Luke_Parry |
Gregory nearly eviscerates one of the kytons, only to discover that it is both surprisingly bloodless, and devoid of the usual complement of internal viscera.
Wordlessly, the two kytons press their attack...
MW Spiked Chain: 1d20 + 20 ⇒ (15) + 20 = 35, for 2d4 + 10 ⇒ (1, 1) + 10 = 12 damage.
MW Spiked Chain: 1d20 + 15 ⇒ (18) + 15 = 33, for 2d4 + 10 ⇒ (1, 2) + 10 = 13 damage.
MW Spiked Chain: 1d20 + 10 ⇒ (4) + 10 = 14, for 2d4 + 10 ⇒ (4, 3) + 10 = 17 damage.
MW Spiked Chain: 1d20 + 20 ⇒ (2) + 20 = 22, for 2d4 + 10 ⇒ (4, 3) + 10 = 17 damage.
MW Spiked Chain: 1d20 + 15 ⇒ (18) + 15 = 33, for 2d4 + 10 ⇒ (3, 2) + 10 = 15 damage.
MW Spiked Chain: 1d20 + 10 ⇒ (8) + 10 = 18, for 2d4 + 10 ⇒ (4, 1) + 10 = 15 damage.
...but once more, their weapons are no match for Gregory's shields.
Round 5: Gregory(-), SK(-149,-)
Gregory Leichardt |
Gregory continues to try to finish-off the kytons.
Claw: 1d20 + 23 + 4 + 2 ⇒ (5) + 23 + 4 + 2 = 34, for 1d8 + 9 + 4 + 2 ⇒ (7) + 9 + 4 + 2 = 22 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (9) + 23 + 4 + 2 = 38, for 1d8 + 9 + 4 + 2 ⇒ (1) + 9 + 4 + 2 = 16 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (11) + 23 + 4 + 2 = 40, for 1d8 + 9 + 4 + 2 ⇒ (5) + 9 + 4 + 2 = 20 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (20) + 23 + 4 + 2 = 49, for 1d8 + 9 + 4 + 2 ⇒ (7) + 9 + 4 + 2 = 22 damage +1d6 ⇒ 1 Electricity damage.
Crit Confirmation: 1d20 + 23 + 4 + 2 ⇒ (5) + 23 + 4 + 2 = 34, for 1d8 + 9 + 4 + 2 ⇒ (3) + 9 + 4 + 2 = 18 *ADDITIONAL* damage.
Bite: 1d20 + 22 + 4 + 2 ⇒ (7) + 22 + 4 + 2 = 35, for 1d6 + 13 + 4 + 2 ⇒ (6) + 13 + 4 + 2 = 25 damage +1d6 ⇒ 1 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 - 2 ⇒ (3) + 13 + 4 - 2 = 18 +1d6 ⇒ 1 Electricity damage.
Luke_Parry |
A single claw is enough to sever the head of the injured Sacristan, which falls to the ground, spasming.
Gregory is then able to devote his full attention to the remaining Kyton, ripping great strips of flesh from its body; but doing so only causes to quiver with ecstasy, rather than pain.
It then attempts to bring the joy of pain to Gregory...
MW Spiked Chain: 1d20 + 20 ⇒ (7) + 20 = 27, for 2d4 + 10 ⇒ (2, 3) + 10 = 15 damage.
MW Spiked Chain: 1d20 + 15 ⇒ (9) + 15 = 24, for 2d4 + 10 ⇒ (2, 2) + 10 = 14 damage.
MW Spiked Chain: 1d20 + 10 ⇒ (17) + 10 = 27, for 2d4 + 10 ⇒ (3, 1) + 10 = 14 damage.
...but fails to do so.
Round 6: Gregory(-), SK(-133)
Gregory Leichardt |
Scenting victory, Gregory attempts to finish-off the last Kyton.
Claw: 1d20 + 23 + 4 + 2 ⇒ (5) + 23 + 4 + 2 = 34, for 1d8 + 9 + 4 + 2 ⇒ (7) + 9 + 4 + 2 = 22 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (8) + 23 + 4 + 2 = 37, for 1d8 + 9 + 4 + 2 ⇒ (4) + 9 + 4 + 2 = 19 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 1 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (14) + 23 + 4 + 2 = 43, for 1d8 + 9 + 4 + 2 ⇒ (4) + 9 + 4 + 2 = 19 damage +1d6 ⇒ 5 Electricity damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (2) + 23 + 4 + 2 = 31, for 1d8 + 9 + 4 + 2 ⇒ (3) + 9 + 4 + 2 = 18 damage +1d6 ⇒ 4 Electricity damage.
Bite: 1d20 + 22 + 4 + 2 ⇒ (9) + 22 + 4 + 2 = 37, for 1d6 + 13 + 4 + 2 ⇒ (5) + 13 + 4 + 2 = 24 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 - 2 ⇒ (8) + 13 + 4 - 2 = 23 +1d6 ⇒ 2 Electricity damage.
Luke_Parry |
In a flurry of blows, Gregory rends the final kyton limb from limb, his victory soured only slightly by the fact that the kyton seemed to be thoroughly enjoying the experience, right up until the moment of its death.
Combat over.
A search of the room does not reveal anything worth salvaging, apart from the two spiked chains dropped by the sacristans (which are clearly of Kyton make, and even have small, viciously sharp spikes on the handles).
Luke_Parry |
As Gregory moves down the corridor, he hears the familiar whine of active chainsaws...
The next room is just as disturbing as the last.
Elaborate flesh-and-clockwork mannequins lovingly sculpted from preserved human remains and spare parts line the walls of this room, shown engaging in various acts of revelry and flagellation. A metal altar stands in the room’s western end. Its face is decorated with imagery of a glaring eye embedded in a sawtooth gear.
Standing in the room are three more Sacristans, as well as a strange, four-armed humanoid dressed in full plate, and wielding a pair of chainsaws (one of which crackles with electricity), not unlike the one that Gregory spotted in the Scar.
