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Navior's Jade Regent (Inactive)

Game Master Navior


2,851 to 2,900 of 3,213 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>

The caster check was meant to be the concentration check. Though I would have thought that only one (the higher of them) would have been needed.


AC 11/11/11; Max HP 20; Current HP 12 Effects:

Gilfroy steps to AJ33 and blasts C4 with a color spray (I think he can miss Melon; if not, he'll do something else).

Will save DC 18


Half Elf Spirit Ranger / 2

Round 3: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Bless, Entangled, Greased.
Tevyn does NOT resist the grease effect.

"It's like I said," Tevyn says as he struggles against the thick webbing, "Corbies can be especially tough to kill! Just keep hitting it!"

Relying on the effects of the grease that magically coated him, he twists in the web in an effort to get free.

Escape Artist Check with Grease: 1d20 + 3 + 10 ⇒ (12) + 3 + 10 = 25

Successful, he slips out from the web's sticky tangle and steps away, carefully clutching his bow.

Move to AJ33. Do I now need to make a check to keep from falling?


Female Human (Chelaxian) Wizard (conjuration) 2
Tevyn wrote:
Do I now need to make a check to keep from falling?

No, she greased an object, his armor, not a square. It's just the armor that's slippery, not the ground.


Malan wrote:
The caster check was meant to be the concentration check. Though I would have thought that only one (the higher of them) would have been needed.

Heh, I totally missed the concentration check in your post. As for the number of checks needed, the rules are rather vague on these sorts of situations, so I went with my gut, which said to have a separate roll for each effect. It sort of makes sense that the webs would make casting defensively more difficult than without the webs there (and just going with one roll at the higher of the two DCs would be no different than casting defensively without the webs), so two rolls help to mimic that. However, I can see arguments for just one roll as well (not the least of which is that it simplifies things considerably). My instinct is still to go with two rolls should incidents like this come up again, but I'm willing to hear comments from other people on what they think (do so in the OOC thread, though).

Tevyn wrote:
Move to AJ33. Do I now need to make a check to keep from falling?

See Corinna's answer above. She beat me to it. :)

Tevyn manages to slip himself free of the sticky webs. A few strands remain clinging to his legs and arms, but not enough to impede his movement. Most of the webbing falls to the ground as he steps aside.

Since Tevyn moved into the square Gilfroy was going to step into, I'll put Gilfroy in AJ32 instead. It'll actually be easier for him to miss Melon there.

Dire Corby #4 Will: 1d20 + 3 ⇒ (9) + 3 = 12 -- fail
#4 is unconscious, blind, and stunned for 2d4 ⇒ (1, 4) = 5 rounds, blind and stunned for 1d4 ⇒ 4 rounds, and stunned an additional 1 round.

Gilfroy steps back and lets loose another cone of flashing colours. The cone envelops #4 and when the colours fade a moment later, #4 is lying on the ground fast asleep.

Next Up: Melon, Spider-Humanoid, Giant Spider, Dire Corbies, Corinna, Malan, Tevyn, Gilfroy.

Lower Level Map Updated


AC 11/11/11; Max HP 20; Current HP 12 Effects:

"Melon!?" Gilfroy half-squawks, half-cries out in fear. He was about to step to safety behind Tevyn, but the man grabbed his spot of refuge first and now the small gnome finds himself exposed, with the big tough ranger hiding behind him!!


I'll make a lot of action happen in this post, and roll for the corby too as this will be quite busy with actions and response actions. Feel free to retcon if you feel it is appropriate.

Actions: Move to AJ31. Melon attempts to trip the corby, this provokes from the corby, should the AOO miss then Melon in turn gets an AOO against the corby. Finally, should Melon's AOO hit, then she spends an immediate action to get a second attack on the corby. After all that the trip attempt is resolved (with a CMD bonus to the corby equal to any damage it may have dealt to Melon in the AOO).

AC 18; HP 19/19
Bless, crane, snake

Melon turns away from the corby she'd just been eyeing for a lethal finishing move to realize that the other side of the battle field was precariously exposed. With a cussing grunt she leaps to get between Gilfroy and the birdman. "Watch out! I'm coming! Corinna! Finish those unconscious crows before they wake up!"

She spins and tries to sweep the feet out from under the corby.

Trip, defensively (provokes as Melon doesn't have Improved Trip) 1d20 + 5 + 1 - 2 ⇒ (11) + 5 + 1 - 2 = 15

The corby rakes at Melon as she pushes in far too close to safely trip the creature.

