Motteditor's Reign of Winter PBP
(Inactive)
Game Master
motteditor
Combat map / overall map
HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold
I KNOW?!? What the hell, dicebot? Are you using weighted dice? The odds are like 1 in 8000 to roll the same number 3 times in a row. I hate you. I hate you so much dice bot.
I'm more tempted to go with Quinn's method, and not just because it could help avoid a TPK.
Initiative issues shouldn't really affect anything since it's basically group then enemy.
Tracksmage 16
Mal, it looks like we 'get' to act this round. Hektir is going to sacrifice himself so you can stand without an AoO.
Save us ObiMalKenobi, you're our only hope.
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Initiative matters very much when we consider Teb's attack of opportunity!
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Actually, Hektir, I'll hydraulic push him away so we can both safely stand if you'd like.
Tracksmage 16
Too late! Hektir has done did what he done!
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lol - so he did!
I'm at the mechanic's and on my phone - will post my 11th round action in a bit when I'm back at the office and can copy/paste with greater ease.
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Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
Thanks, Mott! DMPC works, after a long-ass weekend that went straight into a sake-laced 18th anniversary celebration with a beautiful wife... :)
Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33
tilting a beer to Tsin Happy Anniversary!
Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
Thank you very much :) Many more of them to come, methinks....
Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
Rumor has it that Teb's middle name is Percival. Coincidence? I think not.
I have to travel up to Boston for a funeral on Sunday; I think I'll be offline until late Monday, possibly Tuesday.
If anyone's interested, I'll be running the quick little adventure in Mythic Adventures, to help me get a feel for the rules. My hope is we'll have some quick posting and we'll get through it in a few months: http://paizo.com/threads/rzs2q2nc?Interest-Check-Fire-Over-Blackcrag-PBP#7
Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33
level 3
HP +7 (5+fav+con)
BAB +1
saves: Ref +1
spells: lvl 2 x3; align weapon, spiritual weapon, hold person
skill: 1 knowledge religion, 1 spellcraft
feat: selective channeling
channel increases to 2d6
+2 ability increase: charisma
channel per day +1
selective channel +1
Tracksmage 16
level 3: rugged individualist
+8 hp: (5 class + 2 con +1 fc)
+1 BAB
+2 to STR (AP fiat)
+moar outdoorsy spells
+6 skills
+1 Perception
+1 Know (Nature)
+1 Survival
+1 Swim
+1 Handle Animal
+1 Climb
+1 feat (inexplicable luck)
"Man creates his own luck."
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I'm torn in deciding on my feat this level and am open to suggestions.
I'm looking at Elemental Focus (fire), Improved Familiar (to give Zeno the Resolute template), or Extend Spell.
+1 to the save DC for all my fire spells in an everything-seems-to-have-the-Cold-subtype adventure seems like a strong investment.
Getting Zeno darkvision and an ever-improving DR would make him a less squishy scout.
As an Abjurer, doubling the duration of some of my abjurations (like alarm or endure elements) could be handy.
Thoughts? Alternative suggestions?
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Level 3!
+ HP: 1d6 + 1 ⇒ (6) + 1 = 7
+2 Int (Baba Yaga juice)
+1 Fort Save
+1 Ref Save
+1 Feat (TBD)
+4 2nd Level Spell Slots/day (+1 for level, +1 specialist school slot, +2 bonus slots)
+8 skill points
+1 knowledge (arcana)
+1 knowledge (geography)
+1 knowledge (history)
+1 knowledge (local)
+1 knowledge (planes)
+1 knowledge (religion)
+1 (spellcraft)
+1 use magic device
+2 2nd Level Spells added to Spellbook
protection from arrows
spontaneous immolation
Zeno!
HP increases to 11 (1/2 master's rounded down)
+1 Natural Armor
+1 Int
+ deliver touch spells
+2 skill points
+1 knowledge (engineering)
+1 perception
HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold
Pems Level 3!
HP = Average of 1d6 (4)
+2 INT (Baba Yaga Boost!)
Will +1
BAB +1
Skills:
Spellcraft +1
Use Magic Device +1
Diplomacy +1
Disable Device +1
Escape Artist +1
Perception +1
Bluff +1
New 1st level spell slot/day
New spells known: ear-piercing scream and ray of enfeeblement
Patron spell: unshakeable chill
New hex: healing
Feat: extra hex (ward)
FLASH!
HP 11
BAB +1
Will +1
Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
Almost done mulling over this level... Sorry for the delay...
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I think I'll settle on Elemental Focus. I've got my eye on a Prestige Class and I'll pick up both needed feats for that at level 5.
Oooh, what prestige class?
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Arcane Savant! (aka Pathfinder Savant)
It's a 7-level long class, which is odd, but the class abilities seem pretty dadgum great.
Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
Level 3, Scales of the Butcher
+0 BAB :(
+2 Fortitude
+2 Will
+8 HP (+4 Class Ave +1, +3 Con)
+2 Wisdom (Illarion's Sacrifice)
3rd Level Feat- Cleaving Finish
Justice Inquisition (+4 to confirm crit, self or allies within 10')
Judgment 1/day
Monster Lore
Orisons
Stern Gaze
4 Level 0 Spells Known (TBD)
2 Level 1 Spells Known (TBD)
2 Level 1 Spells/Day
Skills(6)
+1 Perception
+1 Ride
+1 Survival
+1 Knowledge(Planes)
+1 Knowledge(Nature)
+1 Sense Motive
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Tsin! What unexpected awesomeness you pull!
Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
You're too kind, Mal. We just got shook up, so let's shake it up :)
Level-0 Spells
Acid Splash
Brand
Light
Stabilize
Level-1 Spells
Expeditious Retreat
Litany of Sloth
Aaaaaand, I think I'm finally caught up... New spellchucker here, so be gentle with me...
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This may be the first time I've been part of a group where every single character had casting abilities. Neato!
And nice choice with brand, Tsin. I like that Orison a lot!
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Just an FYI - I'll be on the road starting this afternoon and traveling through Sunday evening; it's unlikely I'll be able to post during that window.
Tracksmage 16
Because it busts me up (and I blame Quinn for his kowtowing worship of the DiceBot), our attack rolls so far this fight against the Mantis.
17, 4, 9, 1, 8, 4, 4, 10, 6, 6 = 69/10 = 6.9 over 10 rolls.
Like I said, it's all Quinn's fault. I believe the DiceBot is fair but sometimes you're going to get runs like this. I hope to be able to celebrate good runs in future battles.
Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33
Oh Mighty Dicebot! Listen not to this heathen and his blasphemy! We accept thy offerings with humble reverence and respect! (there, that outta f*ck us over for at least three encounters :)
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Dude, that is flipping awesome. =)
Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33
Tracksmage 16
Pretty dang cool.
::Adds to cart for next shipment::
Thanks, man (though it's only pdf)!
Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
That has got to feel great, bringing that all together! Congrats! Gonna have to consider this one for my homebrew :)
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So it occurred to me last night as I was lying in bed waiting for the neighbor's dog to stop yapping that Malavarius' INT gain from Umber Twilight would also grant a new language.
Since Malavarius is from Irrisen originally, I was thinking I'd just take Skald and have Malavarius not realize that he can speak and understand it again all of a sudden. Is that cool, oh sage and legitimately published one? Or does it come across as too convenient/metagamey?
If the latter, I'd look at grabbing another esoteric, ancient, and magic-y language instead. I ask because if I'd realized the bonus language prior to meeting these folks, I don't think I'd have even thought to consider Skald as an option.
HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold
Awesome sauce! When are you running the PbP? :)
Mal -- I'm fine with it, if you want to take Skald. If you feel it's less than fair, because you wouldn't have considered it earlier, you can take something else.
Soon, I hope, Pems. I just started up a quick mythic adventure, but I'm really tempted to start this one up right away anyway. I'm not sure if five might not be too much for me, though, even if I do know this one pretty well.
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As I consider it more, I think I'll a take a different one now and spend a rank in linguistics next level to reflect "relearning" the language, so to speak. That strikes me as a cleaner approach.
I'll probably take Giant now methinks.
Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
Cue Theme to Airplane
Looks like I'm going to be somewhat entirely occupado in Slovenia until next Tuesday. (I await the cringe-inducing retorts about Tsin and 'see you next Tuesday' ;) )
Run-DMPCing is highly welcome. Hopefully, I can chime in during the weekend, if internet access is a thing.
Hektir the Tracksmage wrote: I think I've pretty much decided that Hektir ... just won't be afraid of them witchfolk. [Yoda]Oh, you will be. You. Will. Be.[/Yoda]
Note that I've added a couple NPCs to the campaign thread. Please feel free to ask me to add more there if you'd like, or if you want me to add notes to their descriptions with your thoughts about them.
Female :D Check out my fetching opercles!
You rock, Mott. That is all.
/runs off
Thanks, Trout. Much appreciated. : )
Also, if anyone's interested...
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Are you kidding me?! Did we kill this woman's daughter after she'd somehow been turned into or trapped inside a demon-doll? Is that really what happened?!!
[Captain Kirk voice]
SPIIIIIIIIICEEEEEEEEERRRRR!
[/Captian Kirk voice]
Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33
retired (AP completed)
Dangit. All that video did was make me want to dig out my old N64 and play Goldeneye. Stinkin' Bond theme and cheesy gunfire sound effects!
Choose your next witticism carefully, Mister Kestrel, it may be your last.
Tracksmage 16
motteditor wrote: Choose your next witticism carefully, Mister Kestrel, it may be your last. What? We have a cap on witticisms?! Uh here, Quinn, take mine. Clearly, I haven't been using them.
And probably never will. :(
Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
There are no limits on good witticisms, it seems.
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