's neck, almost severing the head. Amazingly, the wight remains standing.

Next Up: Makoa, Douena, Urza, Lorenz, Shokambe, Jask, Wights, Mahjik, Pezock, Sasha, Ishirou.

Map Updated


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Is Pezock standing in the water or swimming?


Makoa Wolf'sKin wrote:
Is Pezock standing in the water or swimming?

He's standing. The water is only a couple feet deep. As I mentioned in a previous post (although it's easy to miss amid all the other things going on), the water can be waded through at one-quarter speed. That's why, even though Pezock only moved five feet, he still took an attack of opportunity.


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Makoa steps into the water W-41 and bites at the wight on the bridge. Probably provokes the same as Pezock to do so.

Power Bite:1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
Damage:1d4 + 4 + 3 ⇒ (2) + 4 + 3 = 9 It's all three damage types(B,P,and S) if that matters.


Quote:
Wight #3 AoO slam at Mahjik: 1d20 + 4 ⇒ (18) + 4 = 22 -- miss

Too close for comfort

"Watchout Douena! We're getting to you!"


Female Gnome Cleric 4/ Rogue (burglar) 2

Douena sees the approaching legs of her friends behind the salt wight with a sense of relief. "I think I'm claustrophobic!" she shouts to them. "Or Desna is! Either way, I don't think we should go into any more caves!" She remembers the starknife Desna hid for her back on the Shiv, draws it, and stabs at the wight.

Move: Draw masterwork cold iron starknife; Attack 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 Damage 1d3 - 1 + 1d6 ⇒ (3) - 1 + (2) = 4


Makoa Wolf'sKin wrote:
Makoa steps into the water W-41 and bites at the wight on the bridge. Probably provokes the same as Pezock to do so.

Doesn't provoke since you're moving into the threatened area instead of through it like Pezock. And even if it did, both wights have now used the AoOs for the round. :)

Makoa steps up and bites at #3, but it steps aside from his attack. Meanwhile, Douena pulls out her starknife and stabs it right into #2's stomach. The wight, already badly damaged from Ishirou's attack wobbles slightly then falls over with a light splash.

Next Up: Urza, Lorenz, Shokambe, Jask, Wight, Mahjik, Pezock, Sasha, Ishirou, Makoa, Douena.

Map Updated


Female Gnome Cleric 4/ Rogue (burglar) 2

"Pezock!" she squeals excitedly as the tengu is revealed by the toppling salt wight. "Did you see that!? I slayed it! Ow," she moans, as her smile pulls at her dry skin, "my face hurts."


AC 14 (18), FF 12 (16) T 12; HP 47/47;Perception +6; Spells Lvl 3: 2/4; Lvl 2: 5/6; Lvl 1: 3/7; Cantrip: at will

Urza projects another jet of flame.

Scorching Ray: RTouch, fire into melee
to hit 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 damage 4d6 + 5 ⇒ (5, 1, 3, 5) + 5 = 19

Oops!


Male Human (Andoran) Fighter Lvl 5

Round 3: HP = 36; AC/FF/Touch: 21/18/14

Lorenz steps out of the water to get a better angle. At last in position to aid in the fight, Lorenz lifts his bow, squints in an effort to get a better fix on the undead beast and looses.

Move to V 38.
Rapid, point blank deadly aim shot: 1d20 + 5 ⇒ (7) + 5 = 12
Damage 1: 1d8 + 5 ⇒ (5) + 5 = 10
Second arrow: 1d20 + 6 ⇒ (11) + 6 = 17
Damage 2: 1d8 + 6 ⇒ (1) + 6 = 7


Douena Trestleben wrote:
"Pezock!" she squeals excitedly as the tengu is revealed by the toppling salt wight. "Did you see that!? I slayed it! Ow," she moans, as her smile pulls at her dry skin, "my face hurts."

"Excllent!" Pezock responds. "Now let's kill this other one!"


Urza fires off a ray of fire, but his aim is off and the beam goes much too high.

Lorenz shifts over and fires an arrow. It flies over the wight's shoulder, coming close, but not close enough. You can't use Rapid Shot this round as it's a full round action, and your movement while only 5 ft was through the difficult area, so counts as a move action.

Shokambe waits for now. Delay.

Jask moves forward a little (to W 40) and calls out to Nethys once more.

Jask channel energy DC 14: 2d6 ⇒ (4, 4) = 8
Wight #3 Will: 1d20 + 5 ⇒ (8) + 5 = 13 -- fail

This time, the warm tingling energy causes large cracks and tears to appear in the wight's skin. Unfortunately, the effect still can't reach Douena in the alcove.

Wight #3 slam at Makoa: 1d20 + 4 ⇒ (14) + 4 = 18 -- hit
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Makoa Fortitude: 1d20 + 8 ⇒ (1) + 8 = 9 -- fail
Additional damage: 1d3 ⇒ 1 Con

The wight looks about, realizing that it is being surrounded. With a snarl, it lunges forward at Makoa, knocking his head backwards. It causes only minor damage, but Makoa feels his skin drying as water is sucked out of him.

Next Up: Mahjik, Pezock, Sasha, Ishirou, Makoa, Douena, Urza, Lorenz, Shokambe (subject to delayed action), Jask, Wight.

Map Updated


AC 23; HP 40/42

Mahjik's first attack thrusts his fist wide of the wight - but he follows up with a devastating knee to the midsection that hops the wight a little with the impact. "I got him distracted! Finish him Pezock!"