Corby's AOO against Melon 1d20 + 3 ⇒ (1) + 3 = 4 damage 1d4 + 1 ⇒ (1) + 1 = 2

Fortunately the claws rend nothing but air and now, the corby suspended for a moment in mid air - half-way between falling prone or catching his balance - she punches right for his gut.

Melon's AOO against corby, for missing her (snake style) 1d20 + 6 + 1 - 2 ⇒ (3) + 6 + 1 - 2 = 8 damage 1d6 + 4 ⇒ (6) + 4 = 10

This time fortune favors the crowman as the fist finds nothing but feathery fluff.

Damn. I was hoping for Melon to succeed on that AOO. Maybe the initial maneuver is enough to trip the creature at least.


Melon, no problem with you rolling the corby's AoO in this instance. With the plethora of actions in that one turn, it certainly helps to move things along! :)

I don't have time right at the moment to update the actions that come right after Melon (I'll hopefully get to them in the next couple of hours), but I will say that Melon does successfully trip the corby.


Melon successfully knocks the corby's feet out from under it, and it plummets to the ground.

ROUND 4

CURRENT EFFECTS:
Bless (whole party) -- +1 morale to hit and saves versus fear
Mage armour (Corinna)
Crane style & snake style (Melon)
Shield (Malan)
Entangled (Malan)
Grease (Tevyn's armour)

The spider-like humanoid hisses as Tevyn pulls himself free of the webbing. It moves across the courtyard (to AG31) and sends another jet of sticky webs flying through the air, this time at Gilfroy.

Spider-humanoid web at Gilfroy: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15 -- hit
Gilfroy is entangled. Escape DC is 15.

The giant spider steps to the side of corby #2 (5-ft step to AI 30) and bites at Melon.

Giant Spider bite at Melon: 1d20 + 2 ⇒ (9) + 2 = 11 -- miss

Melon easily dodges aside. As she does so, corby #2 starts to rise, and she just misses an opportunity to strike at it (having just used her AoO when she knocked it down). However, Malan sees an opportunity.

If Malan's AoO doesn't take it down, it will attack Melon.
Dire Corby #2 claw at Melon: 1d20 + 3 ⇒ (5) + 3 = 8 -- miss

Next Up: Attack of Opportunity for Malan, Corinna, Malan, Tevyn, Gilfroy, Melon, Spider-Humanoid, Giant Spider, Dire Corbies.

Lower Level Map Updated


Female Human (Chelaxian) Wizard (conjuration) 2
Melon Sash wrote:
Melon turns away from the corby she'd just been eyeing for a lethal finishing move to realize that the other side of the battle field was precariously exposed. With a cussing grunt she leaps to get between Gilfroy and the birdman. "Watch out! I'm coming! Corinna! Finish those unconscious crows before they wake up!"

Remembering Malan's spell, Corinna's free hand goes through the motions of evoking a magic missile; she speaks the command word and sends it speeding toward the spider-thing before stepping behind the others, hoping to avoid its webby retaliation.

magic missile at the spider-like humanoid 1d4 + 1 ⇒ (2) + 1 = 3; move to AK 33

Coup de grace is a full-round action; best she can do is get in position to perform it next round -- and hope it rolls low on its Fort save; 2d4 damage from a dagger crit isn't going to do a thing to a heretofore uninjured corby. :P


AC 11/11/11; Max HP 20; Current HP 12 Effects:

Gilfroy ignores the webbing, concentrating on a spell: 1d20 + 6 ⇒ (15) + 6 = 21

Another colour spray lashes out, catching both the spider and the spider-man. The spider is probably immune, but hopefully the spider-humanoid is not. DC 18

"Corinna! Any more grease?"


AC 20, FF 13, T 13; HP 6/17
Arcane Pool 3/4; +1 enhancement

Reflexively, Malan strikes at the rising corbie.
AoO: arcane pool (+1), bless, spell combat
to hit 1d20 + 4 + 1 + 1 - 2 ⇒ (19) + 4 + 1 + 1 - 2 = 23 damage 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

confirm crit: arcane pool (+1), bless, spell combat
to hit 1d20 + 4 + 1 + 1 - 2 ⇒ (14) + 4 + 1 + 1 - 2 = 18 damage 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


AC 20, FF 13, T 13; HP 6/17
Arcane Pool 3/4; +1 enhancement

If that doesn't finish it off, Malan will hit it again using spell combat.