"Finally, some action!"
The chainsaw-wielder then begins to move forward, eager for combat...
Initiative:
Gregory: 1d20 + 19 ⇒ (14) + 19 = 33.
SK: 1d20 + 5 ⇒ (2) + 5 = 7.
M: 1d20 + 7 ⇒ (6) + 7 = 13.
Round 1: Gregory(-), SK(-,-,-), M(-)
Gregory Leichardt |
Knowledge(Religion): 1d20 + 23 ⇒ (12) + 23 = 35.
Remembering what happened the last time he encountered someone wielding a chainsaw, Gregory focuses his full attention on it!
Claw: 1d20 + 23 + 4 ⇒ (16) + 23 + 4 = 43, for 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (3) + 23 + 4 = 30, for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (12) + 23 + 4 = 39, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (5) + 23 + 4 = 32, for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (17) + 22 + 4 = 43, for 1d6 + 13 + 4 ⇒ (4) + 13 + 4 = 21 damage +1d6 ⇒ 6 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (8) + 13 + 4 = 25 +1d6 ⇒ 4 Electricity damage.
Luke_Parry |
The four-armed creature is staggered by the fury of Gregory's blows, but quickly recovers, unleashing a blinding flurry of its own!
+1 Shock Chainsaw: 1d20 + 16 ⇒ (18) + 16 = 34, for 3d6 + 5 ⇒ (2, 4, 6) + 5 = 17 damage, +1d6 ⇒ 2 Electricity damage.
+1 Shock Chainsaw: 1d20 + 11 ⇒ (11) + 11 = 22, for 3d6 + 5 ⇒ (2, 2, 6) + 5 = 15 damage, +1d6 ⇒ 1 Electricity damage.
+1 Shock Chainsaw: 1d20 + 6 ⇒ (19) + 6 = 25, for 3d6 + 5 ⇒ (4, 1, 5) + 5 = 15 damage, +1d6 ⇒ 6 Electricity damage.
+1 Chainsaw: 1d20 + 16 ⇒ (3) + 16 = 19, for 2d6 + 5 ⇒ (2, 2) + 5 = 9 damage.
+1 Chainsaw: 1d20 + 11 ⇒ (12) + 11 = 23, for 2d6 + 5 ⇒ (5, 2) + 5 = 12 damage.
However, none of its blows manage to penetrate Gregory's defences.
The Sacristans then attempt to overwhelm Gregory's mind.
Three DC 20 Fort saves, or be Staggered for 1 round.
Round 2: Gregory(-), SK(-,-,-), M(-145)
Gregory Leichardt |
Fort: 1d20 + 24 ⇒ (6) + 24 = 30.
Fort: 1d20 + 24 ⇒ (17) + 24 = 41.
Fort: 1d20 + 24 ⇒ (6) + 24 = 30.
Gregory ignores the Sacristans, and attempts to finish-off his main opponent.
Claw: 1d20 + 23 + 4 ⇒ (19) + 23 + 4 = 46, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (19) + 23 + 4 = 46, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (7) + 23 + 4 = 34, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 6 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (4) + 23 + 4 = 31, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 4 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (6) + 22 + 4 = 32, for 1d6 + 13 + 4 ⇒ (1) + 13 + 4 = 18 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (6) + 13 + 4 = 23 +1d6 ⇒ 6 Electricity damage.
Luke_Parry |
Two claws are enough to tear the unfortunate chainsaw wielder in half, allowing Gregory to focus on the Sacristans.
They respond by flailing with their spiked chains...
MW Spiked Chain: 1d20 + 20 ⇒ (19) + 20 = 39, for 2d4 + 10 ⇒ (1, 3) + 10 = 14 damage.
MW Spiked Chain: 1d20 + 15 ⇒ (6) + 15 = 21, for 2d4 + 10 ⇒ (1, 3) + 10 = 14 damage.
MW Spiked Chain: 1d20 + 10 ⇒ (19) + 10 = 29, for 2d4 + 10 ⇒ (3, 4) + 10 = 17 damage.
MW Spiked Chain: 1d20 + 20 ⇒ (9) + 20 = 29, for 2d4 + 10 ⇒ (1, 4) + 10 = 15 damage.
MW Spiked Chain: 1d20 + 15 ⇒ (11) + 15 = 26, for 2d4 + 10 ⇒ (4, 1) + 10 = 15 damage.
MW Spiked Chain: 1d20 + 10 ⇒ (12) + 10 = 22, for 2d4 + 10 ⇒ (2, 3) + 10 = 15 damage.
MW Spiked Chain: 1d20 + 20 ⇒ (11) + 20 = 31, for 2d4 + 10 ⇒ (4, 2) + 10 = 16 damage.
MW Spiked Chain: 1d20 + 15 ⇒ (17) + 15 = 32, for 2d4 + 10 ⇒ (3, 2) + 10 = 15 damage.
MW Spiked Chain: 1d20 + 10 ⇒ (13) + 10 = 23, for 2d4 + 10 ⇒ (1, 3) + 10 = 14 damage.
...but despite flailing around with wickedly sharp chains at dizzying speeds, they do not manage to land a single blow.
Round 3: Gregory(-), SK(-60,-,-)
Gregory Leichardt |
Breathing a sigh of relief, Gregory attempts to take-out a Sacristan.
Claw: 1d20 + 23 + 4 + 2 ⇒ (2) + 23 + 4 + 2 = 31, for 1d8 + 9 + 4 + 2 ⇒ (8) + 9 + 4 + 2 = 23 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (9) + 23 + 4 + 2 = 38, for 1d8 + 9 + 4 + 2 ⇒ (4) + 9 + 4 + 2 = 19 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (2) + 23 + 4 + 2 = 31, for 1d8 + 9 + 4 + 2 ⇒ (2) + 9 + 4 + 2 = 17 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (9) + 23 + 4 + 2 = 38, for 1d8 + 9 + 4 + 2 ⇒ (3) + 9 + 4 + 2 = 18 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 22 + 4 + 2 ⇒ (12) + 22 + 4 + 2 = 40, for 1d6 + 13 + 4 + 2 ⇒ (6) + 13 + 4 + 2 = 25 damage +1d6 ⇒ 5 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 - 2 ⇒ (1) + 13 + 4 - 2 = 16 +1d6 ⇒ 2 Electricity damage.
