Kingmaker AP - Into the Stolen Lands! (Inactive)

Game Master Haldhin

Running the Kingmaker Adventure Path
(Shared Resources Link)


1,451 to 1,500 of 1,644 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

The only open area for it to jump is directly over Raxus from right to left on the map. Other areas are covered with the stone ceiling/roof or the wooden walkway. If those areas were not covered, I would be fine with it jumping the wall and reaching the Stag Lord this round.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

AoO: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 17

Damage: 1d10 + 7 + 1 ⇒ (2) + 7 + 1 = 10

"I don't want to kill you." Raxus rumbles.


Round Three
23 Arianna
19 Bridgette
18 Stag Lord
17 Bydar
14 Arumil
11 Bandits
10 Happs/Akiros
07 Raxus
04 Robed Man

continued

Bydar shoots at one of the bandits in the tower, scoring a hit!

Arumil's flaming sphere rolls out of the web and stops behind Raxus. Speaking arcane words, Arumil lauches two bolts shaped like sapphire eagles at the bandit Bydar hit, knocking the man backwards where he lies in a heap.

The bandit fires at Arumil again but his arrow once again hits the wooden gate.

Another bandit appears in the space where the web was burned away. He rotates a large latch and pulls open the gate to the pen, hiding behind it as it opens.

A roar echoes throughout the ruined stone building as a large mass of fur, teeth, and claws comes out of the gate. Moving into the open space in front of the gate, it's eyes settle on Raxus. With another roar, it begins tearing through the webbing in an effort to reach him.

Akiros continues up the stairs and crosses the wooden bridge heading to the tower. Happs continues around the base of the tower and begins climbing up, away from the view of the bandits shooting out of it.

Raxus, with the appearance of the creature, do you wish to change your action?

Knowledge (nature) DC 15:
The creature is a dire wolverine.

Perception DC 16:
You see a trap door open and a robed individual slowly climb out of a hole in the ground near the rear of the fort.

DM Screen:
1d20 + 4 ⇒ (9) + 4 = 13
1d20 ⇒ 7
1d20 ⇒ 20
1d20 ⇒ 12
1d20 ⇒ 1
1d20 ⇒ 15


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Knowledge (Nature): 1d20 + 14 ⇒ (13) + 14 = 27
Perception: 1d20 + 2 ⇒ (19) + 2 = 21

"Seems we have two new players on the field. A dire wolverine and a spellcaster by the looks of him near the back."

Like I need a roll for nature. xP


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Just FYI: Arianna moved 30 ft to the square NE of Raxus just before starting her bardic performance - hope that doesn't mean she got burned by Arumil's sphere!

DC 15 Knowledge (nature) check: 1d20 + 8 ⇒ (11) + 8 = 19
DC 16 Perception check: 1d20 + 7 ⇒ (8) + 7 = 15


No, she's good. I'll update the map now - thanks for the catch!


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

I haven't acted. That was an AoO. I was waiting for my turn to post this round's action.


Reading comprehension fail on my part. Sorry about that. You're up, Raxus.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Thanks

Raxus backs up into the bottleneck, basically shoving Arianna clear of the incoming beast, putting the flaming sphere between the wolverine and himself, then takes another vicious swing at the Stag Lord.

Power Attack: 1d20 + 8 - 1 + 1 + 1 ⇒ (11) + 8 - 1 + 1 + 1 = 20
Damage: 1d10 + 10 + 1 ⇒ (9) + 10 + 1 = 20

Looks like there's another square there in the line that Ari and Bridgette are on. Not quite sure which squares they'er actually in because the pictures are a little bigger than the spaces, but Raxus needs to be in the one right next to the wall. This might mean Ari needs to make a 5' adjust or get bumped over a little or something.

Once firmly placed between the stone and the fire, he grunts a harsh order in another language ordering his dogs to join the fray.

Move action, order dogs to attack. Nothing specific, so they'll engage the most obvious enemies. I'll let you pick the targets since Raxus can't really give them specific instructions right now.


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Attack (charge if possible: 1d20 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9 +2 if charge is possible
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Trip (if bite hits): 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21

If Charge is not possible, the Dogs will try to set up a flank for each other or an ally.


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1

Attack (charge if possible: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14 +2 if charge is possible
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Trip (if bite hits): 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Bridgette asks Akiros
"Can you bind him while I have him pinned?"

CMB:Grapple(Maintain): 1d20 + 7 ⇒ (18) + 7 = 25


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Akiros ran up the stairs to get to the archers in the tower. I'll see if I can help.