Rapier: arcane pool (+1), bless, spell combat
to hit 1d20 + 4 + 1 + 1 - 2 ⇒ (16) + 4 + 1 + 1 - 2 = 20 damage 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Caster Level 1d20 + 2 ⇒ (2) + 2 = 4

Acid Splash: RTouch, bless, spell combat
1d20 + 4 + 1 - 2 ⇒ (18) + 4 + 1 - 2 = 21 damage 1d3 ⇒ 3

OTherwise Malan will try to free himself from the webbing.
CMB 1d20 + 1 ⇒ (3) + 1 = 4


Malan, you also get to act for your turn now too :)


Half Elf Spirit Ranger / 2

Round 4: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Greased Armor, Bless.

Tevyn turns to the spider-like humanoid creature and shoots an arrow at it.

Blessed, Point Blank Shot: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Note, Malan should still have another -2 to his attack rolls (-2 from spell combat and -2 from being entangled). It doesn't actually affect any of his results, however.

Malan strikes at the corby as it rises, his rapier piercing right below the creature's neck and practically coming out the other side. Unfortunately, despite the heavy damage, the corby continues to stand. Malan did manage to slow it down, however. It is now limited to a single action per turn, so is not able to take the attack on Melon after all(not that it makes a difference, since it missed anyway).

As this is happening, and Malan prepares for another strike, Corinna sends a glowing bolt shooting at the spider-humanoid. The bolt hits the beast in the arm and it scowls annoyedly.

Malan stabs at the corby again, hitting it in exactly the same spot as before. This time, the blade goes right through and the corby slumps over, dead. As Malan tries to cast a spell, however, the webbing gets in the way and foils his attempts.

Tevyn spins around and sends an arrow at the spider-humanoid. The arrow lodges in the creature's thigh.

Spider-Humanoid Will: 1d20 + 6 ⇒ (13) + 6 = 19 -- pass

Gilfroy sends out another cone of colour, this one engulfing both spider creatures. Unfortunately, both emerge unaffected.

Next Up: Melon, Spider-Humanoid, Giant Spider, Dire Corbies (unconscious), Corinna, Malan, Tevyn, Gilfroy.

Lower Level Map Updated


AC 11/11/11; Max HP 20; Current HP 12 Effects:

"Melon!" Gilfroy squeaks again as the spider humanoid thing doesn't go down. He thinks the webbing will make very poor armour.


Melon really needs that level-up for Combat Reflexes...

AC 18; HP 19/19
Bless, crane, snake

Melon soothes, "Don't worry, I'm not getting out of its way, because TAKE THIS YOU HAIRY FREAK!" Her foot skeets over the ground to scrape up dust and dirt to create a small puff of dirt - and out of the small dirty cloud her foot propels at the oversized bug.

Bluff check to create a diversion (opposed by Sense Motive of enemy) 1d20 - 1 ⇒ (7) - 1 = 6

Attack, defensively 1d20 + 5 + 1 - 2 ⇒ (9) + 5 + 1 - 2 = 13 damage 1d6 + 4 ⇒ (3) + 4 = 7

The intention is to create a distraction that could allow others (mostly Tevyn) to try a Stealth check to then attack out of hiding. The Core rules do not specify the action, but I figure kicking up dust and shouting should be viable as a move action. Both enemies would get a Sense Motive, but if either of them fails that particular enemy would not be prepared for a sneaky attack. Of course knowing which one has failed may be a separate Sense Motive check by the PCs.


Melon Sash wrote:
The intention is to create a distraction that could allow others (mostly Tevyn) to try a Stealth check to then attack out of hiding. The Core rules do not specify the action, but I figure kicking up dust and shouting should be viable as a move action. Both enemies would get a Sense Motive, but if either of them fails that particular enemy would not be prepared for a sneaky attack. Of course knowing which one has failed may be a separate Sense Motive check by the PCs.

Hmmm... The problem I see here is that you're attempting an action that essentially denies the enemy their Dex bonus, which is basically the same thing as a Feint, which is a standard action (unless you have Improved Feint, which Melon doesn't). One might also consider it similar to a Dirty Trick action, which is also a standard action. Certainly, kicking up some dust is not a difficult or time-consuming action, but kicking up enough dust to obscure vision is more difficult (and likely to attract attacks of opportunity, too).