Luke_Parry |
In a flurry of blows, Gregory tears the injured Sacristan to pieces, eventually ending its life by biting its head off.
The two remaining kytons, unperturbed by the death of their colleague, continue to press their attack...
MW Spiked Chain: 1d20 + 20 ⇒ (20) + 20 = 40, for 2d4 + 10 ⇒ (3, 1) + 10 = 14 damage.
Crit Confirmation: 1d20 + 15 ⇒ (2) + 15 = 17, for 2d4 + 10 ⇒ (3, 2) + 10 = 15 *ADDITIONAL* damage.
MW Spiked Chain: 1d20 + 15 ⇒ (3) + 15 = 18, for 2d4 + 10 ⇒ (2, 2) + 10 = 14 damage.
MW Spiked Chain: 1d20 + 10 ⇒ (6) + 10 = 16, for 2d4 + 10 ⇒ (4, 1) + 10 = 15 damage.
MW Spiked Chain: 1d20 + 20 ⇒ (15) + 20 = 35, for 2d4 + 10 ⇒ (2, 4) + 10 = 16 damage.
MW Spiked Chain: 1d20 + 15 ⇒ (8) + 15 = 23, for 2d4 + 10 ⇒ (1, 4) + 10 = 15 damage.
MW Spiked Chain: 1d20 + 10 ⇒ (18) + 10 = 28, for 2d4 + 10 ⇒ (3, 1) + 10 = 14 damage.
...and their persistence is rewarded, for one manages to land a solid blow, causing Gregory's shields to arc.
Round 4: Gregory(-14), SK(-,-)
Gregory Leichardt |
Accepting the blow with a grunt, Gregory focuses his attention on the Kyton that just hit him.
Claw: 1d20 + 23 + 4 + 2 ⇒ (11) + 23 + 4 + 2 = 40, for 1d8 + 9 + 4 + 2 ⇒ (3) + 9 + 4 + 2 = 18 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (18) + 23 + 4 + 2 = 47, for 1d8 + 9 + 4 + 2 ⇒ (4) + 9 + 4 + 2 = 19 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (17) + 23 + 4 + 2 = 46, for 1d8 + 9 + 4 + 2 ⇒ (4) + 9 + 4 + 2 = 19 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (12) + 23 + 4 + 2 = 41, for 1d8 + 9 + 4 + 2 ⇒ (7) + 9 + 4 + 2 = 22 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 22 + 4 + 2 ⇒ (20) + 22 + 4 + 2 = 48, for 1d6 + 13 + 4 + 2 ⇒ (3) + 13 + 4 + 2 = 22 damage +1d6 ⇒ 6 Electricity damage.
Crit Confirmation: 1d20 + 22 + 4 + 2 ⇒ (7) + 22 + 4 + 2 = 35, for 1d6 + 13 + 4 + 2 ⇒ (2) + 13 + 4 + 2 = 21 *ADDITIONAL* damage.
Rend (if applicable): 1d8 + 13 + 4 - 2 ⇒ (7) + 13 + 4 - 2 = 22 +1d6 ⇒ 5 Electricity damage.
Luke_Parry |
With renewed fury, Gregory lays waste to one of the kytons, causing it to drop to the ground, spasming (but not quite dead).
The remaining conscious Kyton does its best to harm Gregory...
MW Spiked Chain: 1d20 + 20 ⇒ (18) + 20 = 38, for 2d4 + 10 ⇒ (1, 2) + 10 = 13 damage.
MW Spiked Chain: 1d20 + 15 ⇒ (13) + 15 = 28, for 2d4 + 10 ⇒ (1, 1) + 10 = 12 damage.
MW Spiked Chain: 1d20 + 10 ⇒ (6) + 10 = 16, for 2d4 + 10 ⇒ (2, 4) + 10 = 16 damage.
...but fails to be even a mild inconvenience.
Round 5: Gregory(-14), SK(-171,-)
Gregory Leichardt |
Gregory puts a claw through the skull of the fallen Sacristan, and then focuses the rest of his attacks upon the last one.
Claw: 1d20 + 23 + 4 + 2 ⇒ (18) + 23 + 4 + 2 = 47, for 1d8 + 9 + 4 + 2 ⇒ (1) + 9 + 4 + 2 = 16 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (7) + 23 + 4 + 2 = 36, for 1d8 + 9 + 4 + 2 ⇒ (3) + 9 + 4 + 2 = 18 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (10) + 23 + 4 + 2 = 39, for 1d8 + 9 + 4 + 2 ⇒ (5) + 9 + 4 + 2 = 20 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (14) + 23 + 4 + 2 = 43, for 1d8 + 9 + 4 + 2 ⇒ (2) + 9 + 4 + 2 = 17 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 22 + 4 + 2 ⇒ (15) + 22 + 4 + 2 = 43, for 1d6 + 13 + 4 + 2 ⇒ (3) + 13 + 4 + 2 = 22 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 - 2 ⇒ (1) + 13 + 4 - 2 = 16 +1d6 ⇒ 5 Electricity damage.
Luke_Parry |
The downed Sacristan's kead is turned into pulpy mush by the force of Gregory's blow, and the final kyton is rocked back on its heels by the rain of blows that subsequently come its way.
Brutalised, but far from broken, it gamely attempts to hurt Gregory...
MW Spiked Chain: 1d20 + 20 ⇒ (6) + 20 = 26, for 2d4 + 10 ⇒ (4, 1) + 10 = 15 damage.
