I agree as well.
Draa finishes his lengthy notes on the automatons and a couple sketches before nodding in agreement to the group.
Ryster looks down at his bloody shirt and realizes he should heal himself. Getting out a wand, he begins mending himself.
CLW: 3d8 + 3 ⇒ (1, 8, 2) + 3 = 14
After healing he pulls out a small flask, shakes it up, then uncorks it and drinks the contents. "Ok, now I'm ready."
Drinking mutagen for +4 Dex, -2 Wis, +2 Nat Armor
|GM Phoenix Kyten|
Favian: 1d20 - 1 ⇒ (15) - 1 = 14
Hania: 1d20 + 0 ⇒ (13) + 0 = 13
Draa: 1d20 + 7 ⇒ (15) + 7 = 22
Ryster: 1d20 + 16 ⇒ (1) + 16 = 17
Hedra: 1d20 + 15 ⇒ (12) + 15 = 27
Yanndu: 1d20 + 17 ⇒ (5) + 17 = 22
If your wondering why even with high numbers you missed, you need Technologist feat to be able to fully spot this. I didn't write this up just running it.
As you are moving down the hallway towards the set of doors. The air here seems heavy and thick with the spell of something... Hedra, Yanndu and Draa all seem to realize this is a form of acid.
It is inhaled poison. Because I know people have things up that I can't access I'm going to let you roll your own Fort Saves, which will also mean move on through the door. DC 18 to pass.
Damage passing through - Acid (independent of the save): 5d6 ⇒ (5, 1, 5, 5, 1) = 17
Poison Damage (this round): 1d3 ⇒ 1 Con damage
I think my dice like you... and welcome to the interesting part through this door :-) -- and its not locked it opens easily enough.