As such, I'm going to rule that it's a standard action to try your diversion tactic, so Melon can't both Bluff and attack. You'll need to choose one over the other, but since the dice roll results are already known, I presume you'll choose the higher of the two and just attack. We can keep some dust flying up as a bit of flavour though. :)

Melon kicks at the spider, but her foot meets only hard carapace and does not damage it.

ROUND 5

CURRENT EFFECTS:
Bless (whole party) -- +1 morale to hit and saves versus fear
Mage armour (Corinna)
Crane style & snake style (Melon)
Shield (Malan)
Entangled (Malan & Gilfroy)
Grease (Tevyn's armour)

The spider-like humanoid now turns its attentions to Melon and with a sneer, sends another batch of sticky webs flying her way.

Spider-Humanoid web at Melon: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 -- miss

Melon spins out of the way just in time, and the sticky strands splatter on the ground near Malan's feet.

Giant Spider bite at Melon: 1d20 + 2 ⇒ (5) + 2 = 7 -- miss

The big spider tries to bite her as she dodges the webs, but Melon is too fast for it.

Next Up: Corinna, Malan, Tevyn, Gilfroy, Melon, Spider-Humanoid, Giant Spider, Dire Corbies (unconscious).


Female Human (Chelaxian) Wizard (conjuration) 2
Gilfroy Fezziwig wrote:
"Corinna! Any more grease?"

"I didn't even study it this morning!" she calls back. "That's all I can do!"

Corinna looks down at the feathery body at her feet, her bloody dagger in hand, trying to pick out a spot of its anatomy that looks fairly fatal.

Coup de grace 2d4 ⇒ (3, 3) = 6 Fort DC 16 to cheat death


Dire Corby #4 Fortitude: 1d20 + 2 ⇒ (15) + 2 = 17 -- pass

Corinna slides her dagger into the corby's chest, but just misses the heart. It continues breathing steadily in its sleep.

Next Up: Malan, Tevyn, Gilfroy, Melon, Spider-Humanoid, Giant Spider, Dire Corbies (unconscious), Corinna.


Almost forgot: snake style! AOO for missing Melon

Melon evades the giant spider's mandibles, then returns fire with a powerful thrust of the elbow intended to incapacitate the creature - her arm extends from the elbow after impact to follow-up with a fist smash, should a chance present itself.

Attack of Opportunity, defensive, Stunning Fist DC 13 1d20 + 6 + 1 - 2 ⇒ (11) + 6 + 1 - 2 = 16 damage 1d6 + 4 ⇒ (1) + 4 = 5

If it hits, as an immediate action attack again, defensive (not an AOO, so no +1 trait bonus) 1d20 + 5 + 1 - 2 ⇒ (10) + 5 + 1 - 2 = 14 damage 1d6 + 4 ⇒ (2) + 4 = 6


Giant Spider Fortitude: 1d20 + 4 ⇒ (4) + 4 = 8 -- fail

Melon delivers two powerful blows to the giant spider, the first of which leaves the spider stunned. After the second blow, it's still standing, but it looks in bad shape.

This left me briefly wondering about the duration of Stunning Fist when delivered as an AoO. However, by coincidence, the question has just come up in the Ask James Jacobs thread and his response is that it lasts until just before the monk's next turn, exactly as the text states, which means it is a shorter duration when used as an AoO, but it makes bookkeeping a lot easier. At any rate, the spider is stunned long enough for Malan, Tevyn, and Gilfroy to take advantage of it. Perfect opportunity for Gilfroy to lay the smack down on it. Go, Gilfroy! :)


AC 20, FF 13, T 13; HP 6/17
Arcane Pool 3/4; +1 enhancement
Shield

Malan turns and helps Corinna with the unconscious corbie.
Rapier: arcane pool (+1), coup de grace
damage 2d6 + 2 + 2 ⇒ (5, 1) + 2 + 2 = 10 Cheat Death DC 20


Quote:
This left me briefly wondering about the duration of Stunning Fist when delivered as an AoO. However, by coincidence, the question has just come up in the Ask James Jacobs thread and his response is that it lasts until just before the monk's next turn, exactly as the text states, which means it is a shorter duration when used as an AoO, but it makes bookkeeping a lot easier.

Oh phooey :( I was thinking 1 round - i.e. before the start of the spider's next turn. I can understand James' ruling on this due to the text, but I think he's mistaken and that the text in Stunning Fist just clarifies the meaning of 1 round (namely that it lasts until just before the initiative on which it is triggered).