MW Spiked Chain: 1d20 + 15 ⇒ (8) + 15 = 23, for 2d4 + 10 ⇒ (3, 1) + 10 = 14 damage.
MW Spiked Chain: 1d20 + 10 ⇒ (11) + 10 = 21, for 2d4 + 10 ⇒ (2, 4) + 10 = 16 damage.
...but its chains slide harmlessly off of Gregory's shields.
Round 6: Gregory(-14), SK(-116)
Gregory Leichardt |
Gregory attempts to finish-off the final Sacristan.
Claw: 1d20 + 23 + 4 + 2 ⇒ (10) + 23 + 4 + 2 = 39, for 1d8 + 9 + 4 + 2 ⇒ (7) + 9 + 4 + 2 = 22 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (16) + 23 + 4 + 2 = 45, for 1d8 + 9 + 4 + 2 ⇒ (7) + 9 + 4 + 2 = 22 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (12) + 23 + 4 + 2 = 41, for 1d8 + 9 + 4 + 2 ⇒ (8) + 9 + 4 + 2 = 23 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (2) + 23 + 4 + 2 = 31, for 1d8 + 9 + 4 + 2 ⇒ (6) + 9 + 4 + 2 = 21 damage +1d6 ⇒ 2 Electricity damage.
Bite: 1d20 + 22 + 4 + 2 ⇒ (18) + 22 + 4 + 2 = 46, for 1d6 + 13 + 4 + 2 ⇒ (6) + 13 + 4 + 2 = 25 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 - 2 ⇒ (2) + 13 + 4 - 2 = 17 +1d6 ⇒ 3 Electricity damage.
Gregory Leichardt |
Gregory pauses to restore his shielding...
LRE: 1d10 + 1 ⇒ (4) + 1 = 5.
LRE: 1d10 + 1 ⇒ (10) + 1 = 11.
...before gathering up his newly-acquired loot, and moving on to explore more of the complex.
Luke_Parry |
Moving on to the next room...
Dozens of glass chambers line the curving wall of this gallery. Within these chambers hang transparent coffinlike containers, inside which float half-formed humanoid bodies whose limbs and organs are strangely glossy and weirdly unreal in appearance.
As soon as Gregory glides into the room, eight tiny, brain-like masses of ooze, trailing tentacles that crackle with electricity, glide out from behind several of the tanks.
Eight DC 21 Will saves, or be Dazed for 1d4 ⇒ 2 rounds.
Initiative:
Gregory: 1d20 + 19 ⇒ (6) + 19 = 25.
RABO: 1d20 + 10 ⇒ (16) + 10 = 26.
Each 'brain' begins to vibrate, as it starts casting a spell.
Round 1: RABO(-,-,-,-,-,-,-,-), Gregory
Gregory Leichardt |
Will: 1d20 + 22 ⇒ (9) + 22 = 31.
Will: 1d20 + 22 ⇒ (20) + 22 = 42.
Will: 1d20 + 22 ⇒ (1) + 22 = 23.
Will: 1d20 + 22 ⇒ (20) + 22 = 42.
Will: 1d20 + 22 ⇒ (2) + 22 = 24.
Will: 1d20 + 22 ⇒ (7) + 22 = 29.
Will: 1d20 + 22 ⇒ (7) + 22 = 29.
Will: 1d20 + 22 ⇒ (9) + 22 = 31.
Gregory reels as his mind is overwhelmed.
Luke_Parry |
Whilst Gregory is occupied, the brains finish casting.
Eight DC 21 Will saves, or be affected by Dominate Person.
They then start casting again, finishing just as Gregory comes out of his fugue.
A further eight DC 21 Will saves, or be affected by Dominate Person.
They then move to slap him with their tentacles...
Tentacle (touch): 1d20 + 17 ⇒ (8) + 17 = 25.
Tentacle (touch): 1d20 + 17 ⇒ (15) + 17 = 32.
Tentacle (touch): 1d20 + 17 ⇒ (18) + 17 = 35.
Tentacle (touch): 1d20 + 17 ⇒ (15) + 17 = 32.
Tentacle (touch): 1d20 + 17 ⇒ (4) + 17 = 21.
Tentacle (touch): 1d20 + 17 ⇒ (11) + 17 = 28.
Tentacle (touch): 1d20 + 17 ⇒ (9) + 17 = 26.
Tentacle (touch): 1d20 + 17 ⇒ (4) + 17 = 21.
Tentacle (touch): 1d20 + 17 ⇒ (14) + 17 = 31.
Tentacle (touch): 1d20 + 17 ⇒ (5) + 17 = 22.
Tentacle (touch): 1d20 + 17 ⇒ (15) + 17 = 32.
Tentacle (touch): 1d20 + 17 ⇒ (2) + 17 = 19.
Tentacle (touch): 1d20 + 17 ⇒ (4) + 17 = 21.
Tentacle (touch): 1d20 + 17 ⇒ (7) + 17 = 24.
Tentacle (touch): 1d20 + 17 ⇒ (2) + 17 = 19.
Tentacle (touch): 1d20 + 17 ⇒ (17) + 17 = 34.
Please make 10 DC 18 Fort saves, to avoid taking 10d6 ⇒ (3, 4, 5, 1, 5, 2, 2, 2, 5, 5) = 34 Intelligence damage, and being staggered for 1d4 ⇒ 4 rounds.
[b]Round 3: RABO(-,-,-,-,-,-,-,-), Gregory
Gregory Leichardt |
Will: 1d20 + 22 ⇒ (11) + 22 = 33.
Will: 1d20 + 22 ⇒ (10) + 22 = 32.
Will: 1d20 + 22 ⇒ (13) + 22 = 35.
Will: 1d20 + 22 ⇒ (8) + 22 = 30.
Will: 1d20 + 22 ⇒ (19) + 22 = 41.