Round Four:

Arianna takes a quick step backward to keep from being trampled by Raxus as she continues to inspire her companions. Seeing that Bridgette has the bandit that she shot pinned, Arianna draws her rapier and bashes him in the head with the weapon's hilt.

Free action to maintain Bardic Performance (Inspire Courage). 5 ft step back one square to the NE. Move action to draw rapier. Standard action to make non-lethal attack against pinned bandit #3 (a pinned character is denied Dex bonus to AC and also takes a -4 penalty to AC). BRIDGETTE PINNED THE BANDIT IN ROUND THREE, SO THIS ACTION BY ARIANNA SHOULD HAPPEN BEFORE BRIDGETTE'S ACTION FOR ROUND FOUR (before her post immediately above this one).

Non-lethal Rapier Attack vs. Pinned Bandit #3: 1d20 + 2 + 1 + 1 - 4 ⇒ (10) + 2 + 1 + 1 - 4 = 10 (bless, inspire, non-lethal)
Non-lethal Damage: 1d6 + 1 ⇒ (3) + 1 = 4 (I already did 7 hp damage to him with my crossbow, so hopefully this knocks him out if it hits).

If the bandit is knocked unconscious: "Quick! We've got bigger problems! Help Raxus!" Arianna exclaims to Bridgette.

Number of rounds of Bardic Performance used today: 2/10

Buffs in Effect:
Inspire Courage (Party): +1 competence bonus on attack and damage rolls; +1 morale bonus to saves vs. fear and charm effects.
Bless (Party): +1 morale bonus on attack rolls and saves vs. fear effects.


Round Three
23 Arianna
19 Bridgette
18 Stag Lord
17 Bydar
14 Arumil
11 Bandits
10 Happs/Akiros
07 Raxus
04 Robed Man

continued

Raxus steps back to place the flaming sphere between the raging wolverine and his allies. Whistling sharply, he signals his dogs to enter the fray.
Taking a swing at the Stag Lord, Raxus is foiled as the man's armor takes the blow.

Dusk and Dawn leap forward to confront the dire wolverine. It lashes out with a claw, but Dusk dodges the blow. Barks and growls erupt as the dogs begin harrying the wolverine, but neither is able to score a hit on the creature.

Round Four
Arianna regains her footing after being displaced by Raxus and draws her rapier. With a measured strike, she brings her hilt down on the bandit pinned under Bridgette, knocking the man unconscious.

As Arianna said, Akiros is on the upper level heading toward Bandit #4, and is unable to assist. The bandit is now unconscious. What would Bridgette like to do?

DM Screen:

1d20 + 8 ⇒ (4) + 8 = 12
1d6 + 6 ⇒ (6) + 6 = 12


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

She'll try to knock him out.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Arianna knocked out the bandit that Bridgette was pinning.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Bridgette will then help Raxus with the staglord


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Round 4
Not seeing any ally in dire need of healing yet, Bydar fires again, this time aiming for the spell caster Arumil pointed out.

to hit, bless and inspiration counted in: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg, inspiration included 1d8 ⇒ 7

Edit:Sorry, forgot to aid the plus one for the inspiration after all, it should be 8 points


Round Four
23 Arianna
19 Bridgette
18 Stag Lord
17 Bydar
14 Arumil
11 Bandits
10 Happs/Akiros
07 Raxus
04 Robed Man

Bridgette drops the unconscious bandit and heads over to the Stag Lord, where she tries to attack him, but he blocks her kick.

The Stag Lord retaliates with an low slash aimed at her stomach, scoring a hit against Bridgette! 5 points

Bydar fires his crossbow at the robed man, but the bolt flies wide, missing the man by several inches.

-----

Arumil and Raxus are up

DM Screen:
1d20 ⇒ 12
1d20 ⇒ 18
1d8 + 4 ⇒ (1) + 4 = 5
1d20 ⇒ 2
1d20 ⇒ 6


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

As the Stag Lord's blade scored Bridgette's flesh it was like a switch flipped in Raxus' head. His eyes dilated, black swallowing the usual red. His lips, which he was usually careful to keep pressed together, peeled back to reveal a double row of sharp, jagged teeth.

All thought of allowing his enemy the opportunity to surrender was lost. The hook came down like a hammer and his hate-filled snarl sounded like distant thunder.