Half Elf Spirit Ranger / 2

Round 5: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14 Active Effects: Armor Greased, Blessed

Seeing the effort Melon is making to take out the spider, Tevyn steps to the side so that he can get a clear shot and fires on the spider.

Five-foot step to AI33.
Blessed, Point Blank Shot: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Dire Corby #4 Fortitude: 1d20 + 2 ⇒ (12) + 2 = 14 -- fail

Malan places his blade more accurately than Corinna and stabs right through the corby's heart. The corby lies still.

Tevyn sends an arrow spiralling into the head of the giant spider. The spider falls forward, face first into the dirt, its legs splayed out around it. The spider-like humanoid shrieks in rage.

Next Up: Gilfroy, Melon, Spider-Humanoid, Dire Corby #5 (unconscious), Corinna, Malan, Tevyn.

Lower Level Map Updated


AC 11/11/11; Max HP 20; Current HP 12 Effects:

Concentration: 1d20 + 6 ⇒ (16) + 6 = 22

Touch attack: 1d20 - 4 - 2 ⇒ (4) - 4 - 2 = -2
A blob of acid flies almost straight up as Gilfroy's aim is thrown by the webs. He glances up and utters a curse, trying to protect his head as his own spell drops at his feet, nearly hitting himself.

He glances about making sure nobody saw.


AC 18; HP 19/19
Bless, crane, snake
Move action: to AH31
Standard action: attack

Melon lets herself fall forward, in the direction of the spider-man. Before she actually falls prone she uses the falling momentum to bridge the gap between her and the creature. The speed catches it unprepared, which makes it easy for Melon to connect with her attack.

Attack, defensively 1d20 + 5 + 1 - 2 ⇒ (17) + 5 + 1 - 2 = 21 damage 1d6 + 4 ⇒ (2) + 4 = 6


As Gilfroy embarrasses himself, Melon launches a solid attack on the strange spider-like humanoid.

ROUND 6

CURRENT EFFECTS:
Bless (whole party) -- +1 morale to hit and saves versus fear
Mage armour (Corinna)
Crane style & snake style (Melon)
Shield (Malan)
Entangled (Malan & Gilfroy)
Grease (Tevyn's armour)

Spider-Humanoid bite at Melon: 1d20 + 5 ⇒ (12) + 5 = 17 -- miss
Spider-Humanoid claw 1 at Melon: 1d20 + 5 ⇒ (15) + 5 = 20 -- hit
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Spider-Humanoid claw 2 at Melon: 1d20 + 5 ⇒ (18) + 5 = 23 -- hit
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Total damage to Melon: 7

Still shrieking, the spider-humanoid tears at Melon. She manages to dodge its biting mandibles, but both claws catch her, slicing into her flesh on each side.

Next Up: Corinna, Malan, Tevyn, Gilfroy, Melon, Spider-Humanoid, Dire Corby #5 (unconscious).

Lower Level Map Updated


AC 11/11/11; Max HP 20; Current HP 12 Effects:

Escape Artist: 1d20 ⇒ 10

Gilfroy tries to wriggle free of the webbing, but fails.


Female Human (Chelaxian) Wizard (conjuration) 2

Blushing at her complete inability to finish off a helpless bird-man, Corinna nods her thanks to Malan and steps forward around the bloody feathers to deal with the next one, afraid it may be about to jump up and attack her when she gets close. How long has this one been out? How long does the gnome's rainbow spell last? I wish I'd paid more attention in Introduction to Illusions. Trying to remember exactly where Malan had put his blade to quickly kill the previous corby, she carefully reaches out to stab it.

5-foot-step to AL 32; coup de grace on corby #5 2d4 ⇒ (3, 3) = 6 Fort DC 16 to cheat death

Well, she's remarkably consistent.


Dire Corby #5 Fortitude: 1d20 + 2 ⇒ (7) + 2 = 9 -- fail

Corinna is much more accurate with her blade placement this time. The corby convulses once as she stabs it, but then lies still and quite dead.

Next Up: Malan, Tevyn, Gilfroy, Melon, Spider-Humanoid, Corinna.

Lower Level Map Updated


Melon tries to attack back after the maw of the thing nearly embeds in her throat - but she's far too off balance to land a solid hit. She's got enough presence of mind to try to predict the next attack, but she fails to act effectively on it.