Will: 1d20 + 22 ⇒ (6) + 22 = 28.
Will: 1d20 + 22 ⇒ (15) + 22 = 37.
Will: 1d20 + 22 ⇒ (11) + 22 = 33.
Will: 1d20 + 22 ⇒ (14) + 22 = 36.
Will: 1d20 + 22 ⇒ (2) + 22 = 24.
Will: 1d20 + 22 ⇒ (10) + 22 = 32.
Will: 1d20 + 22 ⇒ (13) + 22 = 35.
Will: 1d20 + 22 ⇒ (5) + 22 = 27.
Will: 1d20 + 22 ⇒ (12) + 22 = 34.
Will: 1d20 + 22 ⇒ (17) + 22 = 39.
Will: 1d20 + 22 ⇒ (3) + 22 = 25.
Fort: 1d20 + 24 ⇒ (6) + 24 = 30.
Fort: 1d20 + 24 ⇒ (12) + 24 = 36.
Fort: 1d20 + 24 ⇒ (16) + 24 = 40.
Fort: 1d20 + 24 ⇒ (18) + 24 = 42.
Fort: 1d20 + 24 ⇒ (1) + 24 = 25.
Fort: 1d20 + 24 ⇒ (5) + 24 = 29.
Fort: 1d20 + 24 ⇒ (1) + 24 = 25.
Fort: 1d20 + 24 ⇒ (4) + 24 = 28.
Fort: 1d20 + 24 ⇒ (14) + 24 = 38.
Fort: 1d20 + 24 ⇒ (10) + 24 = 34.
Incredibly, Gregory manages to avoid having his mind controlled, but can't stop their slimy tentacles from mind-reaming him.
He staggers backwards, clicks his heels together to activate his Boots of Speed, and flees the room as fast as he can.
Gregory Leichardt |
Gregory retreats to one of the small storage rooms that he passed earlier, and, after barricading himself inside, casts a Restoration spell to restore his mind.
He then casts Magic Circle Against Evil, before heading back in to take another crack at the floating brains!
Gregory Leichardt |
Claw: 1d20 + 23 + 4 + 2 ⇒ (7) + 23 + 4 + 2 = 36, for 1d8 + 9 + 4 + 2 ⇒ (6) + 9 + 4 + 2 = 21 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (8) + 23 + 4 + 2 = 37, for 1d8 + 9 + 4 + 2 ⇒ (1) + 9 + 4 + 2 = 16 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (20) + 23 + 4 + 2 = 49, for 1d8 + 9 + 4 + 2 ⇒ (4) + 9 + 4 + 2 = 19 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 23 + 4 + 2 ⇒ (12) + 23 + 4 + 2 = 41, for 1d8 + 9 + 4 + 2 ⇒ (3) + 9 + 4 + 2 = 18 damage +1d6 ⇒ 3 Electricity damage.
Bite: 1d20 + 22 + 4 + 2 ⇒ (14) + 22 + 4 + 2 = 42, for 1d6 + 13 + 4 + 2 ⇒ (3) + 13 + 4 + 2 = 22 damage +1d6 ⇒ 3 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 - 2 ⇒ (2) + 13 + 4 - 2 = 17 +1d6 ⇒ 5 Electricity damage.
Luke_Parry |
Gregory splatters one of the oozes, and then bites down on a second, its pulpy protoplasm oozing around his mouth.
In a frenzy, the remaining brains gather around him, frantically trying to bring him down.
Tentacle(Touch): 1d20 + 17 ⇒ (6) + 17 = 23.
Tentacle(Touch): 1d20 + 17 ⇒ (11) + 17 = 28.
Tentacle(Touch): 1d20 + 17 ⇒ (13) + 17 = 30.
Tentacle(Touch): 1d20 + 17 ⇒ (9) + 17 = 26.
Tentacle(Touch): 1d20 + 17 ⇒ (6) + 17 = 23.
Tentacle(Touch): 1d20 + 17 ⇒ (14) + 17 = 31.
Tentacle(Touch): 1d20 + 17 ⇒ (4) + 17 = 21.
Tentacle(Touch): 1d20 + 17 ⇒ (12) + 17 = 29.
8 DC 20 Fort saves, to avoid 8d6 ⇒ (1, 5, 6, 5, 1, 1, 2, 3) = 24 Intelligence damage, and being staggered for 1d4 ⇒ 3 rounds.
Round 2: Gregory(-), RABO(-25,-,-,-,-,-,-)
Gregory Leichardt |
Fort: 1d20 + 24 ⇒ (12) + 24 = 36.
Fort: 1d20 + 24 ⇒ (16) + 24 = 40.
Fort: 1d20 + 24 ⇒ (5) + 24 = 29.
Fort: 1d20 + 24 ⇒ (12) + 24 = 36.
Fort: 1d20 + 24 ⇒ (6) + 24 = 30.
Fort: 1d20 + 24 ⇒ (12) + 24 = 36.
Fort: 1d20 + 24 ⇒ (18) + 24 = 42.
Fort: 1d20 + 24 ⇒ (9) + 24 = 33.
Gregory manages to avoid the assault upon his mind, but, recognising his danger, activates his Boots again, and starts ripping into brains!
Claw: 1d20 + 23 + 4 + 1 ⇒ (13) + 23 + 4 + 1 = 41, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 1 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (9) + 23 + 4 + 1 = 37, for 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (18) + 23 + 4 + 1 = 46, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 6 Electricity damage +1d6 ⇒ 1 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (14) + 23 + 4 + 1 = 42, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 4 Electricity damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (4) + 23 + 4 + 1 = 32, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 3 Electricity damage.
Bite: 1d20 + 22 + 4 + 1 ⇒ (14) + 22 + 4 + 1 = 41, for 1d6 + 13 + 4 ⇒ (5) + 13 + 4 = 22 damage +1d6 ⇒ 6 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (4) + 13 + 4 = 21 +1d6 ⇒ 1 Electricity damage.