Step in behind Bridgette
Power Attack, Rage: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27
Damage: 1d10 + 13 + 1 ⇒ (9) + 13 + 1 = 23

Move Action:
Intimidating Glare (Demoralize): 1d20 + 9 ⇒ (9) + 9 = 18 DC is 10+ Stag Lord's HD + his Wis modifier.


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Facing a much larger foe than themselves, the dogs resorted to the tried and true tactics of their wild ancestors.

Bite: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Trip: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20

Acro to avoid AoO: 1d20 + 6 ⇒ (19) + 6 = 25

Move back past Raxus to near Arianna


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1

Bite: 1d20 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Trip: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9

Acro to avoid AoO: 1d20 + 6 ⇒ (11) + 6 = 17

Move back past Raxus to near Arianna


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Arumil directs his ball of fire to jump over on to the stag lord. While casting another spell unleashes a pair of sapphire eagles yet again.

Flaming Sphere(DC 17) vs Stag Lord: 3d6 ⇒ (2, 3, 4) = 9

Magic Missile: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Have no clue how much damage the stag lord has taken so both magic missiles on him. If he falls magic missiles on the dire wolverine.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

I'm so not going to grapple with that sphere there.

Bridgette goes for an unarmed assault on the Staglord.

Atk:1: 1d20 + 5 ⇒ (11) + 5 = 16
Atk:2: 1d20 + 5 ⇒ (13) + 5 = 18

Dam:1: 1d6 + 4 ⇒ (5) + 4 = 9
Dam:2: 1d6 + 4 ⇒ (6) + 4 = 10


Round Four
23 Arianna
19 Bridgette
18 Stag Lord
17 Bydar
14 Arumil
11 Bandits
10 Happs/Akiros
07 Raxus
04 Robed Man

continued

Arumil directs the flaming sphere toward the Stag Lord, but he manages to avoid the magical ball of fire. But he cannot dodge the bolts Arumil launches his way as they slam into his chest.

The bandit on the tower spots Akiros making his way toward him and fires an arrow, striking the man in the arm.

Akiros continues to press forward, vaulting the wall and closing with the bandit. Happs finishes his climb, and enters the tower while drawing his sword.

Dawn and Dusk nip at the dire wolverine one last time before retreating back into a safer position. Raxus, seeing Bridgette suffer a wound, begins to fall into a more feral state, his eyes narrow and his lips pull back in a snarl as he slams the hook into the Stag Lord, impaling the man through the side of his head. The Stag Lord's scream is quickly cut off as his limbs spasm a few times before going limp. The Stag Lord is dead.

A hoarse cry from the rear of the fort comes from the robed man. "My son! You've killed him!" His voice takes on the unmistakable sound of magic, then an explosion of dirt, gravel, and pebbles fills the air around the front of the fort. 7 points to everyone in the green circle, no save; all area inside the circle is difficult terrain He quickly moves out of sight after casting his spell.

Spellcraft DC 18:
He cast stone call.

The dire wolverine continues to break through the web and manages to struggle close enough to Raxus to score a hit with its. 5 points

-----

Next round, Arianna is up.

Bridgette, the Stag Lord is dead, please provide a different action.

DM Screen:

1d20 ⇒ 18

2d6 ⇒ (2, 5) = 7

1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 6 ⇒ (16) + 6 = 22
1d8 + 4 ⇒ (1) + 4 = 5


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Spellcraft: 1d20 + 11 ⇒ (9) + 11 = 20

Arumil shakes off some dirt as his flaming sphere disappears. He cast another spell calling forth some friends for the spellcasting man.

Summon Swarm next to where the robed man hides. Choosing spiders, lets see how he likes poison.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

DC 18 Spellcraft check: 1d20 + 6 ⇒ (16) + 6 = 22

Round Five:

"Well struck, Raxus! Now to take care of the Stag Lord's pet. And apparently his father as well," Arianna praises the barbarian as she recovers from the explosion of dirt and stone. The young woman murmurs the words of a spell and disappears from view. Now invisible, she picks her way across the rubble-strewn ground toward the enemy spellcaster.

Free action to maintain Bardic Performance (Inspire Courage). Standard action to cast Vanish on self. Move action 15 ft (counts as 30 ft movement in difficult terrain) due south toward enemy spellcaster.

Number of rounds of Bardic Performance used today: 3/10

Buffs in Effect:
Inspire Courage (Party): +1 competence bonus on attack and damage rolls; +1 morale bonus to saves vs. fear and charm effects.
Bless (Party): +1 morale bonus on attack rolls and saves vs. fear effects.
Vanish (Self): Invisible; duration 3 rounds.