Attack of Opportunity 1d20 + 6 + 1 - 2 ⇒ (1) + 6 + 1 - 2 = 6 damage 1d6 + 4 ⇒ (6) + 4 = 10

Immediate action, sense motive defense 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17


Female Human (Chelaxian) Wizard (conjuration) 2

What, if anything, can Corinna see inside the gatehouse?


Malan gathers up his bow from the ground and sheathes his sword.


Half Elf Spirit Ranger / 2

Round 6: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14; Active Effects: Greased Armor, Bless

Gratified to see that the battle had turned firmly to their favor, Tevyn returns his attention to the spider-humanoid creature. He concentrates, aims, and fires another arrow, careful not to hit Melon as she does her strange dance around the creature. Unfortunately, the woman's unusual motions prove distracting and his aim is off.

Blessed, Point Blank Shot: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Corinna Valdemar wrote:
What, if anything, can Corinna see inside the gatehouse?

The floor is packed dirt and there are numerous wooden support beams for the stone ceiling above. There's a table and three chairs, but very little else she can see from this angle.

Malan wrote:
Malan gathers up his bow from the ground and sheathes his sword.

I am endlessly amused by how nonchalantly Malan treats being covered in webbing. It makes a great image! :)

As Malan slides his blade between the webs and into its sheath, Tevyn fires an arrow at the spider-humanoid that goes too far wide. Gilfroy is not as at peace with his webbing as Malan, so tries to wriggle free, but the strands prove too sticky.

Next Up: Melon, Spider-Humanoid, Corinna, Malan, Tevyn, Gilfroy.


AC 18; HP 12/19
Move and try to trip

Melon tries to provoke from the creature by moving around it to AF30 - both to setup a flanking position, and to take advantage of the opening after the creature attacks her to sweep its legs out from under it. The first part works out quite well - as the creature's surprise at Melon's audacity makes it miss a chance; but Melon fails to capitalize on it, both in her response to the missed attempt as well as her actual trip attempt.

Attack of Opportunity (by spider-man) 1d20 + 5 ⇒ (1) + 5 = 6 damage 1d6 + 4 ⇒ (4) + 4 = 8

Attack of Opportunity (by Melon), defensive 1d20 + 6 + 1 - 2 ⇒ (5) + 6 + 1 - 2 = 10 damage 1d6 + 4 ⇒ (4) + 4 = 8

Trip, defensive 1d20 + 5 + 1 - 2 ⇒ (4) + 5 + 1 - 2 = 8 damage 1d6 + 4 ⇒ (2) + 4 = 6


Melon dances around the spider-humanoid and both of them make ineffectual attempts to hit one another.

ROUND 7

CURRENT EFFECTS:
Bless (whole party) -- +1 morale to hit and saves versus fear
Mage armour (Corinna)
Crane style & snake style (Melon)
Shield (Malan)
Entangled (Malan & Gilfroy)
Grease (Tevyn's armour)

Spider-Humanoid bite at Melon: 1d20 + 5 ⇒ (18) + 5 = 23 -- hit
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Melon Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13 -- fail
Poison Damage: 1d2 ⇒ 2 Dex
Spider-Humanoid claw 1 at Melon: 1d20 + 5 ⇒ (11) + 5 = 16 -- miss
Spider-Humanoid claw 2 at Melon: 1d20 + 5 ⇒ (1) + 5 = 6 -- miss

The spider-humanoid continues to assault Melon, this time managing to bite into her shoulder near the base of her neck. As well as the pain of the bite, she feels slightly woozy and less coordinated.

Next Up: Corinna, Malan, Tevyn, Gilfroy, Melon, Spider-Humanoid.

Lower Level Map Updated


For a moment it looks like Melon will be bitten and a bleak poison-filled future will be hers. And then she snaps out of it and dodges to the left.

Sense Motive AC! Immediate Action 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24


Female Human (Chelaxian) Wizard (conjuration) 2

Seeing that the others are down to only one enemy to fight, Corinna decides to see about clearing an escape route in case of reinforcements. She ducks into the gatehouse and takes a quick look around. Perception 1d20 + 1 ⇒ (13) + 1 = 14 If she doesn't see a keyring or anything of interest apart from the table and chairs, she'll cross to the outer gate and try to open it.

Assuming, of course, there's not another creature lurking in here to attack her. If so, she'll stop when/if she sees it and Acid Dart it.