Luke_Parry |
Once again, Gregory rips apart an ooze, before biting down, *hard*, on another.
The remaining oozes flurry at Gregory...
Tentacle(Touch): 1d20 + 17 ⇒ (10) + 17 = 27.
Tentacle(Touch): 1d20 + 17 ⇒ (19) + 17 = 36.
Tentacle(Touch): 1d20 + 17 ⇒ (3) + 17 = 20.
Tentacle(Touch): 1d20 + 17 ⇒ (2) + 17 = 19.
Tentacle(Touch): 1d20 + 17 ⇒ (8) + 17 = 25.
Tentacle(Touch): 1d20 + 17 ⇒ (7) + 17 = 24.
Tentacle(Touch): 1d20 + 17 ⇒ (10) + 17 = 27.
Tentacle(Touch): 1d20 + 17 ⇒ (10) + 17 = 27.
Tentacle(Touch): 1d20 + 17 ⇒ (5) + 17 = 22.
Tentacle(Touch): 1d20 + 17 ⇒ (3) + 17 = 20.
Tentacle(Touch): 1d20 + 17 ⇒ (5) + 17 = 22.
Tentacle(Touch): 1d20 + 17 ⇒ (3) + 17 = 20.
...and incredibly, Gregory manages to dodge half of their questing pseudopods.
However, he still needs to make 6 DC 20 Fort saves, to avoid 6d6 ⇒ (2, 1, 6, 4, 4, 5) = 22 Intelligence damage, and being staggered for 1d4 ⇒ 2 rounds.
Round 3: Gregory(-), RABO(-28,-,-,-,-,-)
Gregory Leichardt |
Fort: 1d20 + 24 ⇒ (13) + 24 = 37.
Fort: 1d20 + 24 ⇒ (3) + 24 = 27.
Fort: 1d20 + 24 ⇒ (2) + 24 = 26.
Fort: 1d20 + 24 ⇒ (13) + 24 = 37.
Fort: 1d20 + 24 ⇒ (10) + 24 = 34.
Fort: 1d20 + 24 ⇒ (16) + 24 = 40.
Once more, Gregory manages to retain his sanity, and keeps trying to pulp floating grey matter!
Claw: 1d20 + 23 + 4 + 1 ⇒ (15) + 23 + 4 + 1 = 43, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 4 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (5) + 23 + 4 + 1 = 33, for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 damage +1d6 ⇒ 6 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (14) + 23 + 4 + 1 = 42, for 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (4) + 23 + 4 + 1 = 32, for 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (20) + 23 + 4 + 1 = 48, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 1 Electricity damage.
Bite: 1d20 + 22 + 4 + 1 ⇒ (20) + 22 + 4 + 1 = 47, for 1d6 + 13 + 4 ⇒ (2) + 13 + 4 = 19 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (4) + 13 + 4 = 21 +1d6 ⇒ 5 Electricity damage.
Luke_Parry |
Gregory macerates the injured ooze, and then starts flattening a second one.
The remaining oozes continue to flagellate Gregory...
Tentacle(Touch): 1d20 + 17 ⇒ (11) + 17 = 28.
Tentacle(Touch): 1d20 + 17 ⇒ (3) + 17 = 20.
Tentacle(Touch): 1d20 + 17 ⇒ (18) + 17 = 35.
Tentacle(Touch): 1d20 + 17 ⇒ (7) + 17 = 24.
Tentacle(Touch): 1d20 + 17 ⇒ (4) + 17 = 21.
Tentacle(Touch): 1d20 + 17 ⇒ (6) + 17 = 23.
Tentacle(Touch): 1d20 + 17 ⇒ (10) + 17 = 27.
Tentacle(Touch): 1d20 + 17 ⇒ (17) + 17 = 34.
Tentacle(Touch): 1d20 + 17 ⇒ (19) + 17 = 36.
Tentacle(Touch): 1d20 + 17 ⇒ (2) + 17 = 19.
...having about as much success as they had previously.
6 DC 20 Fort saves, to avoid 6d6 ⇒ (6, 2, 3, 3, 2, 5) = 21 Intelligence damage, and being staggered for 1d4 ⇒ 3 rounds.
Round 4: Gregory(-), RABO(-68,-,-,-,-)
Gregory Leichardt |
Fort: 1d20 + 24 ⇒ (3) + 24 = 27.
Fort: 1d20 + 24 ⇒ (13) + 24 = 37.
Fort: 1d20 + 24 ⇒ (8) + 24 = 32.
Fort: 1d20 + 24 ⇒ (5) + 24 = 29.
Fort: 1d20 + 24 ⇒ (1) + 24 = 25.
Fort: 1d20 + 24 ⇒ (14) + 24 = 38.
Gregory's defences are finally overwhelmed, and he is left staggered, but still swinging.
Claw: 1d20 + 23 + 4 + 1 ⇒ (1) + 23 + 4 + 1 = 29, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 5 Acid damage.
Luke_Parry |
Gregory fails to harm any of the oozes.
They continue to swarm all over him...
Tentacle(Touch): 1d20 + 17 ⇒ (7) + 17 = 24.
Tentacle(Touch): 1d20 + 17 ⇒ (13) + 17 = 30.
Tentacle(Touch): 1d20 + 17 ⇒ (17) + 17 = 34.
Tentacle(Touch): 1d20 + 17 ⇒ (6) + 17 = 23.
Tentacle(Touch): 1d20 + 17 ⇒ (10) + 17 = 27.
Tentacle(Touch): 1d20 + 17 ⇒ (4) + 17 = 21.
Tentacle(Touch): 1d20 + 17 ⇒ (10) + 17 = 27.
Tentacle(Touch): 1d20 + 17 ⇒ (13) + 17 = 30.
Tentacle(Touch): 1d20 + 17 ⇒ (9) + 17 = 26.
Tentacle(Touch): 1d20 + 17 ⇒ (5) + 17 = 22.