Attack, flurry, flanking, power 1d20 + 5 + 2 - 2 ⇒ (7) + 5 + 2 - 2 = 12 damage 1d8 + 1 + 4 ⇒ (3) + 1 + 4 = 8
Attack, flurry, flanking, power 1d20 + 5 + 2 - 2 ⇒ (19) + 5 + 2 - 2 = 24 damage 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11


ROUND 4

CURRENT EFFECTS:
Mage armour (Mahjik)

Pezock sawtooth sabre, flanking: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 -- hit
Damage: 1d8 + 2 + 2d6 ⇒ (8) + 2 + (4, 6) = 20

As the wight reels from Mahjik's attack, Pezock quickly swings, his sword arcing down and cutting straight through the wight's back from one side to the other. The wight falls in two pieces into the water.

COMBAT OVER


Female Gnome Cleric 4/ Rogue (burglar) 2

"Sasha!" Douena calls, stepping over the the fallen wight. "Are you all right?" Now that she's no longer fighting for her life, her sympathy for the people the undead once were is reawakened. "Poor things," she says, glancing down at the dessicated husks. "They were probably some of the miners, or some unfortunate people who stumbled in here afterwards. Like the log book said, it would have been very quick. They're desperately thirsty so they draw the water out of living creatures' bodies, but it doesn't satisfy their thirst and when a person gets all dried out ... they join them, right away." She touches the dry skin on the side of her face and retrieves her waterskin for a drink. "Jask," she says, "I can't see my own face. Will it get better?"

I'm assuming this is ability damage that will come back with rest? Makoa and I both only took 1 point of Con damage, so there's no mechanical penalty yet.


Douena Trestleben wrote:
I'm assuming this is ability damage that will come back with rest? Makoa and I both only took 1 point of Con damage, so there's no mechanical penalty yet.

It's just damage, not drain, yes, so it will heal at the regular rate.

Jask comes over to Douena and examines her face. "It doesn't look serious," he says. "It should clear up in a day or so. Just drink lots of water."


Male Human (Andoran) Fighter Lvl 5

Disappointed at his lack of usefulness, Lorenz hurries forward, readying an arrow just in case.

Move to U42.

"Since the water is so shallow, maybe some of us should walk in the water rather than being single-file like we have been. I'm of no use if someone is as far ahead as the both of you were," he says, looking at Sasha and Douena.

"Are you okay?" He asks Sasha. "I'm sorry I wasn't of more help. What are these things, anyway?"


"I'm good," Sasha says, smiling at Lorenz. "I got a couple light bruises but Douena and Jask cleared those up. You make a good point about people in the back, but wading through the water could be slow and who knows what might be hiding in it, especially in areas like this where it widens out?"

Map Updated


"Wise man would ponder the mistakes of gods." Mahjik treads along at the front now; trusting in the magical deflection. "What do we suppose caused this entire mess? Anybody have a clue what dark secret should not have been unearthed?"


Female Gnome Cleric 4/ Rogue (burglar) 2
Lorenz Aeryson wrote:
"What are these things, anyway?"

"They're salt wights," Douena repeats impatiently. "I said that. They're made when a person dies from getting all dried out and their husk keeps walking the world trying to satisfy its unquenchable thirst." She punctuates the explanation by taking another drink from her waterskin. "They reproduce really quickly; it's not like ghoul fever where you have a couple of days to get treated. You can go from fighting one to being one in a matter of seconds." She shudders at her own proximity to that fate. "So it would make sense that whatever happened in the mine was so fast and catastrophic instead of drawn out like an epidemic. But what the blue orb was that started the whole thing, I don't know. Whatever it is, if it's still down here, we have to destroy it." She squeezes past Jask out of the alcove and onto the end of the bridge, lights up another stone as the one in the water beneath her goes out, and tosses it ahead into the center of the pool, both to light up more of the cavern ahead and judge the depth of the water.

Move to X 43; toss lighted stone to W 47-48ish or so


Male Human (Andoran) Fighter Lvl 5

Lorenz smiles with relief that Sasha is okay.
"If there's enough space, maybe some of us can travel on each side of the water? It might not be safe to walk in the middle of the water but I do think we might want to spread out if we can."

Shouting after Douena as she scurries away, "I couldn't hear you say what they were when I was waaaay back there! Anyway, they sound awful. We should definitely destroy this strange orb, if it's related."


Douena's new light-stone splashes into the water in the middle of the chamber and sinks quickly to the bottom, again casting shimmering light throughout the chamber. The water appears to be only a little bit deeper where the stone fell--between three and four feet.

The light also reveals a little more of the way ahead. To the south, there's another bridge crossing the passage leading that way. The passage to the northeast curves to the north.

Map Updated


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

"Well, underground or not, at least we know Douena knows how to handle a star. I'll stick to wading through the water. I'm already wet, and probably fated to keep getting soaked."


Female Gnome Cleric 4/ Rogue (burglar) 2

Douena conjures 2 gallons of water over Makoa's head with a grin. "What?" she asks innocently. "It's medicinal."


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

"Oh? Then let me help you." Makoa says before he chants a quick spell and conjures 2 gallons of water above Douena's head. "Feel better?"


Female Gnome Cleric 4/ Rogue (burglar) 2

"I wasn't already wet," she protests, albeit laughingly. "Ow, laughing makes my face hurt," she complains. "And you almost drowned Sir Ralph," she points out, as the chameleon emerges crossly from her dripping pocket. She considers the slain wights for a moment. "Athyra said to return them to the earth, but they've been so thirsty for so long, it seems kinder to bury them at sea. Or at pond, at any rate. They'll still be underground," she points out, glancing up at the rock above her head. "Push them back under the water, and I'll say a funeral for them. Oh, and we need to decide which way to go: the narrow way or the wider way."


"Very well," Mahjik agrees, "I'll see if I can find some rocks to weigh them down as well."

6,301 to 6,350 of 8,393 << first < prev | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Navior's Serpent's Skull All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.