Round Five
23 Arianna
19 Bridgette
18 Stag Lord - X
17 Bydar
14 Arumil
11 Bandits
10 Happs/Akiros
07 Raxus
04 Robed Man

Arianna vanishes from sight.

Arumil begins casting a spell.

Happs and Akiros effortlessly take down the bandit in the tower, while curses from inside the web provide evidence that some men are still trapped within...

With the Stag Lord dead, Bridgette, Bydar, and Raxus are up as well, should have realized that last night.

I'll update the map once everyone has posted their action.

DM Screen:
1d20 ⇒ 131d20 ⇒ 51d20 ⇒ 12


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Bridgette will take on the Wolverine, using the above rolls


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar moves forward a bit and releases a holy light as he does so so that he might heal allies near him while still denying any foes the fruits of his healing.

Move to get more friends, then Selective Channeling for a 30ft radius
Not sure he can get the vanished Arianna but I think he'll be able to get Arumil, Raxus, Bridgette and the dogs while denying it to the wolverine or other badguys.

Channel healing: 2d6 ⇒ (2, 5) = 7


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Invisible-Arianna is still within the 30 ft radius of your channel energy - and you guys can still hear her since she is still using Inspire Courage. Thanks for the healing!


Round Five
23 Arianna
19 Bridgette
18 Stag Lord - X
17 Bydar
14 Arumil
11 Bandits
10 Happs/Akiros
07 Raxus
04 Robed Man

continued

Bridgette moves toward the dire wolverine intent on taking it down. The creature swipes at her as she closes, but she avoids the blow. Unfortunately, both of her attacks miss the target.

Bydar moves forward and channels holy energy to heal his companions.

One of the bandits struggles to free himself from the web and manages to free himself for a few steps, only to become stuck once again. The other remains hidden from view, but screams of "I surrender, I surrender, just get me out of here!" ring out over the din of battle.

Raxus follows Brigette and attacks the dire wolverine with his ogre hook but is unable to land a blow.

Everyone hears casting from the rear of the fort as the robed man steps into view again. A flaming sphere appears on top of Arumil!

Arumil, reflex save please, DC 16 or 3d6 ⇒ (3, 1, 5) = 9 damage

No Spellcraft needed, it's exactly what it appears to be

The dire wolverine attacks Bridgette, hitting with a claw 6 points and its bite 7 points.

-----

Next round, back to the top. Effectively at this point, you only have the dire wolverine and the druid to worry about. The other bandits are either down or stuck in the web, so I'm going to pull them out of initiative.

DM Screen:

1d20 ⇒ 9
1d20 ⇒ 19
1d20 ⇒ 5
1d20 ⇒ 1
1d20 ⇒ 14
1d20 ⇒ 1
1d20 ⇒ 17
1d8 + 4 ⇒ (2) + 4 = 6
1d6 + 4 ⇒ (3) + 4 = 7


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Does my spell go off before his or not. It should but I want to make sure ether way before I post any actions.


Summon Swarm is a 1 round action, so it would actually end and come into effect at the beginning of your next turn (this upcoming round). And don't forget to roll a Concentration check if you don't make the Reflex save and his flaming sphere deals damage.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Reflex DC 16: 1d20 + 3 ⇒ (15) + 3 = 18

Arumil side stepped the ball of fire as his spell completed, bring forth a swarm of spiders right where the foolish man had moved to. Finally he brought up the nearly forgotten crossbow he had been holding, firing at the robed man as well.

Light Crossbow vs Robed Man: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 1 ⇒ (4) + 1 = 5

Moving away from the mass of flames and placing some bodies between himself and the man after loosing the shot.

See I did not take out that crossbow for nothing. Arumil moves behind the black dog sense that DT limits movement.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Ouch this sucker hurts


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Though he was lost in the savagery he normally tried so hard to repress, when Bridgette was attacked and struck again, Raxus did his best to get the creature's attention and allow Bridgette to get free. In his rage, focused on trying to kill the threat and save the woman who had come to mean more to him than he could admit, he lost himself further, stepping forward after his heavy strike and sinking his teeth into the creature.