8 DC 20 Fort saves, to avoid 8d6 ⇒ (3, 5, 2, 4, 6, 1, 2, 3) = 26 Intelligence damage, and being staggered for 1d4 ⇒ 2 rounds.
Round 5: Gregory(-2 Int), RABO(-68,-,-,-,-)
Gregory Leichardt |
Fort: 1d20 + 24 ⇒ (12) + 24 = 36.
Fort: 1d20 + 24 ⇒ (17) + 24 = 41.
Fort: 1d20 + 24 ⇒ (11) + 24 = 35.
Fort: 1d20 + 24 ⇒ (9) + 24 = 33.
Fort: 1d20 + 24 ⇒ (15) + 24 = 39.
Fort: 1d20 + 24 ⇒ (10) + 24 = 34.
Fort: 1d20 + 24 ⇒ (3) + 24 = 27.
Fort: 1d20 + 24 ⇒ (18) + 24 = 42.
This time, Gregory manages to fight-off their influence, and continues to try to pulp the injured one.
Claw: 1d20 + 23 + 4 ⇒ (4) + 23 + 4 = 31, for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 6 Acid damage.
Luke_Parry |
This time, Gregory manages to hit.
The oozes respond by trying to suck out his intellect.
Tentacle(Touch): 1d20 + 17 ⇒ (7) + 17 = 24.
Tentacle(Touch): 1d20 + 17 ⇒ (2) + 17 = 19.
Tentacle(Touch): 1d20 + 17 ⇒ (15) + 17 = 32.
Tentacle(Touch): 1d20 + 17 ⇒ (4) + 17 = 21.
Tentacle(Touch): 1d20 + 17 ⇒ (18) + 17 = 35.
Tentacle(Touch): 1d20 + 17 ⇒ (2) + 17 = 19.
Tentacle(Touch): 1d20 + 17 ⇒ (17) + 17 = 34.
Tentacle(Touch): 1d20 + 17 ⇒ (1) + 17 = 18.
Tentacle(Touch): 1d20 + 17 ⇒ (4) + 17 = 21.
Tentacle(Touch): 1d20 + 17 ⇒ (14) + 17 = 31.
5 DC 20 Fort saves, to avoid 5d6 ⇒ (3, 2, 6, 4, 3) = 18 Intelligence damage, and being staggered for 1d4 ⇒ 4 rounds.
Round 6: Gregory(-2 Int), RABO(-94,-,-,-,-)
Gregory Leichardt |
Fort: 1d20 + 24 ⇒ (19) + 24 = 43.
Fort: 1d20 + 24 ⇒ (9) + 24 = 33.
Fort: 1d20 + 24 ⇒ (2) + 24 = 26.
Fort: 1d20 + 24 ⇒ (7) + 24 = 31.
Fort: 1d20 + 24 ⇒ (1) + 24 = 25.
His mind once more overwhelmed, Gregory can only weakly lash out.
Claw: 1d20 + 23 + 4 ⇒ (15) + 23 + 4 = 42, for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 6 Acid damage.
Luke_Parry |
Weak it may be, but Gregory's attack is enough to finish-off the injured ooze.
The remaining four do their best to subdue Gregory...
Tentacle(Touch): 1d20 + 17 ⇒ (3) + 17 = 20.
Tentacle(Touch): 1d20 + 17 ⇒ (14) + 17 = 31.
Tentacle(Touch): 1d20 + 17 ⇒ (13) + 17 = 30.
Tentacle(Touch): 1d20 + 17 ⇒ (19) + 17 = 36.
Tentacle(Touch): 1d20 + 17 ⇒ (10) + 17 = 27.
Tentacle(Touch): 1d20 + 17 ⇒ (7) + 17 = 24.
Tentacle(Touch): 1d20 + 17 ⇒ (20) + 17 = 37.
Tentacle(Touch): 1d20 + 17 ⇒ (7) + 17 = 24.
7 DC 20 Fort saves, to avoid 7d6 ⇒ (5, 5, 2, 1, 1, 5, 1) = 20 Intelligence damage, and being staggered for 1d4 ⇒ 3 rounds.
Round 7: Gregory(-5 Int), RABO(-,-,-,-)
Gregory Leichardt |
Fort: 1d20 + 24 ⇒ (4) + 24 = 28.
Fort: 1d20 + 24 ⇒ (20) + 24 = 44.
Fort: 1d20 + 24 ⇒ (17) + 24 = 41.
Fort: 1d20 + 24 ⇒ (12) + 24 = 36.
Fort: 1d20 + 24 ⇒ (17) + 24 = 41.
Fort: 1d20 + 24 ⇒ (20) + 24 = 44.
Fort: 1d20 + 24 ⇒ (3) + 24 = 27.
Recogising that he is in trouble, Gregory once again clicks his heels, and retreats.
Gregory Leichardt |
Well, shit. That ain't good. These things are intelligent!?
Gregory activates his boots, and does his best to take-out the oozes.
Claw: 1d20 + 23 + 4 + 1 ⇒ (3) + 23 + 4 + 1 = 31, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 3 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (20) + 23 + 4 + 1 = 48, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 6 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (15) + 23 + 4 + 1 = 43, for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15 damage +1d6 ⇒ 6 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (12) + 23 + 4 + 1 = 40, for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (8) + 23 + 4 + 1 = 36, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 5 Electricity damage.
Bite: 1d20 + 22 + 4 + 1 ⇒ (7) + 22 + 4 + 1 = 34, for 1d6 + 13 + 4 ⇒ (4) + 13 + 4 = 21 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (7) + 13 + 4 = 24 +1d6 ⇒ 6 Electricity damage.
Luke_Parry |
Gregory rips apart one ooze, sending brain-like protoplasm flying across the corridor, then starts working on one of the others, delivering a vicious slash with a claw, and a respectable bite.
The remaining three once again swarm all over Gregory...