AC 20, FF 13, T 13; HP 6/17
Arcane Pool 3/4; +1 enhancement
Shield

Malan is a follower of Pharasma and, while he does not seek death, does not particularly fear it either. Plus I figure his training helps him to maintain a level head in stressful circumstances. Right now he is doing the best he can to take out foes until he can try to free himself without danger or he is forced to do so.

Shortbow: arcane pool (+1)
to hit 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 damage 1d6 + 1 ⇒ (6) + 1 = 7


Half Elf Spirit Ranger / 2

Round 7: HP = 22/22 :: AC = 18 :: Touch = 14 :: Flatfooted = 14; Active Effects: Greased Armor, Bless

Frustrated at his inability to hit his target, and concerned for Melon, Tevyn grits his teeth and makes another shot, offering a silent prayer to any god that might be listening.

Blessed, Point Blank Shot: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4


AC 11/11/11; Max HP 20; Current HP 12 Effects:

Gilfroy continues to try to squirm out of the webbing.

Escape Artist: 1d20 ⇒ 13

He almost gets free before tripping on a web and crashing into another mass of the sticky stuff, getting just as ensnared as before.


AC 18; HP 12/19
Bless, crane, snake

"Ah oh. That didn't go so well," Melon mutters nervously as he spinning backfist punch fails to entirely connect with anything whatsoever.

Attack, defensive 1d20 + 5 + 1 - 2 ⇒ (2) + 5 + 1 - 2 = 6 damage 1d6 + 4 ⇒ (4) + 4 = 8


Corinna heads into the gatehouse and takes a quick look around. There are two alcoves to the north, and in each one, there is ladder to a trap door in the ceiling. There are a few bones and other food leftovers on the table, but no keyrings or anything else of note.

The gate at the far side is barred, but there is a lever just beside the gate that raises the bar. The lever is old and it looks like the whole system is starting to rot a little, but with a bit of effort, Corinna is able to pull the lever down and raise the bar from the gate. (She'll need another move action next round to open the gate.)

Still unfazed by the webs, Malan fires an arrow that whizzes past the side of the spider-humanoid's head (-4 penalty for firing into melee, -2 to attack roll for being entangled, -2 from reduced Dexterity due to being entangled, +1 from bless brings his attack roll to 13). Tevyn's arrow comes a little closer, but it too misses its mark. Gilfroy wriggles to get free of the webs holding him, but is unable. The streak of bad luck continues when Melon punches the air.

ROUND 8

CURRENT EFFECTS:
Bless (whole party) -- +1 morale to hit and saves versus fear
Mage armour (Corinna)
Crane style & snake style (Melon)
Shield (Malan)
Entangled (Malan & Gilfroy)
Grease (Tevyn's armour)

Spider-Humanoid bite at Melon: 1d20 + 5 ⇒ (3) + 5 = 8 -- miss
Spider-Humanoid claw 1 at Melon: 1d20 + 5 ⇒ (12) + 5 = 17 -- miss
Spider-Humanoid claw 2 at Melon: 1d20 + 5 ⇒ (7) + 5 = 12 -- miss

Still screaming in rage, the spider-humanoid pounces at Melon. Although one claw comes close, it suffers the same bad luck as the rest of the party.

Next Up: Corinna, Malan, Tevyn, Gilfroy, Melon, Spider-Humanoid.

Lower Level Map Updated


When the spider-man tries to bite at Melon, she surprises him by headbutting him.

AOO vs Missed attack 1d20 + 6 + 1 - 2 ⇒ (14) + 6 + 1 - 2 = 19 damage 1d6 + 4 ⇒ (4) + 4 = 8

Melon saves the immediate action in case a later attack would('ve) hit her.


Female Human (Chelaxian) Wizard (conjuration) 2

Corinna cautiously opens the gate, half expecting an army of corbies to swarm in. Assuming there's nothing outside waiting to attack her... She then hurries back to the inner gate. "The gate's open," she informs the others brightly.

Move action: open gate; move to AM 32

If there is something out there waiting to pounce, she'll use her other move action to shut the door again. :)


AC 20, FF 13, T 13; HP 6/17
Arcane Pool 3/4; +1 enhancement
Shield

Malan fires off one more arrow before trying to break free of the web. Shortbow: arcane pool (+1), bless, entangled, dex pen, fire into melee
to hit 1d20 + 4 + 1 + 1 - 2 - 2 - 4 ⇒ (3) + 4 + 1 + 1 - 2 - 2 - 4 = 1 damage 1d6 + 1 ⇒ (3) + 1 = 4

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