Power Attack: 1d20 + 9 + 1 + 1 ⇒ (11) + 9 + 1 + 1 = 22
Damage: 1d10 + 13 + 1 ⇒ (7) + 13 + 1 = 21

Animal Fury, Power Attack (bite): 1d20 + 9 + 1 + 1 - 5 ⇒ (18) + 9 + 1 + 1 - 5 = 24
Damage: 1d4 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Rushing back in after harrying the creature, the dogs sought to flank it, circling wide to get around their foe.

Bite, Flanking: 1d20 + 3 + 2 + 1 + 1 ⇒ (7) + 3 + 2 + 1 + 1 = 14
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Trip (if bite hits): 1d20 + 3 + 2 + 1 + 1 ⇒ (16) + 3 + 2 + 1 + 1 = 23


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1

Bite, Flanking: 1d20 + 3 + 2 + 1 + 1 ⇒ (16) + 3 + 2 + 1 + 1 = 23
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Trip (if bite hits): 1d20 + 3 + 2 + 1 + 1 ⇒ (16) + 3 + 2 + 1 + 1 = 23


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar moves quickly to Bridgette's side, hustling as quickly as he can.
Trying to get five adjacent to her so not to trigger an AoO , and then casting a CMW on her
CMW 2d8 + 3 ⇒ (5, 6) + 3 = 14


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

I don't know if the wolverine is dead or not.


It's very much alive when Bridgette is going in initiative.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Round Six:

Invisible-Arianna continues to offer words of encouragement to her companions as she sheathes her rapier and loads a bolt into her crossbow.

Free action to maintain Bardic Performance (Inspire Courage). Move action sheathe rapier; second move action to load light crossbow.

Number of rounds of Bardic Performance used today: 4/10

Buffs in Effect:
Inspire Courage (Party): +1 competence bonus on attack and damage rolls; +1 morale bonus to saves vs. fear and charm effects.
Bless (Party): +1 morale bonus on attack rolls and saves vs. fear effects.
Vanish (Self): Invisible; duration 2 rounds.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Bridgette in a rage goes for an unarmed assault on the Wolverine

Atk:1: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18
Atk:2: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Dam:1: 1d6 + 4 + 3 + 1 ⇒ (4) + 4 + 3 + 1 = 12
Dam:2: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10

1/9 rounds of rage

Crap


Round Six
23 Arianna
19 Bridgette
17 Bydar
14 Arumil
11 Bandits
10 Happs/Akiros
07 Raxus
04 Robed Man

Arianna's song continues though she remains invisible to everyone on the battlefield.

Bridgette attempts to retaliate against the giant wolverine, but she cannot land a solid blow against the creature.

Bydar edges up and manages to cure some of Bridgette's wounds.

Arumil completes his spell and calls a swarm of spiders down upon the druid. He then pulls out his crossbow and fires a shot that bounces off a stone wall.

Happs and Akiros head south along the bridge toward the tower.

Raxus roars again and his ogre hook sinks deep into the wolverine's flank. Using the embedded weapon as leverage, Raxus pulls himself forward and tears a hunk out of the creature with his teeth!

Dusk and Dawn once again rush in to assist their master. The wolverine swipes at Dusk and leaves a bloody gash along his flank. Dawn leaps in toward the wolverine's foreleg, but her bite misses. With a snarl of rage, Dusk jumps and sinks his fangs into the wolverine's throat.

With a shriek, the wolverine tries in vain to shake Dusk off, but the dog's powerful jaws refuse to budge. In a torrent of blood, Dusk finally releases his grip, and the wolverine collapses in a shuddering heap.

With cursing and slapping, the robed man retreats back toward the rear of the fort and around the corner.

The wolverine is down, just the caster to go! Next round!

DM Screen:

1d20 ⇒ 16
1d8 + 4 ⇒ (5) + 4 = 9
1d20 ⇒ 8
1d6 ⇒ 5
1d20 ⇒ 14


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Is Arumil's summoned swarm still on the enemy spellcaster, or on the ground where he was when it appeared?


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Don't forget the spiders poison ;)

Edit-The spiders will follow him as long as nothing is closer, btw they have tremor sense so be careful Arianna.


They move on Arumil's initiative so they are in the doorway at the moment. Sorry, forgot to add them to the map.

I didn't forget the poison! :)


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar looks about to see who is the most wounded of his friends, and if they'll be fine while the pursuit of the robed man continues.

And the Stag Lord's father is going to be...difficult. Who wouldn't be tempted to avenge a loved one?

1,451 to 1,500 of 1,644 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Kingmaker AP - Into the Stolen Lands! Gameplay All Messageboards

Want to post a reply? Sign in.