Tentacle(Touch): 1d20 + 17 ⇒ (18) + 17 = 35.
Tentacle(Touch): 1d20 + 17 ⇒ (17) + 17 = 34.
Tentacle(Touch): 1d20 + 17 ⇒ (1) + 17 = 18.
Tentacle(Touch): 1d20 + 17 ⇒ (1) + 17 = 18.
Tentacle(Touch): 1d20 + 17 ⇒ (6) + 17 = 23.
Tentacle(Touch): 1d20 + 17 ⇒ (9) + 17 = 26.
...but luckily, he manages to dodge half of their attacks.
3 DC 20 Fort saves, to avoid 3d6 ⇒ (4, 6, 6) = 16 Intelligence damage, and being staggered for 1d4 ⇒ 3 rounds.
Round 2: Gregory(-), RABO(-44,-,-)
Gregory Leichardt |
Fort: 1d20 + 24 ⇒ (10) + 24 = 34.
Fort: 1d20 + 24 ⇒ (4) + 24 = 28.
Fort: 1d20 + 24 ⇒ (10) + 24 = 34.
Gregory's concentration remains unaffected, as he continues his gooey work.
Claw: 1d20 + 23 + 4 + 1 ⇒ (10) + 23 + 4 + 1 = 38, for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17 damage +1d6 ⇒ 6 Electricity damage +1d6 ⇒ 6 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (6) + 23 + 4 + 1 = 34, for 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 1 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (8) + 23 + 4 + 1 = 36, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 5 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (4) + 23 + 4 + 1 = 32, for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 damage +1d6 ⇒ 2 Electricity damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (2) + 23 + 4 + 1 = 30, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 5 Electricity damage.
Bite: 1d20 + 22 + 4 + 1 ⇒ (10) + 22 + 4 + 1 = 37, for 1d6 + 13 + 4 ⇒ (1) + 13 + 4 = 18 damage +1d6 ⇒ 1 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (5) + 13 + 4 = 22 +1d6 ⇒ 4 Electricity damage.
Luke_Parry |
Gregory turns the injured ooze into so much inert jelly, before brutalising one of the two remaining oozes.
They, in turn, attempt to rip apart his mind...
Tentacle(Touch): 1d20 + 17 ⇒ (10) + 17 = 27.
Tentacle(Touch): 1d20 + 17 ⇒ (1) + 17 = 18.
Tentacle(Touch): 1d20 + 17 ⇒ (2) + 17 = 19.
Tentacle(Touch): 1d20 + 17 ⇒ (17) + 17 = 34.
...but once again, Gregory manages to dodge half of their blows.
2 DC 20 Fort saves, to avoid 2d6 ⇒ (4, 6) = 10 Intelligence damage, and being staggered for 1d4 ⇒ 3 rounds.
Round 4: Gregory(-), RABO(-88,-)
Gregory Leichardt |
Fort: 1d20 + 24 ⇒ (5) + 24 = 29.
Fort: 1d20 + 24 ⇒ (8) + 24 = 32.
Retaining full control of his faculties, Gregory presses his assault!
Claw: 1d20 + 23 + 4 + 1 ⇒ (10) + 23 + 4 + 1 = 38, for 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 1 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (6) + 23 + 4 + 1 = 34, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 3 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (5) + 23 + 4 + 1 = 33, for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 damage +1d6 ⇒ 1 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (8) + 23 + 4 + 1 = 36, for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16 damage +1d6 ⇒ 3 Electricity damage.
Claw: 1d20 + 23 + 4 + 1 ⇒ (4) + 23 + 4 + 1 = 32, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 2 Electricity damage.
Bite: 1d20 + 22 + 4 + 1 ⇒ (15) + 22 + 4 + 1 = 42, for 1d6 + 13 + 4 ⇒ (3) + 13 + 4 = 20 damage +1d6 ⇒ 4 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (2) + 13 + 4 = 19 +1d6 ⇒ 4 Electricity damage.
Luke_Parry |
Gregory's first two claws tear apart the injured ooze.
His remaining attacks rain down on the final ooze with the remorselessly of a piston-driven engine...
...almost, but not quite, rendering it inert.
It responds in the only way it can...
Tentacle(Touch): 1d20 + 17 ⇒ (20) + 17 = 37.
Tentacle(Touch): 1d20 + 17 ⇒ (10) + 17 = 27.
...lashing out with its tentacles.
Two DC 20 Fort saves, to avoid taking 2d6 ⇒ (5, 2) = 7 Intelligence damage, and being staggered for 1d4 ⇒ 4 rounds.
Round 5: Gregory(-), RABO(-107)
Gregory Leichardt |
Fort: 1d20 + 24 ⇒ (14) + 24 = 38.
Fort: 1d20 + 24 ⇒ (5) + 24 = 29.
Unmoved by the creature's feeble attempts to steal his mind, Gregory pulverises it.
Claw: 1d20 + 23 + 4 ⇒ (8) + 23 + 4 = 35, for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 damage +1d6 ⇒ 2 Electricity damage +1d6 ⇒ 2 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (3) + 23 + 4 = 30, for 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17 damage +1d6 ⇒ 5 Electricity damage +1d6 ⇒ 4 Acid damage.
Claw: 1d20 + 23 + 4 ⇒ (3) + 23 + 4 = 30, for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14 damage +1d6 ⇒ 1 Electricity damage.
Claw: 1d20 + 23 + 4 ⇒ (2) + 23 + 4 = 29, for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18 damage +1d6 ⇒ 6 Electricity damage.
Bite: 1d20 + 22 + 4 ⇒ (11) + 22 + 4 = 37, for 1d6 + 13 + 4 ⇒ (6) + 13 + 4 = 23 damage +1d6 ⇒ 6 Electricity damage.
Rend (if applicable): 1d8 + 13 + 4 ⇒ (2) + 13 + 4 = 19 +1d6 ⇒ 2 Electricity damage.